| A | B | C | D | E | F | G | H | I | J | K | L | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Name | Proto ID | Rarity | Type | Faction | God | Mana | Strength | Health | Description | Set | Collectable |
2 | Aggravated Architect | 1395 | Epic | Creature | Mystic | Magic | 2 | 2 | 3 | Backline. Ability: Choose one of your Structures. Deal its strength as damage to a random enemy creature, then deal 1 damage to the Structure. | Order | TRUE |
3 | All-Seeing Spire | 1350 | Common | Creature | Structure | Magic | 4 | 0 | 2 | Order 10. At the start of your turn, foresee 1. At the end of your turn, draw a card. | Order | TRUE |
4 | Amazon Spellcatcher | 1405 | Common | Creature | Amazon | Neutral | 2 | 2 | 2 | Blessed. Ward. | Order | TRUE |
5 | Anagreos, Daemon Prince | 1486 | Legendary | Creature | War | 9 | 12 | 7 | Godblitz. When this creature destroys another creature, obliterate it instead. Roar: Deal 6 damage to each enemy creature. | Order | TRUE | |
6 | Animated Armory | 1431 | Epic | Creature | Structure | Light | 4 | 4 | 1 | Backline. Can't attack. Armor 1. After you summon an Olympian or Mystic creature, raise its armor to 1. | Order | TRUE |
7 | Another Round! | 1324 | Rare | Spell | War | 4 | Give a friendly creature +3/+3 and "At the end of your turn, if you are frenzied, give a random creature in your hand +3/+3." | Order | TRUE | |||
8 | Anubian Redeemer | 1433 | Common | Creature | Anubian | Light | 6 | 5 | 3 | Once per turn, Give +1/+1 to this creature when one of your creatures dies. | Order | TRUE |
9 | Arch of Amenmose | 1372 | Legendary | Creature | Structure | Death | 6 | 3 | 7 | Backline. After a friendly non-Zombie creature dies, summon a 1/1 Zombie. Roar & Ability: Summon three 1/1 Zombies. | Order | TRUE |
10 | Archangel Bruiser | 1489 | Common | Creature | Aether | War | 4 | 5 | 3 | Blitz. Roar: If you are frenzied, give overkill to this creature. | Order | TRUE |
11 | Archpriest of Parthene | 1347 | Rare | Creature | Olympian | Light | 7 | 2 | 2 | Roar: Give order +3 to an enemy creature, then give +1/+1 to this creature for each point of order on the board. | Order | TRUE |
12 | Armadillo Familiar | 1380 | Common | Creature | Aether | Magic | 1 | 2 | 1 | At the end of your turn, if you have played two or more spells, give this creature +1 armor. | Order | TRUE |
13 | Armor Lurker | 1436 | Rare | Creature | Guild | Deception | 2 | 3 | 1 | Hidden. Armor 1. When this creature loses hidden, remove 1 armor from it. | Order | TRUE |
14 | Aspect of the Pangolin | 1457 | Common | Spell | Nature | 4 | Give +3 armor to a random friendly creature. | Order | TRUE | |||
15 | Avraxus, the Gamekeeper | 1415 | Legendary | Creature | Guild | Neutral | 2 | 1 | 1 | Blessed. Roar: Each player gains a random amount of favor, up to 10. Deal 5 damage to the god belonging to the player who gained the most, or to each god in case of a tie. | Order | TRUE |
16 | Bar Fight | 1323 | Common | Spell | War | 1 | Deal 1 damage to each character. If you are frenzied, deal 1 damage to each enemy character instead. | Order | TRUE | |||
17 | Barbed Fly | 1368 | Common | Creature | Wild | Death | 3 | 3 | 3 | Roar: Deal 1 damage to each god. If you are frenzied, deal 3 damage instead. | Order | TRUE |
18 | Battle Artisan | 1480 | Rare | Creature | Olympian | War | 3 | 3 | 3 | Blessed. After this creature attacks, add a random relic to your hand. | Order | TRUE |
19 | Beam Sentry | 1414 | Common | Creature | Atlantean | Neutral | 1 | 3 | 1 | Roar: Deal 1 damage to your opponent's god. | Order | TRUE |
20 | Blazing Behemoth | 1403 | Rare | Creature | Wild | Neutral | 7 | 7 | 6 | Blitz. Blessed. Backline. Burn 1. | Order | TRUE |
21 | Blazing Talisman | 1473 | Rare | Weapon | Nature | 4 | 1 | 3 | After you attack an enemy creature with this relic, give burn +4. | Order | TRUE | |
22 | Blood and Bone | 1467 | Common | Spell | Nature | 1 | Deal 1 damage to your opponent's god. Add a random Nature card to your hand. | Order | TRUE | |||
23 | Blood Armor | 1359 | Common | Spell | Death | 1 | Set one of your creature's armor to 1. Deal 2 damage to your god. | Order | TRUE | |||
24 | Brazen Moose | 1462 | Common | Creature | Wild | Nature | 5 | 6 | 6 | Blessed. Confused. | Order | TRUE |
25 | Bronze Gate | 1412 | Common | Creature | Structure | Neutral | 3 | 2 | 4 | Frontline. Can't attack. Armor 1. | Order | TRUE |
26 | Caged Berserker | 1328 | Rare | Creature | Viking | War | 5 | 2 | 2 | Blitz. At the end of your turn, if you are frenzied while this card is in your hand, give it +2/+2. | Order | TRUE |
27 | Celestial Stag | 1460 | Rare | Creature | Wild | Nature | 3 | 3 | 3 | Blessed. After you play your first creature each turn (excluding this creature), add a random Nature card to your hand. | Order | TRUE |
28 | Censure | 1344 | Common | Spell | Light | 1 | Give order +3 to two enemy creatures. | Order | TRUE | |||
29 | Changing Locks | 1332 | Rare | Spell | Deception | 1 | If target creature has Order, remove it. Otherwise, give it Order +3. | Order | TRUE | |||
30 | Chieftain of Impulse | 1482 | Rare | Creature | Viking | War | 7 | 5 | 5 | Blitz. After a friendly creature enters the board, give it blitz and +2 strength. | Order | TRUE |
31 | City Planner | 1367 | Epic | Creature | Neutral | 8 | 8 | 8 | Roar: Summon two 0/6 Ramparts. | Order | TRUE | |
32 | Cobra Scepter | 1337 | Common | Weapon | Deception | 2 | 0 | 1 | When your opponent draws a card, deal 2 damage to their god. | Order | TRUE | |
33 | Corpse Explosion | 1304 | Rare | Spell | Death | 5 | Destroy your Nether creatures. Deal 1 damage to the enemy god for each Nether destroyed. If you are frenzied, deal 3 for each instead. | Order | TRUE | |||
34 | Counterfeit | 1444 | Epic | Spell | Deception | 2 | If your opponent has a relic equipped and you don't, equip a copy of your opponent's relic. Otherwise, draw a card. | Order | TRUE | |||
35 | Covetous Cutthroat | 1410 | Epic | Creature | Guild | Neutral | 4 | 3 | 3 | At the end of your turn, give +X/+X to this creature where X is the durability of your opponent's relic. | Order | TRUE |
36 | Crescent Werewolf | 1459 | Rare | Creature | Wild | Nature | 2 | 2 | 2 | After you summon another Wild creature, refresh 1 mana. | Order | TRUE |
37 | Crystal Watcher | 1385 | Rare | Creature | Magic | 4 | 2 | 3 | Order 10. Ability: Unlock a mana lock and deal 1 damage to this creature. | Order | TRUE | |
38 | Cursed Hoplite | 1358 | Rare | Creature | Olympian | Death | 3 | 3 | 1 | Armor 1. Afterlife: Summon a 1/1 Skeleton with armor 1. | Order | TRUE |
39 | Cursed Obelisks | 1302 | Rare | Creature | Structure | Death | 5 | 0 | 4 | Backline. Roar: Summon a 1/1 Zombie. At the end of your turn, if you are frenzied, summon a 1/1 Zombie. Otherwise, deal 1 damage to this creature. | Order | TRUE |
40 | Dead Sentry | 1402 | Common | Creature | Anubian | Neutral | 4 | 3 | 4 | Blessed. Frontline. | Order | TRUE |
41 | Deathwatch Elder | 1362 | Epic | Creature | Anubian | Death | 3 | 3 | 3 | Blessed. At the start of your turn, if your god has 15 health or less, deal 3 damage to the enemy god. | Order | TRUE |
42 | Decaying Rhino | 1301 | Common | Creature | Nether | Death | 4 | 6 | 6 | At the end of your turn, unless you are frenzied, this creature takes 1 damage. | Order | TRUE |
43 | Defend the Ramparts | 1391 | Rare | Spell | Magic | 3 | Deal 2 damage to two different enemy creatures. If you control a structure, deal 3 damage instead. | Order | TRUE | |||
44 | Demetrios, Playwright | 1386 | Legendary | Creature | Mystic | Magic | 2 | 1 | 1 | Order 10. Roar: Add a Final Draft to your hand. At the start of your turn, upgrade your Final Drafts. | Order | TRUE |
45 | Demolitions Expert | 1445 | Common | Creature | Deception | 2 | 2 | 3 | Order 3. When this creature loses order, destroy a random enemy creature with frontline. | Order | TRUE | |
46 | Desecrated Shrine | 1377 | Common | Creature | Structure | Death | 1 | 2 | 2 | Backline. Can't attack. At the start of your turn, deal 2 damage to both gods. | Order | TRUE |
47 | Divine Archon | 1404 | Rare | Creature | Aether | Neutral | 5 | 2 | 2 | Blessed. When you receive a blessing, give +2/+2 to this creature. | Order | TRUE |
48 | Divine Chains | 1427 | Rare | Creature | Structure | Light | 6 | 2 | 6 | Frontline. Creatures damaged by this creature gain order +2. | Order | TRUE |
49 | Divine Judgement | 1343 | Epic | Spell | Light | 1 | Obliterate a creature with order. | Order | TRUE | |||
50 | Echoing Fury | 1479 | Common | Spell | War | 1 | Blessed. Give twin strike to one of your creatures. | Order | TRUE | |||
51 | Einar, the Frozen King | 1483 | Legendary | Creature | Viking | War | 6 | 6 | 6 | At the end of your turn, if you are frenzied, your strongest creature attacks the weakest enemy creature. | Order | TRUE |
52 | Empyrean Pacifist | 1432 | Epic | Creature | Aether | Light | 1 | 1 | 1 | Backline. After you summon a creature, give +1 health to this creature. At the end of your turn, give frontline to this creature if it has 10 health or more. | Order | TRUE |
53 | Enchanted Chariot | 1394 | Common | Creature | Structure | Magic | 1 | 2 | 1 | Roar: Deal 1 damage to an enemy creature. | Order | TRUE |
54 | Enraging Talisman | 1488 | Rare | Weapon | War | 4 | 1 | 4 | After you attack an enemy creature with this relic, if it survives, give the creature "At the start of your turn, give each enemy creature +1 strength." | Order | TRUE | |
55 | Eva, Baroness of the Dead | 1307 | Legendary | Creature | Death | 2 | 2 | 3 | Afterlife: Transform a random creature that costs 4 or less into a 1/1 Zombie, and give it this afterlife. | Order | TRUE | |
56 | Exalted Hermit | 1417 | Common | Creature | Olympian | Light | 2 | 2 | 1 | Armor 1. At the end of your turn, give +1 strength to this creature. | Order | TRUE |
57 | Excommunicate | 1421 | Common | Spell | Light | 6 | Pull an enemy creature from the board to the bottom of your opponent's deck. Gain 7 favor. | Order | TRUE | |||
58 | Explosive Barrel | 101300 | Common | Creature | Deception | 1 | 0 | 2 | Order 10. Burn 1. Afterlife: Deal 2 damage to your god. | Order | FALSE | |
59 | Falling Star | 1464 | Epic | Spell | Nature | 5 | Give each creature Burn +1. Summon 3 random 1 mana creatures. | Order | TRUE | |||
60 | Feral Cat | 1311 | Common | Creature | Wild | Nature | 1 | 2 | 1 | Roar: Deal 1 damage to the enemy god. If you are frenzied, deal 2 damage to a random enemy character instead. | Order | TRUE |
61 | Final Draft | 101303 | Legendary | Spell | Magic | 1 | Deal 1 damage. Draw 1 card. | Order | FALSE | |||
62 | Final Draft v2 | 101384 | Legendary | Spell | Magic | 1 | Deal 2 damage. Draw 2 cards. | Order | FALSE | |||
63 | Final Draft v3 | 101385 | Legendary | Spell | Magic | 1 | Deal 3 damage. Draw 3 cards. | Order | FALSE | |||
64 | Final Draft v4 | 101386 | Legendary | Spell | Magic | 1 | Deal 4 damage. Draw 4 cards. | Order | FALSE | |||
65 | Final Draft v5 | 101387 | Legendary | Spell | Magic | 1 | Deal 5 damage. Draw 5 cards. (No more rewrites Demetrios, just release the damn thing!) | Order | FALSE | |||
66 | Finnian Fruitbearer | 1317 | Legendary | Creature | Nature | 2 | 2 | 3 | After this creature attacks, deal 1 damage to the enemy god. At the end of your turn, if you are frenzied, summon a 1/1 Vibrant Fruit. | Order | TRUE | |
67 | Frostbitten Channeler | 1355 | Common | Creature | Mystic | Magic | 2 | 3 | 2 | Spell boost +1. Order 3. | Order | TRUE |
68 | General Orythia | 1471 | Legendary | Creature | Amazon | Nature | 7 | 5 | 5 | Frontline. Roar: Summon two 1/1 Amazon Recruits, then give each of your other Amazons +2/+2 and twin strike. | Order | TRUE |
69 | Generous Aid | 1428 | Common | Spell | Light | 2 | Heal one of your creatures for 2. If that fully heals it, add a Generous Aid to your hand. | Order | TRUE | |||
70 | Ghost Form | 1353 | Common | Spell | Magic | 2 | Pick one — • Give order +10 to a creature in your hand. • Draw a card. | Order | TRUE | |||
71 | Giant Pangolin | 1455 | Common | Creature | Wild | Nature | 7 | 8 | 1 | Blitz. Confused. Armor 6. | Order | TRUE |
72 | Glaring Talisman | 1429 | Rare | Weapon | Light | 4 | 3 | 3 | After your god attacks a creature with this relic, give order +3 to that creature. | Order | TRUE | |
73 | Golden Curse | 1453 | Epic | Spell | Deception | 4 | Give each enemy creature burn 2, and "When this creature dies from burn, your opponent draws a card." | Order | TRUE | |||
74 | Golden-Winged Sphinx | 1430 | Epic | Creature | Anubian | Light | 5 | 5 | 5 | Roar: Give protected to your god. Afterlife: Give protected to your creatures until the end of the turn. | Order | TRUE |
75 | Gorgon Gargoyle | 1331 | Common | Creature | Structure | Deception | 2 | 3 | 1 | Order 3. When this creature loses order, two different random enemy creatures go to sleep. | Order | TRUE |
76 | Grand Hall | 1487 | Legendary | Creature | Structure | War | 4 | 2 | 5 | Backline. Can't attack. After you summon another War creature, give it +2 strength. If you are frenzied also give it twin strike. | Order | TRUE |
77 | Grand Vault | 1437 | Common | Creature | Structure | Deception | 3 | 3 | 3 | Frontline. Can't attack. Armor 1. Afterlife: Your opponent draws two cards. | Order | TRUE |
78 | Grumpy Chest | 1396 | Common | Creature | Structure | Magic | 3 | 1 | 4 | After this creature survives damage, draw a card. | Order | TRUE |
79 | Guardian Simulacrum | 1378 | Rare | Creature | Structure | Magic | 6 | 5 | 3 | Spell boost +1. At the end of turn, set this creature's armor equal to your total spell boost. | Order | TRUE |
80 | Guerilla Gardener | 1319 | Legendary | Creature | Wild | Nature | 8 | 7 | 7 | Backline. After one of your creatures are destroyed, summon a 1/1 Vibrant Fruit and give it +5/+5 if you are frenzied. | Order | TRUE |
81 | Guild Enforcer | 1406 | Common | Creature | Guild | Neutral | 6 | 3 | 4 | Frontline. Armor 2. | Order | TRUE |
82 | Handsome Devil | 1440 | Common | Creature | Nether | Deception | 5 | 6 | 3 | Blessed. Hidden. | Order | TRUE |
83 | Harrowing Visions | 1369 | Common | Spell | Death | 4 | Draw two cards. If you are frenzied, draw three instead. | Order | TRUE | |||
84 | Hearts of Bronze | 1474 | Common | Spell | War | 2 | Give +1 armor to each of your creatures. | Order | TRUE | |||
85 | Helios Justicar | 1345 | Epic | Creature | Mystic | Light | 5 | 4 | 5 | At the start of each turn, give order +1 to a random enemy creature. | Order | TRUE |
86 | Helm Hustler | 1454 | Epic | Creature | Guild | Deception | 3 | 1 | 1 | Backline. Ability: This creature takes 1 armor from an enemy creature, then deals 1 damage to it. | Order | TRUE |
87 | Illustrious Planetar | 1419 | Common | Creature | Aether | Light | 3 | 3 | 3 | Blessed. Ability: Gain 5 favor for each Aether you control. | Order | TRUE |
88 | Inconspicuous Bush | 1330 | Common | Creature | Deception | 4 | 5 | 2 | Order 3. When this creature loses order, add a random card from your opponent's domain to your hand. | Order | TRUE | |
89 | Inexorable Raider | 1363 | Common | Creature | Viking | Death | 4 | 5 | 2 | Blessed. Afterlife: Summon a 1/1 Zombie. | Order | TRUE |
90 | Inquisitor Informant | 1340 | Common | Creature | Light | 2 | 2 | 1 | Roar: Give order +3 to an enemy creature. | Order | TRUE | |
91 | Inspiring Skald | 1322 | Rare | Creature | Viking | War | 2 | 2 | 3 | Roar: Give +1/+1 to a random creature in your hand. If you are frenzied, also give it twin strike. | Order | TRUE |
92 | Kadmos, Son of Lysander | 1423 | Legendary | Creature | Olympian | Light | 4 | 2 | 4 | Frontline. Armor 1. After this creature is attacked, give +1 armor to the Chosen One. Roar: A random six-mana creature in your deck becomes the Chosen One. | Order | TRUE |
93 | Labyrinth Guard | 1389 | Common | Creature | Structure | Magic | 6 | 4 | 8 | Frontline. Can't attack. Armor 1. | Order | TRUE |
94 | Lady Marcella | 1449 | Legendary | Creature | Guild | Deception | 3 | 3 | 3 | Roar: Summon two Rogue Skulkers with deadly. Afterlife: Summon two Rogue Skulkers with deadly for your opponent. | Order | TRUE |
95 | Lantern-Bound Fae | 1336 | Legendary | Creature | Nether | Deception | 5 | 3 | 4 | Order 3. When this creature loses order, pull it into your hand and reduce its cost by 2. Roar: Deal 4 damage to a random enemy character. | Order | TRUE |
96 | Larcenous Imp | 1411 | Common | Creature | Nether | Neutral | 2 | 2 | 3 | Roar: If your opponent has a relic equipped, give +1/+1 to this creature. | Order | TRUE |
97 | Lightning Talisman | 1387 | Rare | Weapon | Magic | 4 | 1 | 3 | After your god attacks a creature with this relic, give that creature "At the end of your turn, deal 2 damage to a random friendly character." | Order | TRUE | |
98 | Lips Are Sealed | 1342 | Rare | Spell | Light | 6 | Give order +6 to each creature with strength 3 or more. | Order | TRUE | |||
99 | Looting Squire | 1475 | Common | Creature | Guild | War | 3 | 3 | 1 | Whenever another one of your creatures are destroyed, give +1 armor to this creature. | Order | TRUE |
100 | Low-Hanging Fruit | 1463 | Common | Spell | Nature | 1 | Deal 1 damage to a random enemy with the least health. Summon a 1/1 Vibrant Fruit. | Order | TRUE |