Eclipse Phase Second Edition
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Suggested NameField SkillNo DefaultLinked AttributeSuggested Attr
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AcademicsTRUECOGCOGSpecialized scientific knowledge such as archeology, astrophysics, computer science, or sociology.
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HardwareTRUECOGCOGBuilding, repairing, disabling, upgrading, and physical hacking of technological systems.
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InfosecHackingTRUECOGCOGHacking or protecting electronic devices and networks.
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InterestTRUECOGCOGSpecialized knowledge in a hobby, recreational pursuit, social topic, or other obsession.
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InterfaceInterfacingCOGINTUsing and understanding modern electronic devices, networks, weapons, and systems.
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MedicineTRUECOGCOGCare and diagnosis of biological life, including emergency care, forensics, pharmacology, psychosurgery, and surgery.
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ProfessionTRUECOGCOGSpecialized knowledge and training in the practices and procedures of various trades.
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ProgramCodingTRUECOGCOGWriting and modifying so ware code. Also used for nanofabrication or crafting VR environments or AR illusions.
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PsiPsionicsCOGWILUse of async sleights.
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ResearchCOGINTFinding and interpreting data on the mesh.
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PerceivePerceptionINTINTAwareness and use of your physical senses.
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SurvivalINTINTNavigation, tracking, finding safe food and shelter, and defending oneself against hostile planetary environments.
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FrayEvasionREFREFThe ability to get out of the way of danger.
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Free FallREFCOOPhysical activity in microgravity.
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GunsMarksmanshipREFREFAiming and shooting. Used for beam, kinetic, seeker, and spray weapons.
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InfiltrateStealthREFREFSneaking, hiding, and escaping detection.
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PilotPilotingTRUEREFREFMoving in a vehicle or non-humanoid or non-biomimicked morph.
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DeceiveDeceptionSAVSAVLying, bluffing, conning, fast talk, impersonation, acting, and other attempts to misrepresent or hide the truth with words and gestures.
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KinesicsSAVSAVPerception of body language, tells, social cues, and nonverbal communication.
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PersuadeRhetoricSAVSAVBargaining, convincing, etiquette, and social manipulation.
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ProvokeManipulationSAVSAVIntimidation, taunting, seduction, or any invocation of emotion to socially manipulate.
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AthleticsSOMCOOPhysical activity in gravity with a humanoid, uplift, or biomimicked morph, including climbing, running, swimming, gymnastics, throwing, and winged flight.
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MeleeFightingSOMCOOFighting, whether unarmed or using blades, clubs, or similar handheld weapons.
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Exotic SkillTRUECatch-all category for less common skills such as animal handling, contortion, disguise, music, sleight of hand, or throwing knives.
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