ABCDEFGHIJKLMNOPQRSTUVWXYZAA
1
FeatPrerequisitesEffectRetakeSourcePg
2
Aiming AccuracyDroid, Precise ShotSpend a full round action to aim (rather than 2 swift actions) to get +5 attack (rather than +1)NODROID22
3
Pinpoint AccuracyDroid, Aiming AccuracyTargets damaged while using the aiming accuracy feat cannot use Recover action for remainder of the encounterNODROID24
4
Multi-TargetingDroid, INT 13
Can aim at multiple targets simultaneously. Aim actions can be non-consecutive and can be interspersed with other actions without being interrupted
NODROID24
5
Mechanical Martial ArtsDroid, Martial Arts I, BAB +1Successful unarmed attack gives target -5 melee attack and -5 melee damage for one roundNODROID24
6
Pincer
Droid with hand or claw appendage, Crush
After successful Pin action, additional grapple actions require no check and can be made as a swift action (rather than standard action)
NODROID24
7
Slammer
Droid with at least 2 appendages, STR 13
Unarmed melee attack adds double STR bonus to damage. If damage exceeds target DT, target has persistent condition removable with 8 hours rest or DC 20 Treat Injury. If user also has Crush feat, unarmed damage die increases by 1 die step
NODROID25
8
Tool Frenzy
Droid with at least 2 tool-mounting appendages
Can take -2 Ref for one round to gain +2 attack on a single unarmed melee attackNODROID25
9
Turn and Burn
Droid with non-walking locomotion, DEX 13
Withdraw action negates AoOs for first 2 squares of movement (rather than only first square) and can move full speedNODROID25
10
Erratic Target
Droid with flying or hovering locomotion, Dodge
Reduce speed by up to 2 squares to gain +1 Ref per square reduction of speed for one round. Must move at least 2 squares to gain benefit
NODROID22
11
Damage ConversionDroid, DEX 13Can choose to take 10 extra points of damage rather than move -1 step on the condition track when an attack exceeds your DTNODROID22
12
Distracting DroidDroid
Spend a standard action to make a Persuasion check vs Will of all enemies within 6 sq. On success, target loses 1 move action on their next turn. On success by 10 points or more, target is also flat-footed for one round
NODROID22
13
Droid Shield FocusDroidRestore lost SR by 5 points with 2 swift actions and no check (rather than 3 swift actions and DC 20 Endurance)NODROID22
14
Ion Shielding
Droid with STR 13, or Cyborg with CON 13
Ion damage that exceeds DT moves you only -1 step on cond track (rather than -2 steps)NODROID22
15
Shield SurgeDroid, Trained in Mechanics
As a reaction, if an incoming attack exceeds vehicle's SR, reduce remaining SR in order to reduce vehicle damage by 1 point per point of SR reduction. Recharge Shields action cannot be used for one round afterwards
NODROID25
16
Logic Upgrade: Self DefenseDroidOnce per encounter, get +2 to one defense for one round as a reactionYESKOTOR34
17
Logic Upgrade: Skill SwapDroid with Basic ProcessorSpecific skill you are untrained in can be treated as trained by temporarily disabling another trained skill.
YES (but only once per skill)
DROID22
18
Logic Upgrade: TacticianDroid, BAB +4Once per encounter, Aid Attack action gives ally +5 attack (rather than +2)NOKOTOR34
19
Sensor Link
Droid, or Cyborg with sensor and communications systems installed
Spend a swift action to share sensor input with a droid ally or sensor reciever within range. Two allies with Sensor Link feat sharing sensors simultaneously gain +2 Perception
NODROID24
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100