ABCDEFGHIJKL
1
NameProto IDRarityTypeFactionGodMana
Strength
HealthDescriptionSetCollectable
2
Aggravated Architect1395EpicCreatureMysticMagic223Backline.
Ability: Choose one of your Structures. Deal its strength as damage to a random enemy creature, then deal 1 damage to the Structure.
OrderTRUE
3
All-Seeing Spire1350CommonCreatureStructureMagic402Order 10.
At the start of your turn, foresee 1. At the end of your turn, draw a card.
OrderTRUE
4
Amazon Spellcatcher1405CommonCreatureAmazonNeutral222Blessed. Ward.OrderTRUE
5
Anagreos, Daemon Prince1486LegendaryCreatureWar9127Godblitz.
When this creature destroys another creature, obliterate it instead.
Roar: Deal 6 damage to each enemy creature.
OrderTRUE
6
Animated Armory1431EpicCreatureStructureLight441Backline.
Can't attack. Armor 1.
After you summon an Olympian or Mystic creature, raise its armor to 1.
OrderTRUE
7
Another Round!1324RareSpellWar4Give a friendly creature +3/+3 and "At the end of your turn, if you are frenzied, give a random creature in your hand +3/+3."OrderTRUE
8
Anubian Redeemer1433CommonCreatureAnubianLight653Once per turn, Give +1/+1 to this creature when one of your creatures dies.OrderTRUE
9
Arch of Amenmose1372LegendaryCreatureStructureDeath637Backline.
After a friendly non-Zombie creature dies, summon a 1/1 Zombie.
Roar & Ability: Summon three 1/1 Zombies.
OrderTRUE
10
Archangel Bruiser1489CommonCreatureAetherWar453Blitz.
Roar: If you are frenzied, give overkill to this creature.
OrderTRUE
11
Archpriest of Parthene1347RareCreatureOlympianLight722Roar: Give order +3 to an enemy creature, then give +1/+1 to this creature for each point of order on the board.OrderTRUE
12
Armadillo Familiar1380CommonCreatureAetherMagic121At the end of your turn, if you have played two or more spells, give this creature +1 armor.OrderTRUE
13
Armor Lurker1436RareCreatureGuildDeception231Hidden. Armor 1.
When this creature loses hidden,
remove 1 armor from it.
OrderTRUE
14
Aspect of the Pangolin1457CommonSpellNature4Give +3 armor to a random friendly creature.OrderTRUE
15
Avraxus, the Gamekeeper1415LegendaryCreatureGuildNeutral211Blessed. Roar: Each player gains a random amount of favor, up to 10. Deal 5 damage to the god belonging to the player who gained the most, or to each god in case of a tie.OrderTRUE
16
Bar Fight1323CommonSpellWar1Deal 1 damage to each character. If you are frenzied, deal 1 damage to each enemy character instead.OrderTRUE
17
Barbed Fly1368CommonCreatureWildDeath333Roar: Deal 1 damage to each god. If you are frenzied, deal 3 damage instead.OrderTRUE
18
Battle Artisan1480RareCreatureOlympianWar333Blessed.
After this creature attacks, add a random relic to your hand.
OrderTRUE
19
Beam Sentry1414CommonCreatureAtlanteanNeutral131Roar: Deal 1 damage to your opponent's god.OrderTRUE
20
Blazing Behemoth1403RareCreatureWildNeutral776Blitz. Blessed. Backline. Burn 1.OrderTRUE
21
Blazing Talisman1473RareWeaponNature413After you attack an enemy creature with this relic, give burn +4.OrderTRUE
22
Blood and Bone1467CommonSpellNature1Deal 1 damage to your opponent's god.
Add a random Nature card to your hand.
OrderTRUE
23
Blood Armor1359CommonSpellDeath1Set one of your creature's armor to 1. Deal 2 damage to your god.OrderTRUE
24
Brazen Moose1462CommonCreatureWildNature566Blessed. Confused.OrderTRUE
25
Bronze Gate1412CommonCreatureStructureNeutral324Frontline. Can't attack. Armor 1.OrderTRUE
26
Caged Berserker1328RareCreatureVikingWar522Blitz.
At the end of your turn, if you are frenzied while this card is in your hand, give it +2/+2.
OrderTRUE
27
Celestial Stag1460RareCreatureWildNature333Blessed.
After you play your first creature each turn (excluding this creature), add a random Nature card to your hand.
OrderTRUE
28
Censure1344CommonSpellLight1Give order +3 to two enemy creatures.OrderTRUE
29
Changing Locks1332RareSpellDeception1If target creature has Order, remove it. Otherwise, give it Order +3.OrderTRUE
30
Chieftain of Impulse1482RareCreatureVikingWar755Blitz.
After a friendly creature enters the board, give it blitz and +2 strength.
OrderTRUE
31
City Planner1367EpicCreatureNeutral888Roar: Summon two 0/6 Ramparts.OrderTRUE
32
Cobra Scepter1337CommonWeaponDeception201When your opponent draws a card, deal 2 damage to their god.OrderTRUE
33
Corpse Explosion1304RareSpellDeath5Destroy your Nether creatures. Deal 1 damage to the enemy god for each Nether destroyed. If you are frenzied, deal 3 for each instead.OrderTRUE
34
Counterfeit1444EpicSpellDeception2If your opponent has a relic equipped and you don't, equip a copy of your opponent's relic.
Otherwise, draw a card.
OrderTRUE
35
Covetous Cutthroat1410EpicCreatureGuildNeutral433At the end of your turn, give +X/+X to this creature where X is the durability of your opponent's relic.OrderTRUE
36
Crescent Werewolf1459RareCreatureWildNature222After you summon another Wild creature, refresh 1 mana.OrderTRUE
37
Crystal Watcher1385RareCreatureMagic423Order 10.
Ability: Unlock a mana lock and deal 1 damage to this creature.
OrderTRUE
38
Cursed Hoplite1358RareCreatureOlympianDeath331Armor 1.
Afterlife: Summon a 1/1 Skeleton with armor 1.
OrderTRUE
39
Cursed Obelisks1302RareCreatureStructureDeath504Backline.
Roar: Summon a 1/1 Zombie.
At the end of your turn, if you are frenzied, summon a 1/1 Zombie. Otherwise, deal 1 damage to this creature.
OrderTRUE
40
Dead Sentry1402CommonCreatureAnubianNeutral434Blessed. Frontline.OrderTRUE
41
Deathwatch Elder1362EpicCreatureAnubianDeath333Blessed. At the start of your turn, if your god has 15 health or less, deal 3 damage to the enemy god.OrderTRUE
42
Decaying Rhino1301CommonCreatureNetherDeath466At the end of your turn, unless you are frenzied, this creature takes 1 damage.OrderTRUE
43
Defend the Ramparts1391RareSpellMagic3Deal 2 damage to two different enemy creatures.
If you control a structure, deal 3 damage instead.
OrderTRUE
44
Demetrios, Playwright1386LegendaryCreatureMysticMagic211Order 10. Roar: Add a Final Draft to your hand. At the start of your turn, upgrade your Final Drafts.OrderTRUE
45
Demolitions Expert1445CommonCreatureDeception223Order 3.
When this creature loses order, destroy a random enemy creature with frontline.
OrderTRUE
46
Desecrated Shrine1377CommonCreatureStructureDeath122Backline. Can't attack.
At the start of your turn, deal 2 damage to both gods.
OrderTRUE
47
Divine Archon1404RareCreatureAetherNeutral522Blessed. When you receive a blessing, give +2/+2 to this creature.OrderTRUE
48
Divine Chains1427RareCreatureStructureLight626Frontline.
Creatures damaged by this creature gain order +2.
OrderTRUE
49
Divine Judgement1343EpicSpellLight1Obliterate a creature with order.OrderTRUE
50
Echoing Fury1479CommonSpellWar1Blessed.
Give twin strike to one of your creatures.
OrderTRUE
51
Einar, the Frozen King1483LegendaryCreatureVikingWar666At the end of your turn, if you are frenzied, your strongest creature attacks the weakest enemy creature.OrderTRUE
52
Empyrean Pacifist1432EpicCreatureAetherLight111Backline.
After you summon a creature, give +1 health to this creature. At the end of your turn, give frontline to this creature if it has 10 health or more.
OrderTRUE
53
Enchanted Chariot1394CommonCreatureStructureMagic121Roar: Deal 1 damage to an enemy creature.OrderTRUE
54
Enraging Talisman1488RareWeaponWar414After you attack an enemy creature with this relic, if it survives, give the creature "At the start of your turn, give each enemy creature +1 strength."OrderTRUE
55
Eva, Baroness of the Dead1307LegendaryCreatureDeath223Afterlife: Transform a random creature that costs 4 or less into a 1/1 Zombie, and give it this afterlife.OrderTRUE
56
Exalted Hermit1417CommonCreatureOlympianLight221Armor 1.
At the end of your turn, give +1 strength to this creature.
OrderTRUE
57
Excommunicate1421CommonSpellLight6Pull an enemy creature from the board to the bottom of your opponent's deck.
Gain 7 favor.
OrderTRUE
58
Explosive Barrel101300CommonCreatureDeception102Order 10. Burn 1.
Afterlife: Deal 2 damage to your god.
OrderFALSE
59
Falling Star1464EpicSpellNature5Give each creature Burn +1.
Summon 3 random 1 mana creatures.
OrderTRUE
60
Feral Cat1311CommonCreatureWildNature121Roar: Deal 1 damage to the enemy god. If you are frenzied, deal 2 damage to a random enemy character instead.OrderTRUE
61
Final Draft101303LegendarySpellMagic1Deal 1 damage.
Draw 1 card.
OrderFALSE
62
Final Draft v2101384LegendarySpellMagic1Deal 2 damage.
Draw 2 cards.
OrderFALSE
63
Final Draft v3101385LegendarySpellMagic1Deal 3 damage.
Draw 3 cards.
OrderFALSE
64
Final Draft v4101386LegendarySpellMagic1Deal 4 damage.
Draw 4 cards.
OrderFALSE
65
Final Draft v5101387LegendarySpellMagic1Deal 5 damage.
Draw 5 cards.
(No more rewrites Demetrios, just release the damn thing!)
OrderFALSE
66
Finnian Fruitbearer1317LegendaryCreatureNature223After this creature attacks, deal 1 damage to the enemy god.
At the end of your turn, if you are frenzied, summon a 1/1 Vibrant Fruit.
OrderTRUE
67
Frostbitten Channeler1355CommonCreatureMysticMagic232Spell boost +1.
Order 3.
OrderTRUE
68
General Orythia1471LegendaryCreatureAmazonNature755Frontline.
Roar: Summon two 1/1 Amazon Recruits, then give each of your other Amazons +2/+2 and twin strike.
OrderTRUE
69
Generous Aid1428CommonSpellLight2Heal one of your creatures for 2. If that fully heals it, add a Generous Aid to your hand.OrderTRUE
70
Ghost Form1353CommonSpellMagic2Pick one —
• Give order +10 to a creature in your hand.
• Draw a card.
OrderTRUE
71
Giant Pangolin1455CommonCreatureWildNature781Blitz. Confused. Armor 6.OrderTRUE
72
Glaring Talisman1429RareWeaponLight433After your god attacks a creature with this relic, give order +3 to that creature.OrderTRUE
73
Golden Curse1453EpicSpellDeception4Give each enemy creature burn 2, and "When this creature dies from burn, your opponent draws a card."OrderTRUE
74
Golden-Winged Sphinx1430EpicCreatureAnubianLight555Roar: Give protected to your god.
Afterlife: Give protected to your creatures until the end of the turn.
OrderTRUE
75
Gorgon Gargoyle1331CommonCreatureStructureDeception231Order 3.
When this creature loses order, two different random enemy creatures go to sleep.
OrderTRUE
76
Grand Hall1487LegendaryCreatureStructureWar425Backline. Can't attack.
After you summon another War creature, give it +2 strength. If you are frenzied also give it twin strike.
OrderTRUE
77
Grand Vault1437CommonCreatureStructureDeception333Frontline.
Can't attack. Armor 1.
Afterlife: Your opponent draws two cards.
OrderTRUE
78
Grumpy Chest1396CommonCreatureStructureMagic314After this creature survives damage, draw a card.OrderTRUE
79
Guardian Simulacrum1378RareCreatureStructureMagic653Spell boost +1.
At the end of turn, set this creature's armor equal to your total spell boost.
OrderTRUE
80
Guerilla Gardener1319LegendaryCreatureWildNature877Backline. After one of your creatures are destroyed, summon a 1/1 Vibrant Fruit and give it +5/+5 if you are frenzied.OrderTRUE
81
Guild Enforcer1406CommonCreatureGuildNeutral634Frontline. Armor 2.OrderTRUE
82
Handsome Devil1440CommonCreatureNetherDeception563Blessed. Hidden.OrderTRUE
83
Harrowing Visions1369CommonSpellDeath4Draw two cards.
If you are frenzied, draw three instead.
OrderTRUE
84
Hearts of Bronze1474CommonSpellWar2Give +1 armor to each of your creatures.OrderTRUE
85
Helios Justicar1345EpicCreatureMysticLight545At the start of each turn, give order +1 to a random enemy creature.OrderTRUE
86
Helm Hustler1454EpicCreatureGuildDeception311Backline.
Ability: This creature takes 1 armor from an enemy creature, then deals 1 damage to it.
OrderTRUE
87
Illustrious Planetar1419CommonCreatureAetherLight333Blessed.
Ability: Gain 5 favor for each Aether you control.
OrderTRUE
88
Inconspicuous Bush1330CommonCreatureDeception452Order 3.
When this creature loses order, add a random card from your opponent's domain to your hand.
OrderTRUE
89
Inexorable Raider1363CommonCreatureVikingDeath452Blessed. Afterlife: Summon a 1/1 Zombie.OrderTRUE
90
Inquisitor Informant1340CommonCreatureLight221Roar: Give order +3 to an enemy creature.OrderTRUE
91
Inspiring Skald1322RareCreatureVikingWar223Roar: Give +1/+1 to a random creature in your hand. If you are frenzied, also give it twin strike.OrderTRUE
92
Kadmos, Son of Lysander1423LegendaryCreatureOlympianLight424Frontline. Armor 1.
After this creature is attacked, give +1 armor to the Chosen One.
Roar: A random six-mana creature in your deck becomes the Chosen One.
OrderTRUE
93
Labyrinth Guard1389CommonCreatureStructureMagic648Frontline. Can't attack. Armor 1.OrderTRUE
94
Lady Marcella1449LegendaryCreatureGuildDeception333Roar: Summon two Rogue Skulkers with deadly.
Afterlife: Summon two Rogue Skulkers with deadly for your opponent.
OrderTRUE
95
Lantern-Bound Fae1336LegendaryCreatureNetherDeception534Order 3.
When this creature loses order, pull it into your hand and reduce its cost by 2.
Roar: Deal 4 damage to a random enemy character.
OrderTRUE
96
Larcenous Imp1411CommonCreatureNetherNeutral223Roar: If your opponent has a relic equipped, give +1/+1 to this creature.OrderTRUE
97
Lightning Talisman1387RareWeaponMagic413After your god attacks a creature with this relic, give that creature "At the end of your turn, deal 2 damage to a random friendly character."OrderTRUE
98
Lips Are Sealed1342RareSpellLight6Give order +6 to each creature with strength 3 or more.OrderTRUE
99
Looting Squire1475CommonCreatureGuildWar331Whenever another one of your creatures are destroyed, give +1 armor to this creature.OrderTRUE
100
Low-Hanging Fruit1463CommonSpellNature1Deal 1 damage to a random enemy with the least health. Summon a 1/1 Vibrant Fruit.OrderTRUE