A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Game | SentenceName | SentenceData | Character | Context | Usage | Mine | |||||||||||||||||
2 | HL1 | HG_GREN0 | hgrunt/clik(p120) grenade! clik | Grunt | Grenade | hgrunt.cpp | ||||||||||||||||||
3 | HL1 | HG_GREN1 | hgrunt/(t30) clik take!(e75) cover!(s5) clik | Grunt | Grenade | hgrunt.cpp | ||||||||||||||||||
4 | HL1 | HG_GREN2 | hgrunt/clik clik oh! shit! clik | Grunt | Grenade | hgrunt.cpp | ||||||||||||||||||
5 | HL1 | HG_GREN3 | hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik | Grunt | Grenade | hgrunt.cpp | ||||||||||||||||||
6 | HL1 | HG_GREN4 | hgrunt/clik(p110) (t40) of!(e75) god! clik(p110) | Grunt | Grenade | hgrunt.cpp | ||||||||||||||||||
7 | HL1 | HG_GREN5 | hgrunt/clik no! clik | Grunt | Grenade | hgrunt.cpp | ||||||||||||||||||
8 | HL1 | HG_GREN6 | hgrunt/clik move! clik(p120) | Grunt | Grenade | hgrunt.cpp | ||||||||||||||||||
9 | HL1 | HG_ALERT0 | hgrunt/(t30) squad!, we!(e80) got!(e80) freeman!(t20 p105), clik(p110) | Grunt | Player Alert | hgrunt.cpp | ||||||||||||||||||
10 | HL1 | HG_ALERT1 | hgrunt/clik(p110) target! clik | Grunt | Player Alert | hgrunt.cpp | ||||||||||||||||||
11 | HL1 | HG_ALERT2 | hgrunt/clik movement! clik | Grunt | Player Alert | hgrunt.cpp | ||||||||||||||||||
12 | HL1 | HG_ALERT3 | hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik | Grunt | Player Alert | hgrunt.cpp | ||||||||||||||||||
13 | HL1 | HG_ALERT4 | hgrunt/(t20) clik(p110) squad!, get!(e80) freeman!, clik(p110) clik | Grunt | Player Alert | hgrunt.cpp | ||||||||||||||||||
14 | HL1 | HG_ALERT5 | hgrunt/(t20) clik squad!, neutralize!(e90) freeman! clik | Grunt | Player Alert | hgrunt.cpp | ||||||||||||||||||
15 | HL1 | HG_ALERT6 | hgrunt/(t30) clik clik move!(e75) in! clik(p120) | Grunt | Player Alert | hgrunt.cpp | ||||||||||||||||||
16 | HL1 | HG_MONST0 | hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik | Grunt | Monster Alert | hgrunt.cpp | ||||||||||||||||||
17 | HL1 | HG_MONST1 | hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik | Grunt | Monster Alert | hgrunt.cpp | ||||||||||||||||||
18 | HL1 | HG_MONST2 | hgrunt/clik clik (t30) alien!(e85) alert! clik | Grunt | Monster Alert | hgrunt.cpp | ||||||||||||||||||
19 | HL1 | HG_MONST3 | hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120) | Grunt | Monster Alert | hgrunt.cpp | ||||||||||||||||||
20 | HL1 | HG_COVER0 | hgrunt/clik (t30) take! cover!(t0) clik | Grunt | Take Cover | hgrunt.cpp | ||||||||||||||||||
21 | HL1 | HG_COVER1 | hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik | Grunt | Take Cover | hgrunt.cpp | ||||||||||||||||||
22 | HL1 | HG_COVER2 | hgrunt/clik (t45) we! need! backup!(t10) clik | Grunt | Take Cover | hgrunt.cpp | ||||||||||||||||||
23 | HL1 | HG_COVER3 | hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik | Grunt | Take Cover | hgrunt.cpp | ||||||||||||||||||
24 | HL1 | HG_COVER4 | hgrunt/clik(p110) (t30) fall!(e80) out! clik clik | Grunt | Take Cover | hgrunt.cpp | ||||||||||||||||||
25 | HL1 | HG_COVER5 | hgrunt/clik(p120) (t20) clear! this! area! clik | Grunt | Take Cover | hgrunt.cpp | ||||||||||||||||||
26 | HL1 | HG_COVER6 | hgrunt/clik (t40) god! damn! clik | Grunt | Take Cover | hgrunt.cpp | ||||||||||||||||||
27 | HL1 | HG_COVER7 | hgrunt/clik (t40) cover!(e75) fire! clik | Grunt | Take Cover | hgrunt.cpp | ||||||||||||||||||
28 | HL1 | HG_THROW0 | hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik | Grunt | Throw grenade | hgrunt.cpp | ||||||||||||||||||
29 | HL1 | HG_THROW1 | hgrunt/clik (t30) take!(e75) this!(e100 t0) clik | Grunt | Throw grenade | hgrunt.cpp | ||||||||||||||||||
30 | HL1 | HG_THROW2 | hgrunt/clik (t35) fire in the(e50) hole clik(p120) | Grunt | Throw grenade | hgrunt.cpp | ||||||||||||||||||
31 | HL1 | HG_THROW3 | hgrunt/clik(p110) (t35 e80) squad, stay down clik | Grunt | Throw grenade | hgrunt.cpp | ||||||||||||||||||
32 | HL1 | HG_TAUNT0 | hgrunt/clik (t30 e75) uhh, we got heavy fire here clik | Grunt | Taunt | hgrunt.cpp | ||||||||||||||||||
33 | HL1 | HG_TAUNT1 | hgrunt/clik(p120) (t40) roger, hold position clik | Grunt | Taunt | hgrunt.cpp | ||||||||||||||||||
34 | HL1 | HG_TAUNT2 | hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik | Grunt | Taunt | hgrunt.cpp | ||||||||||||||||||
35 | HL1 | HG_TAUNT3 | hgrunt/clik (t40) mister, you(e75) are going down clik | Grunt | Taunt | hgrunt.cpp | ||||||||||||||||||
36 | HL1 | HG_TAUNT4 | hgrunt/clik(p120) (t40) you got nothing clik | Grunt | Taunt | hgrunt.cpp | ||||||||||||||||||
37 | HL1 | HG_TAUNT5 | hgrunt/clik(p110) (t40) request! backup! clik(p120) clik | Grunt | Taunt | hgrunt.cpp | ||||||||||||||||||
38 | HL1 | HG_CHARGE0 | hgrunt/clik (t40) go! recon! clik(p120) | Grunt | Charge | hgrunt.cpp | ||||||||||||||||||
39 | HL1 | HG_CHARGE1 | hgrunt/clik(p110) (t40) move!(e75) in! clik | Grunt | Charge | hgrunt.cpp | ||||||||||||||||||
40 | HL1 | HG_CHARGE2 | hgrunt/clik go! clik(p120) | Grunt | Charge | hgrunt.cpp | ||||||||||||||||||
41 | HL1 | HG_CHARGE3 | hgrunt/clik lets! go! clik(p120) | Grunt | Charge | hgrunt.cpp | ||||||||||||||||||
42 | HL1 | HG_IDLE0 | hgrunt/gr_idle1 | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
43 | HL1 | HG_IDLE1 | hgrunt/gr_idle2 | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
44 | HL1 | HG_IDLE2 | hgrunt/gr_idle3 | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
45 | HL1 | HG_QUEST0 | hgrunt/clik (t25) stay(e80) alert people clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
46 | HL1 | HG_QUEST1 | hgrunt/clik (t30) radio(e75) check, over clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
47 | HL1 | HG_QUEST2 | hgrunt/clik (t20) maintain lookout clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
48 | HL1 | HG_QUEST3 | hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
49 | HL1 | HG_QUEST4 | hgrunt/clik(p120) (t30) hold position, clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
50 | HL1 | HG_QUEST5 | hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
51 | HL1 | HG_QUEST6 | hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
52 | HL1 | HG_QUEST7 | hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
53 | HL1 | HG_QUEST8 | hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
54 | HL1 | HG_QUEST9 | hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
55 | HL1 | HG_QUEST10 | hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
56 | HL1 | HG_QUEST11 | hgrunt/clik (t30) squad, stay(e80) alert(e80) four freeman, over clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
57 | HL1 | HG_ANSWER0 | hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
58 | HL1 | HG_ANSWER1 | hgrunt/clik(p120) (t10) yessir clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
59 | HL1 | HG_ANSWER2 | hgrunt/clik(p120) (t30) affirmative, sir clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
60 | HL1 | HG_ANSWER3 | hgrunt/clik (t30) negative clik(p120) clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
61 | HL1 | HG_ANSWER4 | hgrunt/clik(p105) (t30) roger clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
62 | HL1 | HG_ANSWER5 | hgrunt/clik(p105) (t30) ok control clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
63 | HL1 | HG_ANSWER6 | hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
64 | HL1 | HG_CLEAR0 | hgrunt/clik(p130) (t30) all(e75) clear sir, clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
65 | HL1 | HG_CLEAR1 | hgrunt/clik (t30) bravo(e75) post, clear clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
66 | HL1 | HG_CLEAR2 | hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
67 | HL1 | HG_CLEAR3 | hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
68 | HL1 | HG_CLEAR4 | hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
69 | HL1 | HG_CLEAR5 | hgrunt/clik (t30) no(e75) movement this level clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
70 | HL1 | HG_CLEAR6 | hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
71 | HL1 | HG_CLEAR7 | hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
72 | HL1 | HG_CLEAR8 | hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
73 | HL1 | HG_CLEAR9 | hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
74 | HL1 | HG_CLEAR10 | hgrunt/clik (t40) sir, I(e80) here(e75) something clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
75 | HL1 | HG_CLEAR11 | hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
76 | HL1 | HG_CLEAR12 | hgrunt/clik (t30) area secure sir, over clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
77 | HL1 | HG_CHECK0 | hgrunt/clik (t30) ok, check(e75) in clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
78 | HL1 | HG_CHECK1 | hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
79 | HL1 | HG_CHECK2 | hgrunt/clik (t30) check(e80) in people clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
80 | HL1 | HG_CHECK3 | hgrunt/clik (t30) lookout, check(e75) in clik(p110) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
81 | HL1 | HG_CHECK4 | hgrunt/clik (t30) recon(e90) team, check(e80) in clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
82 | HL1 | HG_CHECK5 | hgrunt/clik(p130) (t30) movement check, over clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
83 | HL1 | HG_CHECK6 | hgrunt/clik (t30) check your zone, over, clik | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
84 | HL1 | HG_CHECK7 | hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130) | Grunt | Idle | hgrunt.cpp | ||||||||||||||||||
85 | HL1 | HG_SNOOP1A | hgrunt/c2a2_hg_chat1a | Grunt | Narrative | c2a2g.bsp | ||||||||||||||||||
86 | HL1 | HG_SNOOP2A | hgrunt/c2a2_hg_chat2a | Grunt | Narrative | c2a2g.bsp | ||||||||||||||||||
87 | HL1 | HG_SNOOP3A | hgrunt/c2a2_hg_chat3a | Grunt | Narrative | c2a2g.bsp | ||||||||||||||||||
88 | HL1 | HG_SNOOP4A | hgrunt/c2a2_hg_chat4a | Grunt | Narrative | c2a2g.bsp | ||||||||||||||||||
89 | HL1 | HG_SNOOP5A | hgrunt/c2a2_hg_chat5a | Grunt | Narrative | c2a2g.bsp | ||||||||||||||||||
90 | HL1 | HG_DRAG1A | hgrunt/c2a3_hg_1drag | Grunt | Narrative | c2a3e.bsp | ||||||||||||||||||
91 | HL1 | HG_DRAG2A | hgrunt/c2a3_hg_2drag | Grunt | Narrative | c2a3e.bsp | ||||||||||||||||||
92 | HL1 | HG_DRAG3A | hgrunt/c2a3_hg_3drag | Grunt | Narrative | c2a3e.bsp | ||||||||||||||||||
93 | HL1 | HG_DRAG4A | hgrunt/c2a3_hg_4drag | Grunt | Narrative | c2a3e.bsp | ||||||||||||||||||
94 | HL1 | HG_DRAG5A | hgrunt/c2a3_hg_5drag | Grunt | Narrative | c2a3e.bsp | ||||||||||||||||||
95 | HL1 | HG_DRAG6A | hgrunt/c2a3_hg_laugh | Grunt | Narrative | c2a3e.bsp | ||||||||||||||||||
96 | HL1 | HG_SUCKS | hgrunt/hg_sucks | Grunt | Narrative | c1a3.bsp | ||||||||||||||||||
97 | HL1 | HG_CIVVIES | hgrunt/hg_civvies | Grunt | Narrative | c2a2h.bsp | ||||||||||||||||||
98 | HL1 | C1A0_START | dadeda vox_login | Vox | C1A0 | !UNUSED! | ||||||||||||||||||
99 | HL1 | C1A0_0 | dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100) | Vox | C1A0 | sound.cpp | ||||||||||||||||||
100 | HL1 | C1A0_1 | dadeda inspection team, to(e70) radioactive materials handling bay(e100) | Vox | C1A0 | sound.cpp |