ABCDEFHIKLMNOPQRS
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See bottom for operation instructions.Player 1Player2Player 3Player 4
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Mappool LinkAvg. ScoreevalNotesAvg. ScoreNotesAvg. ScoreNotesAvg. ScoreNotesAvg. Score
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Nomod1.00
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Tamura Yukari - MERRY MERRY MENU...Ne! [Mao's Insane]530,0000.94530000
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DECO*27 feat. marina - Aimai Elegy [Insane]300,0000.53300000
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MiddleIsland - Magnetic Shift [Insane]300,0000.53300000
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Phantom Function - Euclid [toybot's Insane]998,4351.78998435
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Nanahoshi feat. Matsushita- Dance Number o Tomo ni [Insane]684,8421.22684842
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Hidden1.00
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Minase Iori - Shinsaku no Shiawase wa Kochira! [Insane]548,7180.98548718
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yuikonnu - Osanana Blue [Conclusion]542,4870.97542487
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senya - Zouka de Arou to Shita Mono [Giralda's Lunatic]618,4981.10618498
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HardRock1.00
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Reol & nqrse - Ooedo Ranvu [Yumifat's Insane]1,012,1641.801012164
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Feint - Take It In [MrSergio's Light Insane]568,7231.01568723
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yuikonnu - Yakimochi no Kotae [Light Insane]218,9540.39218954
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DoubleTime1.00
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Felt - Hail Storm [Challenging]216,8750.39216875
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senya - Youyoumu no Gotoku [Forseen's Hard]198,7230.35198723
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cillia - FIRST [Hard]519,8720.93519872
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Freemod1.00
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MY FIRST STORY - Black rail [Insane]987,6321.76987632
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USAO -Miracle 5ympho X [Asphyxia's Hard]987,3151.76987315
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himmeltengoku - Whisper of Rose [Insane]387,2240.69387224
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Tiebreaker1.00
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Rita - Blue Liner [Heaven]489,4920.87489492
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General Notes
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Team Average Score: 561,664
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Suggested Picks (and bans)Sort by evaluationEnemy Performance
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SongTeam AverageevalPick PrioritySongTeam AverageWeighted Performance
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Reol & nqrse - Ooedo Ranvu [Yumifat's Insane]1,012,1641.80TOPReol & nqrse - Ooedo Ranvu [Yumifat's Insane]
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Phantom Function - Euclid [toybot's Insane]998,4351.78TOPPhantom Function - Euclid [toybot's Insane]
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MY FIRST STORY - Black rail [Insane]987,6321.76TOPMY FIRST STORY - Black rail [Insane]
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USAO -Miracle 5ympho X [Asphyxia's Hard]987,3151.76TOPUSAO -Miracle 5ympho X [Asphyxia's Hard]
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Nanahoshi feat. Matsushita- Dance Number o Tomo ni [Insane]684,8421.22HIGHNanahoshi feat. Matsushita- Dance Number o Tomo ni [Insane]
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senya - Zouka de Arou to Shita Mono [Giralda's Lunatic]568,7231.10HIGHsenya - Zouka de Arou to Shita Mono [Giralda's Lunatic]
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Feint - Take It In [MrSergio's Light Insane]568,7231.01HIGHFeint - Take It In [MrSergio's Light Insane]
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Minase Iori - Shinsaku no Shiawase wa Kochira! [Insane]548,7180.98LOWMinase Iori - Shinsaku no Shiawase wa Kochira! [Insane]
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yuikonnu - Osanana Blue [Conclusion]542,4870.97LOWyuikonnu - Osanana Blue [Conclusion]
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Tamura Yukari - MERRY MERRY MENU...Ne! [Mao's Insane]530,0000.94LOWTamura Yukari - MERRY MERRY MENU...Ne! [Mao's Insane]
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cillia - FIRST [Hard]519,8720.93LOWcillia - FIRST [Hard]
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himmeltengoku - Whisper of Rose [Insane]387,2240.69BAN/AVOIDhimmeltengoku - Whisper of Rose [Insane]
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DECO*27 feat. marina - Aimai Elegy [Insane]300,0000.53BAN/AVOIDDECO*27 feat. marina - Aimai Elegy [Insane]
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MiddleIsland - Magnetic Shift [Insane]300,0000.53BAN/AVOIDMiddleIsland - Magnetic Shift [Insane]
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yuikonnu - Yakimochi no Kotae [Light Insane]218,9540.39BAN/AVOIDyuikonnu - Yakimochi no Kotae [Light Insane]
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Felt - Hail Storm [Challenging]198,7230.39BAN/AVOIDFelt - Hail Storm [Challenging]
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senya - Youyoumu no Gotoku [Forseen's Hard]198,7230.35BAN/AVOIDsenya - Youyoumu no Gotoku [Forseen's Hard]
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Instructions
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-Fill in the player columns as usual. When adding an average score, enter the complete score (not "500k", but 501687). Don't add commas. Record unpassable maps as a "0."
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-In the "Suggested Picks" box, you'll have the option to sort by the average score over every map or the eval value.

Unless you're in a match, you'll want to keep this on "Sort by Team Average."
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-On match day, switch to "Sort by evaluation." As the match progresses, put the average of the enemy team's score on each map under "Enemy Performance."

Note that the "Pick Priority" column is mostly irrelevant.
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What am I looking at?
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The full formula of the "evaluation" value for a given map is (map average score / overall average score) * mod evaluation.

What this means is that the evaluation value pre-match will rank the same as sorting average score, giving you maps that your team does above average on in terms of performance, and below average on.
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On match day, as you enter the enemy's performance, the mod evaluation will change - perhaps they're better at hidden than you, so the evaluation score for all hidden maps will go down.

Likewise, if you perform better than them at nomod picks, then your nomod evaluation will rise, and nomod maps that had a low evaluation score before will suddenly have a high evaluation score.
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This was made for some formula practice a way to determine picks at a glance based solely on mods. Keep in mind all maps are different, so this is a fairly poor way of determining things.