Hex Map 01
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
$
%
123
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
|
 
Still loading...
ABCDEFG
1
01010101woodlandZak SmithWell. 3 crocodiles.
2
01020102finZak SmithMULK human settlement. Excellent glassblowers.
3
01020102finHarald Wagenerhidden harbor. Base of a luckless pirate captain.
4
01030103swampJeremy MorganAbandoned witch's hut.
5
01040104seaBrian GreenBurnt remains of a fishing village along the shore. Sunken fishing boats in the shallows.
6
01050105seaRandom WizardA very old bard in a dinghy. Appears to be idly fishing but in reality, is attempting to find ways to capture a mermaid who taunts and jilts him.
7
01060106seaZzarchov KowolskiAbandoned stone watchtower. Someone burned down the roof and there is a pack of 20 feral dogs with a taste for human meat.
8
01070107seaJensan ThuressonUnsinkable cursed buckets. Lots of.
9
01080108seaBrendan StrejcekPirate patrols from the hilly island to the south that seek slaves (50% chance their ship is already loaded with precious cargo). 10% chance actually ghost pirates from a ship that was ran aground in a storm (there may be treasure in the real wreck as well).
10
01090109hillHarald WagenerThe Cyclops´ armory. Believed to hold items of excellent craftmanship (true, but they're all giant sized)
11
01100110seaJames StuartWet Water is Wet. There are lots of fish here.
12
01100110seaMatt MarandaThe sunken remains of ships with several large rocks scattered among them. (These ships were sunk by the Cyclops before they ever reached his island.)
13
01100110seaZak SmithOne of the jellyfish here is being remotely controlled by a mind flayer in hex 01 09. He is using it to look for a lost gem in the shoals.
14
01110111seaAlex MayoThe remains of an old fishing settlement. A strange statue, clearly dredged from the ocean floor, is located in the center of town - surrounded by corpses.
15
01110111seaJensan ThuressonMoonlight turns water surface into a portal.
16
01120112plainZak SmithSCREEYAL White Elf port. Rough.
17
01130113hillJeff Rientssmall pile of rocks near highest hilltop in the hex. Hasty grave - underneath is the naked corpse of a halfling with tremendous sideburns.
18
01140114hillStuart MarshallScree and loose rock. 4 large pterosaurs.
19
01140114hillHarald WagenerUPSIDE - dwarven surface colony. sturdy buildings, little luxury.
20
01150115hillJohn BellOne of the hills has an iron door cut into its side. A corpse with stab wounds in its back lies face down towards the door.
21
01150115hillNakia PopeAsh and burnt vegetation from a huge wildfire.
22
01160116hillJohn BellDrunken hill giant who loves to gamble.
23
01160116hillZak SmithDwarves here with trained rabid bats will steal your armor int he night and melt it down.
24
01170117mountainMatt MarandaThese mountains contain a sealed Dwarf Vault. The seal has not been broken largely because of the legends that claim "The Dwarfs that founded this vault never left before the seal was put in place."
25
01180118mountainJohn BellOne of the mountains is illusory, but chances are you won't realise til you're halfway up it.
26
01180118mountainHarald WagenerA big telescope built by lizardmen, pointing at the stars. They buy lenses from the lens grinders in 0217
27
01180118mountainDarien MasonA desolate mountain peak strewn with bones of a decimated adventuring crew. One rather intact skeleton still clutches a red dragon scale the size of a great-shield.
28
01190119mountainMatt Maranda
at the top of this mountain carved into the living stone is a very small throne, too small even for a halfling. (Anyone small enough to sit in it can see all surface activity for 30 miles around, while seated in the chair. But no special power to actively process that information is imparted upon the user.)
29
01200120mountainJohn BellA massive statue of an ancient king points directly at the throne in 01 19 with an accusing expression
30
01200120mountainJohn JohnsonAbandoned mines with a collapsed entrance.
31
01210121finSheer cliffs over the water with caves high up.
32
01210121finZak SmithThe palatial abandoned manse overlooking the water here is an illusion. It's really a rickety deathtrap covered by an illusion the cannibal witch-naga beneath cast so adventurers will fall to their doom.
33
01210121finPaul SchaeferCrater with large crashed space capsule. Squishy aliens unloading parts to construct mechanical walking death machines.
34
01220122seaJohn BellA flotilla of rafts inhabited by peaceful lizardmen plies a circular route throughout this hex.
35
01220122seaZak SmithTwo fortified islands linked by a stone bridge
36
01220122seaChris L SheppardA school of small green fish that form strange arcane symbols.
37
01230123seaJohn BellDen of 4 werecrocodiles who prey on the lizardmen in 01 22.
38
01230123seaMatt Marandaexcellent finish in the hex. Including one overly large shark with a suite of +1 chain in its belly.
39
01240124seaCasey GarskeThe top of a giant statue's head protrudes from the water. At low tide it's eyes are revealed.
40
01250125woodlandJohn BellNo one can prove a tribe of degenerate elvish cannibals live here because no one ever comes out of the forest alive.
41
01250125woodlandHarald WagenerGlade with portal to the Nymph's Shadow Realm. Druids can find a pathway to hex 2211, traversable in a day (accompanied by Druid's level living beings).
42
01260126swampOlman Feelyusmarsh lands, very difficult terrain to cross, no potable water.
43
01260126swampWayne SnyderDank swamp land made passable by bridges of human bones. The air is thick with the stench of rotting flesh.
44
01260126swampZak SmithOld squat Dwarven fortress. Wererats disguised as lost pilgrims inside. They have d20xd12 gp worth of stuff.
45
01270127swampCasey GarskeThe Mosquito Queen
46
01270127swampWayne SnyderDank swamp land made passable by bridges of human bones. The air is thick with the stench of rotting flesh. A massive hollow earthen mound sits above the murky water and is home to a clutch of flesh eaters.
47
01280128woodlandZak SmithQuasit--ex-familiar of Mosquito Queen, created the hyper sophisticated lizardmen in 0118
48
02010201seaJohn CarrKelpies
49
02010201seaChris L SheppardNothing. Absolutely, stinking, frigging, nothing. Will drive players mad looking since they’ve found something of interest on every other hex on the map.
50
02020202seaZak SmithHidden rocks--ships will probably founder. Pirates and scavengers from nearby ports know about this place
51
02020202seaMike EvansSwamp village if mutated half fish half human creatures. Led by blind mad prophet.
52
02020202seaGennifer BoneSunken rowboat. Here, a party of adventurers learned that armor doesn't float.
53
02030203swampChris L SheppardAn orc in a rowboat guarding a locked chest. Full of killer bees.
54
02030203swampMike EvansGiant sits on a throne of living humans stitched together.
55
02030203swampWayne SnyderSalt water marsh as far as the eye can see. Long legged birds prey on fish in the shallows.
56
02040204seaHarald Wagenerwater in this hex boils at a 1-in-6 chance per night, 2-in-6 at a full moon, from sundown to sundawn.
57
02040204seaJacob HurstWreck of pirate ship "The Yeasty Skulls" - Contains 2 forlorn ghosts. Chest of glass flowers.
58
02050205seaZak SmithWater goblins in huge half-submerged fortress of trained coral.
59
02060206swampIan BurnsVillage of 116 Rat Men who worship the corpse of a prehistoric mammoth. 2000 GP worth of valuables piled between its ribs. The skull was stolen two months ago by the giant in hex 0212.
60
02060206woodlandHarald Wagenermarble prison to a Nymph from 0125. The key to her prison is a marble figurine of her likeness, at the bottom of 0202 near the sunken rowboat. If you free her, she grants you a wish.
61
02070207woodlandJacob HurstClearing filled with small orange and white speckled mushrooms. Visions if consumed.
62
02080208seaPaul SchaeferPsychotropic seaweed grows on the seabed. Popular vacation spot for merpeople.
63
02090209plainZak SmithVEKTH Largish port city here--half of it is on solid ground, half is linked boats and fishing towers.
64
02100210seaIan BurnsUndersea dome - rusting in places and of questionable constriction - hidden by a forest of purple and green kelp.
65
02110211finLevi KornelsenDocks, roads, inns - largely serving traffic to and from nearby Vekth [02 09].
66
02120212finIan BurnsMountain pass guarded by the Skull Baron, a insane giant, naked except for mammoth skull head stolen from the rat men in Hex 0206.
67
02130213finChris L SheppardTwelve Lords a’ Leaping. Twelve armored knights suffering from a permanent 'Otto’s Irresistible Dance'.
68
02130213finJason SholtisBone yards of the Skull Baron, loaded with heaped detritus from his rampages, discarded remnants of his victims, plenty of scavenger monsters
69
02140214finKerry Foresternatural hot springs
70
02150215plainIan BurnsBloodcorn, village of 400 disheveled, and paranoid farmers. The corn grown in the surrounding fields bleeds and screams when bitten into.
71
02160216finZak SmithInn of the Night Goat d6 minus d4 travelers at any time. Barkeep's has an accurate treasure map in a map case in his room to an underground complex in 14 23 inhabited by trolls.
72
02160216fin
73
02170217plainWayne SnyderFertile steppe land populated by wild herds of huge black goats with the faces of men, also known as night goats.
74
02180218woodlandIan Burnsone-eye grizzly bear feared by the surrounding locals.
75
02190219finLevi KornelsenAbandoned mining camp, spoil heaps, equipment, from mines in [01 20]. Road leading to that abandoned mine past the feet of the giant seated statue also in [01 20].
76
02200220finJason SholtisEncampment of fantasy hippies, protected from harm by overwhelming stench of arcane incense
77
02210221plainCasey GarskeA surly herd of aurochs led by a very short-tempered bull who HATES halflings.
78
02220222plainMatthew BurackRuins of a burned-out farmstead with skeletal remains scattered about. Fields are overgrown with weeds, but have fresh crop circles in them.
79
02230223plainZak SmithNizadd Gors was transformed into a wererat by a cursed scroll sold to him by a merchant in Screeyal (01 12). He seeks information and revenge.
80
02240224plainLevi KornelsenLizardman encampment; this tribe of primitive lizardmen were subjected to arcane experiments by outsiders [see 01 28] , and the successes taken away. They remain embittered.
81
02250225plainPaul SchaeferTwo large clans of primitive cannibals. They are feuding over an ancient recipe for barbecue sauce.
82
02260226woodlandZak SmithSpell scroll hidden in knot of unusually twisted tree beneath overgrown crow's nest. Permanency . Castable by anyone but only works once.
83
02270227woodlandJason SholtisCaravan from Mulk laden with high-end glassware, lost, bewildered, guards depleted from monster attacks, near starvation, still they soldier on, devoted to fulfilling their orders to the south
84
02280228
85
03010301seaZak SmithOn a small island is an apparently abandoned tower taken by The Cold Banner--a cult of mute assassins dedicated to Akayle Ozph, the many-faced god.
86
03020302seaPaul SchaeferTiny islands randomly rise and sink here, usually within hours. Prides of aquatic displacer beasts hunt in these waters.
87
03030303seaWayne SnyderBeneath the waves the Aquanarium of Bubblox the Sea Wizard lurks on a rocky outcropping near the edge of an abyssal trench.
88
03040304hillDarien Masona bustling port town, nearby healing spring houses symbiotic parasites than actually run the town.
89
03050305hillBen DjarumThe Oakheart Academy for Wayward Girls is nestled in the rugged hills here. It is actually a front for the Slime Sisters of Jubilex - an odious cult of depraved nuns devoted to the Slime God.
90
03060306hillZak SmithAbandoned fortress of the Order of The Nine Dozen. Mostly picked over (unless there's a secret door somewhere) still, offers shelter from the elements.
91
03070307woodlandPaul SchaeferThe retired bard H'Timskaz resides here in the port town of Ratzenrop. He now makes his living by selling sandals, togas and headbands to fashion challenged visitors at the local inn.
92
03080308seaCasey GarskePlesiosaur mating ground
93
03090309seaPaolo Grecosunken ship. in the hold, granite icon of Saint Gunther of the Uplands. Praying in front of it gives the faithful +1 to hit and damage with crossbows until next dawn
94
03100310seaZak SmithThin string of half-submerged fortresses linked by a crumbling causeway connecting 04 07 to 06 08. Once part of the western defenses in the The Bleak Wars, a lunatic has taken up residence in one.
95
03110311finJacob HurstA 3 mile long trail is marked with crucified rabbits every 500 feet. The trail ends in a clearing containing the stump of a large oak tree.
96
03120312finJürgen MayerBottomless cave. Three servants of Ith-Narmant, Master of Shadows, are building a shrine in its black depths.
97
03130313finJacob HurstThe canyon lands of the screaming arches. Wind(?) blowing through natural rock arch ways sounds like the screams of the dying.
98
03130313finGennifer BoneBlack Tar Pits. Pitch Elementals have been known to spawn here.
99
03140314woodlandZak SmithThe Devilwide--a popular dueling ground for local nobles. 70% of seeing at least one duel if traveling on foot through this hex, 40% on horseback.
100
03150315plainCasey GarskeVillage of Scoble. Will warn about the weirdos who grow the screaming corn in 02 15.
Loading...
 
 
 
Sheet1