ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAO
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Fusion ARSkills
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Level: 2Abhorrent Revival
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zealousSheriff [ZS]40 XPNext level at 50 XPSkillModSum+Prof.
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Carapacian Fusion, AdaptiumAthleticsStr+1
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Class of AspectCurrent Status EffectsEnduranceCon+1
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Land of _____ and _____AcrobaticsDex+3
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qwerty1236543Sleight of HandDex+3
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Hit PointsHit Dice (d10+1)Str12 (1)Fort12StealthDex+3
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27 / 272 / 2Con13 (1)+0EngineeringInt-1
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100%100%Dex16 (3)Ref14InvestigationInt-1
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Int9 (-1)+0OccultInt-1
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HP Lost0HD Lost0Wis16 (3)Will13Animal HandlingWis+3
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Temp. HP0Max HD2Cha10 (0)+0ConcentrationWis+3
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InsightWis+3
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Current StanceSpeed30 feetExhaustion0AC13MedicineWis+3
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noneInitiative+3Proficiency+2+0PerceptionWis+5
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SanityWis+5
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RESOURCESSurvivalWis+5
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Dercite AncestryRifle AmmoRocket AmmoAgitatoDeceptionCha+0
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1 / 112 / 122 / 20 / 4IntimidateCha+0
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100%100%100%0%PerformanceCha+0
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PersuasionCha+0
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Expended:0Current:12Current:2Current:0This is the blackboard, use it to write down any notes you have! (unhide rows to expand)
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Maximum:1Maximum:12Maximum:2Maximum:4
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WEAPONSTier 0 AsRiflekindTier 0 Bazookakind3 AC Armor
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Trusty RifleAmmo012Ammo02N/A
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BazookaN/AN/A
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ARMOR
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Caution Tape Wrap
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EQUIPMENT
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Wad of Caution Tape
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It bears the same name as you, it's basically your brother!Due to ammo being expensive, you've found out just sticking any random thing in the barrel generally works! Just to some... interesting results.It may not be the right color, but it gets the message across
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A sizable portion of caution tape ripped straight from the original AR. It's a symbol of justice in progress. It's also the special tape you were made from.
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AsRifle+6 vs. ACBazookakind+5 vs. AC
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Tier0ammo12DEXPlus1Tierammo---DEXPlus
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nameDamageDescriptionDamagenameDamageDescriptionDamage
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Bullets3Qd2+DEXMajor action: Make a ranged attack against a single target within range. Decrease rounds by three. [base damage: 3Qd2+DEX]3d2+3ExplosiveMajor action: Throw a normal bomb, making a ranged attack against Reflex resistance, targeting all creatures within a 5 foot radius.
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Spray Shot2Qd2+DEXMajor action: Make a ranged attack against up to three targets in front of you within range. Decrease rounds by six. [base damage: 2Qd2+DEX]2d2+3Sticky BombN/AMajor action: Throw a sticky bomb, making a ranged attack against a target’s Reflex resistance. If you hit, the bomb sticks to the target; if you miss, it sticks to whatever surface it lands on. At the start of your next turn, the bomb detonates, making another attack against all targets within a 5 foot radius. This attack automatically hits whatever target to which it is stuck. Decrease cache by 1.
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ReloadN/AMajor action: Fully restore rounds.FlashbangN/AMajor action: Throw a flashbang, making a ranged attack against Reflex resistance, targeting all creatures within a 10 foot radius. For each target, if you break resistance, the target is Blinded and Disrupted until the start of your next turn. Decrease cache by 1.
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Select FireQd6+DEXMajor action: Make a ranged attack against a single target within range. Decrease rounds by one. [base damage: Qd6+DEX]1d6+3SmokescreenN/AMajor action: Throw a smoke bomb, creating a smokescreen in a 15 foot radius from where the bomb lands. Terrain within the cloud is considered heavily obscured, and lasts 1 minute or until blown away by strong wind. You may use this as a minor action to drop it at your feet. Decrease cache by 1.
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Rifle ButtQd4+DEXMajor action: Make a melee attack against a single target within 5 feet. If you hit, the target is knocked back 5 feet. If you are grappled, you have disadvantage on this attack. You may use this attack as a reaction, but it does no damage. [base damage: Qd4+DEX]1d4+3Stun GrenadeQd3Major action: Throw a stun grenade, making a ranged attack against a target’s Fortitude resistance. If you break resistance, the target loses its major action on its next turn. Decrease cache by 1.1d3
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Incendiary GrenadeN/AMajor action: Throw an incendiary grenade, creating a firestorm in a 10 foot radius of difficult terrain. Creatures that start their turn in or enter this area take 3Q damage. This effect lasts 5 rounds or until doused by water. Decrease cache by 1.3
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Ranged Two-Handed Reload Weapon
Range: 60/90 feet
Rounds: 12
Thrown One-Handed Finesse Cache Weapon
Range: 30 feet
Cache: INT, multiplier 2
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Other Notes:Other Notes: Reflavor of Bomb because I actualy can't use Rocketkind untill 6th level
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PSIONICSKey Stat
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Minor PowerMajor PowerDex
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Other Notes:
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0Remaining0Remaining
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Range: 120 feetPlus+5 to hitRange: 120 feetPlus+5 to hit
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NameDescriptionNameDescription
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Other Notes: Other Notes:
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RacialPillars and Milestones
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Your ancestry is mostly from Derse, or your Dersite traits are more prominent for whatever reason. You have a particular affinity with the horrorterrors of the furthest ring. You are proficient in either Occult or Sanity in addition to your other skills. Once per long rest you may invoke the horrorterrors to use Occult or Sanity in place of any other skill check. PillarSniper
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Rules of Engagement: CQC, lvl 1, SniperGain +1 to AC/resistances. You no longer suffer disadvantage when making ranged attacks against adjacent targets.
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Pick this when you have two Steps in your pillar!
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Pick this when you have four Steps in your pillar!
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Pick this when you have six Steps in your pillar!
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Specializations
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Pick one at level 8!
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Pick one at level 17!
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Pick one at level 26!
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Steps
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Agitato, Accentuato, SniperOnce per turn, when you land a ranged attack, you gain a stack of Agitato. You add +1 true damage to all ranged damage rolls per stack of Agitato. If you would gain more than four stacks of Agitato (or the strife ends) you instead lose all stacks.
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