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New GlantriGreyhawk / Common yearSuloiseBaklunish / RivendellOld Glantri / AlphatianRavenloft / Barovia*SeasonEventSourceNotes
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-10,969-10,515-5,000-7,856-9,769-10,364The Gods create Oerth.Glantri
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-10,000-9,546-4,031-6,887-8,800-9,395SpringThe Pentad step onto Oerth for the first time. They hold their challanges to create life in what will be known as Glantri.
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-10,000-9,546-4,031-6,887-8,800-9,395SummerThe Sul' Vey, the Sar' Varey and Sif' Vani are given rule of the world. They are known as the Immortals and given steawrdship of the world.
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-10,000-9,546-4,031-6,887-8,800-9,395SummerThe Irdra are created.
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-10,000-9,546-4,031-6,887-8,800-9,395WinterTiamat rebels against the the others of the Pentad and her Parents. She desires the rule of Oerth.
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-9,000-8,546-3,031-5,887-7,800-8,395WinterThe War in Heaven rages. Bahamut is killed and reborn. Tiamat is defeated
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-7,200-6,746-1,231-4,087-6,000-6,595There is no true civilization in the Outer World. Humans are hunter-gatherers, living mostly in plains and light forests. Dwarves are barbaric mountain and foothill dwellers, mostly goatherds.Mystara
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-6,200-5,746-231-3,087-5,000-5,595Fall The childhood of the elves is over; the Vani stop sheltering them, forcing them to leave paradise and to seek their own futures. The first great elf civilization, Evergrun, develops on the southern continent in areas now under the southern iceMystara
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-6,200-5,746-231-3,087-5,000-5,595WinterFar across the galaxy, on another world, a race of pale-skinned humans called the Alphatians begin to rise to preeminence and to study mighty magics.Mystara
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-6,000-5,546-31-2,887-4,800-5,395SpringThe Vani enter what will be the the Glantri Lands. Glantri
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-5,980-5,526-11-2,867-4,780-5,375Split in the Ethos of the Vani. The Vani chose law, the Vey chose chaos and Varey choose neutrality.
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-5,968-5,5141-2,855-4,768-5,363The Suel Empire is formed by the Sul' Vey.Glantri
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-5,900-5,44669-2,787-4,700-5,295The Varey travel to the island conent of Cheysul, not to heard from for the next 6,250 years.
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-5,700-5,246269-2,587-4,500-5,095Beastmen - reincarnated souls of evil beings - appear in the Borean Valley, a frozen land north of Blackmoor. These beastmen are wild, chaotic creatures that do not breed true; whelps may have some or none of the traits of their parents.Mystara & Shadow Elf DMG
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-5,200-4,746769-2,087-4,000-4,595A group of humans from another dimension settle in the lands far south of Blackmoor.They name the area "Nipon" and make a quick rise to an empire.Mystara
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-5,200-4,746769-2,087-4,000-4,595Another human civilization, the Oltecs, begins a more stately rise toward civilization in lands far to the south of Blackmoor. Protected by deep forests and sheltering hills, they do not have any communication with Blackmoor. Mystara
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-5,200-4,746769-2,087-4,000-4,595On the Alphatians' world, the Alphatians defeat the Cypris civilization... and begin to be assimilated by it. Mystara
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-5,200-4,746769-2,087-4,000-4,595The human Blackmoor civilization begins a meteoric rise due to its great success in developing powerful sciences and technologies. It conquers and assimilates all surrounding human tribes and quickly grows very powerful. Mystara
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-5,050-4,596919-1,937-3,850-4,445 A group of warlike, flatland tribes are colonized by the Oltecs. These tribes fiercely cling to their distinct heritage in spite of the Oltec conquerors. Mystara
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-4,700-4,2461,269-1,587-3,500-4,095The Blackmoor civilization is flourishing. It conducts trade and intermittent war with the southern elves. Four clans of elves colonize in the region near Blackmoor. Both the southern and the colonial elves embrace Blackmoor magic.Mystara
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-4,700-4,2461,269-1,587-3,500-4,095On the Alphatians' world, the Alphatian/Cypris civilization uses its magical knowledge to begin colonization and conquest of nearby planets and exploration of the elemental planes.Mystara
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-4,700-4,2461,269-1,587-3,500-4,095 Blackmoor flourishes. Elves trade and war with Blackmoor.Shadow Elf DMG
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-4,600-4,1461,369-1,487-3,400-3,995 To avoid the ongoing war in their homeland, some Oltecs migrate to the Savage Coast, settling the eastern and central shores. Manscorpions and tortles already live along the central coast, and aranea and wallara civilizations flourish on the western end.Mystara
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-4,400-3,9461,569-1,287-3,200-3,795 The Blackmoor crusades drive the Beastmen farther north, into the land called Hyperborea; they adapt to the colder climate and survive. Mystara
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-4,400-3,9461,569-1,287-3,200-3,795The people of Nipon begin intermittent trades with Blackmoor. They scorn the culture's technology, preferring a simpler, mystical life.Mystara
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-4,300-3,8461,669-1,187-3,100-3,695Aquarendi elves seek the guardianship of Manwara, an Immortal of the Sea, and enter the warm waters to begin a new life. Mystara
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-4,200-3,7461,769-1,087-3,000-3,595Some Blackmoor devices explode, shifting the axis of the Known World in an event later called the Great Rain of Fire or the Planetshift. Blackmoor becomes the north pole and its civilization disappears. The elven civilization becomes the south pole.Mystara
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-4,200-3,7461,769-1,087-3,000-3,595Melting ice caps raise ocean level by several hundred feet. Lowland marshes and coastal plains along the southern edge of the northern continent are flooded. Mystara
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-4,200-3,7461,769-1,087-3,000-3,595On the Alphatians' world, Alphatian aggression is gradually supplanted by Cypric self-absorption; other-planetary conquests and colonies are left to fend for themselves as Alphatian study of magic turns inward. Mystara
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-4,200-3,7461,769-1,087-3,000-3,595One of the most dangerous Blackmoor devices is left untouched in the Broken Lands. Mystara
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-4,200-3,7461,769-1,087-3,000-3,595Over the next 500 years formerly arctic areas of the Known World, including most of the lands covered in the Gazetteer series, slowly become habitable as the ice recedes from former polar regions. Mystara
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-4,200-3,7461,769-1,087-3,000-3,595Survivors of the elven colony near Blackmoor flee to the newly-formed Broken Lands; they burrow deep into the ground to survive the aftereffects of the Great Rain of Fire. These are the ancestors of the Shadow Elves. Mystara
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-4,200-3,7461,769-1,087-3,000-3,595The Great Rain of Fire is seen by Azcans and Oltecs alike as an important part of their mysticism the End of the Fifth Sun. The Immortals magically transplant large numbers of these peoples to the Hollow World to save them.Mystara
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-4,200-3,7461,769-1,087-3,000-3,595The ice caps recede from the southern edge of the continent of Brun. Spirits are drawn in to merge with the world. Mystara
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-4,200-3,7461,769-1,087-3,000-3,595The people of Nipon flee south and settle in what will soon be Davinia.The climate is still harsh, but they survive and flourish, renaming the area the Empire of Nipon.Mystara
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-4,200-3,7461,769-1,087-3,000-3,595The shark-kin, after spending thousands of years on the land, return to the sea. Mystara
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-4,200-3,7461,769-1,087-3,000-3,595Two races of humans come to the land that will later be called the Minaean Coast. From the east comes Tangor Man, driven from his home by climatic changes brought on by the Great Rain of Fire.Mystara
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-4,200-3,7461,769-1,087-3,000-3,595 The Great Rain of Fire; Blackmoor culture is obliterated. The planet shifts its axis, freezing the Blackmoor continent and causing ice sheets to recede from the regions of the modern D&D game world. Elven home continent freezes over, becomes southern iceShadow Elf DMG
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-4,100-3,6461,869-987-2,900-3,495The Immortal named Garal Glittergold patron of the gnomish race, planting colonies of them in the land that would later become Rockhome and the mountains of the northern continent. Mystara
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-4,000-3,5461,969-887-2,800-3,395New elven nation on the southern continent land of Vulcania divides on magic vs. technology. A separatist branch of the southern elves, led by Ilsundal the Wise, decides to abandon technology and return to the nature-oriented magic of their ancestors.Mystara
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-4,000-3,5461,969-887-2,800-3,395Azcans and Oltecs on the outer world have practically vanished, dispersed across the world and culturally transformed in every case. A small number of survivors take refuge in caves. These are the ancestors of the modern Atruaghin Clans.Mystara
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-4,000-3,5461,969-887-2,800-3,395The land of Davina is now habitable.The people of Nipon wage intermittent war and trade with the natives, growing very strongMystara
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-4,000-3,5461,969-887-2,800-3,395 New elven nation on the southern continent land of Vulcania divides on issue of magic vs. technology. Returnists (magic-favoring) under Ilsundal leave for northern continent on long march.Shadow Elf DMG
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-3,700-3,2462,269-587-2,500-3,095The Sif’ Vanni leave the Glantri Lands for the Black Ice. Some remain to live with the elves that have settled there.Glantri
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-3,700-3,2462,269-587-2,500-3,095Climatic changes due to the axial shift have rendered the lands of Blackmoor and the elves uninhabitable. The former Blackmoor now becomes known as the BlackIce.Mystara
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-3,700-3,2462,269-587-2,500-3,095Gnomes and dwarves enter the Northern Reaches region and settle in its hills and mountains as the continental ice sheets recede. Mystara
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-3,700-3,2462,269-587-2,500-3,095The Taymora humans settle the southern shores of the northern continent. Mystara
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-3,621-3,1672,348-508-2,421-3,016The Sylvian Elves move accross Glantri Glantri
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-3,618-3,1642,351-505-2,418-3,013Erin Dannan, an Elven prince marries G’Lanh, a Vanni princess. He names the area G'lan, after her. Glantri
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-3,601-3,1472,368-488-2,401-2,996G’lanh bears three sons and three daughters. They become the first of what are to be known as the Dannan Elves.Glantri
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-3,600-3,1462,369-487-2,400-2,995 The land that was Hyborea is now warming up; the Beastmen migrate to the area that was once Blackmoor, which is now the northern pole, and thrive there. They are beginning to breed true, in recognizable species. The tribes gather at Urzud. Mystara
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-3,600-3,1462,369-487-2,400-2,995A great volcanic explosion occurs in Vulcania, destroying the remnants of the southern elvish civilization. Mystara
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-3,600-3,1462,369-487-2,400-2,995A human culture, the Antalian tribes (descendants of the Neathar) are flourishing in the area later to be called Norwold. They are a blond, warlike culture with bronze weapons and armor. Mystara
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-3,600-3,1462,369-487-2,400-2,995Beastmen move south and prosper in the vacated lands of ancient Blackmoor. Tribes gather at Urzud.Shadow Elf DMG
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-3,580-3,1262,389-467-2,380-2,975The First Dwarves arrive. They give Erin a magical spear. Glantri
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-3,565-3,1112,404-452-2,365-2,960Erin defeats the Giants, but is killed in the battle. Glantri
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-3,564-3,1102,405-451-2,364-2,959The first Dwarves of G’lan build Rockhome. Glantri
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-3,500-3,0462,469-387-2,300-2,895 Ilsundal's elves have crossed the Strait of Izonda to the Immortal's Arm, then headed east along the Savage Coast. Another group took another route through the Adakkian Sound, where they rejoined Ilsundal's band and continued with them.Mystara
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-3,500-3,0462,469-387-2,300-2,895Elves arrive in and settle the eastern and central Savage Coast. They live alongside, but not among, Oltecs. (RS)Mystara
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-3,500-3,0462,469-387-2,300-2,895The Empire of Nipon sends explorers to the Immortal's arm area.They settle temporarily, but soon leave to farther northern areas.Mystara
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-3,500-3,0462,469-387-2,300-2,895The Sheyallia clan turns south, onto the Serpent Peninsula, and settle in the forest. The Meditor and Verdier clans, disliking the increasingly rainy and hot climate, sail east in search of better lands.Mystara
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-3,400-2,9462,569-287-2,200-2,795The First Wave of Humans come from Erie. Many of these are Blackmoor descendents.Glantri
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-3,400-2,9462,569-287-2,200-2,795Some elves break off from Ilsundal's migration and eventually find their way to the frozen valleys of Glantri, where they settle. A few survivors from the second migration from Vulcania also reach Glantri and settle among their cousins.Mystara
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-3,400-2,9462,569-287-2,200-2,795Some Tanagoro colonists from halfway around the world reach the Serpent Peninsula and decide they like they abundant rain forests. However, the elves regard their slash-and-burn agriculture with horror. Eventually, they work out a compromise the TanagoroMystara
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-3,400-2,9462,569-287-2,200-2,795 Southern elf migrants settle in the frozen valleys of Glantri.Shadow Elf DMG
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-3,380-2,9262,589-267-2,180-2,775Connor MacDannan (grandson of Erin) marries Elise a human. Glantri
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-3,360-2,9062,609-247-2,160-2,755Connor and the Dannan elves teach the humans the basics of farming. The humans teach the elves fishing. Glantri
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-3,350-2,8962,619-237-2,150-2,745The first Druid is ordained in G’lan. Glantri
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-3,336-2,8822,633-223-2,136-2,731Demonbane is forged.Glantri
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-3,336-2,8822,633-223-2,136-2,731Elise is killed by demons of Samhain's/Orcus' army. Glantri goes to War.Glantri
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-3,335-2,8812,634-222-2,135-2,730Glantri's 100 year war against Orcus and the Demons begins.Glantri
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-3,300-2,8462,669-187-2,100-2,695 Meditor and Verdier elf clans leave Ilsundal's northward migrations and settle in southern Traldar lands (Karameikos). Mystara
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-3,300-2,8462,669-187-2,100-2,695The main force of Ilsundal's migration reaches the Sylvan Realm, far to the west of lands such as Karameikos and Thyatis.Mystara
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-3,300-2,8462,669-187-2,100-2,695 Ilsundal's migration reaches Sylvan Realm. Meditor and Verdier clans leave Ilsundal's northward migration and settle in southern Karameikos.Shadow Elf DMG
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-3,237-2,7832,732-124-2,037-2,632Connor's son Donavon is crowned king. Glantri
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-3,236-2,7822,733-123-2,036-2,631Connor dies. Glantri
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-3,200-2,7462,769-87-2,000-2,595 An agricultural settlement flourishes along the River Nithia. It swiftly becomes the seat of a fast-growing culture over the next 250 yearsMystara
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-3,200-2,7462,769-87-2,000-2,595 The Beastmen have now evolved into the modern species of orcs, goblins, ogres, giants, and trolls. Mystara
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-3,200-2,7462,769-87-2,000-2,595Antalian colonists migrate southward into the lands later to be called the Northern Reaches. Mystara
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-3,200-2,7462,769-87-2,000-2,595Elven and human mages settle in the forests of the western Savage Coast, supplanting aranea; they name their land Herath. Enduks are created on the Orc's head Peninsula and begin building the civilization of Nimmur. (RS)Mystara
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-3,200-2,7462,769-87-2,000-2,595First human settlements in the coastal and island lowlands of the Northern Reaches. Mystara
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-3,200-2,7462,769-87-2,000-2,595Nipon reaches its second milleniaMystara
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-3,200-2,7462,769-87-2,000-2,595The Ethengars arrive on the fertile lands of the Steppes.Mystara
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-3,200-2,7462,769-87-2,000-2,595Tribal humans, swarthy descendants of Oltec and Neathar tribes, also settle in the coastal and island lowlands of the Northern Reaches, in the Ethengar Steppes. Mystara
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-3,100-2,6462,86913-1,900-2,495 On the great continent to the east of Alphatia and Bellissaria, a nomadic, cavalry-based race of warriors grows strong. These are the Jennites, copper-skinned descendants of an Oltec expeditionary party.Mystara
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-3,100-2,6462,86913-1,900-2,495Most of the people of Nipon migrate to the Brun colonies.The area becomes the Empire of Niponeria (meaning "Son of Nipon").Mystara
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-3,000-2,5462,969113-1,800-2,395The Second Wave of Humans come from the Suel Empire. These humans bring thier magics.Glantri
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-3,000-2,5462,969113-1,800-2,395 The dwarfish race on the Known World is slowly, inevitably dying out. The Immortal called Kagyar the Artisan takes all remaining dwarves in the Known World. Half he transplants to the Hollow World, and half he reshapes into a new dwarven race.Mystara
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-3,000-2,5462,969113-1,800-2,395In the Sylvan Realm, Ilsundal creates the first elvish Tree of Life and becomes an Immortal. Mystara
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-3,000-2,5462,969113-1,800-2,395The Steel Wars divide the humanoid tribes. Plague, famine, and massacres ravage Urzud, and the population dwindles. Mystara
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-3,000-2,5462,969113-1,800-2,395 Ilsundal becomes an Immortal, creates the first Tree of Life. Kagyar the Artisan, an Immortal of the Sphere of Matter, and a patron of mortal arts and crafts, decides to create a race which will prove resistant to annihilation like that which destroyed BShadow Elf DMG
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-2,999-2,5452,970114-1,799-2,394Glantri’s Magic Revolution. Glantri
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-2,950-2,4963,019163-1,750-2,345The earthquakes that rock the Sea of Dread drastically change the Serpent Peninsula. The Tanagoro culture collapses into warring tribes. They tear the original Atruaghin Plateau from the mainland, forming the Ierendi islands.Mystara
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-2,950-2,4963,019163-1,750-2,345Copper-skinned people fleeing the earthquakes the destroyed the original Atruaghin Plateau join light-skinned Urduk tribesmen, descendants of the Neathar tribesmen, in the Great Waste.Mystara
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-2,950-2,4963,019163-1,750-2,345In Niponeria, the first dojo for ninjitsu is formed. Ninja are now a fact of life.Mystara
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-2,950-2,4963,019163-1,750-2,345Over 250 years the human tribes along the River Nithia progress from Bronze Age to Iron Age metals technology. A jackal-headed creature named Pflarr achieves Immortality. Mystara
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-2,925-2,4713,044188-1,725-2,320 King Loark of the humanoids organizes an army of humanoids known as the Great Horde. They migrate southeastward into the lands of men, ravaging as they go, continuing Loark's Quest for a Blue Knife. Great waves of hill goblins, trolls, and giants especiaMystara
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-2,925-2,4713,044188-1,725-2,320 King Loark raises Great Horde at Urzud and migrates eastward, continuing his Quest for a Blue Knife.Shadow Elf DMG
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-2,922-2,4683,047191-1,722-2,317 The Great Horde of King Loark ravages Norwold and learns Norse culture, sending the Antalian culture there into a dark age; the Immortals Odin and Thor send intact communities of Antalians into the Hollow World. (The descendants of the outer-world AntaliMystara