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1 | Color Key for the Chest Contents table and GIM table |
2 | White means it won't be turned into a blue rupee. It should give the item listed |
3 | Green means it will be turned into a blue rupee if the slot is filled, but you will receive the item if the slot is empty or not checked |
4 | Yellow means it will be turned into a blue rupee if the slot is empty or not checked, but you will receive the item if the slot is filled |
5 | Red means it will always be turned into a blue rupee |
6 | Blue means the chest content entry can be manipulated (so you can potentially change which item is received, as well as the flag, model, object, and text) |
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8 | |
9 | Other Notes |
10 | The "Partial" GIM tables only contain the values which are in the normal range for chest contents, so most of them will not require SRM to reach |
11 | Negative Chest Content IDs will give you the item repeatedly by walking in front of the chest |
12 | The full logic for checking slots can be found here: https://pastebin.com/FMdekVwT |
13 | Most normal inventory items and masks check a slot |
14 | Quest items and Equipment don't check a slot |
15 | Most item refills (bombs, arrows, bombchus, etc.) check the slot of the corresponding item |
16 | The slot it checks to determine if you already have the item (which it uses to turn the item into a blue rupee) is not necessarily the same slot that the item will be placed in. |
17 | When you receive a dungeon map/compass/boss key/stray fairy, it will go to the last dungeon OR boss room entered (so there are 8 different places it could be written to). If you haven't entered one, it will defaul to Woodfall Temple |
18 | When you receive a Gold Skulltula Token (item 110), it will go to Oceanside Spider House, unless the current Scene number is 39 (Swamp Spider House) |