A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | cc | Weapon Prof | Armor Prof | Saving Throws | Skill Proficiency | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Level 12 | |
6 | Gloom Weaver | Daggers,Quarterstaffs,Hand Crossbows, Simple Weapons | None | Dexterity Charisma | 2x Acrobatics, Arcana, Deception, Intimidation, Religion, Sleight of Hand, Stealth | Level 1 spells (CHA) 2 Cantrips SpellSlots (1|1) Gloom Weaver Spell Slots (1) Slow Fall (Passive): When you fall, you can use your reaction to gain Resistance to Falling damage. Dark Vision (Passive) | SubClass Spell Slots (1|1)(2) Gloom Weaver Spell Slots (1) | Level 2 Spells Spell Slots (1|1)(2|2) Gloom Weaver Spell Slots (1)(2) Whispers Of The Grave (Passive): Cast speak with dead as a ritual | Feat Cantrip | Level 3 spells Spell Slots (1|1)(2|2)(3)(3) Gloom Weaver Spell Slots (1)(2)(3) Overwrite Memories (Level 3 Gloom Weaver Enchantment): Rewrite an enemy's memories, causing them to believe they are your ally. They also take psychic dmg immediately, and per turn. | Feat | Level 4 spells Spell Slots (1|1)(2|2)(3|3)(4|4) Gloom Weaver Spell Slots (1)(2)(3)(4) | Cantrip Raven's Resistance (Passive): You are Resistant to Necrotic and Psychic damage while obscured. | Level 5 spells Spell Slots (1|1)(2|2)(3|3)(4|4)(5|5) Gloom Weaver Spell Slots (1)(2)(3)(4)(5) | Feat Level 6 spells Spell Slots (1|1)(2|2)(3|3)(4|4)(5|5)(6) Gloom Weaver Spell Slots (1)(2)(3)(4)(5)(6) Misty Escape(Passive): Once per rest when you are attacked, you turn invisible as a reaction, and then can use misty step as a bonus action, on your next turn | |||
7 | Raven Queen's Chosen | Sentinel Raven: Summon a Raven to fight by your side. Regain after Short rest. Eye in the Sky (Passive): You gain a +3 bonus to Perception and you have Advantage on Investigation Checks. | Raven Shape: Assume the shape of a Raven. Raven Queen's Ruin: As a reaction to add 1d6 penalty to someone elses dice roll once per short rest | Raven's Retribution: Retaliate with a formidable strike when a creature misses you with a melee attack while you are obscured. | Raven Queen's Apport: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see that is within 5ft of your Sentinel Raven. Sentinel Raven upgrade | Raven Guardians: Call forth raven spirits to protect the area around you. Grant Flight Bestow the ability to Fly upon yourself or an ally. | Nevermore: Detonate your Raven causing a psionic barrage that causes psychic damage and possibly causes weak minded foes | Sentinel Raven upgrade | Unkindness: Summon 3 non-controllable ravens to fight by your side Corvid Protection: At 11th level, the Raven Queen grants you a protective blessing. You gain advantage on death saving throws, immunity to the frightened condition, and immunity to psychic damage. | |||||||||
8 | Shadow Dancer | Light | Spiked Chain: Melee spell Attack: 4-6 to hit reach 10ft., one target. Hit: (2d6 4-3) piercing damage. The target must succeed on a DC 13 Dexterity saving throw or the target is knocked prone Bonus action Shadow Hide | . Shadowslip: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see that is a Lightly Obscured or Heavily Obscured area. You can use this trait once per turn. Garrote Wrap a shadow rope around a humanoid creature's throat Raven's Sight: This creature can see through magical and non-magical darkness, and cannot be Blinded. | Cursed Chain (Passive): When you attack with your Spiked Chain, add your Charisma Modifier to the damage it deals, unless it is negative. | Arcane Ambush While you are Hidden, your targets have Disadvantage on Saving Throws against your spells and take additional damage Ensaring Strike | Shadow Dance: Dance between shadows, or sauté into the shadows from the light. Afterward, you have magic resistance for 1 turn. Dread Ambusher: You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your increases by 3, and you can make an attack that deals an additional 1d8 damage. | Stifling Shackles: Create heavy magical chains that bind to your targets, halving their Movement speed. If the chains are still present at the beginning of your next turn, they break, dealing damage to all targets. | Grasping Shadow: Summon the blight of the Shadowfell, capable of grappling, pulling, whipping, and burrowing. upcast to level 6: Summon a giant shadow vine capable of slamming into and grappling creatures. Shadow Veil(Passive): While Lightly or Heavily Obscured, you are Resistant to non-magical Bludgeoning, Piercing, and Slashing damage. | |||||||||
9 | Soul Monger | Choice of 4 Martial Weapons | Light, Medium, Shields | Soul Rend: Possibly drain a target's hit point maximum by 2d8. The target dies if its hit points are reduced to 0. Soul Drain: Passive When you slay or knock out a creature, you gain temporary hp and your attacks do 1d4 bonus necrotic Dmg for 2 turns | Shield Of Souls: Recall the wails of all you have slain. Fuse the essence of their souls to form a shield around you. Your Armour Class increases by 3, and anyone who hits you with a melee attack takes 2d6 psychic backlash | Draining Aura(Passive): Enemies within 1.5 m become Slowed | Horrific Visage: Accentuate your most ghastly features, possibly causing a creature to become Frightened. The target takes damage per turn until they succeed on a Constitution Saving Throw. Phantasmal Strike: Weave a shadowy energy into your Melee Weapon that deals an additional 2d8 Necrotic. | Soulless Shadow: When you slay a creature, you can create a Shadow Wraith from a corpse as a bonus action. | Soul Siphon: Attempt to siphon a creature's soul, possibly leaving them Soulnumbed. If the target is in dim light or darkness, it makes its Saving Throws with Disadvantage. Inured to Undeath (Passive): You have steeped yourself so completely in death that you are Resistant to Necrotic damage, and moreover your hit point maximum cannot be reduced. | Wave of Weariness: The soul monger emits weariness in a 60-foot cube. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes psychic damage and falls asleep. On a successful save, it takes half damage. Once per long rest. | Grim Harvest (Passive) Once per turn, if you kill a creature with a spell, you regain hit points equal to twice the spell slot level used - thrice if it's a Necromancy spell. Undead and constructs are unaffected. Stalkers Flurry (Passive) You are swift enough to turn a miss into a new strike. When you miss with a weapon attack, you can make another weapon attack for free. | |||||||
14 | ||||||||||||||||||
15 | ||||||||||||||||||
16 | ||||||||||||||||||
17 | ||||||||||||||||||
18 | ||||||||||||||||||
19 | ||||||||||||||||||
20 | ||||||||||||||||||
21 | ||||||||||||||||||
22 | ||||||||||||||||||
23 | ||||||||||||||||||
24 | ||||||||||||||||||
25 | ||||||||||||||||||
26 | ||||||||||||||||||
27 | ||||||||||||||||||
28 | ||||||||||||||||||
29 | ||||||||||||||||||
30 | ||||||||||||||||||
31 | ||||||||||||||||||
32 | ||||||||||||||||||
33 | ||||||||||||||||||
34 | ||||||||||||||||||
35 | ||||||||||||||||||
36 | ||||||||||||||||||
37 | ||||||||||||||||||
38 | ||||||||||||||||||
39 | ||||||||||||||||||
40 | ||||||||||||||||||
41 | ||||||||||||||||||
42 | ||||||||||||||||||
43 | ||||||||||||||||||
44 | ||||||||||||||||||
45 | ||||||||||||||||||
46 | ||||||||||||||||||
47 | ||||||||||||||||||
48 | ||||||||||||||||||
49 | ||||||||||||||||||
50 | ||||||||||||||||||
51 | ||||||||||||||||||
52 | ||||||||||||||||||
53 | ||||||||||||||||||
54 | ||||||||||||||||||
55 | ||||||||||||||||||
56 | ||||||||||||||||||
57 | ||||||||||||||||||
58 | ||||||||||||||||||
59 | ||||||||||||||||||
60 | ||||||||||||||||||
61 | ||||||||||||||||||
62 | ||||||||||||||||||
63 | ||||||||||||||||||
64 | ||||||||||||||||||
65 | ||||||||||||||||||
66 | ||||||||||||||||||
67 | ||||||||||||||||||
68 | ||||||||||||||||||
69 | ||||||||||||||||||
70 | ||||||||||||||||||
71 | ||||||||||||||||||
72 | ||||||||||||||||||
73 | ||||||||||||||||||
74 | ||||||||||||||||||
75 | ||||||||||||||||||
76 | ||||||||||||||||||
77 | ||||||||||||||||||
78 | ||||||||||||||||||
79 | ||||||||||||||||||
80 | ||||||||||||||||||
81 | ||||||||||||||||||
82 | ||||||||||||||||||
83 | ||||||||||||||||||
84 | ||||||||||||||||||
85 | ||||||||||||||||||
86 | ||||||||||||||||||
87 | ||||||||||||||||||
88 | ||||||||||||||||||
89 | ||||||||||||||||||
90 | ||||||||||||||||||
91 | ||||||||||||||||||
92 | ||||||||||||||||||
93 | ||||||||||||||||||
94 | ||||||||||||||||||
95 | ||||||||||||||||||
96 | ||||||||||||||||||
97 | ||||||||||||||||||
98 | ||||||||||||||||||
99 | ||||||||||||||||||
100 | ||||||||||||||||||
101 | ||||||||||||||||||
102 | ||||||||||||||||||
103 | ||||||||||||||||||
104 | ||||||||||||||||||
105 | ||||||||||||||||||
106 | ||||||||||||||||||
107 | ||||||||||||||||||
108 |