| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Year + Game Name | Game Description | Game Object | Intake System | Outtake system | Mobility System | End-game Mecanism | Game Animation | Championship Round | Our Robot (2996) | Game Manual | |||||||||||||||
4 | 2007 - Rack n Roll | Take tubes from the ground and place them on a central system of pegs/spokes | Inflated Inner Tubes | Most top teams had a large arm with a claw at the end which would grab the game piece from the ground | The arm would rotate up to the spokes, then open the claw | the winning teams used a Tank drive base which gave them stability, defense, and speed | in the championship match, both alliances had a team member with deployable ramps allowing the other two team members to elavate themselves in order to gain more points | FIRST Robotics 2007 Game Animation | FIRST Robotics Championship 2007 FRC 2046 Tahoma (The best I could find) | Did Not Exist | ||||||||||||||||
5 | 2008 - Overdrive | Race laps around the field and score bonus points by moving the balls over the central truss system | Fabric-covered Yog--sized balls | There were two prominent intake designs A claw device that would scoop to the ground, grab the balls, and raise it into the air, and A bar that would drop towards the ground and roll the ball into the robot | With the objective of getting balls over the middle truss structure, some outtakes involved placing/rolling the balls over with a large arm that could reach over, while others used wheel shooting systems to launch the balls over | Most Teams used Tank drives, however it should be notied the team 148 used a type of swerve drive | for endgame mechanisms teams opted for an arm to place balls to the racks during endgame for more ponts | 2008 First Robotics Competition(FRC) Game Animation | 2008 Einstein Championship Match | Did Not Exist | ||||||||||||||||
6 | 2009 - Lunacy | Take the game balls from the ground or human stations and score them into the opposing team’s trailers to score points. Bonus points are awarded for scoring special balls. | Woven-like balls slightly smaller than basketballs with a fabric surface | Most intakes broke the frame parameter and drove into balls with an internal intake system of wheels or a roller to bring the balls fully in. Very few external intake systems | With the objective of getting balls from inside of a robot into opponent’s trailers, the most common outtake was a set of heels that would dump balls into the trailers. Some teams also used dumping systems | due to the fact that the game manual required a certain type of wheel most teams opted for a Tank Drive base giving them (Relatively) good defense | no extra mechanism was used for endgame | FIRST 2009 Lunacy: Game Animation **High Quality** | FRC 2009 Einstein FInal match 1 | |||||||||||||||||
7 | 2010 - Breakaway | To move balls into goals located on opposite sides of the field from the driver stations and complete a climbing challenge at the end with bonus points for an assisted climb. | Soccer Balls | Balls were either not intaken (just pushed around) or barely held within the robot before being outaken | There were two main methods Just pushing the soccer ball around the field and into the goal Launching the balls across the field using (pneumatic?) systems, not shooting wheel systems. (I believe from looking at the footage but not positive) | Both Mecanum and Tank drive bases were used, allowing teams needed mobility and power, however, these were not the only bases in the game and one can even see instances of swerve drie being used in some games. | it appears that most teams opted for a hook system in order to either hook and pull onto the post or to hook onto their alliance members so they could suspend themselves | FIRST Robotics Competition 2010 Game Animation - Breakaway | Einstein Finals 1-2 2010 Match 8 - Newton vs. Curie First Robotics Championship 2010 | |||||||||||||||||
8 | 2011 - Logo motion | To take tubes and place them onto pegs hanging on walls opposite the driver station with bonus points for making the FIRST logo. | Tubes in the shapes of triangles, circles, and squares | Claws that would open and close to grab the tubes. Some claws and belt and roller systems to better grab the tubes along with variations in shape and method of actuation | The claw systems moved in two primary methods, arms that could rotate up (Grab n Go) and elevator systems that would raise to the peg levels. | again, there were uses of both mecanum drive base and Tank, the winning teams, however; had tank | many teams used either a motorized minibot or a hydrolic minbot to climb the posts, unfortunately we did neither. | Logomotion FRC 2011 Game Animation | FRC Champs Match - Logo Motion 2011 | |||||||||||||||||
9 | 2012 - Rebound Rumble | Take balls from the ground and shoot them into basketball hoops available at three levels of different heights. The climb has a set of three seesaws with bonus points for cooperation. | Foam balls with the size and coloring of basketballs. | Many teams still had break-in-parameter intakes but over-bumper/external intakes were more common. | Most shooters utilized a front wheel/roller with a fixed-position curved backplate. | Many teams did use Tank drive, though I saw some swerve drives, omni wheel drives and I believe mecanum | most teams it appears did not add anything extra, but some teams may have used small arms to help balance (just an observation, not a fact) | FIRST Robotics Competition FRC 2012 Rebound Rumble - Game Animation | 2012 FRC Championship: Einstein field, final rounds. (18:40) | |||||||||||||||||
10 | 2013 - Ultimate Ascent | Take frisbees from player stations/the ground and shoot them into goals several feet in the are. The climb was up a pyramid structure. | Standard frisbees | Most teams intook from the player stations, not the ground because it is difficult to get the flat surface off of the flat ground. From the player stations, there were passive and active intakes. The passive intakes would just funnel frisbees dropped from the player station into the robot while active intakes would use wheels/belts to more efficiently “suck” in the frisbees | Robots that took frisbees from the ground used the same intake system to shoot while robots that took from the player stations used single or double wheel systems on the sides (Sebastian was a single-side wheel shooter) | many robots used Tank drive bases includuding the winning teams, 2996's Robot (Sebastian) used a West coast drive which has an extra omni wheel for more manuverablity | A lot of teams used a climber that would hook onto the Prymaid structure and pull itself up by some means, Sebastian had arms that would bend in order to pull the body of the robot up, other teams used a telescoping-like structure to pull the bot up | 2013 FIRST Game Animation - Ultimate Ascent | FRC 2013 Einstein Finals 1-3 (1:45) | |||||||||||||||||
11 | 2014 - Arial Assist | To take yoga balls and either put them into cube-shaped slots on the ground or shoot them through slots in an aerial target | Fabric-covered exercise (yoga) balls | The most common intake style was to have a bar with a wheel/roller system attached to a frame that would drop down onto the balls and intake them. In this game, having double intakes, one on each side of the robot, was not uncommon | Two outtake systems were popular An arm/catapult system that would pivot and throw the ball, and Using either the intake wheels or the separate shooting wheels, shoot the balls into the high goals. | Both Tank and Swerve drives were used by winning teams, I also saw variations of tank that included omni wheels, other than swerve drive bases were simple | no extra mechanism was used for endgame as there was no extra challenge | 2014 FIRST Game Animation - Aerial Assist | 2014 FRC Einstein Final 1-1 | |||||||||||||||||
12 | 2015 - Recycle Rush | To stack totes, trash cans, and pool noodles on raised beams | Totes, trashcans, and pool noodles. | Teams used lower, fixed-positioned arms with wheel systems to grab and control totes+recycle bins combined with an arm system that would move the totes+recycle bins up and collect more. | The outtake systems simply took the stacks of items of individual items and placed them onto the stacking beams by reversing the intakes or opening claws. | Multiple vairations of tank drive due to it's simplicity and power, some instances of other drives but I was unable to recognize them | There was no special Endgame things, therefore no system was created | 2015 FRC Game Animation - RECYCLE RUSH | FRC 2015 CMP Einstein Field Match # Final 2 FIRST Robotics Championship | |||||||||||||||||
13 | 2016 - Stronghold | To score balls into upper or lower sections of a “castle” with bonus points for breaking down all of the defenses are climbing | Soccer-ball-sized foam dodgeballs | Over the bumper drop down intakes were the most common intake with variations in a specific design. Another common design was to have a large arm with a scoop at the end which could intake balls then raise back up | Low-profile shooters were common; this required having a shooting wheel setup Towards the bottom of the robot instead of in an upper section and having the balls launch along a curved and angled ramp. (This may be incorrect as my analysis is based purly on photos and videos) | it seems like there were many tank drives due to their ability to traverse quite well, though other drive bases may have been used, Tank was most popular | Rope supported telescoping hooks appear to be the most used as they not only allow the robot to climb, but they also allow the robot to maintian orientation dispite having to climb from the side | 2016 FIRST STRONGHOLD Game Reveal | F1M3 FIRST Championship Einstein Field | |||||||||||||||||
14 | 2017 - Steamworks | Points are scored by placing gears onto pegs that will raise onto a player station or by shooting balls into an upper or lower goal. The climbing phase has robots climb a dangling robe. | Large plastic gears and wiffle balls | There was so much variety in terms of intake systems for this game that it is impossible (for me at least) to narrow it down to a specific type | There was so much variety in terms of outtake systems for this game that it is impossible (for me at least) to narrow it down to a specific type | Switching drives (Critter and Ocanum) were used due to their ability to air manuvering, Tank drive was also used by some teams | most teams had a rolling beam that would get a rope tangled in it so it would pull the robot up | 2017 FIRST Robotics Competition STEAMWORKS Game Animation | Final 1 - 2017 Festival of Champions | |||||||||||||||||
15 | 2018 - Powerup | To score game cubes onto a lower and upper switch to gain points for every second the lever is switched in the correct direction | Cubes with a plastic-like fabric outside | For grabing the cubes, the most common design was to have two arms with wheels or belts that could grab the cubes and move them. Some variations of this were to have the claws open for more grabbing force or to flip this intake system inside the robot to not hold cubes outside the frame perimeter. | In all cases (that I could find a least) the outtake system was just reversing the intake system to place the cubes where desired. ] The transfer system was typically an elevator design that would move the intake from the ground to the level of whichever balance the cubes are being scored on. | 2018 FIRST Robotics Competition - FIRST POWER UP Game Animation | Einstein Final 2 - 2018 FIRST Championship - Houston | |||||||||||||||||||
16 | 2019 - Deep space | To take large plastic disk and place them on hooks at varying levels and score balls into a structure at multiple hights. | Plastic dodgeballs and large plastic disks | Disk intake - robots either grabbed disks through the inner ring and expanded to hold the disk or grabbed the disk from the outside Balls: Over-bumber intakes were well used along with claw-style designs | Outtake was either just a placing system from the intake or a dispensing of balls into the ball slots which was done with multiple methods. | 2019 FIRST Robotics Competition Destination: Deep Space Game Animation | 2019 FIRST Robotics Competition Championship Houston Einstein Final Tiebreaker Match | |||||||||||||||||||
17 | 2020 - Infinite Recharge | To score balls from the ground into sloos available at two different levels with a color wheel and climbing available for extra points | Small foam dodgeballs | Over-bumber intakes with mantis-style intakes being more common | Shooters were higher up in robots for better shooting angles with one or two wheel setups being the most common. | 2020 FIRST Robotics Competition INFINITE RECHARGE Game Animation | No championships happened | |||||||||||||||||||
19 | 2022 - Rapid React | Score large balls into a lower or up cone-shaped goal and climb a monkey bar style truss | Oversized tennis balls (basketball size) | Mantis-Style intakes were used by most top teams which could unfold to grab balls, then fold back in | Top team shooters used touretts and differential hoods with two-wheel shooting setups. | 2022 FIRST Robotics Competition RAPID REACT Game Animation | Einstein Final Tiebreaker - 2022 FIRST Championship | |||||||||||||||||||
20 | 2023 - Charged Up | Score cones and inflated cubes onto a three-stage increasing elavation grid and balance on an elevated platform with your alliance parteners | Cones and inflated cubes | Top design: Ground level intake for cubes and certain cones with a transfer system to the outake along with outake being used for intake of cones from the feeder station Most common design: Sets of rollers attached to a telescoping arm that rotated | Set fo rollers that outtook the game pieces directly onto the scoring node | 2023 FIRST Robotics Competition CHARGED UP presented by Haas Game Animation | Einstein Final 2 - 2023 FIRST Championship | |||||||||||||||||||
21 | ||||||||||||||||||||||||||
22 | ||||||||||||||||||||||||||
23 | ||||||||||||||||||||||||||
24 | ||||||||||||||||||||||||||
25 | TLDR; | |||||||||||||||||||||||||
26 | Two main types, pick n place, and shooting. Pick n place uses a “claw” attacked to some mechanism that can move the “claw” which grabs items then opens the “claw” to outtake, or more typically is a roller-based system that intakes and outtakes with the rotation of rollers at the end of an arm system. This style is basically for anything that isn't a ball, but this is not always the best way. The second primary method, essentially for any ball-shaped items, is to have a set of wheels or a roller that spin to grab the object and move it inside of the robot. This can be inside or outside of the robot. Additionally, for large game objects, using a claw-like system can be applicable. | |||||||||||||||||||||||||
27 | ||||||||||||||||||||||||||
28 | ||||||||||||||||||||||||||
29 | ||||||||||||||||||||||||||
30 | ||||||||||||||||||||||||||
31 | ||||||||||||||||||||||||||
32 | ||||||||||||||||||||||||||
33 | ||||||||||||||||||||||||||
34 | ||||||||||||||||||||||||||
35 | ||||||||||||||||||||||||||
36 | ||||||||||||||||||||||||||
37 | ||||||||||||||||||||||||||
38 | ||||||||||||||||||||||||||
39 | ||||||||||||||||||||||||||
40 | ||||||||||||||||||||||||||
41 | ||||||||||||||||||||||||||
42 | ||||||||||||||||||||||||||
43 | ||||||||||||||||||||||||||
44 | ||||||||||||||||||||||||||
45 | ||||||||||||||||||||||||||
46 | ||||||||||||||||||||||||||
47 | ||||||||||||||||||||||||||
48 | ||||||||||||||||||||||||||
49 | ||||||||||||||||||||||||||
50 | ||||||||||||||||||||||||||
51 | ||||||||||||||||||||||||||
52 | ||||||||||||||||||||||||||
53 | ||||||||||||||||||||||||||
54 | ||||||||||||||||||||||||||
55 | ||||||||||||||||||||||||||
56 | ||||||||||||||||||||||||||
57 | ||||||||||||||||||||||||||
58 | ||||||||||||||||||||||||||
59 | ||||||||||||||||||||||||||
60 | ||||||||||||||||||||||||||
61 | ||||||||||||||||||||||||||
62 | ||||||||||||||||||||||||||
63 | ||||||||||||||||||||||||||
64 | ||||||||||||||||||||||||||
65 | ||||||||||||||||||||||||||
66 | ||||||||||||||||||||||||||
67 | ||||||||||||||||||||||||||
68 | ||||||||||||||||||||||||||
69 | ||||||||||||||||||||||||||
70 | ||||||||||||||||||||||||||
71 | ||||||||||||||||||||||||||
72 | ||||||||||||||||||||||||||
73 | ||||||||||||||||||||||||||
74 | ||||||||||||||||||||||||||
75 | ||||||||||||||||||||||||||
76 | ||||||||||||||||||||||||||
77 | ||||||||||||||||||||||||||
78 | ||||||||||||||||||||||||||
79 | ||||||||||||||||||||||||||
80 | ||||||||||||||||||||||||||
81 | ||||||||||||||||||||||||||
82 | ||||||||||||||||||||||||||
83 | ||||||||||||||||||||||||||
84 | ||||||||||||||||||||||||||
85 | ||||||||||||||||||||||||||
86 | ||||||||||||||||||||||||||
87 | ||||||||||||||||||||||||||
88 | ||||||||||||||||||||||||||
89 | ||||||||||||||||||||||||||
90 | ||||||||||||||||||||||||||
91 | ||||||||||||||||||||||||||
92 | ||||||||||||||||||||||||||
93 | ||||||||||||||||||||||||||
94 | ||||||||||||||||||||||||||
95 | ||||||||||||||||||||||||||
96 | ||||||||||||||||||||||||||
97 | ||||||||||||||||||||||||||
98 | ||||||||||||||||||||||||||
99 | ||||||||||||||||||||||||||
100 | ||||||||||||||||||||||||||
101 | ||||||||||||||||||||||||||
102 | ||||||||||||||||||||||||||
103 |