Table Flip Games - Talks and Workshops Overview
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
View only
 
 
ABCDEFGHIJKLMNOPQRSTUVWXYZAA
1
Programming/ Art
Workshop/TalkSpeakerTitleTimeDescriptionKey Stage*Resources Required* Where multiple key stages are denoted, we have unique versions of the talk/workshop to accomodate that particular age range.
2
ArtTalkMatthew SyrettArtist for Hire1 HourThis is a talk all about Matthew's experince creating artwork for games, what he studied at school all the way to his masters degree and past experince within compaines and projects that he has worked on.KS2-5Projector
Powerpoint
3
ArtWorkshopMatthew Syrett + additional artists.Character Costume Design.1.5 HourThe session starts with a small talk about what we have
done in the past on different projects, what we studied at
university and the different path ways into the games
industry. We show past art work that we have created
for other projects. During the activity the learners will
create and design character skins using pencil crayons
and paper.
KS2-3Character design Sheets
Pencil Crayons Projector
Powerpoint
4
ArtWorkshopMatthew SyrettCharacter Costume Design for photoshop2 HoursThe session starts with a small talk about what we have
done in the past on different projects, what we studied at
university and the different path ways into the games
industry. We show past art work that we have created
for other projects. During the activity the learners will
create and design character skins using our character
template in photoshop.
KS4-5Projector
Powerpoint
Photoshop
5
Art and ProgrammingWorkshopMatthew Syrett & Tommy ThompsonCharacter Costume Design (Playable)90 minsThe session starts with a small talk about what we have done in the past on different projects, what we studied at university and the different path ways into the games industry. We show past art work that we have created for other projects. During the activity the learners will create and design character skins using our character template either on paper or in photoshop. After which, we select a skin prepared by one of the students and show how can then use this art asset inside one of our playable games. By the end of the session, students will see one skin designed by the group working in the main game.
KS2-5Projector, Powerpoint

PLUS

Character design Sheets
Pencil Crayons

OR

Photoshop
6
ProgrammingTalkTommy ThompsonProblems for Programmers45 Mins - 1 HourTommy gives an overview of how his choices and advice provided in school has guided him through his university and work career. Discussing his progression from Computer Science undergraduate, to Masters and Doctoral student in Artificial Intelligence, followed his experiences working as a professional software developer, computer science lecturer and video game programmer.KS2-4Projector
Powerpoint
7
ProgrammingWorkshopTommy ThompsonSmash Ball - Basic2 HoursThis session is focussed on making a really simple 2-player video game within the Unity game engine, entitled Smash Ball. To do this, students are reliant upon a collection of pre-built assets that reduce the programming and technical work required in order to get started. Students are tasked with the creation of a game in the initial 75 minutes, followed by 45 minutes of experimenting with additional settings and level configurations to make the game more interesting.KS3-4Projector
Powerpoint
Web Browser
Unity game engine.
8
ProgrammingWorkshopTommy ThompsonSmash Ball - Advanced4 HoursThis session is focussed on making a really simple 2-player video game within the Unity game engine, entitled Smash Ball. In a similar vein to the 'basic' workshop, students utilise a collection of pre-built assets, but are also responsible for building a lot more of the codebase required in order for the game itself to work. This requires a longer period of time to allow for students to acclimitise to the programming process and to provide bespoke feedback as teams resolve implementation issues.KS4-5Projector
Powerpoint
Web Browser
Unity game engine.
9
ProgrammingWorkshopTommy ThompsonC# Basics2-3 HoursThis session is focussed upon building a basic understanding of object oriented programming. Students are tasked to work in pairs and complete a set of tasks to build a series of small programs and get a small understanding of how to write their own small and basic projects.KS3-5Projector
Powerpoint
Web Browser
Visual Studio or MonoDevelop IDE
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
Loading...
 
 
 
Sheet1