A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||||||||||||||||
2 | Level: | 1 | Root Pressure | Humidity Moss | Wardrobifier | |||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Female Monster | Hand | Wardrobe | Hand | ||||||||||||||||||
4 | lovelyNightshade [LN] | Wide White Sun Hat | Thin Shirt | |||||||||||||||||||||
5 | cooldolphin | "Remember to spend ample time outside to photosynthesize." | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Reliable Wheelchair | Rustic Blanket | ||||||||||||||||||
7 | Athletics | Str | +0 | +0 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +6 | 0 | 0 | 21 / 21 | 1 | 1 | Wide White Sun Hat | Tier LW psionic focus | ||||||||||||||
9 | Acrobatics | Dex | +0 | -1 | Temporary HP | 100% | Hit Die Roll | Protects you from the deadly laser above. | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | -1 | 0 | 1d8+3 | ||||||||||||||||||
11 | Stealth | Dex | +0 | -1 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +1 | Lesser slots | 2 | Greater slots | 2 | ||||||||||||||||
13 | Investigation | Int | +0 | +3 | Speed | 20 ft. | Passive Perception | Proficiency | +2 | You actually prefer the shade over full sun. | ||||||||||||||
14 | Occult | Int | +0 | +3 | Initiative | -1 | 14 | |||||||||||||||||
15 | Animal Handling | Wis | +0 | +2 | ||||||||||||||||||||
16 | Insight | Wis | +0 | +4 | Ability Scores | Armor Class | 10 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +4 | Strength | 10 (0) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +4 | Constitution | 16 (3) | Fortitude | 13 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +4 | Dexterity | 8 (-1) | +0 | Fade | 0 | |||||||||||||||
20 | Survival | Wis | +0 | +2 | Intelligence | 12 (1) | Reflex | 10 | Cripple | 0 | Thin Shirt | Tier LW Apparel | |||||||||||||
21 | Deception | Cha | +0 | +2 | Wisdom | 15 (2) | +0 | Setback | 0 | Allows for airflow to help your plant body breathe. | ||||||||||||||
22 | Intimidation | Cha | +0 | +1 | Charisma | 13 (1) | Will | 11 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +3 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +3 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | Highly utilitarian. You were never too concerned about fashion. | |||||||||||||||||||||||
26 | Resources | Reliable Wheelchair | Rustic Blanket | |||||||||||||||||||||
27 | Lesser Slots | Greater Slots | Erudition | User's base speed is set to 20ft. while utilizing the wheelchair. If aided by another entity, you match that entity's speed instead. Being wheelchair-bound has its rosier moments, though — user may distribute 8 more skill points during character creation. | Used to cover up your lower half. | |||||||||||||||||||
28 | 2 | 2 | 2 | 2 | 2 | 2 | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 2 | Current | 2 | Current | 2 | Current | Current | ||||||||||||||||
31 | Maximum | 2 | Maximum | 2 | Maximum | 2 | Maximum | Maximum | ||||||||||||||||
47 | ||||||||||||||||||||||||
48 | Monster Magic: Pure Sorcery | Whispers | Tier | 0 | Stat | WIS | Hit | +4 to hit | Monster Magic: Pure Support | Assist | Tier | 0 | Stat | WIS | Hit | +4 to hit | ||||||||
49 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Augur (affinity) | You gain a sixth sense attuned to ghosts and the undeathly supernatural. Your ability to Discern and Scrutinize extends to such things within 100 feet, whether it be ghostly beings, items, phenomena, etc. You can interchangeably use your psionic skill or Occult for those abilities where necessary, and the SM may require such a check to tell specific details about some ghostly signature, detect some subtle or otherwise concealed spectral magic, or some other use for this sixth sense, at the SM's discretion. You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of undead creatures, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing. This affinity is used as a free action if an action cost is not given elsewhere. | Aid: Abet (affinity) | Your ability to guide others is subtly enhanced; you decide the physical signs of this ability if any exist. Your ability to Help has its range increased by 30 feet and is potent enough to count as a Stakes die. You can spend a lesser slot to push this ability, Helping as a free action; when Helping in this way, you can target yourself. | ||||||||||||||||||||
52 | Lay Waste (at-will, ranged) | Pd6+PCM | 2d6+2 | Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd6+PCM] | Guide: Direct (at-will) | Free action: When you Aim, add +1 die size. Major action: You Aim, but the Aim die has +1 die size and lasts 1 minute. | ||||||||||||||||||
53 | Lay Waste (at-will, cleave) | Pd3+PCM | 2d3+2 | Major action: Make a ranged attack against Will resistance, targeting up to three creatures within range. [Base damage: Pd3+PCM] | Guide: Direct (lesser) | Free action: When you Aim, the Aim die has +1 die size and lasts 1 minute. Free action: When you Help, it grants a second advantage. Major action: You Aim, but the Aim die has +1 die size, lasts 1 minute, and can benefit up to four targets within range. | ||||||||||||||||||
54 | Lay Waste (at-will, dazing) | Pd3+PCM | 2d3+2 | Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Dazed for 1 round. [Base damage: Pd3+PCM] | Allay: Protect (at-will) | Free action: When you Avert, add +1 die size. Major action: You Avert, but the Block die has +1 die size and lasts 1 minute. | ||||||||||||||||||
55 | Lay Waste (lesser) | Pd6+PCM | 2d6+2 | Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Impaired for 1 round. While Impaired in this way, the target cannot move towards you. [Base damage: Pd6+PCM] | Allay: Protect (lesser) | Free action: When you Avert, the Block die has +1 die size and lasts 1 minute. Free action: When you Defend, it lasts an additional round. Major action: You Avert, but the Block die has +1 die size, lasts 1 minute, and can benefit up to four targets within range. | ||||||||||||||||||
56 | Lay Waste (lesser) | Free action: After landing an attack, a phantom Impairs the target for 1 round. | Sustain: Ease (at-will) | Free action: When you grant Block dice as a reaction, the recipient of the Block dice gains PCM temporary hit points. Major action: You grant up to four targets within range PCM+P temporary hit points. | ||||||||||||||||||||
57 | Mourners (lesser) | Major action: Create a 15 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) while within this sphere. | Sustain: Ease (greater) | Reaction: As a reaction to a creature within range taking damage, reduce the damage taken by thrice your Level. If multiple creatures are taking damage, you can distribute this damage reduction among all targets as you see fit. Major action: You cause up to four targets within range to heal for P hit points at the start of each of their turns for 1 minute (10 rounds). Alternately, you may limit it to one target to double the healing per turn. | ||||||||||||||||||||
58 | Mourners (greater) | Major action: Create a 30 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) and Impaired while within this sphere. | Impede: No (lesser) | Reaction: As a reaction to a creature making an attack roll or skill check, you force it to be made at disadvantage. Major action: You mark a target within range. Whenever the target uses a reaction or minor action, the target takes P true damage. This effect lasts for 1 minute. | ||||||||||||||||||||
59 | Vengeful Dirge (at-will) | P | P | Reaction: You summon a spectre to protect you and lash out against attackers. As a reaction to being attacked, make a ranged attack against a target's Will resistance. [Base damage: P] | Impede: No (greater) | Major action: You mark a target within range. Whenever the target attacks, uses an ability, or is directly damaged by an attack, the target takes P true damage. This effect lasts for 1 minute. | ||||||||||||||||||
60 | Vengeful Dirge (lesser) | Pd4+PCM | 2d4+2 | Major action: You empower your protective spectre. For the next 1 minute, as a reaction to being attacked, make an attack against a target's Will resistance. If it hits, you impose a d3 Block die against the attack that triggered it. [Base damage: Pd3+PCM] Free action: After landing an attack, you summon a shade to curse your target. For 3 rounds, the target takes P damage for every attack roll they make. | Mark: Pain (at-will) | Free action: When you impose some negative effect on a target, the next time the target takes damage they take an additional PCM damage. This effect does not stack. | ||||||||||||||||||
61 | Requiem (lesser) | Major action: You empower your affinity gain a postcognitive sixth sense by which you can glean details of the past.. For the next hour, your ability to Discern and Scrutinize also extends to telling significant memories and past events from a given object or locale, as determined by the SM. Any rules of thumb also follow that of the base Augur affinity. | Mark: Pain (lesser) | Free action: When a target gains Exposed, Impaired, or Doom/Rupture, it lasts an additional round. If Fade or Sunder, its magnitude is increased by 2. If Doom/Rupture, its magnitude is increased by P. If multiple conditions are gained at once, you can amplify all such conditions. Major action: You predict pain for a target within range. You inflict DoT (P, 1 minute/10 rounds). Whenever the target takes damage from something other than this DoT, the DoT immediately activates, dealing damage and reducing its duration by 1 round. | ||||||||||||||||||||
62 | Requiem (lesser) | Pd12+PCM | 2d12+2 | Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd12+PCM] | Bolster: Heroism (greater) | Major action: You Aim, Avert, and Assail, but each of them can benefit up to four targets within range, lasts for 1 minute. For this duration, whenever the recipient rolls bonus dice, they raise all of them to match highest die size in the pool, before rolling. Whenever they Assail, they add P to the magnitude. | ||||||||||||||||||
63 | Requiem (greater) | 2Pd8+PCM | 4d8+2 | Major action: Make a ranged attack against a target's Will resistance. If this attack fails to break resistance, it deals half damage but no additional effects. Either way, all other targets within 20 feet then take half the damage done. [Base damage: 2Pd8+PCM] | Further: Glory (greater) | Major action: You grant up to four targets within range +10 ft. to their base speed, Aegis (P), and +2 crit range for 1 minute. | ||||||||||||||||||
64 | Eulogies (at-will) | P | P | Minor action: Command your Ravening Spirits to each make a ranged weapon attack (range: 15 ft.) against a target in range, targeting Reflex resistance. [Base damage: P] | "This the way." Hands: One, Range: 100 feet. Notes: Assist subpowers may target yourself, but a given subpower/affinity that modifies another action can only modify that action once. For example, if you Aim, you can modify it with the lesser slot version or at-will version of Guide: Direct, but not both. However, they can intersect; if you use Bolster: Heroism, you can use Guide: Direct and Allay: Protect in conjunction. | |||||||||||||||||||
65 | Eulogies (lesser) | Major action: Summon a Ravening Spirit minion. These spirits are Medium-sized flying creatures with 2*Level hit points and AC/resistances of 18+P. They have a range of 15 feet, has your base speed, use 2P for any skill checks, and move during your turn as you will them, but only attack when ordered as a minor action as below. They last for 24 hours or until dismissed as a free action, but go intangible and inactive if outside your range. You can only have three Ravening Spirits at one time. | ||||||||||||||||||||||
66 | ||||||||||||||||||||||||
67 | Eulogies (lesser) | Pd3+PCM | 2d3+2 | Major and minor actions: Empower your ravening spirits, commanding them to immediately move and attack as described above, but they use the listed damage for this attack, and make them with advantage. [Base damage: Pd3+PCM] | ||||||||||||||||||||
68 | Eulogies (greater) | Pd6+PCM | 2d6+2 | Major action: Summon an Avenging Spirit minion. It is a Large-sized flying creature with 10*Level hit points and AC/resistances of 12+P. It has a range of 5 feet, has your base speed plus 10, and uses 2P for any skill checks. It moves and acts as you will it, without an action cost. It lasts for 1 minute. You can only have one Avenging Spirit at a time. It acts during your turn. Its attack is a melee attack against a target's Reflex resistance, with the listed damage. It can choose to grapple instead of attacking when it acts, using your psionic casting skill instead of Athletics. [Base damage: Pd6+PCM] | ||||||||||||||||||||
69 | Covenant (greater) | Full-round action: Summon an enigmatic spirit to reside in you for 1 minute. You gain Regen (P) and +PCM damage to any Whispers subpower/minion damage for the duration. | ||||||||||||||||||||||
72 | "I'm putting your name in my little black necronomicon." Hands: Two, Range: 50 feet. Notes: Talk with your SM beforehand to figure out how prevalent ghosts may be in their session, if they exist at all. While ghosts are canon, it's good to communicate effectively with your SM from the get-go. | |||||||||||||||||||||||
73 | ||||||||||||||||||||||||
74 | ||||||||||||||||||||||||
102 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
103 | Racial | Childhood: Well-Educated You gain an additional 6 skill points at character creation. | Sentinel | You are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return. | Erudition | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation. | |||||||||||||||||||
104 | Keeper, lvl 1, Sentinel | Your Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you. | Remember, you pick one Step every two levels! | Vision: Auditor | You're used to sizing up dense reams of information for inconsistencies and oddities. You have a talent for picking out fine details from a bloat of data. You may or may not have used it to find Waldo every time. When searching for such things, you add one stakes die. | |||||||||||||||||||
105 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
106 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
107 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
108 | Pick this at level 13! | |||||||||||||||||||||||
109 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
110 | Pick this at level 5! | |||||||||||||||||||||||
111 | Pick this at level 11! | |||||||||||||||||||||||
112 | Pick this at level 17! | |||||||||||||||||||||||
113 | Pick this at level 19! | |||||||||||||||||||||||
114 | ||||||||||||||||||||||||
115 | ||||||||||||||||||||||||
116 | ||||||||||||||||||||||||
117 | ||||||||||||||||||||||||
118 | ||||||||||||||||||||||||
119 | ||||||||||||||||||||||||
120 | ||||||||||||||||||||||||
121 | ||||||||||||||||||||||||
122 | ||||||||||||||||||||||||
123 | ||||||||||||||||||||||||
124 | Grist and Boondollars | Sillydex (Cooldown Modus) | ||||||||||||||||||||||
125 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Packrat | Fire Extinguisher | Sheet of Paper (x8) | |||||||||||||||||
126 | T1 | 0 | Portable Electric Stove | Stack of Paper | ||||||||||||||||||||
127 | T2 | 0 | Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex) | Small Pot | Pencil (x3) | |||||||||||||||||||
128 | T3 | 0 | Plant-Themed Bento | Pencil Sharpener | ||||||||||||||||||||
129 | T4 | 0 | Bag of Potato Chips | Fancy Engraved Pen | ||||||||||||||||||||
130 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | Instant Noodles | Pen Ink Cartridge (x3) | |||||||||||||||||||
131 | Boondollars | 0 | Metal Chopsticks | Red Pen Ink Cartridge | ||||||||||||||||||||
132 | (extra space) | 0 | Cooldown | Sanity | Knife | Thermos (Green Tea) | ||||||||||||||||||
133 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | Fork | Immunity Supplement Pills | |||||||||||||||||||
134 | (extra space) | 0 | Spoon | Bottle of Painkillers | ||||||||||||||||||||
135 | Cooldown Modus: Retrieves and captchalogues at will. Using the fetch modus in either way puts it on cooldown for the next five minutes. "Take it slow." | Blue Watering Can | Shallow Red Bowl | |||||||||||||||||||||
136 | Trowel | Box of Cereal | ||||||||||||||||||||||
137 | Clay Pot (x4) | Jug of Milk | ||||||||||||||||||||||
138 | Painted Clay Pot (x2) | Box of Dystopian YA Novels | ||||||||||||||||||||||
139 | Bag of Dirt (x3) | Box of Discount Light Novels | ||||||||||||||||||||||
140 | Bag of Fertilizer | Box of Scented Candles | ||||||||||||||||||||||
141 | Pesticide Spray Bottle | Bottle of Dr Pepper | ||||||||||||||||||||||
142 | Water Jug (x4) | Albino Lobster Plushie | ||||||||||||||||||||||
143 | Potted Succulent | Handkerchief | ||||||||||||||||||||||
144 | Packet of Buttercup Seeds | Calico Cat Plushie |