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2 | Level: | 2 | The Mind Killer | Lowkyi Tokken | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 30 XP | Next level at 130 XP | Female Mutantblood | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | stalkingStranger [SS] | Land of ___ and ___ | Ol' Reliable | Business Outfit | Ol' Reliable | |||||||||||||||||||
5 | some_face | "Sorry toots, but iit's eiither you or me, and iit's sure as shiit not gonna be me!" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Assorted Jewlery | Sunglasses/Glasses | ||||||||||||||||||
7 | Athletics | Str | +0 | +7 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +1 | 0 | 0 | 24 / 24 | 1 | 2 | Ol' Reliable | Tier 0 Batkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +2 | Temporary HP | 100% | Hit Die Roll | [+3 sentimental value when equipped on Lowkyi] [Carnivorous]: Whenever Lowkyi makes a damage roll, she may choose to take a -1 damage penalty in exchange for gaining +1 Temp HP. | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +2 | 0 | 1d8+1 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +4 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +1 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | -1 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | This is the first baseball bat you've ever had, which earned you fame on the schoolhive blargball team. It's way too large for a baseball bat, especially for a grub, but you know you'll grow into it. Eventually. The handle is wrapped in a specially crafted bandage, the hilt broken off and smoothed out for a cleaner swing. | ||||||||||||||
14 | Occult | Int | +0 | -1 | Initiative | +2 | 10 | Ol' Reliable | Tier 0 Batkind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | [+3 sentimental value when equipped on Lowkyi] [Carnivorous]: Whenever Lowkyi makes a damage roll, she may choose to take a -1 damage penalty in exchange for gaining +1 Temp HP. | |||||||||||||||||||
16 | Insight | Wis | +0 | +0 | Ability Scores | Armor Class | 14 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 18 (4) | +1 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +0 | Constitution | 12 (1) | Fortitude | 17 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +2 | Dexterity | 14 (2) | +0 | Fade | 0 | This is the first baseball bat you've ever had, which earned you fame on the schoolhive blargball team. It's way too large for a baseball bat, especially for a grub, but you know you'll grow into it. Eventually. The handle is wrapped in a specially crafted bandage, the hilt broken off and smoothed out for a cleaner swing. | ||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 8 (-1) | Reflex | 11 | Cripple | 0 | Business Outfit | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +2 | Wisdom | 10 (0) | +0 | Setback | 0 | |||||||||||||||
22 | Intimidation | Cha | +0 | +2 | Charisma | 14 (2) | Will | 12 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +2 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +2 | Hit Bonus | +0 | Crit Range | 19 | Defense Bonus | +0 | ||||||||||||||
25 | Reliable and sexy, this little piece makes you look like you mean business. It's just some dress pants, a white dress shirt and a tie, but damn is it classy. | |||||||||||||||||||||||
26 | Resources | Assorted Jewlery | Sunglasses/Glasses | |||||||||||||||||||||
27 | Name | Name | Name | Name | Name | |||||||||||||||||||
28 | | | | | | | | | | | |||||||||||||||||||
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30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
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48 | Baseball Bat | GraveKind | Tier | 0 | Stat | STR | Hit | +7 to hit | Gun(s)kind | Riflekind | Tier | 0 | Stat | DEX | Hit | +3 to hit | ||||||||
49 | Type | Melee Two-Handed Brutality Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 1 | Type | Ranged Two-Handed Reload Weapon | Ammo/Charges | 1/1 | Bonuses to hit: | -1 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Slam | Qd10+STR | 1d10+4 | Major action: Make a melee attack against a single target within range. [Base damage: Qd10+STR, basic] | Snipe | Qd12+DEX | 1d12+2 | Major action: Make a ranged attack against a single target within range. Decrease rounds by 1. [Base damage: Qd10+DEX, basic] | ||||||||||||||||
52 | Topple | Qd6+STR | 1d6+4 | Major action: Make a melee attack against a single target within range, targeting Fortitude resistance. If it breaks resistance, the target is knocked Prone. [Base damage: Qd6+STR] | Piercing Shot | Major action: Make an attack against up to the first five targets in a 100 ft. line. Decrease rounds by 1. [Base damage: Qd4+DEX] | ||||||||||||||||||
53 | Crash | Qd6+STR | 1d6+4 | Major action: Make a melee attack against a single target within range. If you hit, the target is Dazed for 2 rounds. [Base damage: Qd4+STR] | Reload | Minor action: Increase rounds by 1. May be done as a full-round action to fully restore rounds. This is a basic abilitech. | ||||||||||||||||||
54 | Crack | Qd4+STR | 1d4+4 | Major action: Make a melee attack against a single target within range. If you hit, the target is Exposed for 2 rounds. [Base damage: Qd3+STR] | Hold Breath | Major action: Your first ranged abilitech with this weapon next turn is Empowered and made with advantage. This effect is lost if you move, or an enemy is adjacent. | ||||||||||||||||||
55 | Plant | 2Qd10+STR | 2d10+4 | Major action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd8+STR] | Rifle Butt | Major action: Make a melee attack against a single target within 5 feet. If you hit, they are knocked back 5 feet. If you are grappled, you have disadvantage on this attack. You may use this abilitech as a reaction, but it does no damage. [Base damage: Qd4+DEX] | ||||||||||||||||||
71 | Range: 5 feet Notes: Whenever you expend a major action on a non-damaging ability with this specibus equipped, your next GraveKind abilitech has +1 die size. | Range: 100/150 feet, Rounds: 1 | ||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | Lowkyi isn't proficient in Riflekind, but it'd be fitting if she had a handful of guns stored everywhere on her body, so Riflekind stands in for it. She'll pick up the specibus. Eventually. | ||||||||||||||||||||||
73 | ||||||||||||||||||||||||
125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Ruffiannihilate Gain +1 die size to your damage and Aim dice. | Slayer | You are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Fighting Style: Combat Precision, lvl 1, Slayer | You have +1 to hit with attack rolls, +1 to your crit range, and +1 to your AC. | Flurry Stance, Thousand Cuts, Slayer | You learn the Flurry Stance, While in this stance, whenever you make an attack roll with a damaging abilitech or subpower, you make two of it at -50% damage each, rounding up. You cannot use an attack that uses rounds/charges, makes multiple attack rolls, automatically hits, or deals damage after the initial attack. Both attacks consume the same action and resources, if any. | Knack: Survivor | You have an aptitude for going the distance, able to weather the elements and withstand prolonged duress. Whenever you can bring this knack to bear, you add one Stakes die. | ||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Russian Doll Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Heavy | Knife | Crowbar | Crumpled piece of paper | ||||||||||||||||
150 | T1 | 0 | Knife #2 | Bundle of knotted together hairties | ||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet. | Boot Knife | Three (3) bobby pins | |||||||||||||||||||
152 | T3 | 0 | Pillow Knife | Bandages | ||||||||||||||||||||
153 | T4 | 0 | Rolled Up Newspaper | Emergency rag | ||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | Vanity Station (Filled) | ||||||||||||||||||||
155 | Boondollars | 0 | Pocket Mirror | Unopened deck of cards | ||||||||||||||||||||
156 | (extra space) | 0 | Russian Doll | Athletics | Grubarettes | Phone | ||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | Zippo Lighter | Grubman + Earbuds | |||||||||||||||||||
158 | (extra space) | 0 | Zippo Fuel | Pillow | ||||||||||||||||||||
169 |