A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | AU | AV | AW | AX | AY | AZ | BA | BB | BC | BD | BE | BF | BG | BH | BI | BJ | BK | BL | BM | BN | BO | BP | BQ | BR | BS | BT | BU | BV | BW | BX | BY | BZ | CA | ||
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1 | No longer maintained! | This sheet is no longer maintained, see aoe4world.com/explorer for latest stats. Reach out on our discord if you want to maintain this sheet https://discord.gg/YCTx8HEecv | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | # | Name | Age | Category | Produced/Build by | Genre | Class | ATK Type/CD | Type | Role | F | W | G | S | Total | Time | Pop. | Garr. | Speed | Move | HP | HP/R | Mel. | Rgd | Fire | ATK | # Att. | Total | Spd | DPS | Rg Max | Rg Min | IG Max | IG Min | Type | AOE | Radius | IG Rad. | Bonus | Bonus Against | Torch | Speed | DPS | LoS | HoS | Additional Information | Military/Activable Abilities | Misc/Passive Abilities | Text File Classification | Bonus | File Description | To-Do / Comment | Code Name | Unique ID | Credits, Notes, Legend | |||||||||||||||||||||||||
3 | 001 | AB | CH | DE | FR | HR | MO | RU | Archer | II | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 30 | 50 | 0 | 0 | 80 | 15 | 1 | 0 | 5,00 | 1,25 | 70 | 0,875 | 0 | 0 | 0 | 5 | 1 | 5 | 1,50 | 3,33 | 20,00 | 0,00 | 5,00 | 0,00 | Ranged | No | +5 | vs Light Melee Infantry | 36 | 10 | Light Ranged Infantry | Cheap ranged infantry with good damage vs. unarmored targets.\r\n+ High rate of fire\r\n- Weak vs armored targets | archer-2 | ||||||||||||||||||||||||||||||
4 | 002 | MO | Archer (x2) | II | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 30 | 50 | 0 | 80 | 160 | 15 | 2 | 0 | 5,00 | 1,25 | 70 | 0,438 | 0 | 0 | 0 | 5 | 1 | 5 | 1,50 | 3,33 | 20,00 | 0,00 | 5,00 | 0,00 | Ranged | No | +5 | vs Light Melee Infantry | 36 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | Light Ranged Infantry | Cheap ranged infantry with good damage vs. unarmored targets.\r\n+ High rate of fire\r\n- Weak vs armored targets | archer-2-ovoo | Credits | Made by MugenNoSora. Files decrypted thanks to /u/massrieen and his script. | |||||||||||||||||||||||||||||||||
5 | 003 | AB | CH | DE | FR | HR | MO | RU | Archer | III | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 30 | 50 | 0 | 0 | 80 | 15 | 1 | 0 | 5,00 | 1,25 | 80 | 1,000 | 0 | 0 | 0 | 7 | 1 | 7 | 1,50 | 4,67 | 20,00 | 0,00 | 5,00 | 0,00 | Ranged | No | +7 | vs Light Melee Infantry | 36 | 10 | Light Ranged Infantry | Cheap ranged infantry with good damage vs. unarmored targets.\r\n+ High rate of fire\r\n- Weak vs armored targets | archer-3 | Notes | There are certainly errors or mistyped values, please report them in the reddit thread. | ||||||||||||||||||||||||||||
6 | 004 | FR | Archer (Keep Influence) | III | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 24 | 40 | 0 | 0 | 64 | 15 | 1 | 0 | 5,00 | 1,25 | 80 | 1,250 | 0 | 0 | 0 | 7 | 1 | 7 | 1,50 | 4,67 | 20,00 | 0,00 | 5,00 | 0,00 | Ranged | No | +7 | vs Light Melee Infantry | 36 | 10 | Light Ranged Infantry | Cheap ranged infantry with good damage vs. unarmored targets.\r\n+ High rate of fire\r\n- Weak vs armored targets | archer-3-keep-influence | Warning : You can't filter the doc if you access it via a "htmlview" URL and the doc layout/formatting may look weird. | |||||||||||||||||||||||||||||||||||
7 | 005 | MO | Archer (x2) | III | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 30 | 50 | 0 | 80 | 160 | 15 | 2 | 0 | 5,00 | 1,25 | 80 | 0,500 | 0 | 0 | 0 | 7 | 1 | 7 | 1,50 | 4,67 | 20,00 | 0,00 | 5,00 | 0,00 | Ranged | No | +7 | vs Light Melee Infantry | 36 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | Light Ranged Infantry | Cheap ranged infantry with good damage vs. unarmored targets.\r\n+ High rate of fire\r\n- Weak vs armored targets | archer-3-ovoo | Use the original link --> https://docs.google.com/spreadsheets/d/1LG0We2pTFZsbFm_k1SKLix8gxSq_9n5R_Ic3G2tVzBg/edit?pli=1#gid=1093682765 | ||||||||||||||||||||||||||||||||||
8 | 006 | AB | CH | DE | FR | HR | MO | RU | Archer | IV | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 30 | 50 | 0 | 0 | 80 | 15 | 1 | 0 | 5,00 | 1,25 | 95 | 1,188 | 0 | 0 | 0 | 8 | 1 | 8 | 1,50 | 5,33 | 20,00 | 0,00 | 5,00 | 0,00 | Ranged | No | +8 | vs Light Melee Infantry | 36 | 10 | Light Ranged Infantry | Cheap ranged infantry with good damage vs. unarmored targets.\r\n+ High rate of fire\r\n- Weak vs armored targets | archer-4 | Reddit discussion thread. | |||||||||||||||||||||||||||||
9 | 007 | FR | Archer (Keep Influence) | IV | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 24 | 40 | 0 | 0 | 64 | 15 | 1 | 0 | 5,00 | 1,25 | 95 | 1,484 | 0 | 0 | 0 | 8 | 1 | 8 | 1,50 | 5,33 | 20,00 | 0,00 | 5,00 | 0,00 | Ranged | No | +8 | vs Light Melee Infantry | 36 | 10 | Light Ranged Infantry | Cheap ranged infantry with good damage vs. unarmored targets.\r\n+ High rate of fire\r\n- Weak vs armored targets | archer-4-keep-influence | Latest Update | Feb 09, 2022 for Patch 11009. | ||||||||||||||||||||||||||||||||||
10 | 008 | MO | Archer (x2) | IV | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 30 | 50 | 0 | 80 | 160 | 15 | 2 | 0 | 5,00 | 1,25 | 95 | 0,594 | 0 | 0 | 0 | 8 | 1 | 8 | 1,50 | 5,33 | 20,00 | 0,00 | 5,00 | 0,00 | Ranged | No | +8 | vs Light Melee Infantry | 36 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | Light Ranged Infantry | Cheap ranged infantry with good damage vs. unarmored targets.\r\n+ High rate of fire\r\n- Weak vs armored targets | archer-4-ovoo | |||||||||||||||||||||||||||||||||||
11 | 009 | AB | Battering Ram | I | Shared | Infantry Units | Land Unit | Siege | Melee | Siege Weapon | Damage | 0 | 250 | 0 | 0 | 250 | 80 | 1 | 16 | 3,00 | 0,75 | 420 | 1,680 | 0 | 30 | 0 | 200 | 1 | 200 | 5,00 | 40,00 | 1,15 | 0,00 | 0,29 | 0,00 | True | No | +100 | vs Wall | 30 | 10 | Can only attack buildings. Can garrison units. | 1 - Unload Garrison | Siege | Durable infantry transport effective against buildings and walls.\r\n+ High ranged armor\r\n+ High health\r\n- Can only attack buildings\r\n- Slow movement speed | battering-ram-1 | Misc | I tried to make everything as compact/logical as possible but it's not easy with so much data and special rules. Tried different layouts but this one seems to work best. | ||||||||||||||||||||||||||||||||
12 | 010 | CH | DE | EN | FR | HR | MO | RU | Battering Ram | II | Shared | Infantry Units | Land Unit | Siege | Melee | Siege Weapon | Damage | 0 | 250 | 0 | 0 | 250 | 80 | 1 | 16 | 3,00 | 0,75 | 420 | 1,680 | 0 | 30 | 0 | 200 | 1 | 200 | 5,00 | 40,00 | 1,15 | 0,00 | 0,29 | 0,00 | True | No | +100 | vs Wall | 30 | 10 | Can only attack buildings. Can garrison units. Unlocked by Siege Engineering. | 1 - Unload Garrison | Siege | Durable infantry transport effective against buildings and walls.\r\n+ High ranged armor\r\n+ High health\r\n- Can only attack buildings\r\n- Slow movement speed | battering-ram-2 | I sorted everything out and numbered the lines as it makes more sense but you can sort out everything you want. Use the search function Ctrl+F! | |||||||||||||||||||||||||||
13 | 011 | AB | CH | DE | EN | HR | MO | RU | Bombard | IV | Shared | Siege Workshop ⚔ | Land Unit | Siege | Ranged | Siege Weapon | Damage | 0 | 400 | 600 | 0 | 1000 | 45 | 3 | 0 | 2,50 | 0,63 | 240 | 0,240 | 0 | 30 | 0 | 100 | 1 | 100 | 4,25 | 23,53 | 40,00 | 15,00 | 10,00 | 3,75 | True | No | +410 | vs Building & Ship | 56 | 10 | No AOE effect. | 1 - Attack Ground | Siege, Gunpowder | Intimidating siege gun excellent against buildings or any stubborn targets.\r\n+ High damage\r\n- Must be set up to fire | bombard-4 | Basic sorting is by Genre : Units first then Buildings, Technologies, Upgrades and the rest. Then in each genre I use hybrid sorting of names and Age to make it more logical. | |||||||||||||||||||||||||||
14 | 012 | CH | Bombard (Clocktower) | IV | Shared | Astronomical Clocktower ✪ ⚔ | Land Unit | Siege | Ranged | Siege Weapon | Damage | 0 | 400 | 600 | 0 | 1000 | 45 | 3 | 0 | 2,50 | 0,63 | 360 | 0,360 | 0 | 30 | 0 | 100 | 1 | 100 | 4,25 | 23,53 | 40,00 | 15,00 | 10,00 | 3,75 | True | No | +410 | vs Building & Ship | 56 | 10 | No AOE effect. | 1 - Attack Ground | Siege, Gunpowder | Intimidating siege gun excellent against buildings or any stubborn targets.\r\n+ High damage\r\n- Must be set up to fire | bombard-4-clocktower | Orange bright cells mean it's probably wrong, unverified or serve as a reminder for me. If the text is cut out click on a cell to read it or check the formula line on top. | |||||||||||||||||||||||||||||||||
15 | 013 | RU | Bombard (High Armory) | IV | Shared | Siege Workshop ⚔ | Land Unit | Siege | Ranged | Siege Weapon | Damage | 0 | 320 | 480 | 0 | 800 | 45 | 3 | 0 | 2,50 | 0,63 | 240 | 0,300 | 0 | 30 | 0 | 100 | 1 | 100 | 4,25 | 23,53 | 40,00 | 15,00 | 10,00 | 3,75 | True | No | +410 | vs Building & Ship | 56 | 10 | No AOE effect. | 1 - Attack Ground | Siege, Gunpowder | Intimidating siege gun excellent against buildings or any stubborn targets.\r\n+ High damage\r\n- Must be set up to fire | bombard-4-high-armory | ||||||||||||||||||||||||||||||||||
16 | 014 | MO | Bombard (x2) | IV | Shared | Siege Workshop ⚔ | Land Unit | Siege | Ranged | Siege Weapon | Damage | 0 | 400 | 600 | 1000 | 2000 | 45 | 6 | 0 | 2,50 | 0,63 | 240 | 0,120 | 0 | 30 | 0 | 100 | 1 | 100 | 4,25 | 23,53 | 40,00 | 15,00 | 10,00 | 3,75 | True | No | +410 | vs Building & Ship | 56 | 10 | No AOE effect. Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | 1 - Attack Ground | Siege, Gunpowder | Intimidating siege gun excellent against buildings or any stubborn targets.\r\n+ High damage\r\n- Must be set up to fire | bombard-4-ovoo | Age | Category | ||||||||||||||||||||||||||||||||
17 | 015 | AB | HR | Culverin | IV | Uncommon | Siege Workshop ⚔ | Land Unit | Siege | Ranged | Siege Weapon | Damage | 0 | 400 | 600 | 0 | 1000 | 45 | 3 | 0 | 3,00 | 0,75 | 220 | 0,220 | 0 | 20 | 0 | 85 | 1 | 85 | 4,25 | 20,00 | 48,00 | 5,00 | 12,00 | 1,25 | Ranged | No | +100, +200 | vs Siege, vs Ship | 64 | 10 | Siege, Gunpowder | Long-range cannon made for destroying siege equipment.\r\n+ Bonus damage to siege weapons\r\n+ Attacks without having to set up\r\n- Low damage to buildings | culverin-4 | I | Shared | Spearman, Horseman, etc. | All civs, or almost all, have the same unit. It's a core unit of the game. | |||||||||||||||||||||||||||||||
18 | 016 | FR | Royal Culverin | IV | Uncommon | College of Artillery ✪ | Land Unit | Siege | Ranged | Siege Weapon | Damage | 0 | 400 | 600 | 0 | 1000 | 45 | 3 | 0 | 3,00 | 0,75 | 220 | 0,220 | 0 | 20 | 0 | 102 | 1 | 102 | 4,25 | 24,00 | 48,00 | 5,00 | 12,00 | 1,25 | Ranged | No | +120, +240 | vs Siege, vs Ship | 64 | 10 | Does 20% more damage than the normal unit. | Siege, Gunpowder | Long-range cannon made for destroying siege equipment.\r\n+ Bonus damage to siege weapons\r\n+ Attacks without having to set up\r\n- Low damage to buildings | royal-culverin-4 | II | Standard | Attack ships, Monk, Imam, etc. | All civs, or almost all, have a similar unit but the name, skin, stats might slightly change. | |||||||||||||||||||||||||||||||
19 | 017 | AB | CH | DE | EN | HR | MO | RU | Crossbowman | III | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 80 | 0 | 40 | 0 | 120 | 22 | 1 | 0 | 4,50 | 1,13 | 80 | 0,667 | 0 | 0 | 0 | 12 | 1 | 12 | 2,15 | 5,58 | 20,00 | 0,00 | 5,00 | 0,00 | Ranged | No | +9 | vs Heavy | 40 | 10 | Light Ranged Infantry | Powerful all-purpose ranged infantry.\r\n+ High damage\r\n- High cost\r\n- Slow movement speed | crossbowman-3 | III | Uncommon | Culverin, Ribauldequin | Only some civs have that unit, it's special, rare but not unique to one civ. | ||||||||||||||||||||||||||
20 | 018 | MO | Crossbowman (x2) | III | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 80 | 0 | 40 | 120 | 240 | 22 | 2 | 0 | 4,50 | 1,13 | 80 | 0,333 | 0 | 0 | 0 | 12 | 1 | 12 | 2,15 | 5,58 | 20,00 | 0,00 | 5,00 | 0,00 | Ranged | No | +9 | vs Heavy | 40 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | Light Ranged Infantry | Powerful all-purpose ranged infantry.\r\n+ High damage\r\n- High cost\r\n- Slow movement speed | crossbowman-3-ovoo | IV | Unique | Prelate, Streltsy, Khan, etc. | Only one civ has the unit, it has a special icon displayed ingame. | |||||||||||||||||||||||||||||||
21 | 019 | AB | CH | DE | EN | HR | MO | RU | Crossbowman | IV | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 80 | 0 | 40 | 0 | 120 | 22 | 1 | 0 | 4,50 | 1,13 | 95 | 0,792 | 0 | 0 | 0 | 15 | 1 | 15 | 2,15 | 6,98 | 20,00 | 0,00 | 5,00 | 0,00 | Ranged | No | +11 | vs Heavy | 40 | 10 | Light Ranged Infantry | Powerful all-purpose ranged infantry.\r\n+ High damage\r\n- High cost\r\n- Slow movement speed | crossbowman-4 | ||||||||||||||||||||||||||||||
22 | 020 | MO | Crossbowman (x2) | IV | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 80 | 0 | 40 | 120 | 240 | 22 | 2 | 0 | 4,50 | 1,13 | 95 | 0,396 | 0 | 0 | 0 | 15 | 1 | 15 | 2,15 | 6,98 | 20,00 | 0,00 | 5,00 | 0,00 | Ranged | No | +11 | vs Heavy | 40 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | Light Ranged Infantry | Powerful all-purpose ranged infantry.\r\n+ High damage\r\n- High cost\r\n- Slow movement speed | crossbowman-4-ovoo | Produced/Build by | Genre | Class | ATK Type/CD | Type | Role | F | How much food it costs. Bold value means it contains X food. | |||||||||||||||||||||||||||
23 | 021 | AB | CH | DE | EN | FR | HR | MO | Handcannoneer | IV | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 120 | 0 | 120 | 0 | 240 | 35 | 1 | 0 | 4,50 | 1,13 | 130 | 0,542 | 0 | 0 | 0 | 35 | 1 | 35 | 2,15 | 16,28 | 16,00 | 0,00 | 4,00 | 0,00 | Ranged | No | 32 | 10 | Light Ranged Gunpowder Infantry | Powerful all-purpose ranged infantry.\r\n+ High damage\r\n- High cost\r\n- Slow movement speed | handcannoneer-4 | Already built | Land Unit | Light | Melee | Infantry | Damage | W | How much wood it costs. Bold value means it contains X wood. | ||||||||||||||||||||||||
24 | 022 | FR | Handcannoneer (Keep Influence) | IV | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 96 | 0 | 96 | 0 | 192 | 35 | 1 | 0 | 4,50 | 1,13 | 130 | 0,677 | 0 | 0 | 0 | 35 | 1 | 35 | 2,15 | 16,28 | 16,00 | 0,00 | 4,00 | 0,00 | Ranged | No | 32 | 10 | Light Ranged Gunpowder Infantry | Powerful all-purpose ranged infantry.\r\n+ High damage\r\n- High cost\r\n- Slow movement speed | handcannoneer-4-keep-influence | Archery Range ⚔ | Heavy | Ranged | Cavalry | Support | G | How much gold it costs. Bold value means it contains X gold. | |||||||||||||||||||||||||||||||
25 | 023 | MO | Handcannoneer (x2) | IV | Shared | Archery Range ⚔ | Land Unit | Light | Ranged | Infantry | Damage | 120 | 0 | 120 | 240 | 480 | 35 | 2 | 0 | 4,50 | 1,13 | 130 | 0,271 | 0 | 0 | 0 | 35 | 1 | 35 | 2,15 | 16,28 | 16,00 | 0,00 | 4,00 | 0,00 | Ranged | No | 32 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | Light Ranged Gunpowder Infantry | Powerful all-purpose ranged infantry.\r\n+ High damage\r\n- High cost\r\n- Slow movement speed | handcannoneer-4-ovoo | Barrack ⚔ | Siege | None | Siege Weapon | Worker | S | How much stone it costs. Bold value means it contains X stone. | ||||||||||||||||||||||||||||||
26 | 024 | MO | Horseman (Early) | I | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 100 | 20 | 0 | 0 | 120 | 22 | 1 | 0 | 7,50 | 1,88 | 100 | 0,833 | 0 | 1 | 0 | 7 | 1 | 7 | 1,75 | 4,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +7, +10 | vs Ranged, vs Siege | 10 | 2 | 5 | 28 | 10 | Light Melee Cavalry | Mobile cavalry effective at raiding and flanking.\r\n+ High movement speed\r\n- Weak vs melee units | horseman-1 | Blacksmith 🛠 | Religious | Religious | Economy | Total | Total resource cost (F+W+G+S). | |||||||||||||||||||||||||||
27 | 025 | MO | Horseman (Early) (x2) | I | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 100 | 20 | 0 | 120 | 240 | 22 | 2 | 0 | 7,50 | 1,88 | 100 | 0,417 | 0 | 1 | 0 | 7 | 1 | 7 | 1,75 | 4,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +7, +10 | vs Ranged, vs Siege | 10 | 2 | 5 | 28 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | Light Melee Cavalry | Mobile cavalry effective at raiding and flanking.\r\n+ High movement speed\r\n- Weak vs melee units | horseman-1-ovoo | Dock ⚔ | Economic | Other | Time | Production or research time in seconds. | |||||||||||||||||||||||||||
28 | 026 | AB | CH | DE | EN | FR | HR | MO | RU | Horseman | II | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 100 | 20 | 0 | 0 | 120 | 22 | 1 | 0 | 7,50 | 1,88 | 125 | 1,042 | 0 | 2 | 0 | 9 | 1 | 9 | 1,75 | 5,14 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +9, +10 | vs Ranged, vs Siege | 13 | 2 | 6,5 | 28 | 10 | Light Melee Cavalry | Mobile cavalry effective at raiding and flanking.\r\n+ High movement speed\r\n- Weak vs melee units | horseman-2 | Hunting Cabin ★ | Water Unit | Economic | Melee | Ship | Damage | Pop | How much population slots it takes. Bold and green value means it increases your population. | ||||||||||||||||||
29 | 027 | FR | Horseman | II | Shared | School of Cavalry ✪ | Land Unit | Light | Melee | Cavalry | Damage | 100 | 20 | 0 | 0 | 120 | 18 | 1 | 0 | 7,50 | 1,88 | 125 | 1,042 | 0 | 2 | 0 | 9 | 1 | 9 | 1,75 | 5,14 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +9, +10 | vs Ranged, vs Siege | 13 | 2 | 6,5 | 28 | 10 | Light Melee Cavalry | Mobile cavalry effective at raiding and flanking.\r\n+ High movement speed\r\n- Weak vs melee units | horseman-2-school-of-cavalry | Infantry Units | Transport Ship | Ranged | Support | Garr. | How many units can be garrisoned. | |||||||||||||||||||||||||||
30 | 028 | MO | Horseman (x2) | II | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 100 | 20 | 0 | 120 | 240 | 22 | 2 | 0 | 7,50 | 1,88 | 125 | 0,521 | 0 | 2 | 0 | 9 | 1 | 9 | 1,75 | 5,14 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +9, +10 | vs Ranged, vs Siege | 13 | 2 | 6,5 | 28 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | Light Melee Cavalry | Mobile cavalry effective at raiding and flanking.\r\n+ High movement speed\r\n- Weak vs melee units | horseman-2-ovoo | Keep | Trade Ship | None | Worker | Speed | Speed value from the files. | ||||||||||||||||||||||||||
31 | 029 | AB | CH | DE | EN | FR | HR | MO | RU | Horseman | III | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 100 | 20 | 0 | 0 | 120 | 22 | 1 | 0 | 7,50 | 1,88 | 155 | 1,292 | 0 | 3 | 0 | 11 | 1 | 11 | 1,75 | 6,29 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +11, +10 | vs Ranged, vs Siege | 16 | 2 | 8 | 28 | 10 | Light Melee Cavalry | Mobile cavalry effective at raiding and flanking.\r\n+ High movement speed\r\n- Weak vs melee units | horseman-3 | *Landmark ✪* | Arrow Ship | Economy | Move | Movement speed displayed ingame as it uses the Tiles system. | |||||||||||||||||||||
32 | 030 | FR | Horseman | III | Shared | School of Cavalry ✪ | Land Unit | Light | Melee | Cavalry | Damage | 100 | 20 | 0 | 0 | 120 | 18 | 1 | 0 | 7,50 | 1,88 | 155 | 1,292 | 0 | 3 | 0 | 11 | 1 | 11 | 1,75 | 6,29 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +11, +10 | vs Ranged, vs Siege | 16 | 2 | 8 | 28 | 10 | Light Melee Cavalry | Mobile cavalry effective at raiding and flanking.\r\n+ High movement speed\r\n- Weak vs melee units | horseman-3-school-of-cavalry | Lumber Camp/Ger € | Combat Ship | HP | How much hitpoints it has initially. | |||||||||||||||||||||||||||||
33 | 031 | FR | Horseman (Keep Influence) | III | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 80 | 16 | 0 | 0 | 96 | 18 | 1 | 0 | 7,50 | 1,88 | 155 | 1,615 | 0 | 3 | 0 | 11 | 1 | 11 | 1,75 | 6,29 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +11, +10 | vs Ranged, vs Siege | 16 | 2 | 8 | 28 | 10 | Light Melee Cavalry | Mobile cavalry effective at raiding and flanking.\r\n+ High movement speed\r\n- Weak vs melee units | horseman-3-keep-influence | Map Generation | Incendiary Ship | HP/R | How much hitpoints per resource spend it has. Can be used to compare similar things. | |||||||||||||||||||||||||||||
34 | 032 | MO | Horseman (x2) | III | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 100 | 20 | 0 | 120 | 240 | 22 | 2 | 0 | 7,50 | 1,88 | 155 | 0,646 | 0 | 3 | 0 | 11 | 1 | 11 | 1,75 | 6,29 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +11, +10 | vs Ranged, vs Siege | 16 | 2 | 8 | 28 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | Light Melee Cavalry | Mobile cavalry effective at raiding and flanking.\r\n+ High movement speed\r\n- Weak vs melee units | horseman-3-ovoo | Market | War Ship | Mel. | Initial Melee Armor value. | ||||||||||||||||||||||||||||
35 | 033 | AB | CH | DE | EN | FR | HR | MO | RU | Horseman | IV | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 100 | 20 | 0 | 0 | 120 | 22 | 1 | 0 | 7,50 | 1,88 | 180 | 1,500 | 0 | 4 | 0 | 13 | 1 | 13 | 1,75 | 7,43 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +13, +10 | vs Ranged, vs Siege | 20 | 2 | 10 | 28 | 10 | Light Melee Cavalry | Mobile cavalry effective at raiding and flanking.\r\n+ High movement speed\r\n- Weak vs melee units | horseman-4 | Mill/Hunting Cabin/Ger € | Structure | Building | Melee | Military | Production | Rgd | Initial Ranged Armor value. | ||||||||||||||||||
36 | 034 | FR | Horseman | IV | Shared | School of Cavalry ✪ | Land Unit | Light | Melee | Cavalry | Damage | 100 | 20 | 0 | 0 | 120 | 18 | 1 | 0 | 7,50 | 1,88 | 180 | 1,500 | 0 | 4 | 0 | 13 | 1 | 13 | 1,75 | 7,43 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +13, +10 | vs Ranged, vs Siege | 20 | 2 | 10 | 28 | 10 | Light Melee Cavalry | Mobile cavalry effective at raiding and flanking.\r\n+ High movement speed\r\n- Weak vs melee units | horseman-4-school-of-cavalry | Mining Camp/Ovoo € | Ranged | Religious | Religious | Fire | Initial Fire Armor value. | |||||||||||||||||||||||||||
37 | 035 | FR | Horseman (Keep Influence) | IV | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 80 | 16 | 0 | 0 | 96 | 18 | 1 | 0 | 7,50 | 1,88 | 180 | 1,875 | 0 | 4 | 0 | 13 | 1 | 13 | 1,75 | 7,43 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +13, +10 | vs Ranged, vs Siege | 20 | 2 | 10 | 28 | 10 | Light Melee Cavalry | Mobile cavalry effective at raiding and flanking.\r\n+ High movement speed\r\n- Weak vs melee units | horseman-4-keep-influence | Monastery | None | Technology | Technology | ATK | How much an attack deals damage. | |||||||||||||||||||||||||||
38 | 036 | MO | Horseman (x2) | IV | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 100 | 20 | 0 | 120 | 240 | 22 | 2 | 0 | 7,50 | 1,88 | 180 | 0,750 | 0 | 4 | 0 | 13 | 1 | 13 | 1,75 | 7,43 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +13, +10 | vs Ranged, vs Siege | 20 | 2 | 10 | 28 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | Light Melee Cavalry | Mobile cavalry effective at raiding and flanking.\r\n+ High movement speed\r\n- Weak vs melee units | horseman-4-ovoo | Mosque | Defense | Defense | # Att. | Number of attacks the element uses to make his attack. | |||||||||||||||||||||||||||
39 | 037 | AB | Imam | III | Standard | Mosque | Land Unit | Religious | None | Religious | Support | 0 | 0 | 150 | 0 | 150 | 30 | 1 | 0 | 4,50 | 1,13 | 90 | 0,600 | 0 | 0 | 0 | None | 30 | 10 | Can heal, pick up relics, convert. | 2 - Conversion, Heal | 2 - Drop Relic, Automatic Healing | Religious | Support unit with no combat capability. Can pick up Relics, convert enemy units, and capture Sacred Sites.\r\n+ Heals friendly units\r\n- Slow movement speed | imam-3 | Outpost | Economy | Economy | Total | How much total damage an attack does. | ||||||||||||||||||||||||||||||||||||||||
40 | 038 | RU | Knight (Early) | II | Standard | Stable ⚔ | Land Unit | Heavy | Melee | Cavalry | Damage | 140 | 0 | 100 | 0 | 240 | 35 | 1 | 0 | 6,50 | 1,63 | 190 | 0,792 | 3 | 3 | 0 | 19 | 1 | 19 | 1,50 | 12,67 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | 13 | 2 | 6,5 | 28 | 10 | Charge attack does 29. Knight and Lancer are the same, civs just call them differently. | 1 - Charge | Heavy Melee Cavalry | Expensive cavalry with a powerful charge.\r\n+ Heavy armor\r\n+ Strong in melee combat\r\n- Countered by Spearmen and Crossbowmen | knight-2 | Pack Building | Population | Population | Speed | Attack speed. The element attack every x second. | ||||||||||||||||||||||||||||
41 | 039 | EN | HR | RU | Knight | III | Standard | Stable ⚔ | Land Unit | Heavy | Melee | Cavalry | Damage | 140 | 0 | 100 | 0 | 240 | 35 | 1 | 0 | 6,50 | 1,63 | 230 | 0,958 | 4 | 4 | 0 | 24 | 1 | 24 | 1,50 | 16,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | 16 | 2 | 8 | 28 | 10 | Charge attack does 36. Knight and Lancer are the same, civs just call them differently. | 1 - Charge | Heavy Melee Cavalry | Expensive cavalry with a powerful charge.\r\n+ Heavy armor\r\n+ Strong in melee combat\r\n- Countered by Spearmen and Crossbowmen | knight-3 | Siege Workshop ⚔ | Landmark | Age up | DPS | Simplified formula to show how much damage per second an element does. | ||||||||||||||||||||||||||
42 | 040 | EN | HR | RU | Knight | IV | Standard | Stable ⚔ | Land Unit | Heavy | Melee | Cavalry | Damage | 140 | 0 | 100 | 0 | 240 | 35 | 1 | 0 | 6,50 | 1,63 | 270 | 1,125 | 5 | 5 | 0 | 29 | 1 | 29 | 1,50 | 19,33 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | 20 | 2 | 10 | 28 | 10 | Charge attack does 43. Knight and Lancer are the same, civs just call them differently. | 1 - Charge | Heavy Melee Cavalry | Expensive cavalry with a powerful charge.\r\n+ Heavy armor\r\n+ Strong in melee combat\r\n- Countered by Spearmen and Crossbowmen | knight-4 | Stable ⚔ | Wonder | Winning | Rg Max | Maximum attack range value from the files. | ||||||||||||||||||||||||||
43 | 041 | AB | CH | DE | MO | Lancer | III | Standard | Stable ⚔ | Land Unit | Heavy | Melee | Cavalry | Damage | 140 | 0 | 100 | 0 | 240 | 35 | 1 | 0 | 6,50 | 1,63 | 230 | 0,958 | 4 | 4 | 0 | 24 | 1 | 24 | 1,50 | 16,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | 16 | 2 | 8 | 28 | 10 | Charge attack does 36. Knight and Lancer are the same, civs just call them differently. | 1 - Charge | Heavy Melee Cavalry | Expensive cavalry with a powerful charge.\r\n+ Heavy armor\r\n+ Strong in melee combat\r\n- Countered by Spearmen and Crossbowmen | lancer-3 | Town Center | Technology | Technology | None | Military | Rg Min | Minimum attack range value from the files. | |||||||||||||||||||||||
44 | 042 | MO | Lancer (x2) | III | Standard | Stable ⚔ | Land Unit | Heavy | Melee | Cavalry | Damage | 140 | 0 | 100 | 240 | 480 | 35 | 2 | 0 | 6,50 | 1,63 | 230 | 0,479 | 4 | 4 | 0 | 24 | 1 | 24 | 1,50 | 16,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | 16 | 2 | 8 | 28 | 10 | Charge attack does 36. Knight and Lancer are the same, civs just call them differently. | 1 - Charge | Heavy Melee Cavalry | Expensive cavalry with a powerful charge.\r\n+ Heavy armor\r\n+ Strong in melee combat\r\n- Countered by Spearmen and Crossbowmen | lancer-3-ovoo | Siege Workshop ⚔ | Landmark | Age up | DPS | Simplified formula to show how much damage per second an element does. | ||||||||||||||||||||||||||||
45 | 043 | AB | CH | DE | MO | Lancer | IV | Standard | Stable ⚔ | Land Unit | Heavy | Melee | Cavalry | Damage | 140 | 0 | 100 | 0 | 240 | 35 | 1 | 0 | 6,50 | 1,63 | 270 | 1,125 | 5 | 5 | 0 | 29 | 1 | 29 | 1,50 | 19,33 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | 20 | 2 | 10 | 28 | 10 | Charge attack does 43. Knight and Lancer are the same, civs just call them differently. | 1 - Charge | Heavy Melee Cavalry | Expensive cavalry with a powerful charge.\r\n+ Heavy armor\r\n+ Strong in melee combat\r\n- Countered by Spearmen and Crossbowmen | lancer-4 | University/Madrasa 🛠 | Naval | IG Max | Maximum attack range value displayed ingame as it uses the Tiles system. | ||||||||||||||||||||||||||
46 | 044 | MO | Lancer (x2) | IV | Standard | Stable ⚔ | Land Unit | Heavy | Melee | Cavalry | Damage | 140 | 0 | 100 | 240 | 480 | 35 | 2 | 0 | 6,50 | 1,63 | 270 | 0,563 | 5 | 5 | 0 | 29 | 1 | 29 | 1,50 | 19,33 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | 20 | 2 | 10 | 28 | 10 | Charge attack does 43. Knight and Lancer are the same, civs just call them differently. | 1 - Charge | Heavy Melee Cavalry | Expensive cavalry with a powerful charge.\r\n+ Heavy armor\r\n+ Strong in melee combat\r\n- Countered by Spearmen and Crossbowmen | lancer-4-ovoo | Units | Religious | IG Min | Minimum attack range value displayed ingame as it uses the Tiles system. | |||||||||||||||||||||||||||||
47 | 045 | EN | Man-at-Arms (Vanguard) | I | Shared | Barrack ⚔ | Land Unit | Heavy | Melee | Infantry | Damage | 100 | 0 | 20 | 0 | 120 | 15 | 1 | 0 | 4,50 | 1,13 | 100 | 0,833 | 3 | 3 | 0 | 8 | 1 | 8 | 1,38 | 5,82 | 1,18 | 0,00 | 0,30 | 0,00 | Melee | No | 10 | 2 | 5 | 36 | 10 | Heavy Melee Infantry | Tough infantry with good damage.\r\n+ High armor\r\n- Slow movement | man-at-arms-1-english | Villager | Siege Weapon | Type | The type of damage included in the file : Melee, Ranged, True, Fire. None if there is no attack. | |||||||||||||||||||||||||||||||
48 | 045 | EN | Man-at-Arms (Early) | II | Shared | Barrack ⚔ | Land Unit | Heavy | Melee | Infantry | Damage | 100 | 0 | 20 | 0 | 120 | 15 | 1 | 0 | 4,50 | 1,13 | 120 | 1,000 | 3 | 3 | 0 | 10 | 1 | 10 | 1,38 | 7,27 | 1,18 | 0,00 | 0,30 | 0,00 | Melee | No | 10 | 2 | 5 | 36 | 10 | Heavy Melee Infantry | Tough infantry with good damage.\r\n+ High armor\r\n- Slow movement | man-at-arms-2-english | Villager | Siege Weapon | Type | The type of damage included in the file : Melee, Ranged, True, Fire. None if there is no attack. | |||||||||||||||||||||||||||||||
49 | 045 | EN | Man-at-Arms | III | Shared | Barrack ⚔ | Land Unit | Heavy | Melee | Infantry | Damage | 100 | 0 | 20 | 0 | 120 | 15 | 1 | 0 | 4,50 | 1,13 | 155 | 1,292 | 4 | 4 | 0 | 12 | 1 | 12 | 1,38 | 8,73 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | 10 | 2 | 5 | 36 | 10 | Heavy Melee Infantry | Tough infantry with good damage.\r\n+ High armor\r\n- Slow movement | man-at-arms-3-english | Villager | Siege Weapon | Type | The type of damage included in the file : Melee, Ranged, True, Fire. None if there is no attack. | |||||||||||||||||||||||||||||||
50 | 045 | EN | Man-at-Arms | IV | Shared | Barrack ⚔ | Land Unit | Heavy | Melee | Infantry | Damage | 100 | 0 | 20 | 0 | 120 | 15 | 1 | 0 | 4,50 | 1,13 | 180 | 1,500 | 5 | 5 | 0 | 14 | 1 | 14 | 1,38 | 10,18 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | 10 | 2 | 5 | 36 | 10 | Heavy Melee Infantry | Tough infantry with good damage.\r\n+ High armor\r\n- Slow movement | man-at-arms-4-english | Villager | Siege Weapon | Type | The type of damage included in the file : Melee, Ranged, True, Fire. None if there is no attack. | |||||||||||||||||||||||||||||||
51 | 046 | HR | Man-at-Arms (Early) | II | Shared | Barrack ⚔ | Land Unit | Heavy | Melee | Infantry | Damage | 100 | 0 | 20 | 0 | 120 | 22 | 1 | 0 | 4,50 | 1,13 | 120 | 1,000 | 3 | 3 | 0 | 10 | 1 | 10 | 1,38 | 7,27 | 1,18 | 0,00 | 0,30 | 0,00 | Melee | No | 10 | 2 | 5 | 36 | 10 | Heavy Melee Infantry | Tough infantry with good damage.\r\n+ High armor\r\n- Slow movement | man-at-arms-2 | + a few special ones... | Structure | AOE | If the attack does Area of Effect or not. | |||||||||||||||||||||||||||||||
52 | 047 | AB | DE | FR | HR | MO | RU | Man-at-Arms | III | Shared | Barrack ⚔ | Land Unit | Heavy | Melee | Infantry | Damage | 100 | 0 | 20 | 0 | 120 | 22 | 1 | 0 | 4,50 | 1,13 | 155 | 1,292 | 4 | 4 | 0 | 12 | 1 | 12 | 1,38 | 8,73 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | 13 | 2 | 6,5 | 36 | 10 | Heavy Melee Infantry | Tough infantry with good damage.\r\n+ High armor\r\n- Slow movement | man-at-arms-3 | Trade | Radius | Radius value of the AOE in the file. | |||||||||||||||||||||||||||
53 | 048 | HR | Man-at-Arms (5 Units) | III | Shared | Burgrave Palace ✪ ⚔ | Land Unit | Heavy | Melee | Infantry | Damage | 500 | 0 | 100 | 0 | 600 | 22 | 5 | 0 | 4,50 | 1,13 | 155 | 0,258 | 4 | 4 | 0 | 12 | 1 | 12 | 1,38 | 8,73 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | 13 | 2 | 6,5 | 36 | 10 | Produces 5 units at the same time. | Heavy Melee Infantry | Tough infantry with good damage.\r\n+ High armor\r\n- Slow movement | man-at-arms-3-5-units | Gathering | IG Rad. | The radius distance ingame with the number of Tiles. | |||||||||||||||||||||||||||||||
54 | 049 | MO | Man-at-Arms (x2) | III | Shared | Barrack ⚔ | Land Unit | Heavy | Melee | Infantry | Damage | 100 | 0 | 20 | 0 | 120 | 22 | 2 | 0 | 4,50 | 1,13 | 155 | 1,292 | 4 | 4 | 0 | 12 | 1 | 12 | 1,38 | 8,73 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | 13 | 2 | 6,5 | 36 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | Heavy Melee Infantry | Tough infantry with good damage.\r\n+ High armor\r\n- Slow movement | man-at-arms-3-ovoo | Economy | Bonus | Bonus damage added to the against some specific targets. | |||||||||||||||||||||||||||||||
55 | 050 | AB | DE | FR | HR | MO | RU | Man-at-Arms | IV | Shared | Barrack ⚔ | Land Unit | Heavy | Melee | Infantry | Damage | 100 | 0 | 20 | 0 | 120 | 22 | 1 | 0 | 4,50 | 1,13 | 180 | 1,500 | 5 | 5 | 0 | 14 | 1 | 14 | 1,38 | 10,18 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | 16 | 2 | 8 | 36 | 10 | Heavy Melee Infantry | Tough infantry with good damage.\r\n+ High armor\r\n- Slow movement | man-at-arms-4 | Other | Bonus Against | The type of the target affected by the bonus damage. | |||||||||||||||||||||||||||
56 | 051 | HR | Man-at-Arms (5 Units) | IV | Shared | Burgrave Palace ✪ ⚔ | Land Unit | Heavy | Melee | Infantry | Damage | 500 | 0 | 100 | 0 | 600 | 22 | 5 | 0 | 4,50 | 1,13 | 180 | 0,300 | 5 | 5 | 0 | 14 | 1 | 14 | 1,38 | 10,18 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | 16 | 2 | 8 | 36 | 10 | Produces 5 units at the same time. | Heavy Melee Infantry | Tough infantry with good damage.\r\n+ High armor\r\n- Slow movement | man-at-arms-4-5-units | Upgrade | Upgrade | Melee | Infantry | Torch | The specific torch damage a unit does against buildings. | ||||||||||||||||||||||||||||
57 | 052 | MO | Man-at-Arms (x2) | IV | Shared | Barrack ⚔ | Land Unit | Heavy | Melee | Infantry | Damage | 100 | 0 | 20 | 120 | 240 | 22 | 2 | 0 | 4,50 | 1,13 | 180 | 0,750 | 5 | 5 | 0 | 14 | 1 | 14 | 1,38 | 10,18 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | 16 | 2 | 8 | 36 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | Heavy Melee Infantry | Tough infantry with good damage.\r\n+ High armor\r\n- Slow movement | man-at-arms-4-ovoo | Ranged | Cavalry | Speed | Torch attack speed. The unit attack every x second. | ||||||||||||||||||||||||||||||
58 | 053 | AB | DE | EN | FR | HR | MO | RU | Mangonel | III | Shared | Siege Workshop ⚔ | Land Unit | Siege | Ranged | Siege Weapon | Damage | 0 | 400 | 200 | 0 | 600 | 40 | 3 | 0 | 3,00 | 0,75 | 140 | 0,233 | 0 | 20 | 0 | 12 | 3 | 36 | 6,75 | 5,33 | 36,00 | 12,00 | 9,00 | 3,00 | Siege | Yes | 3 | 0,75 | +24, +18 | vs Building & Ship, vs Ranged | 52 | 10 | 12x3 Burst Attack AOE effect. Weapon area-of-effect shape is 360 degrees. | 1 - Attack Ground | Siege | Fires multiple projectiles dealing damage in an area.\r\n+ Effective against massed units\r\n- Must be set up to fire | mangonel-3 | None | DPS | Simplified formula to show how much torch damage per second an element does. | |||||||||||||||||||||||
59 | 055 | RU | Mangonel (High Armory) | III | Shared | Siege Workshop ⚔ | Land Unit | Siege | Ranged | Siege Weapon | Damage | 0 | 320 | 160 | 0 | 480 | 40 | 3 | 0 | 3,00 | 0,75 | 140 | 0,292 | 0 | 20 | 0 | 12 | 3 | 36 | 6,75 | 5,33 | 36,00 | 12,00 | 9,00 | 3,00 | Siege | Yes | 3 | 0,75 | +24, +18 | vs Building & Ship, vs Ranged | 52 | 10 | 12x3 Burst Attack AOE effect. | 1 - Attack Ground | Siege | Fires multiple projectiles dealing damage in an area.\r\n+ Effective against massed units\r\n- Must be set up to fire | mangonel-3-high-armory | Ranged | Defensive | Protection | Active Abilities | How many active abilities the unit has and their names. | |||||||||||||||||||||||||||
60 | 056 | MO | Mangonel (x2) | III | Shared | Siege Workshop ⚔ | Land Unit | Siege | Ranged | Siege Weapon | Damage | 0 | 400 | 200 | 600 | 1200 | 40 | 6 | 0 | 3,00 | 0,75 | 140 | 0,117 | 0 | 20 | 0 | 12 | 3 | 36 | 6,75 | 5,33 | 36,00 | 12,00 | 9,00 | 3,00 | Siege | Yes | 3 | 0,75 | +24, +18 | vs Building & Ship, vs Ranged | 52 | 10 | 12x3 Burst Attack AOE effect. | 1 - Attack Ground | Siege | Fires multiple projectiles dealing damage in an area.\r\n+ Effective against massed units\r\n- Must be set up to fire | mangonel-3-ovoo | Ranged | Defensive | Protection | Active Abilities | How many active abilities the unit has and their names. | |||||||||||||||||||||||||||
61 | 057 | CH | EN | FR | Monk | III | Standard | Monastery | Land Unit | Religious | None | Religious | Support | 0 | 0 | 150 | 0 | 150 | 30 | 1 | 0 | 4,50 | 1,13 | 90 | 0,600 | 0 | 0 | 0 | None | 30 | 10 | Can heal, pick up relics, convert. | 2 - Conversion, Heal | 2 - Drop Relic, Automatic Healing | Religious | Support unit with no combat capability. Can pick up Relics, convert enemy units, and capture Sacred Sites.\r\n+ Heals friendly units\r\n- Slow movement speed | monk-3 | None | Vision | Utilitary | Passive Abilities | How many passive abilities the unit has and their names. | ||||||||||||||||||||||||||||||||||||||
62 | 058 | EN | FR | Ribauldequin | IV | Uncommon | Siege Workshop ⚔ | Land Unit | Siege | Ranged | Siege Weapon | Damage | 0 | 400 | 600 | 0 | 1000 | 45 | 3 | 0 | 3,50 | 0,88 | 350 | 0,350 | 10 | 0 | 0 | 42 | 5 | 210 | 5,45 | 38,53 | 15,00 | 0,00 | 3,75 | 0,00 | Ranged | Yes | 4 | 1 | 45 | 10 | 42x12 Burst Attack. 2,5 radius, 4 length, 10 width aoe ?? | Siege, Gunpowder | Five-barreled gunpowder weapon effective against massed units. Deals little damage to buildings.\r\n+ Can hit multiple targets in a single volley\r\n- Short range\r\n- Low ranged armor | ribauldequin-4 | Projectile | Projectile | Ranged | Projectile | Damage | Text File Classification | The classification displayed as a text in game for the element. | |||||||||||||||||||||||||||
63 | 059 | FR | Royal Ribauldequin | IV | Uncommon | College of Artillery ✪ | Land Unit | Siege | Ranged | Siege Weapon | Damage | 0 | 400 | 600 | 0 | 1000 | 45 | 3 | 0 | 3,50 | 0,88 | 350 | 0,350 | 10 | 0 | 0 | 50 | 5 | 250 | 5,45 | 45,87 | 15,00 | 0,00 | 3,75 | 0,00 | Ranged | Yes | 4 | 1 | 45 | 10 | Does 20% more damage than the normal unit. | Siege, Gunpowder | Five-barreled gunpowder weapon effective against massed units. Deals little damage to buildings.\r\n+ Can hit multiple targets in a single volley\r\n- Short range\r\n- Low ranged armor | royal-ribauldequin-4 | Resource | Food | Melee | Animal | Dangerous | Bonus | The bonus value given by the tech, read the File Description next to it. | ||||||||||||||||||||||||||||
64 | 060 | AB | CH | DE | EN | FR | HR | MO | RU | Scout | I | Shared | Town Center | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 0 | 70 | 25 | 1 | 0 | 6,50 | 1,63 | 110 | 1,571 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 10 | 2 | 5 | 41 | 501 | Moves 35% slower while carrying an animal carcass. Contrary to the Khan, a normal scout does not gain more line of sight through the ages. | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-1 | Wood | Ranged | Plant | Hunted | File Description | The official description in the files. The weird %%1%2% represents the bonus value in the files. | ||||||||||||||||||
65 | 061 | MO | Scout (x2) | I | Shared | Town Center | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 70 | 140 | 25 | 2 | 0 | 6,50 | 1,63 | 110 | 0,786 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 10 | 2 | 5 | 41 | 501 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-1-ovoo | Gold | None | Tree | Herdable | To-Do / Comment | Dont mind this, reminder to verify things or to do. | |||||||||||||||||||||||||
66 | 062 | MO | Scout | I | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 0 | 70 | 25 | 1 | 0 | 6,50 | 1,63 | 110 | 1,571 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 10 | 2 | 5 | 41 | 501 | Moves 35% slower while carrying an animal carcass. Contrary to the Khan, a normal scout does not gain more line of sight through the ages. | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-1-stable | Stone | Mine | Fish | Code Name | Dont mind this, a way to help myself as some files names don't match the ingame names. | ||||||||||||||||||||||||||
67 | 063 | MO | Scout (x2) | I | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 70 | 140 | 25 | 2 | 0 | 6,50 | 1,63 | 110 | 0,786 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 10 | 2 | 5 | 41 | 501 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-1-ovoo-stable | Wood | ||||||||||||||||||||||||||||||
68 | 064 | RU | Scout | I | Shared | Hunting Cabin ★ | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 0 | 70 | 25 | 1 | 0 | 6,50 | 1,63 | 110 | 1,571 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 10 | 2 | 5 | 41 | 501 | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-1-hunting-cabin | Gold | |||||||||||||||||||||||||||||||
69 | 065 | AB | CH | DE | EN | FR | HR | MO | RU | Scout | II | Shared | Town Center | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 0 | 70 | 25 | 1 | 0 | 6,50 | 1,63 | 110 | 1,571 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 13 | 2 | 6,5 | 41 | 501 | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-2 | Stone | ||||||||||||||||||||||||
70 | 066 | MO | Scout (x2) | II | Shared | Town Center | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 70 | 140 | 25 | 2 | 0 | 6,50 | 1,63 | 110 | 0,786 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 13 | 2 | 6,5 | 41 | 501 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-2-ovoo | None | ||||||||||||||||||||||||||||||
71 | 067 | AB | CH | DE | EN | FR | HR | MO | RU | Scout | II | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 0 | 70 | 25 | 1 | 0 | 6,50 | 1,63 | 110 | 1,571 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 13 | 2 | 6,5 | 41 | 501 | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-2-stable | Ability | Active | # in seconds | From Unit | Damage | ||||||||||||||||||||
72 | 068 | MO | Scout (x2) | II | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 70 | 140 | 25 | 2 | 0 | 6,50 | 1,63 | 110 | 0,786 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 13 | 2 | 6,5 | 41 | 501 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-2-ovoo-stable | Influence | Passive | From Building | Defense | |||||||||||||||||||||||||||
73 | 069 | FR | Scout | II | Shared | School of Cavalry ✪ | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 0 | 70 | 19 | 1 | 0 | 6,50 | 1,63 | 110 | 1,571 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 13 | 2 | 6,5 | 41 | 501 | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-2-school-of-cavalry | Enhancement | Toggle | Support | |||||||||||||||||||||||||||||
74 | 070 | AB | CH | DE | EN | FR | HR | MO | RU | Scout | III | Shared | Town Center | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 0 | 70 | 25 | 1 | 0 | 6,50 | 1,63 | 110 | 1,571 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 16 | 2 | 8 | 41 | 501 | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-3 | Economy | ||||||||||||||||||||||||
75 | 071 | MO | Scout (x2) | III | Shared | Town Center | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 70 | 140 | 25 | 2 | 0 | 6,50 | 1,63 | 110 | 0,786 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 16 | 2 | 8 | 41 | 501 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-3-ovoo | |||||||||||||||||||||||||||||||
76 | 072 | AB | CH | DE | EN | FR | HR | MO | RU | Scout | III | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 0 | 70 | 25 | 1 | 0 | 6,50 | 1,63 | 110 | 1,571 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 16 | 2 | 8 | 41 | 501 | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-3-stable | Type | ||||||||||||||||||||||||
77 | 073 | MO | Scout (x2) | III | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 70 | 140 | 25 | 2 | 0 | 6,50 | 1,63 | 110 | 0,786 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 16 | 2 | 8 | 41 | 501 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-3-ovoo-stable | Ranged | ||||||||||||||||||||||||||||||
78 | 074 | FR | Scout | III | Shared | School of Cavalry ✪ | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 0 | 70 | 19 | 1 | 0 | 6,50 | 1,63 | 110 | 1,571 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 16 | 2 | 8 | 41 | 501 | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-3-school-of-cavalry | Fire | |||||||||||||||||||||||||||||||
79 | 075 | FR | Scout (Keep Influence) | III | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 52 | 0 | 0 | 0 | 52 | 19 | 1 | 0 | 6,50 | 1,63 | 110 | 2,115 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 16 | 2 | 8 | 41 | 501 | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-3-keep-influence | True | |||||||||||||||||||||||||||||||
80 | 076 | AB | CH | DE | EN | FR | HR | MO | RU | Scout | IV | Shared | Town Center | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 0 | 70 | 25 | 1 | 0 | 6,50 | 1,63 | 110 | 1,571 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 20 | 2 | 10 | 41 | 501 | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-4 | None | ||||||||||||||||||||||||
81 | 077 | MO | Scout (x2) | IV | Shared | Town Center | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 70 | 140 | 25 | 2 | 0 | 6,50 | 1,63 | 110 | 0,786 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 20 | 2 | 10 | 41 | 501 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-4-ovoo | |||||||||||||||||||||||||||||||
82 | 078 | AB | CH | DE | EN | FR | HR | MO | RU | Scout | IV | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 0 | 70 | 25 | 1 | 0 | 6,50 | 1,63 | 110 | 1,571 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 20 | 2 | 10 | 41 | 501 | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-4-stable | |||||||||||||||||||||||||
83 | 079 | MO | Scout (x2) | IV | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 70 | 140 | 25 | 2 | 0 | 6,50 | 1,63 | 110 | 0,786 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 20 | 2 | 10 | 41 | 501 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-4-ovoo-stable | |||||||||||||||||||||||||||||||
84 | 080 | FR | Scout | IV | Shared | School of Cavalry ✪ | Land Unit | Light | Melee | Cavalry | Damage | 70 | 0 | 0 | 0 | 70 | 19 | 1 | 0 | 6,50 | 1,63 | 110 | 1,571 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 20 | 2 | 10 | 41 | 501 | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-4-school-of-cavalry | To-do, Questions, etc | Add "ATK 2" column because some units have another attack? Like Tusk damage from elephants or Spasskaya Tower comes with 3 weapons, or some ships.... | ||||||||||||||||||||||||||||||
85 | 081 | FR | Scout (Keep Influence) | IV | Shared | Stable ⚔ | Land Unit | Light | Melee | Cavalry | Damage | 52 | 0 | 0 | 0 | 52 | 19 | 1 | 0 | 6,50 | 1,63 | 110 | 2,115 | 0 | 0 | 0 | 2 | 1 | 2 | 2,00 | 1,00 | 1,15 | 0,00 | 0,29 | 0,00 | Melee | No | +10 | vs Scout | 20 | 2 | 10 | 41 | 501 | 2 - Herd Sheep to Building, Drop Carcass | Light Melee Cavalry | Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\r\n+ Able to see into Stealth Forests\r\n+ High movement speed\r\n- Very weak in combat | scout-4-keep-influence | How does AOE work? burst, scatter in file. | |||||||||||||||||||||||||||||||
86 | 082 | AB | Siege Tower | I | Shared | Infantry units | Land Unit | Siege | Melee | Siege Weapon | Damage | 0 | 125 | 0 | 0 | 125 | 45 | 3 | 8 | 2,50 | 0,63 | 480 | 3,840 | 0 | 8 | 0 | None | 36 | 10 | Can't attack. Can garrison and unload units onto Stone Wall. Unlocked by Siege Engineering. | 1 - Unload Garrison | Siege | Tall infantry transport with no combat capability. Allows garrisoned infantry to be unloaded directly onto Stone Walls.\r\n+ High ranged armor\r\n- Cannot attack\r\n- Slow movement speed | siege-tower-1 | Add a Charge column? Check Royal Knights info. How many units have a charge or special secondary attack? | |||||||||||||||||||||||||||||||||||||||||||||
87 | 083 | AB | CH | DE | EN | FR | HR | MO | RU | Siege Tower | II | Shared | Infantry Units | Land Unit | Siege | Melee | Siege Weapon | Support | 0 | 125 | 0 | 0 | 125 | 45 | 3 | 8 | 2,50 | 0,63 | 480 | 3,840 | 0 | 8 | 0 | None | 36 | 10 | Can't attack. Can garrison and unload units onto Stone Wall. Unlocked by Siege Engineering. | 1 - Unload Garrison | Siege | Tall infantry transport with no combat capability. Allows garrisoned infantry to be unloaded directly onto Stone Walls.\r\n+ High ranged armor\r\n- Cannot attack\r\n- Slow movement speed | siege-tower-2 | A Projectile line for each ship weapon attached? easier to track the changes? | ||||||||||||||||||||||||||||||||||||||
88 | 084 | MO | Shaman | III | Standard | Prayer Tent | Land Unit | Religious | None | Religious | Support | 0 | 0 | 150 | 0 | 150 | 30 | 1 | 0 | 4,50 | 1,13 | 90 | 0,600 | 0 | 0 | 0 | None | 30 | 10 | Can heal, pick up relics, convert. | 2 - Conversion, Heal | 2 - Drop Relic, Automatic Healing | Religious | Support unit with no combat capability. Can pick up Relics, convert enemy units, and capture Sacred Sites.\r\n+ Heals friendly units\r\n- Slow movement speed | shaman-3 | |||||||||||||||||||||||||||||||||||||||||||||
89 | 085 | MO | Shaman (x2) | III | Standard | Prayer Tent | Land Unit | Religious | None | Religious | Support | 0 | 0 | 150 | 150 | 300 | 30 | 2 | 0 | 4,50 | 1,13 | 90 | 0,300 | 0 | 0 | 0 | None | 30 | 10 | Can heal, pick up relics, convert. Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | 2 - Conversion, Heal | 2 - Drop Relic, Automatic Healing | Religious | Support unit with no combat capability. Can pick up Relics, convert enemy units, and capture Sacred Sites.\r\n+ Heals friendly units\r\n- Slow movement speed | shaman-3-ovoo | |||||||||||||||||||||||||||||||||||||||||||||
90 | 086 | AB | CH | DE | FR | HR | MO | RU | Spearman | I | Shared | Barrack ⚔ | Land Unit | Light | Melee | Infantry | Damage | 60 | 20 | 0 | 0 | 80 | 15 | 1 | 0 | 5,00 | 1,25 | 70 | 0,875 | 0 | 0 | 0 | 6 | 1 | 6 | 1,88 | 3,20 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | +15 | vs Cavalry | 10 | 2 | 5 | 36 | 10 | 1 - Spear Wall | 1 - Spear Wall | Light Melee Infantry | Infantry best used against mounted units.\r\n+ Anti-cavalry specialist\r\n- Susceptible to light ranged attacks\r\n- Weak against armored infantry | spearman-1 | |||||||||||||||||||||||||
91 | 087 | MO | Spearman (x2) | I | Shared | Barrack ⚔ | Land Unit | Light | Melee | Infantry | Damage | 60 | 20 | 0 | 80 | 160 | 15 | 2 | 0 | 5,00 | 1,25 | 70 | 0,438 | 0 | 0 | 0 | 6 | 1 | 6 | 1,88 | 3,20 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | +15 | vs Cavalry | 10 | 2 | 5 | 36 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | 1 - Spear Wall | 1 - Spear Wall | Light Melee Infantry | Infantry best used against mounted units.\r\n+ Anti-cavalry specialist\r\n- Susceptible to light ranged attacks\r\n- Weak against armored infantry | spearman-1-ovoo | Reminder, Later | Add a "King" line if Regicide mode is released. In the files currently 200hp, 2,5 speed, 40 LoS, 10 HoS. | ||||||||||||||||||||||||||||
92 | 088 | AB | CH | DE | EN | FR | HR | MO | RU | Spearman | II | Shared | Barrack ⚔ | Land Unit | Light | Melee | Infantry | Damage | 60 | 20 | 0 | 0 | 80 | 15 | 1 | 0 | 5,00 | 1,25 | 90 | 1,125 | 0 | 0 | 0 | 8 | 1 | 8 | 1,88 | 4,27 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | +20 | vs Cavalry | 13 | 2 | 6,5 | 36 | 10 | 1 - Spear Wall | 1 - Spear Wall | Light Melee Infantry | Infantry best used against mounted units.\r\n+ Anti-cavalry specialist\r\n- Susceptible to light ranged attacks\r\n- Weak against armored infantry | spearman-2 | ||||||||||||||||||||||||
93 | 089 | MO | Spearman (x2) | II | Shared | Barrack ⚔ | Land Unit | Light | Melee | Infantry | Damage | 60 | 20 | 0 | 80 | 160 | 15 | 2 | 0 | 5,00 | 1,25 | 90 | 0,563 | 0 | 0 | 0 | 8 | 1 | 8 | 1,88 | 4,27 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | +20 | vs Cavalry | 13 | 2 | 6,5 | 36 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | 1 - Spear Wall | 1 - Spear Wall | Light Melee Infantry | Infantry best used against mounted units.\r\n+ Anti-cavalry specialist\r\n- Susceptible to light ranged attacks\r\n- Weak against armored infantry | spearman-2-ovoo | ||||||||||||||||||||||||||||||
94 | 090 | AB | CH | DE | EN | FR | HR | MO | RU | Spearman | III | Shared | Barrack ⚔ | Land Unit | Light | Melee | Infantry | Damage | 60 | 20 | 0 | 0 | 80 | 15 | 1 | 0 | 5,00 | 1,25 | 110 | 1,375 | 0 | 0 | 0 | 9 | 1 | 9 | 1,88 | 4,80 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | +23 | vs Cavalry | 16 | 2 | 8 | 36 | 10 | 1 - Spear Wall | 1 - Spear Wall | Light Melee Infantry | Infantry best used against mounted units.\r\n+ Anti-cavalry specialist\r\n- Susceptible to light ranged attacks\r\n- Weak against armored infantry | spearman-3 | ||||||||||||||||||||||||
95 | 091 | HR | Spearman (5 Units) | III | Shared | Burgrave Palace ✪ ⚔ | Land Unit | Light | Melee | Infantry | Damage | 300 | 100 | 0 | 0 | 400 | 15 | 5 | 0 | 5,00 | 1,25 | 110 | 0,275 | 0 | 0 | 0 | 9 | 1 | 9 | 1,88 | 4,80 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | +23 | vs Cavalry | 16 | 2 | 8 | 36 | 10 | Produces 5 units at the same time. | 1 - Spear Wall | 1 - Spear Wall | Light Melee Infantry | Infantry best used against mounted units.\r\n+ Anti-cavalry specialist\r\n- Susceptible to light ranged attacks\r\n- Weak against armored infantry | spearman-3-5-units | ||||||||||||||||||||||||||||||
96 | 092 | MO | Spearman (x2) | III | Shared | Barrack ⚔ | Land Unit | Light | Melee | Infantry | Damage | 60 | 20 | 0 | 80 | 160 | 15 | 2 | 0 | 5,00 | 1,25 | 110 | 0,688 | 0 | 0 | 0 | 9 | 1 | 9 | 1,88 | 4,80 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | +23 | vs Cavalry | 16 | 2 | 8 | 36 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | 1 - Spear Wall | 1 - Spear Wall | Light Melee Infantry | Infantry best used against mounted units.\r\n+ Anti-cavalry specialist\r\n- Susceptible to light ranged attacks\r\n- Weak against armored infantry | spearman-3-ovoo | ||||||||||||||||||||||||||||||
97 | 093 | AB | CH | DE | EN | FR | HR | MO | RU | Spearman | IV | Shared | Barrack ⚔ | Land Unit | Light | Melee | Infantry | Damage | 60 | 20 | 0 | 0 | 80 | 15 | 1 | 0 | 5,00 | 1,25 | 130 | 1,625 | 0 | 0 | 0 | 11 | 1 | 11 | 1,88 | 5,87 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | +28 | vs Cavalry | 20 | 2 | 10 | 36 | 10 | 1 - Spear Wall | 1 - Spear Wall | Light Melee Infantry | Infantry best used against mounted units.\r\n+ Anti-cavalry specialist\r\n- Susceptible to light ranged attacks\r\n- Weak against armored infantry | spearman-4 | ||||||||||||||||||||||||
98 | 094 | HR | Spearman (5 Units) | IV | Shared | Burgrave Palace ✪ ⚔ | Land Unit | Light | Melee | Infantry | Damage | 300 | 100 | 0 | 0 | 400 | 15 | 5 | 0 | 5,00 | 1,25 | 130 | 0,325 | 0 | 0 | 0 | 11 | 1 | 11 | 1,88 | 5,87 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | +28 | vs Cavalry | 20 | 2 | 10 | 36 | 10 | Produces 5 units at the same time. | 1 - Spear Wall | 1 - Spear Wall | Light Melee Infantry | Infantry best used against mounted units.\r\n+ Anti-cavalry specialist\r\n- Susceptible to light ranged attacks\r\n- Weak against armored infantry | spearman-4-5-units | ||||||||||||||||||||||||||||||
99 | 095 | MO | Spearman (x2) | IV | Shared | Barrack ⚔ | Land Unit | Light | Melee | Infantry | Damage | 60 | 20 | 0 | 80 | 160 | 15 | 2 | 0 | 5,00 | 1,25 | 130 | 0,813 | 0 | 0 | 0 | 11 | 1 | 11 | 1,88 | 5,87 | 1,18 | 0,00 | 0,29 | 0,00 | Melee | No | +28 | vs Cavalry | 20 | 2 | 10 | 36 | 10 | Under Ovoo Influence you can produce 2 normal units at the same time but it also costs Stone. | 1 - Spear Wall | 1 - Spear Wall | Light Melee Infantry | Infantry best used against mounted units.\r\n+ Anti-cavalry specialist\r\n- Susceptible to light ranged attacks\r\n- Weak against armored infantry | spearman-4-ovoo | ||||||||||||||||||||||||||||||
100 | 096 | AB | CH | DE | EN | FR | HR | MO | RU | Springald | III | Shared | Siege Workshop ⚔ | Land Unit | Siege | Ranged | Siege Weapon | Damage | 0 | 250 | 250 | 0 | 500 | 30 | 3 | 0 | 3,50 | 0,88 | 125 | 0,250 | 0 | 20 | 0 | 30 | 1 | 30 | 4,00 | 7,50 | 40,00 | 5,00 | 10,00 | 1,25 | Ranged | No | +70 | vs Siege & Ship | 56 | 10 | Siege | Effective at taking out high value targets at long range. Fires after quickly setting up.\r\n+ Long range\r\n+ Bonus damage vs siege engines\r\n- Trivial damage vs. buildings | springald-3 |