A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | 2019 | 2020 | |||||||
2 | Type | Event | Handled By | Action | Stop | How to restart | Action (Change) | Stop Proposal | How to restart |
3 | Violation | NoProgressInGame | Stop -> Force Start | TRUE | force start | Reduce timeout from 10s to 5s | TRUE | force start | |
4 | Kick timeout | Stop -> Freekick | TRUE | freekick | All bots may touch the ball after 5/10s. This effectively removes this event. | FALSE | - | ||
5 | Violation | Double Touch | Stop -> Freekick | TRUE | freekick | TRUE | freekick | ||
6 | Violation | MultipleFouls | Yellow Card on next stop | - | - | Yellow Card without stop | FALSE | - | |
7 | Violation | Multiple Cards | Penalty kick | - | penalty kick | Open: https://github.com/RoboCup-SSL/ssl-rules/pull/15 | - | penalty kick | |
8 | Stopping Foul | Robot Too Close To Opponent Defense Area | Stop -> Freekick | TRUE | freekick | TRUE | freekick | ||
9 | Stopping Foul | Pushing | Stop -> Freekick | TRUE | freekick | TRUE | |||
10 | Stopping Foul | Ball Holding | Stop -> Freekick | TRUE | freekick | TRUE | freekick | ||
11 | Stopping Foul | Tipping Over Or Dropping Parts | Referee decision -> continue/stop/halt | TRUE | freekick | TRUE | freekick | ||
12 | Stopping Foul | Multiple Defenders partially | Stop -> Freekick | TRUE | freekick | TRUE | freekick | ||
13 | Stopping Foul | Multiple Defenders entirely | Stop -> Penalty Kick | TRUE | penalty kick | TRUE | penalty kick | ||
14 | Stopping Foul | Boundary Crossing | - | - | - | New rule: stop -> free kick | TRUE | freekick | |
15 | Stopping Foul | KeeperHeldBall | - | - | - | stop -> free kick | TRUE | freekick | |
16 | No Stop Foul | Attacker In Defense Area | Stop -> Freekick | TRUE | freekick | continue, but don’t count goals within a certain time window Foul-Counter++ | FALSE | - | |
17 | No Stop Foul | Excessive Dribbling | Stop -> Freekick | TRUE | freekick | Continue Foul-Counter++ | FALSE | - | |
18 | No Stop Foul | Ball Speed | Stop -> Freekick | TRUE | freekick | continue, but do not count goals with exceeded kick speed Foul-Counter++ | FALSE | - | |
19 | No Stop Foul | Attacker Touches Robot In Opponent Defense Area | Stop -> Freekick | TRUE | freekick | continue, but don’t count goals within a certain time window | FALSE | - | |
20 | No Stop Foul | Crashing | Stop -> Freekick | TRUE | freekick | continue | FALSE | - | |
21 | No Stop Foul | Crashing draw | continue | FALSE | - | FALSE | - | ||
22 | Crashingskipped (advantage rule) | continue | FALSE | - | advantage rule got obsolete, because the game is not stopped anymore on crashes | FALSE | - | ||
23 | Fouls Out Of Play | Defender Too Close To Ball | Stop -> Freekick | TRUE | freekick | continue | FALSE | - | |
24 | Fouls Out Of Play | Robot Stop Speed | - | FALSE | - | FALSE | - | ||
25 | Fouls Out Of Play | Ball Placement Interference | Stop -> restart placement counter | FALSE | - | Only add ~10s to counter | FALSE | - |