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Prim's 3.11 Arcanist VD Brand DPS Calculator (or rather - ESTIMATOR)
Exclusively for Separate VD + Desecrate Brands
CycleConsumed
Activation (start)
Elapsed0deltaT
<- Should correspond to your tooltip Activations/s
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Make a copy here.1122.3401
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2242.580.42735042740.4273504274
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PoB StatsNotesINPUTFinal FigureDamage Share %3362.820.81494732660.3875968992
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VD Average Hit (spell) (mill)0.251Orb damage / cycle3.0140.454483.061.1695572560.3546099291
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VD Average Hit (explode) (mill)Set Enemy Corpse to 218k1.82Corpse explosion / cycle4.4359.555603.301.4963546410.3267973856
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Set to 27100 >0.164Total damage per cycle7.456723.541.7993849440.303030303
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7843.782.081870820.2824858757
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Cast Speed w 0 Corpse Pact
(Calcs > Arcanist Brand > Arcanist Brand > Attack/Cast rate > Inc Cast Speed)
124%124.008964.022.3464210850.2645502646
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Quality of Arcanist Brand2010.0091084.262.5951773030.2487562189
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101204.502.8299190880.234741784
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Woke Spell Cascade + Undertaker node
Must be paired1Buffed Base Activation/s2.34111324.743.052141310.2222222222
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Max Activation/s (w Corpse pact)
4.34121444.983.2631117740.2109704641
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Your ramp time is the first row above the non-greyed row on the left.
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3.14 Update: Crushclaws and Blisterlords nerfed to 576% and 600% life respectively. Use Stoneskin Flayers and Lithomancers like before.(800% life multi)
If your red EXCEEDS your grey, it means your ramp will be impeded a little.
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Max DPS @ Cap
(T16 Corpse Health)
32.31
because your earliest Corpse Pact stacks are wearing off.
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Breakeven (realistic) DPS
DPS by Ramp Time
21.20
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Time to Ramp (s) (approx)2.35
Add more cast speed nodes.
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DISCLAIMER:
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This calculator makes a ton of assumptions. Your target must be stationary and have a model big enough to be hit by almost all corpse explosions. In reality, not all will hit. It also does not include the intentional Arcanist Brand activation delay (confimed). Corpse Health figures assume a T16 map. (On the other hand T19 corpses hit even harder)
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Finally ramp up time + delay has a huge negative impact on realistic DPS vs Single Target - losing 1s of max DPS to ramp up = huge blow to your denominator. You can mitigate this somewhat with base cast speed and activating at the right time.
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Realistically, 66% is a good conservative estimate of actual build max DPS, tending towards 100% as the fight lasts longer.
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YOU MUST RUN 1 PRIMAL CRUSHCLAW (Grove) + a Primal Blisterlord to use the 300k setting in Corpse Life (average of their corpse health @ T16.)
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Woke Cascade = HUGE for this build. Not only does it increase the raw damage per cycle, it decreases ramp time by a significant amount. (~1s for mine)
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Corpse Explosion Formula
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(expected Spectre pull (2 spec) frequency (Badger-derived) * Spectre average corpse exp damage (Crushclaw+Flayer) + remanining 7.5 (out of 9 VD) * regular corpses + (bonus 3 corpse explosions for a undertaker/woke cascade VD if toggled)
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Sources: HeroOrigin
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Mob Base Corpse Life/u/Belodri
https://www.reddit.com/r/pathofexile/comments/8fqsx1/monster_health_and_other_monster_stats_spreadsheet/
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Desecrate Pull FrequencyThisisBadger
https://youtu.be/hayhnBg6gOk?t=751
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Crushclaw upgradeHakusaiDiscord!
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CORPSE LIFE CALCULATION
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Base Life @ 8315149
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Corpse Pact Multiplier + Cluster (additive)
1.8
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Stoneskin Flayer + Lithomancer Average800%
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Final Corpse Life @ 83 Maps218145.6
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Chest Armor Options
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Shroud of the Lightless for cheap 6L
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6L Helm (2ex) + 5L Inpulsa
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