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1 | Pending suggestions are in bright yellow, accepted changes are in gray. | Name | ★ | Element | Class | Arena | Hunt | Abyss | Raid | Total Score | Recommended sets | Recommended Artifact | Alternate Artifact | Summary | Skills | |
2 | Loading... | Judge Kise | 5 | Light | Loading... | 9.5 | 6 | 7 | 6 | 7.1 | speed/crit speed/hit | Loading... | Loading... | The majority of Kise's usefulness is loaded into her S3, which has a very long cooldown. This makes her excel in arena, but suffer eeverywhere else. Outside of this she's a fairly generic, but slightly above average damage dealer. | ||
3 | Loading... | Ruele of Light | 5 | Light | Loading... | 9.5 | 7.5 | 7.5 | 8 | 8.1 | ALL HP | Loading... | Loading... | Her S3 gives revive + invcinbile, making her really shine in arena, especially on defense. She's well rounded otherwise, but lacks AoE healing. | ||
4 | Loading... | Maid Chloe | 5 | Light | Loading... | 9.5 | 6 | 7 | 7 | 7.4 | ALL HP | Loading... | Loading... | |||
5 | Loading... | Chloe | 5 | Ice | Loading... | 5 | 8 | 8 | 7.5 | 7.1 | ATK/crit | Loading... | Loading... | One of convenient dps choices in Wyvern hunt, great against any boss with a fast attacker (flat 2% HP per attack under Magic Nail), her S3 multi is also super high (~700%) with Magic Nail and SB. | ||
6 | Loading... | Krau | 5 | Ice | Loading... | 9.5 | 8.5 | 8 | 9 | 8.8 | ALL HP HP/DEF | Loading... | Loading... | |||
7 | Loading... | Luna | 5 | Ice | Loading... | 7 | 9.5 | 9 | 9.5 | 8.8 | lifesteal/crit critD/crit | Loading... | Loading... | ONLY AVAILABLE IN KR SERVER AS OF NOW. She's a Lorina level all-round dpser with avg 1.4 multi on s1 and 1.3 on passive. Top Wyvern killer that can enable you to 3 man Wyvern 10 fairly early. Her gearing is also convenient with 30% crit rate up. | ||
8 | Loading... | Sez | 5 | Ice | Loading... | 9 | 7.5 | 7 | 8 | 7.9 | ATK/crit speed/crit | Loading... | Loading... | Farmer, good pvp attacker, and decent at Wyvern 10. | ||
9 | Loading... | Sigret | 5 | Ice | Loading... | 7 | 8 | 8 | 8.5 | 7.9 | ATK/crit lifesteal/crit | Loading... | Loading... | |||
10 | Loading... | Tywin | 5 | Ice | Loading... | 8 | 6.5 | 6.5 | 6.5 | 6.9 | ALL HP HP/speed | Loading... | Loading... | He can be a good buffer of those who want to save 50% crit chance for more ATK/critD, such as WSchuri and Ludwig. | ||
11 | Loading... | Yuna | 5 | Ice | Loading... | 9 | 7.5 | 6 | 8 | 7.6 | ATK/crit speed/crit | Loading... | Loading... | Gains .5 - 1 rating when paired with C. Dominiel. She deals AoE on every attack and has useful team buffs, but her damage is underwhelming. | ||
12 | Loading... | Diene | 5 | Ice | Loading... | 9.5 | 10 | 10 | 10 | 9.9 | speed/DEF speed/HP | Loading... | Loading... | Diene isn't a healer. She just makes your party do everything better. She has solid base speed for a healer, and with Magaraha's Tome can outpace even your fastest assassins. Try to pair her with characters who have self healing. | ||
13 | Loading... | Kise | 5 | Ice | Loading... | 9 | 8.5 | 9 | 9 | 8.9 | speed/hit critD/crit | Loading... | Loading... | Wyvern Killer - Her skill delay is incredibly useful in all modes since it can be used against bosses, and can shut down pesky support characters like Diene in Arena. Note: For Wyvern, Dust Devil is a great artifact option due to her s1 property of bonus damage towards barriers. | ||
14 | Loading... | Aramintha | 5 | Fire | Loading... | 7 | 9.5 | 8 | 9.5 | 8.5 | ATK/hit lifesteal/hit | Loading... | Loading... | |||
15 | Loading... | Cecilia | 5 | Fire | Loading... | 8.5 | 5.5 | 7 | 6.5 | 6.9 | 2HP/DEF 2HP/hit | Loading... | Loading... | |||
16 | Loading... | Charlotte | 5 | Fire | Loading... | 6.5 | 7 | 7 | 7.5 | 7.0 | ATK/crit lifesteal/crit | Loading... | Loading... | |||
17 | Loading... | Haste | 5 | Fire | Loading... | 7.5 | 10 | 8.5 | 9.5 | 8.9 | ATK/crit speed/hit | Loading... | Loading... | Top utility dpser with high multi, reliable healing and best heal prohibiting. He can make Golem 10 and Wyvern 10 much easier. Also very helpful in Hell Raid to hinder the healing. | ||
18 | Loading... | Ken | 5 | Fire | Loading... | 7.5 | 8.5 | 7 | 8 | 7.8 | HP/crit lifesteal/HP | Loading... | Loading... | |||
19 | Loading... | Ravi | 5 | Fire | Loading... | 7 | 8.5 | 9 | 8.5 | 8.3 | critD/crit ATK/crit counter/HP | Loading... | Loading... | With her 1.6X passive modifier, she's Lorina level dmg dealer who can vamp-tank well. She can be a solid threat in all modes and doesn't need high investment (S1+4 is fine). You'd like to always turn off her S3 to keep 1.6X buff. | ||
20 | Loading... | Tenebria | 5 | Fire | Loading... | 8 | 6 | 5.5 | 6.5 | 6.5 | speed/crit ATK/crit | Loading... | Loading... | |||
21 | Loading... | Baal & Sezan | 5 | Fire | Loading... | 8 | 8 | 7 | 9 | 8.0 | ATK/hit speed/hit | Loading... | Loading... | |||
22 | Loading... | Kayron | 5 | Fire | Loading... | 8.5 | 7 | 7 | 7.5 | 7.5 | ATK/crit lifesteal/HP | Loading... | Loading... | |||
23 | Loading... | Basar | 5 | Earth | Loading... | 8.5 | 6 | 6 | 5 | 6.4 | ATK/crit ATK/hit | Loading... | Loading... | Primarily is used to deal AoE damage and buff removal. As all 3 of his moves have the ability to inflict debuffs. it gives him an innate boost in damage. S3 AOE buff removal and prevention debuff, S2 is AOE blindness, S1 transfers debuffs | ||
24 | Loading... | Destina | 5 | Earth | Loading... | 8.5 | 8 | 8 | 9 | 8.4 | speed/HP ALL HP | Loading... | Loading... | Solid healer but needing speed to work great in current meta. Can tank effectively since she scales with HP. Kinda overheal with her high HP. The Prophetic Candlestick works well only when she's in frontline position. | ||
25 | Loading... | Iseria | 5 | Earth | Loading... | 7.5 | 8.5 | 9.5 | 9.5 | 8.8 | ATK/crit speed/crit | Loading... | Loading... | One of the best utility attackers. She has considerable dmg, dispelling buff, top def break coverage, rare 'unable to buff', and rarest cd reset ability. She can fit in most squads and the skillset can make Abyss and Raid easier. | ||
26 | Loading... | Ludwig | 5 | Earth | Loading... | 8 | 6 | 5 | 5 | 6.0 | ATK/crit critD/crit | Loading... | Loading... | |||
27 | Loading... | Vildred | 5 | Earth | Loading... | 8.5 | 8.5 | 6.5 | 7.5 | 7.8 | speed/crit ATK/crit | Loading... | Loading... | Farmer, good pvp attacker and top Banshee Killer. | ||
28 | Loading... | Yufine | 5 | Earth | Loading... | 9 | 8 | 8.5 | 7 | 8.1 | ATK/crit | Loading... | Loading... | *** Yufine also works really well with Tooth as her S3 and S1 are both single targets. Yufine works with hell cutter too/ Tonfa if you'll use her for arena as well | ||
29 | Loading... | Bellona | 5 | Earth | Loading... | 8.5 | 9.5 | 9.5 | 9.5 | 9.3 | critD/unity speed/unity | Loading... | Loading... | There are various viable builds. She can center on crit dmg, which easily gives her equal of 3 maxed jokers on S1 at 237% critD, making her top fit in Abyss. She can also raise more stats on attack and speed to be a top Banshee killer and farmer (5 aoe in 7 turns, 3 with def break). | ||
30 | Loading... | Arbiter Vildred | 5 | Dark | Loading... | 8 | 5.5 | 5 | 6 | 6.1 | speed/crit ATK/crit | Loading... | ||||
31 | Loading... | Dark Corvus | 5 | Dark | Loading... | 7 | 6 | 6 | 6 | 6.3 | ALL HP counter/HP | Loading... | Loading... | Does well against stalling defense teams in arena, as with enough sustain, he will inflict "lethal damage" with his S3. | ||
32 | Loading... | Martial Artist Ken | 5 | Dark | Loading... | 10 | 9 | 9.5 | 10 | 9.6 | ATK/crit counter/crit lifesteal/crit | Loading... | Loading... | |||
33 | Loading... | Specter Tenebria | 5 | Dark | Loading... | 6 | 7.5 | 7 | 7 | 6.9 | ATK/crit | Loading... | ||||
34 | Loading... | Crimson Armin | 4 | Light | Loading... | 9.5 | 7 | 8.5 | 9 | 8.5 | speed/DEF HP/DEF | Loading... | Loading... | |||
35 | Loading... | Fighter Maya | 4 | Light | Loading... | 8 | 6 | 6 | 6 | 6.5 | DEF/HP | Loading... | ||||
36 | Loading... | General Purrgis | 4 | Light | Loading... | 8.5 | 6 | 6.5 | 6 | 6.8 | speed/Hit speed/crit | Loading... | Loading... | Mainly used in PvP due to his fantastic S3, but due to it's long cooldown, limits him in other modes. | ||
37 | Loading... | Guider Aither | 4 | Light | Loading... | 7.5 | 9 | 8.5 | 9 | 8.5 | ATK/crit speed/crit | Loading... | Loading... | A perfect fit for an all healer team since he provides great damage on top of consistent heals. Kal'adra is best used when paired with other debuffers so he can maximize the heal of his s3. | ||
38 | Loading... | Wanderer Silk | 4 | Light | Loading... | 7.5 | 7 | 9 | 6 | 7.4 | speed/hit speed/crit | Loading... | Loading... | |||
39 | Loading... | Watcher Schuri | 4 | Light | Loading... | 10 | 6 | 6.5 | 5 | 6.9 | critD/crit | Loading... | A top attacker to one-shot anyone. Pairs well with characters who can boost crit chance, such as Tywin, to save more stats for def penetrating shot, also Iseria to reset his S3 cooldown. Notice that you should do the dmg calculation first to ensure you have good enough gear, since he's having a only 141% multi S3. | |||
40 | Loading... | Angelica | 4 | Ice | Loading... | 7 | 9 | 10 | 10 | 9.0 | speed/HP ALL HP | Loading... | Loading... | Top benefiter of Meta, argubly best healer in PvE. With her 100% coverage Immunity and reliable healing, she makes every stage of Abyss and Raid much easier, espeically the Queen. | ||
41 | Loading... | Clarissa | 4 | Ice | Loading... | 8.5 | 7.5 | 6.5 | 6.5 | 7.3 | ATK/hit ATK/crit | Loading... | Loading... | Has massive damage potential in arena, in particular when used as a finisher after another attack. She's also a great farmer and good def breaker in PvE. | ||
42 | Loading... | Crozet | 4 | Ice | Loading... | 5 | 5 | 6.5 | 5 | 5.4 | DEF/hit 2DEF/HP | Loading... | Loading... | One of the few knights who'd prefer Hilag Lance over Aurius, Crozet is able to provide barriers to his wounded teammates. His awful speed makes it hard to activate further barriers (2 turn cooldown), but the lance helps with that. | ||
43 | Loading... | Dominiel | 4 | Ice | Loading... | 7.5 | 7 | 7.5 | 7 | 7.3 | ATK/hit speed/hit | Loading... | Loading... | |||
44 | Loading... | Karin | 4 | Ice | Loading... | 8.5 | 9 | 8 | 8.5 | 8.5 | critD/crit (Needs 100% critical chance) | Loading... | The recommended artifact is essential for this character. | Loses 1 rating when missing essential artifact. Great single target damage dealer who can chain several turns together. | ||
45 | Loading... | Romann | 4 | Ice | Loading... | 7.5 | 5 | 5 | 5 | 5.6 | ATK/hit speed/hit | Loading... | ||||
46 | Loading... | Rose | 4 | Ice | Loading... | 8 | 6 | 5.5 | 6 | 6.4 | 2HP/DEF 2DEF/HP | Loading... | Loading... | |||
47 | Loading... | Zerato | 4 | Ice | Loading... | 6.5 | 5 | 5 | 5 | 5.4 | ATK/crit speed/crit | Loading... | Loading... | |||
48 | Loading... | Coli | 4 | Ice | Loading... | 8 | 6.5 | 5 | 7 | 6.6 | speed/crit | Loading... | Loading... | |||
49 | Loading... | Achates | 4 | Fire | Loading... | 8 | 9 | 9 | 8.5 | 8.6 | speed/HP ALL HP | Loading... | Loading... | Top cleanser. With a 3 turn cd and candle, she can cast cleansing with high frequency, working great against any debuff level e.g. Golem 10. In Raid she's kinda outshined by Immunity user but still a good choice. | ||
50 | Loading... | Corvus | 4 | Fire | Loading... | 6.5 | 4.5 | 6.5 | 5 | 5.6 | ALL DEF 2DEF/HP | Loading... | Loading... | Another tanky fighter, but provides support more than damage. Scales with defense, but takes a while to get warmed up. | ||
51 | Loading... | Dingo | 4 | Fire | Loading... | 5 | 6 | 6.5 | 7 | 6.1 | speed/crit speed/hit | Loading... | Loading... | A support fighter with lots of DoT's and debuff removal. Well rounded package for PvE, but lacks impact in PvP. | ||
52 | Loading... | Maya | 4 | Fire | Loading... | 6.5 | 5 | 7 | 6.5 | 6.3 | 2HP/hit HP/DEF/hit | Loading... | ||||
53 | Loading... | Mercedes | 4 | Fire | Loading... | 3 | 3 | 3 | 3.5 | 3.1 | ATK/crit | Loading... | A starter unit with meh skill multi, there are always better choices. | |||
54 | Loading... | Schuri | 4 | Fire | Loading... | 8 | 8.5 | 8.5 | 8.5 | 8.4 | speed/unity atk/unity | Loading... | The recommended artifact is essential for this character. | Top CR pusher in current meta, his kit can give 25% + (5%+14%+4%)*3*25% = 42% acceleration to the whole team with a maxed Rosa, if he's faster than other members it would be better. He also has the potential of great dps. 100% crit chance is needed. | ||
55 | Loading... | Surin | 4 | Fire | Loading... | 6.5 | 9 | 8 | 7.5 | 7.8 | ATK/crit ATK/hit | Loading... | Loading... | She can easily stack 7+ levels of Bleed, a pretty good choice for Wyvern and some bosses weak to debuff. | ||
56 | Loading... | Serila | 4 | Fire | Loading... | 5 | 7 | 7 | 7 | 6.5 | ATK/crit | Loading... | Loading... | A good DPS choice and she has spamable s2 that heals herself. | ||
57 | Loading... | Armin | 4 | Earth | Loading... | 7.5 | 7.5 | 8 | 7.5 | 7.6 | 2DEF/HP | Loading... | Loading... | |||
58 | Loading... | Cidd | 4 | Earth | Loading... | 10 | 9 | 8 | 9 | 9.0 | ATK/crit speed/crit | Loading... | Loading... | |||
59 | Loading... | Leo | 4 | Earth | Loading... | 8 | 6 | 5 | 5 | 6.0 | speed/crit speed/hit | Loading... | Loading... | Great for getting off an early AoE stun in PvP. Outside of that he has limited use. Useful with stun, but thats a one and done-Nitex | ||
60 | Loading... | Lots | 4 | Earth | Loading... | 7 | 8.5 | 8 | 8 | 7.9 | 2HP/DEF speed/HP | Loading... | Loading... | |||
61 | Loading... | Purrgis | 4 | Earth | Loading... | 6.5 | 6.5 | 6 | 6.5 | 6.4 | counter/HP counter/DEF | Loading... | Loading... | Counter-attack machine. What he does, he does really well. Only problem is he doesn't do anything aside from conditional AoE damage. | ||
62 | Loading... | Rin | 4 | Earth | Loading... | 6.5 | 7.5 | 7 | 8 | 7.3 | 2HP/DEF 2HP/hit | Loading... | Loading... | |||
63 | Loading... | Silk | 4 | Earth | Loading... | 7.5 | 8 | 8 | 8.5 | 8.0 | speed/crit | Loading... | Loading... | |||
64 | Loading... | Cartuja | 4 | Earth | Loading... | 4.5 | 6.5 | 6 | 6.5 | 5.9 | ALL HP speed/HP | Loading... | Loading... | A decent supporter with def break on S1, his merit is that he can easily have high (45+) camping team. | ||
65 | Loading... | Assassin Cartuja | 4 | Dark | Loading... | 9.5 | 8.5 | 9 | 9 | 9.0 | lifesteal/crit speed/hit | Loading... | Loading... | |||
66 | Loading... | Assassin Coli | 4 | Dark | Loading... | 9.5 | 7.5 | 7.5 | 7 | 7.9 | speed/crit | Loading... | Loading... | R&L is amazing on her for PVP and PVE also. As she is so fast i find her proccing it way more often then my other assasins due to sheer volume of attacks. | ||
67 | Loading... | Auxiliary Lots | 4 | Dark | Loading... | 8 | 6.5 | 5 | 6.5 | 6.5 | ATK/crit speed/crit | Loading... | Loading... | |||
68 | Loading... | Blood Blade Karin | 4 | Dark | Loading... | 9 | 7 | 7 | 8 | 7.8 | lifesteal/crit ATK/crit | Loading... | Loading... | |||
69 | Loading... | Challenger Dominiel | 4 | Dark | Loading... | 9 | 9.5 | 9.5 | 10 | 9.5 | critD/crit rage/crit | Loading... | Loading... | Massive damage potential, possibly the strongest single target damage in the game. Mostly due to her stacking effects from her first two skills, but also because her crit chance boost lets her build crit damage on necklace, and no need for speed boot. | ||
70 | Loading... | Shadow Rose | 4 | Dark | Loading... | 10 | 9 | 8.5 | 9 | 9.1 | speed/hit | Loading... | Loading... | Great mix of tankiness and utility. Has consistent DEF debuffs and a huge CR swing with her S3. Her formation bonus gives dual chance as well. Ideal for most content, but arena and raid in particular. | ||
71 | Loading... | Shooting Star Achates | 4 | Dark | Loading... | 9 | 7 | 7 | 8 | 7.8 | speed/DEF speed/HP | Loading... | Loading... | |||
72 | Loading... | Celestial Mercedes | 4 | Dark | Loading... | 8 | 7.5 | 8 | 8.5 | 8.0 | ATK/crit critD/crit | Loading... | Loading... | s2 scales dmg with enemy hp makes her viable in hunts, s3 is a strong aoe that gives her readiness as well as a two turn attk buff, easily farmed formation bonus as well for party c.chance. | ||
73 | Loading... | Assassin Cidd | 4 | Dark | Loading... | 9 | 8 | 8 | 8.5 | 8.4 | speed/crit ATK/crit | Loading... | Loading... | This unit scales better in pvp as the enemy speed increases. Thrives in a meta where he can out-speed and shut down a single threat on the enemy team. | ||
74 | Loading... | Arowell | 3 | Light | Loading... | 5 | 5 | 5 | 5 | 5.0 | 2DEF/HP 2HP/DEF | Loading... | Loading... | |||
75 | Loading... | Celeste | 3 | Light | Loading... | 9 | 7 | 6.5 | 7 | 7.4 | speed/crit ATK/crit | Loading... | Loading... | Top speed in game, really shines in Arena. Can be used to get off constant AoE attacks. Also one of the best farmer if you get her skill 2 to high level. Otherworldy Machinery is only available in KR. | ||
76 | Loading... | Doris | 3 | Light | Loading... | 6 | 8.5 | 9 | 8.5 | 8.0 | speed/HP | Loading... | Loading... | She is top tier for abyss and hunt because of her Def buff + sustain on S2, and massive 1target heal on S3. However her abysmal base speed (86 which is the slowest of all units in game) makes speed set and boot almost a must for her. | ||
77 | Loading... | Elson | 3 | Light | Loading... | 5 | 6.5 | 6.5 | 6.5 | 6.1 | speed/HP | Loading... | ||||
78 | Loading... | Gloomyrain | 3 | Light | Loading... | 6.5 | 7 | 6 | 7 | 6.6 | ATK/crit speed/crit | Loading... | Loading... | |||
79 | Loading... | Gunther | 3 | Light | Loading... | 4 | 4.5 | 4 | 4.5 | 4.3 | ATK/hit | Loading... | Loading... | In theory Gunther should be a powerhouse, but his poor damage ratios really keep him from reaching his potential. His entire kit is built around doing damage, but he doesn't do solid damage. Nothing more to see here. | ||
80 | Loading... | Mirsa | 3 | Light | Loading... | 5 | 4 | 4 | 4 | 4.3 | speed/hit speed/crit | Loading... | Loading... | Has low AD even for a unit with spd scaling and spd scaling is pitifully low, every single other rogue in the game is better then her raw output dmg wise, in arena you can do some silence / evasion sheaningins with her but dmg is so low it isnt worth. | ||
81 | Loading... | Rikoris | 3 | Light | Loading... | 6.5 | 6 | 5 | 5 | 5.6 | speed/hit speed/HP | Loading... | Loading... | Kinda dead after the nerf, no continous healing and cooldown+1 make him barely worthy for a position in team. | ||
82 | Loading... | Kikirat | 3 | Light | Loading... | 6.5 | 5 | 5.5 | 7 | 6.0 | ALL DEF 2DEF/HP | Loading... | ||||
83 | Loading... | Aither | 3 | Ice | Loading... | 5.5 | 6 | 5 | 6 | 5.6 | ATK/HP ATK/DEF | Loading... | Loading... | |||
84 | Loading... | Taranor Guard | 3 | Ice | Loading... | 6 | 8 | 8 | 8 | 7.5 | ATK/crit lifesteal/crit ALL Unity | Loading... | Loading... | Decent at early game and outstanding when invested in heavily. Can fill role as DPS with ATK or Lifesteal/crit or debuffer with Speed/hit. His S2 boosts team CR by up to 25%. This skill frequently changes the battle table completely. | ||
85 | Loading... | Alexa | 3 | Ice | Loading... | 5 | 6 | 8 | 5 | 6.0 | critD/crit (Needs 100% critical chance) | Loading... | Loading... | Has amazing DPS, but only on her S1, and water already has Sigret, Karin, and Sez. S2 does have 4 ticks of Poison, useful against Fire Bosses Kiris fails to land debuffs on. | ||
86 | Loading... | Enott | 3 | Ice | Loading... | 1 | 6 | 6 | 3 | 4.0 | ATK/hit | Loading... | ||||
87 | Loading... | Jena | 3 | Ice | Loading... | 1.5 | 2 | 1.5 | 1 | 1.5 | ATK/hit | Loading... | Awful stats and forgettable abilities. Her S2 doesn't even do damage, it just has a 35% to debuff. Bottom of the barrel as far as mages go. | |||
88 | Loading... | Mistychain | 3 | Ice | Loading... | 6.5 | 7 | 7 | 6 | 6.6 | lifesteal/crit ATK/crit | Loading... | Loading... | Wyvern Killer - AoE heal for the team while also doing competent single target damage. Her debuffs are ideal against bosses. She lacks AoE damage and is fragile, but her ability to revive fallen allies (via a preemptive buff) can help out in a pinch. | ||
89 | Loading... | Montmorancy | 3 | Ice | Loading... | 3 | 4.5 | 4.5 | 6.5 | 4.6 | speed/HP | Loading... | Loading... | budget cleanser, main issue is that she can't really heal if your characters do not have debuffs. Soul burned 3s matches Destina's 3s (before skill lvl ups) | ||
90 | Loading... | Rima | 3 | Ice | Loading... | 4.5 | 4 | 4 | 4 | 4.1 | speed/unity speed/crit | Loading... | The recommended artifact is essential for this character. | Rima is actually pretty strong if invested heavily and manual, her self cd reduction on S1, 117 base spd and dual-atk can make her skill spammable. High freq -3 cd on s3 is also great, kinda like a mini Iseria. | ||
91 | Loading... | Taranor Royal Guard | 3 | Ice | Loading... | 2.5 | 6.5 | 5.5 | 5 | 4.9 | ALL HP | Loading... | Loading... | Great at removing buffs, and has built in healing, but other than that is a very basic tank. | ||
92 | Loading... | Bask | 3 | Ice | Loading... | 5 | 6 | 7.5 | 8 | 6.6 | ALL HP speed/HP | Loading... | Loading... | Great at maintaining buff control in a difficult fight. That's his entire purpose. That aside, he's an above average tank with decent damage. | ||
93 | Loading... | Carmainerose | 3 | Fire | Loading... | 5 | 8 | 8 | 8 | 7.3 | ATK/crit speed/crit lifesteal/crit | Loading... | Loading... | Golem killer. Low stats but self-sufficient character with various utilities. Very good accessible fire mage. Also good at Wyvern with her extra Def up. | ||
94 | Loading... | Hazel | 3 | Fire | Loading... | 6 | 7 | 5.5 | 7.5 | 6.5 | ATK/crit | Loading... | Loading... | |||
95 | Loading... | Nemunas | 3 | Fire | Loading... | 6.5 | 8 | 6 | 5 | 6.4 | critD/crit | Loading... | ||||
96 | Loading... | Ras | 3 | Fire | Loading... | 5 | 5 | 6.5 | 5 | 5.4 | 2HP/DEF | Loading... | Loading... | |||
97 | Loading... | Tieria | 3 | Fire | Loading... | 3.5 | 4.5 | 4 | 4 | 4.0 | speed/crit critD/crit | Loading... | ||||
98 | Loading... | Azalea | 3 | Fire | Loading... | 6.5 | 6 | 5.5 | 6 | 6.0 | speed/HP ALL HP | Loading... | Loading... | Has high proc rate debuffs (speed debuff, heal ban, taunt) and has max hp based self heal on 1s. Budget heal ban choice. | ||
99 | Loading... | Butcher Corps Inquisitor | 3 | Fire | Loading... | 5.5 | 6 | 5 | 5 | 5.4 | ATK/HP ATK/crit | Loading... | Average Fire dps with buff removal. | |||
100 | Loading... | Carrot | 3 | Fire | Loading... | 5 | 6 | 5 | 6 | 5.5 | ATK/HP ATK/crit | Loading... | A very generic mage with decent damage on her S3, but does little else. Her passive encourages you to build her as a tank, even though she has no scaling with HP or DEF. She loses a lot by not having a second active skill. | |||
101 | Loading... | Judith | 3 | Fire | Loading... | 9 | 5.5 | 5.5 | 5.5 | 6.4 | speed/hit | Loading... | Loading... | Decent opening char for PVP due to 3s, followed with stun on next turn. Fails at doing damage. | ||
102 | Loading... | Kiris | 3 | Earth | Loading... | 2 | 8.5 | 9.5 | 5 | 6.3 | speed/hit speed/HP | Loading... | Loading... | One of the best character for Abyss, Golem killer. She can cheese many of hard Abyss levels. | ||
103 | Loading... | Adlay | 3 | Earth | Loading... | 5.5 | 5 | 5 | 5 | 5.1 | ATK/hit ATK/crit | Loading... | Loading... | As his background says, he's ordinary. You can build him as a stun mage or for damage, since the CR gain from his S2 is pretty nice. Has very niche use in arena. | ||
104 | Loading... | Falconer Kluri | 3 | Earth | Loading... | 10 | 9.5 | 9.5 | 10 | 9.8 | speed/hit speed/unity | Loading... | Loading... | 10 in Arena defense. Great team utility, covers several roles. Top def breaker, part healer, part CR support, full time tank. Also is easily the fastest tank in the game, helping to build up soul faster. | ||
105 | Loading... | Helga | 3 | Earth | Loading... | 5 | 6.5 | 7 | 5 | 5.9 | speed/hit | Loading... | Loading... | She's an atk buffer alternative besides Hazel for those have no Diene, also with def break on her S1. | ||
106 | Loading... | Jecht | 3 | Earth | Loading... | 7 | 7.5 | 6.5 | 7.5 | 7.1 | speed/HP | Loading... | Loading... | Wonderous Potion vial for passive, and a HoT on his S3, but his poor speed and lack of burst heal makes him a bad fit for arena. | ||
107 | Loading... | Kluri | 3 | Earth | Loading... | 5 | 4 | 4 | 4.5 | 4.4 | speed/HP | Loading... | For having such a great class change, her base version is pretty pitiful. Just grin and bear it until you unlock her true potential. | |||
108 | Loading... | Mucacha | 3 | Earth | Loading... | 5 | 5 | 5 | 6.5 | 5.4 | speed/hit speed/crit | Loading... | Loading... | With investment, Mucacha can be an option for a DEF Breaker (speed/hit) or DPS (speed/crit) while bringing a +8 Speed buff to your party at SSS. | ||
109 | Loading... | Pearlhorizon | 3 | Earth | Loading... | 6 | 3 | 5 | 5 | 4.8 | speed/hit | Loading... | An average damage dealer with some AoE and several debuffs. Her S3 has a 100% chance stun for 1 turn, which also does 20% max HP damage to one sleeping target, but since most bosses don't sleep would be difficult to execute. | |||
110 | Loading... | Roozid | 3 | Earth | Loading... | 6.5 | 6 | 5.5 | 6 | 6.0 | speed/hit speed/crit | Loading... | Loading... | Abyssmal skill ratio, and poor base speed for a thief. He's as generic as a speed based character can get, with a mildly useful S3. | ||
111 | Loading... | Chaos Sect Axe | 3 | Dark | Loading... | 9 | 8.5 | 9 | 9 | 8.9 | lifesteal/crit ATK/crit | Loading... | Loading... | |||
112 | Loading... | Church of Ilryos Axe | 3 | Dark | Loading... | 6.5 | 8 | 8.5 | 8.5 | 7.9 | ATK/crit lifesteal/crit | Loading... | Loading... | |||
113 | Loading... | Commander Lorina | 3 | Dark | Loading... | 7 | 9 | 9 | 9 | 8.5 | ATK/crit lifesteal/crit | Loading... | Loading... | Top general dpser that is available for everyone. She has a passive modifier of 1.75, making her S1 300%+ per hit, as high as many chars' S3. She has good burst with ult and elemental advantage in Raid, also highest camping ability (easily 40+), making her a top choice for Raid. | ||
114 | Loading... | Lorina | 3 | Dark | Loading... | 6.5 | 8 | 8.5 | 8.5 | 7.9 | ATK/crit lifesteal/crit | Loading... | Loading... | |||
115 | Loading... | Pyllis | 3 | Dark | Loading... | 8.5 | 7 | 8.5 | 9 | 8.3 | 2DEF/HP 2DEF/hit | Loading... | Loading... | Best PvE defender, with kinda exessive defensing capabilty in current meta. HIs dmg from DEF scaling is pretty great, making stack on DEF a good choice. | ||
116 | Loading... | Wanda | 3 | Dark | Loading... | 6.5 | 6 | 5 | 5.5 | 5.8 | speed/hit ATK/hit | Loading... | Loading... | She is commonly used in Wyvern team comps because of her S2. This is because Wyv stage 1-8 requires one active debuff on the Wyv to prevent it from attacking twice, and in 9 and 10, you are required to have at least 2 active debuffs on the Wyv. | ||
117 | Loading... | Hurado | 3 | Dark | Loading... | 8.5 | 2 | 5 | 5 | 5.1 | speed/hit ATK/hit | Loading... | Loading... | Does counter buff heavy teams extreamly well, issue may be that he gains his turn so fast, he may have to dispel only the first of the 2~3 steps of enemy buff combo. He also makes heals half effective, making Destina turtling impossible. | ||
118 | Loading... | Otillie | 3 | Dark | Loading... | 5 | 6 | 6 | 6 | 5.8 | ATK/hit speed/hit | Loading... | Loading... | Reduces AoE damage you take. Other than that is a very generic anti-buff mage. Could be useful in raid though. | ||
119 | Loading... | Requiemroar | 3 | Dark | Loading... | 8.5 | 8.5 | 8 | 8.5 | 8.4 | speed/hit ATK/crit 2HP/DEF | Loading... | Loading... | Gives teamwide lifesteal and combat readiness, while employing various debuffs. Great support who can be built a variety of ways. Note: No matter what sets you give her, she needs tanky substats/mainstats. She is very squishy and can be easily killed in high level PvE. | ||
120 | Loading... | Sven | 3 | Dark | Loading... | 7.5 | 5 | 6 | 5 | 5.9 | lifesteal/crit | Loading... | Loading... | Has Potential. At max skill his invincibility rests at 4 turns instead of 8. He needs heavy investment to really shine, but he loses a lot of his viability after awakening his S3 - which actually loses damage. |
A | B | C | D | E | F | G | |
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1 | Date (double click) | Category | Contributor | Changes | Reason | Status | Change Categories |
2 | 2018-11-28 | Balance | Oncewasblind | Added 12 new entries, and marked them yellow, ready to be revised. | - | Approved by Nitex | Formatting |
3 | 2018-11-28 | Adding Content | Oncewasblind | Overhauled the "Recommended Sets" to have consistent language & simplified the descriptions. | - | Ongoing... | Balance |
4 | 2018-11-28 | Formatting | Oncewasblind | Added the Change Log tab. | - | Ongoing... | Adding Content |
5 | 2018-11-28 | Description | Oncewasblind | Added 8 new descriptions. | - | - | Description |
6 | 2018-11-28 | Artifact Update | Oncewasblind | Added artifact recommendations for 4 characters. | - | - | Artifact Update |
7 | 2018-11-29 | Adding Content | Fobm4ster/Lucy | Added Lucy's rating for baal | - | Approved by [Valor] Izanagi90 | |
8 | 2018-11-29 | Artifact Update | Fobm4ster/Lucy | Lucy recommended Kal'adra for Baal so added it to replace abyssal crown | - | Approved by various users | |
9 | 2018-11-29 | Balance | Fobm4ster | Karin world rating raised to 9 | - | Approved by Oncewasblind | |
10 | 2018-11-29 | Balance | Oncewasblind | Cecilia world up to 9 from 8.8, boss down 9.1 from 9.3 | - | Approved by various users | |
11 | 2018-11-29 | Adding Content | Fobm4ster | Added Diene, Kikirat and Bask | - | - | |
12 | 2018-11-29 | Balance | Fobm4ster | Diene recommended Set / arti | - | Approved by Oncewasblind | |
13 | 2018-11-30 | Artifact Update | Lucy | Rosa Hargana and Infinity Basket Artifacts for Wanda | - | Approved by Oncewasblind | |
14 | 2018-11-30 | Balance | Oncewasblind | Added ratings, artifacts and sets for Sven and Diene. | - | Approved by [Valor] Izanagi90 | |
15 | 2018-11-30 | Adding Content | Lucy | Added sets and recommended Artifacts for Rikoris | - | Adjusted by Oncewasblind | |
16 | 2018-11-30 | Adding Content | Oncewasblind | Adjusted recommended Artifacts for Rikoris, and added explanation in Comments. | - | Approved by Fobm4ster | |
17 | 2018-11-30 | Adding Content | Oncewasblind | Added in ALL remaining soulweaver ratings, sets and artifacts. | - | Approved by Fobm4ster | |
18 | 2018-11-30 | Adding Content | Oncewasblind | Reviewed ALL soulweaver ratings, sets and artifacts, and made adjustments where necessary. | - | Approved by Fobm4ster | |
19 | 2018-12-03 | Balance | Lucy/Lxgend | Updated recommended sets for Requiemroar | - | - | |
20 | 2018-12-03 | Adding Content | Oncewasblind | Added in ALL remaining warrior ratings, sets and artifacts. | - | Approved by various users | |
21 | 2018-12-08 | Balance | Oncewasblind | Updated Schuri's rating, in anticipating of the Schuri love train due to the incoming Tieria nerf. | - | Approved by various users | |
22 | 2018-12-09 | Adding Content | MEKA | Added another set for charlotte (Lifesteal + Crit) | - | Approved by various users | |
23 | 2018-12-09 | Adding Content | MEKA | Replaced the Atk/hit set with lifesteal/crit set for Sigret | - | Approved by Lucy | |
24 | 2018-12-09 | Adding Content | MEKA | Replaced the speed/hit set with ATK/crit set for Tenebria | - | Approved by various users | |
25 | 2018-12-13 | Balance | Oncewasblind | Updated Lots and Destina. | - | Approved by Nitex | |
26 | 2018-12-13 | Adding Content | Fobm4ster | Added All new units and artifacts | - | - | |
27 | 2018-12-14 | Balance | jus7ang | Updated changed units | - | Approved by Oncewasblind | |
28 | 2018-12-14 | Balance | Oncewasblind | Added ratings for the new units and Judith. | - | Approved by various users | |
29 | 2018-12-16 | Balance | Oncewasblind | Adjusted ratings of characters receiving changes from 12/13 patch. | - | Approved by various users | |
30 | 2018-12-16 | Balance | [Valor] Izanagi90 | Adjusted ratings of Kayron and ML Cidd. | - | Approved by Oncewasblind | |
31 | 2018-12-18 | Balance | Once/Primax | Adjusted rating for Challenger Dominiel, Maid Chloe, Judge Kise and Krau. | - | Approved by various users | |
32 | 2018-12-18 | Balance | Oncewasblind | Added ratings for Kluri and F. Kluri. | - | Approved by Lxgend | |
33 | 2018-12-18 | Formatting | Oncewasblind | Resorted list. | - | - | |
34 | 2018-12-19 | Balance | Oncewasblind | Adjusted rating for S. Rose. | - | Approved by various users | |
35 | 2018-12-19 | Adding Content | Oncewasblind | Added in Raid ratings for ALL currently rated characters. | - | Approved by various users | |
36 | 2018-12-19 | Balance | Oncewasblind | Added in ALL remaining ratings. | - | Approved by various users | |
37 | 2018-12-27 | Balance | MEKA | Adjusted rating for Luna. | - | Approved by Oncewasblind | |
38 | 2018-12-27 | Balance | Oncewasblind | Added rating for Kise. | - | Approved by [Valor] Izanagi90 | |
39 | 2018-12-27 | Balance | #pve-strategy | Adjusted arena and boss rating for Cecilia. | A: Diene and Kise both hard counter her, B: bosses can't be provoked. | Approved by Oncewasblind | |
40 | 2018-12-28 | Balance | Oncewasblind | Adjusted arena and raid rating for Kayron. | A: Kise hard counters him, R: he's a one trick only, only provides AoE damage. | Approval Pending | |
41 | 2018-12-28 | Balance | Oncewasblind | Adjusted Cecilia's ratings. | W R B: Provoke was overvalued in most situations. | Approval Pending | |
42 | 2018-12-31 | Formatting | Oncewasblind | Removed the World column, and split out Boss into Hunt and Abyss. | - | - | |
43 | 2018-12-31 | Formatting | Oncewasblind | Rounded all ratings to numbers divisible by .25. | - | - | |
44 | 2018-12-31 | Formatting | Oncewasblind | Adjusted most of Hunt and Abyss ratings. | - | Approval Pending | |
45 | 2018-12-31 | Balance | Oncewasblind | Adjusted all ratings for G. Aither. | - | Approval Pending | |
46 | 2018-12-31 | Balance | Oncewasblind | Adjusted all ratings for Mercedes. | - | Approval Pending | |
47 | 2019-01-01 | Balance | Oncewasblind | Adjusted artifacts for Kise. | - | Approved by various users | |
48 | 2019-01-01 | Adding Content | Oncewasblind | Added Chaos Sect Axe. | - | - | |
49 | 2019-01-01 | Adding Content | Lxgend | Added to Kise's Summary to recommend Dust Devil for Wyvern Hunt | Approved by Oncewasblind | ||
50 | 2019-01-01 | Adding Content | Lxgend | Added recommended artifacts for Guider Aither + a new Summary | Approved by Oncewasblind | ||
51 | 2019-01-01 | Adding Content | Lxgend | Added a note to Requiemroar's Summary to build tank substats/mainstats | Approved by Oncewasblind | ||
52 | 2019-01-01 | Balance | Izanagi90 | Updated Kise slightly raised Hunt and Abyss, Lowered Karin PVP by.5 due to diene. | Kise is top abyss DPS due to CD on s3, +best dps in weyvern and great 4 banshee | Approved by various users | |
53 | 2019-01-01 | Balance | Izanagi90 | Updated Lots to acurately reflect Abyss performance. Raised from 8-9 for abyss. | Approved by various users | ||
54 | 2019-01-02 | Balance | Oncewasblind | Adjusted raid ratings for Lots, Silk, A Coli, A Cartuja, BB Karin, Taranor Guard and Mistychain. | After more experience with raid, these characters were appropriately adjusted down. | Approval Pending | |
55 | 2019-01-02 | Balance | Reus | Adjusted everything for Taranor Guard. | Approved by Oncewasblind | ||
56 | 2019-01-02 | Adding Content | Mucacha/Nirri | Added summary and sets for Mucacha. | Approved by Oncewasblind | ||
57 | 2019-01-02 | Balance | Meg | Adjusted raid ratings for Yufine and Vildred. | Y: most of her debuffs can't land in raid. V: he only adds damage, hard to fit in team. | Approved by Oncewasblind | |
58 | 2019-01-03 | Balance | Oncewasblind | Adjusted hunt rating for Baal & Sezan. | As a combo mage, he struggles against single target encounters. | Approval Pending | |
59 | 2019-01-03 | Balance | Oncewasblind | Adjusted ratings for Kayron and Ludwig. | K: Adds little vs single target encounters. L: has insane scaling and base ATK. | Approval Pending | |
60 | 2019-01-03 | Balance | Firi | Adjusted all ratings, sets, artifacts and a few summaries for all 5 banshee girls. | Approved by Oncewasblind | ||
61 | 2019-01-09 | Balance | Oncewasblind | Adjusted ratings for G. Aither. | Approval Pending | ||
62 | 2019-01-10 | Adding Content | Oncewasblind | Changed a LOT. Rating average down from 7 to 5. Removed DIV/.25. Conditional formatting, etc. | - | Approved by All! | |
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A | B | C | D | E | F | G | H | I | J | K | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Name | ★ | PVE | PVP | Description | Was Made by AkioKlaus#2607 | ||||||
2 | Loading... | 5 | YES | YES | Good at grabbing turn between enemy's attacks in PVE, especially for characters who need their turn to come as often as possible. Often used in a tank roled Warrior, such as Ravi when she lacks hp to tank enemy wave. For PVP, useful when enemy has opening AoE that drops your character below 75%, makes enemy really suffer for hitting your Ravi when it procs. | |||||||
3 | Loading... | 5 | YES | YES | One of best artifact for Tank warriors. Example is Ravi or Warriors who do not have life steal like both Kens. Due to the requirement is half or below hp, not recommended to squishy warriors such as Sigret. However, if your character gets a turn under half hp and alive, even Sigret can perform well. Synergies well with Abyss life steal set if your character is at a point of going back and forth from near death to full hp. Watch out for nukes coming in when you are just above half. | |||||||
4 | Loading... | 5 | OP | OK | Best thief artifact, with couple key points. First off, in PVP if this procs, you pretty much won. But you are risking of not having artifact 80~90% of the time this artifact does not proc. This artifact synergies extreamly well with characters with additional turns, due to turn loops, such as Karin and Cidd. (Additional turn from skill can proc Rhianna again, and duplicate procs will save additional turns.) Third and reason Dust Devil is still useful is that ADDITIONAL TURNS CONSUME BUFFS. You take DoT damage faster and your defense buff expires quicker. Main reason why characters like Karin do little damage and dies easily in late game if used irresponsibly. Also works like a charm if your thief is skill dps and getting rid of non DoT debuffs as well as healing from HoT. | |||||||
5 | Loading... | 5 | OK | YES | Useful for any tanks who has amazing 1s, or have some combo built with it. Example is Charlotte, she is only usable in PVP with this artifact due to her resource system. Fun result from this artifact is when characters with additional turns like Karin gets hit by character with stun on 1s, their additional turn is spent for the stun instead. Counter set does not increase the proc rate of this artifact and this artifact does not give the user any counter rate. For PVE, this artifact needs to be given to a tank in a back row due to this. Found to be most op with taunt 1s tanks, enemy has to hit a tank and tanks with taunts tends to have passive that requires getting hit, such as PYLLIS | |||||||
6 | Loading... | 5 | NO | OK | RNG artifact, unusable in PVE due to 99% of the bosses being immune to stun. Useful for any characters with AoE, even Mercedes can become a nice support with this. Issue is the 12~24% proc rate. Note that even if this procs, it has to go through enemy's resist roll. | |||||||
7 | Loading... | 5 | YES | OK | Damage increase artifact, which multiplies your final damage by 15%. Very high proc rate and it lasts 2 turns, being super useful even at +0. Recommended to character who use 1s often and is likely a support. For PVP, has an issue that the DI effect occurs after you did the damage, and does not work with AoE skill. | |||||||
8 | Loading... | 5 | YES | YES | Approx 30% (or 55?) bonus damage when you crit, 50~100% proc rate. Like DoTs, this damage happens after your intended damage and should not proc hit related effects on enemy. Misleading part is that the 30% bonus damage is based on your attack stat, just like Burn or Bleed. Due to this, characters with high crit damage benefit less while characters with attack stat booster like Lorina benefits well. For PVP, this artifact does not require hp threshold so it is amazing. Due to the crit damage issue, considered to be outperformed by Tonfa in PVP. Also this does not work with AoE. | |||||||
9 | Loading... | 5 | NO | OK | 50~100% chance to revive on death. One time use, so better be the final fight. Useful for characters who really shouldn't die from a single nuke, but enemy can always kill you again. Useful for game changers like ML Armin, but until you max this (5star artifact btw), you risk of not having artifact basically. | |||||||
10 | Loading... | 5 | YES | OP | Usually on kill is not effective for PVE, but this is for thieves and the damage is 30~60% multiplier. You risk of not having artifact until you score a kill, but when you do, you have godlike damage. Damage multiplier happens on the kill as well not on the stealth part, so bit redundent on ML Coli. Synergies too well with characters like Cidd ML Karin who can assassinate a target at opening. Especially Cidd because his additional hits will gain the damage multiplier if the target died before the additional hit procced, but as this does not consume a turn, you are still stealthed and maintain multiplier for next turn. This also keeps your squishy thief safe from harm unless enemy has AoE. | |||||||
11 | Loading... | 5 | OK | YES | Better Tonfa for AoE archers. Sadly only archers with AoE without cooldown is Yuna and Celeste. This is also Yuna's cellphone. | |||||||
12 | Loading... | 5 | OP | YES | 25~50% cool down reduction when your turn starts. While it looks worse than Candle, this does not require you to get attacked, and mages will likely die when they are. Also mages usually rely on skills to do anything so this basically stabilizes their DPS. Less synergy to mages who actually have useful 1s or 1s is part of the combo. | |||||||
13 | Loading... | 5 | OK | OK | Wind rider for mage, but mages are usually AoE or debuffers who lacks at securing the kill. Does have cool down reduction but fails to keep the mage safe until the next turn. Also unlike Wind Rider, the damage boost is one time use, so additional hits will consume it and you won't have it when your turn comes. Very effective for Carmine Rose, who needs cooldowns reduced and is a mage who specializes in slaying 1 target. | |||||||
14 | Loading... | 5 | OK | YES | Heals dying unit when you use non offensive skill. Decent additional heal, but it won't heal as much for low hp characters and the user will likely have to use 1s at some point. | |||||||
15 | Loading... | 5 | YES | YES | Spirit visage for League players. This increases heals, HoT, and even life steals. | |||||||
16 | Loading... | 5 | YES | OK | Life steal that can be used to heal others, as it heals teammate with lowest health. Since Archers can do alot of damage, it kinda turns archer in to a healer, if you are running low on heals. | |||||||
17 | Loading... | 5 | yes | ok | unless your name is lots, you will be using 1s as much as other skills, so this will boost your heal per turn by far. Sadly in pvp, diene seems to be the only healer who gets to use 1s when their teammates are alive. | |||||||
18 | Loading... | 5 | ok | ok | getting tankier when you are already dying.... yeah. Atleast tanks have stats to survive enough to see the effect, where el's fist risk just dying. But then, El's fist has great comeback if the user survives where as this one... you just soak bit more damage. Does become op if enemy does not have any nukes. Similar to water origin that becomes op when enemy does 20% dmg. | |||||||
19 | Loading... | 4 | OP | OP | Must have for any support who do not have cleansing skill, or even if you do have one, for insurance. Reason is that the artifact procs before anything else, so your character can avoid DoT damage, IGNORE STUN and such. at max lvl, it has 100% proc rate, so it makes your PVP and other contents much less luck dependent. Ironically it has an issue where if enemy bombards you with DoTs, you have to rely on luck for the artifact to remove stuff like stun over 1 stack of bleed. Fast character without cleansing such as Lots benefits well with this. | |||||||
20 | Loading... | 4 | YES | YES | Your team gets higher defense permenantly and everyone but the user gets 10%~20% damage reduction. Only downside is that the tank receives portion of the damage the target would take, so your high def tank will be taking noticable damage if your squishy mage with def debuff takes a hit. While the effect may seem small, it often makes the difference of character being 1shotted to surviving with 3 digit hp. It should not be proccing counter set effect for the 10% damage that is redirected to you. | |||||||
21 | Loading... | 4 | OK | OP | Action bar for team. OP, but catch is that it requires a kill. Amazing for certain PVE contents like Fire Alter (low hp 4 adds spawn when the boss uses charge attack) but usually does nothing. For PVP, if you thought Tieria turn pull is op, this makes any ranger in your team Tieria if they can score a kill. Remember, ML Purggis and Tieria is 10~15%. This is 15~30%, and in PVP bodies hit the floor quickly. | |||||||
22 | Loading... | 4 | YES | OK | Damage multiplier if enemy has debuff. As most mages have toolkit that requires you to chain debuff skill with a nuke, this makes the latter terminate foes really well. Only issue is that it is a combo artifact, needs someone to land debuffs on the foe. | |||||||
23 | Loading... | 4 | YES | OK | Sort of ML Karin passive as artifact. Likely the stat increases at 75%, 50%, and 25% mark and it is a multiplier. This leads to huge damage and speed boost, but the character is likely dying when this is in effect. Useful for characters who can delay death at 1 hp, aka combo with ML Archates. Has suprisingly good effect on tanky Warriors such as Ravi. | |||||||
24 | Loading... | 4 | YES | YES | Random debuff, works with AoE. Amazing artifact because it is easier to get, and has 25~50% proc rate compared to the 5star version that stuns. The debuff is random but due to the power of debuffs in this game, it is hard to go wrong with this. Best for Mage supports with AoE who is not expected to do damage. Note that this artifact does not proc some debuffs, and that sleep is basically a stun if you do not attack them. | |||||||
25 | Loading... | 4 | YES | OK | Amazing artifact for archer who needs to use 1s alot, preferably due to 1s effect or just being an amazing DPS. It makes follow up attacks happen much more frequently but it is still a low change that discourages its usage in PVP. Schuri needs this artifact to work, for his AB pull passive does not pull his own CR unlike Tieria. Has extream synergy with Basket | |||||||
26 | Loading... | 4 | YES | YES | Tanks are usually slow because you want them to be, tanky and you usually expect tanks to take hits, which does not require a turn. But many tanks have team buffs that are vital to your survival, and this artifact helps your tank get the turn they need. Most PVE enemie do not have AoE so it works great, for PVP, having this and ML Purrgis makes enemy lose first turn fight with single attacks and AoE. Has Synergy with tanks with cooldowns as countering does not reduce your cooldown. | |||||||
27 | Loading... | 4 | YES | OK | 15~30%, much higher proc rate than Rhianna. Sadly only procs on 1S, and artifact does nothing if your initial strike kills the target. After nerf, this artifact no longer procs bonus effects that combos from the 1s, such as Sez's passive or Alexa's 1s additional hit. Still very useful and sometimes even better than Rhianna for characters who rely on 1s, and has passive that empowers 1s directly, such as Cidd. Sez works well still since his 3s is saved for the final blow, but as mentioned he has to bring enemy to half health at the first hit otherwise the passive will not proc. THIS ARTIFACT DOES NOT CONSUME A TURN so buffs and DoTs do not breeze through! Lastly, THIS ACTIVATES ON FOLLOW UP ATTACK! You thought Ras + 1 was painful enough, now it is Ras + 2! | |||||||
28 | Loading... | 4 | YES | OK | Amazing artifact since many characters have 2 heal and such, so you have 2 procs. Sadly the effect is in response of your turn, so it does not help on grabbing the first turn, and pvp is bit too short for second turn. As for PVE, main issue is that both of your skills are on cd and now you don't have artifact. Recommended when your character has skill upgraded to reduce cooldown and such. Not so popular due to other artifacts being much easier and perform better. | |||||||
29 | Loading... | 4 | YES | YES | What makes Destina a tank early game, and what makes cutting off healers dangerous in pvp. 10~20% action boost is the main part for pvp, giving your character chance to throw buffs at unexpected timing. If enemy lacks damage, but enough to hit the 20% requirement, you have a character with 40% damage reduction with turn returning left and right. | |||||||
30 | Loading... | 4 | YES | OK | On attack, removes 1 enemy buff. Sadly the rate caps at 80%, and quite several mages can remove 1 to every buff target has. Kind of like Wonderous Vial, makes certain characters much more verstile, while it may not be required for some. | |||||||
31 | Loading... | 4 | OK | OP | Good luck at getting dupes and hit +30, because it is very worth it! while it is less effective in PVE, for PVP this allows soul burn usage which is usually impossible. Of course, your defending team has no use with this, so don't use it on the defending character. Common strategy is Cidd to use soul burn to empower 3s, securing a kill. (and he only cost 10, +0 Tagehel is enough!) For PVE, every now and then users face issue of Elson buff ending too quick since you start the game with 0 soul, this artifact can somewhat help with that 3rd turn issue. | |||||||
32 | Loading... | 4 | YES | YES | Reverse Rosa. Instead of buffing self, this buffs all others. This is useful to archers who gets their turn faster, unlike Rosa which would be for slower. Often used on Silk, requires bit more work to have a proper synergy as it relies on the other 3 characters in the team to synergize. Works like a charm with Taranor Spear Guard, but does not mean he is the only one who will be triggering the follow up attack. SYNERGY WITH DUST DEVIL as Dust devil procs on follow up attacks as well. | |||||||
33 | Loading... | 4 | OK | YES | Gives armor pen of small value. Usually overshadowed by other OP thief artifacts, but this artifact has the easiest requirement to benefit, which is to scratch the enemy. It means for PVP, you would need an opening AoE char of sort. Like most penetration stuff, this artifact shines better as everyone gets stronger. | |||||||
34 | Loading... | 4 | YES | YES | Dodging in this game is amazing, it lets you avoid debuffs and crits, as well as combat readiness manipulation. 10% is bit small but when maxed, 20% is pretty decent. Also Attack buff is 50%. Wind Rider is 60% so it is amazing attack buff, down side being pointless if you have attack buffer in the team. Has potential to be used with characters with dodge rate, case being ML Kartuja giving team wide 15% dodge rate buff. | |||||||
35 | Loading... | 4 | OK | YES | Very useful artifact in PVP, since just about every DPS characters your tank needs to counter will be planning to crit. Sadly this artifact being OP was due to a bug that resulted in 40% crit damage reduction, currently it is nerfed significantly as THIS DOES NOT STACK WITH ANY OTHER DAMAGE REDUCTION. So you can not use this with ML Arming or Aurius. The game will only apply the effect that will result in the highest damage reduction. In this sense, what happens is that this artifact does not offer defense boost to team and reduces 4% less damage and enemy has to be critting for this artifact to do its role. But that does not mean this artifact is bad. 20% damage reduction of Aurius goes to kill the tank, this will ensure even the tank gets protection. | |||||||
36 | Loading... | 4 | OK | YES | Useful for warrior who is expected to take tons of debuffs, or you just hate debuffs. Increases resist significantly, so if you lucked out on gear sub stats and have no resist at all, this artifact could come to aid. Underrated a bit because people prefer to do damage than to bypass debuffs, and it kind of is true in current meta as many warriors have damage potential to kill whoever that may cast debuff on you. | |||||||
37 | Loading... | 4 | YES | YES | Put this on to any character who will not be using spd set or spd boots. Even in boss fight, if your 3 other characters are speedster, this will provide very good damage boost to your warrior. Issue is that the gain is balanced on basis of 4v4 fight, so as enemies or your team dies off, it becomes less effective. Also crit rate bonus leads to unstable crits, if not wasted because you build your character to max crit in the first place. Very widely used because most warrior artifacts do not provide proper damage increase. | |||||||
38 | Loading... | 4 | ok | ok | its slightly stronger than the 3star version. Id prefer Rosa tho. same 1s casting and all. | |||||||
39 | Loading... | 3 | NO | YES | Must have for opening debuffer, such as ML Purrgis, Leo, Baal, and Kise. Issue is that it is only for the first attack performed in the battle. | |||||||
40 | Loading... | 3 | YES | YES | Must have for tanks who have long cooldown and skills help teammates. Reason why Destina can perform as a tank. Totem is usually better if the tank can only save themself with the skill. | |||||||
41 | Loading... | 3 | YES | OP | Damage multiplier if enemy has more than half hp. This is must have for opening characters, if you do not have better artifacts, which are mostly all situational. (Has to be AoE, needs enemy debuffed, etc). Very useful for characters who requires enemy dead or reduced to half hp in PVP, such as Cidd, Sigret, Sez, and both Vildreds. | |||||||
42 | Loading... | 3 | OP | OK | up to 3% max hp damage. Makes every support contribute to damage in PVE, but for PVP you are only expecting like none to 600 bonus damage. Misleading part is that this damage is treated as debuff, like DoTs. You need to pass enemy's resist check, and then the damage is further reduced based on the enemy's defense. However, the 3% damage does heal you if you have life steal. Nonetheless, this is what allows Rikoris, Tieria, Celeste and other fast supports do huge chunks of damage in Abyss | |||||||
43 | Loading... | 3 | OK | OK | Random proc but the effect is very powerful as it pulls huge chunk of CR. Useful when you are running a slow turtle team against fast enemies. | |||||||
44 | Loading... | 3 | OK | Why | 1 turn cd reduction at the start of the combat. Well, at the start of the combat, only ML Corvus has cooldown. For PVE, does help starting from the 2nd battle. | |||||||
45 | Loading... | 3 | OK | Why | 1 turn heal at the start of the combat. Well, at the start of the combat, Everyone should be full HP. For PVE, does help starting from the 2nd battle. | |||||||
46 | Loading... | 3 | OK | OK | Useful for debuff characters or crit based characters. When you miss your attack, debuffs and crits do not proc, and this is so far the only way to decrease the miss chance. Sadly it is not effective enough to offset blind debuff, but does a good job at preventing miss on same element fights. | |||||||
47 | Loading... | 3 | YES | OK | One of the artifacts with insane hp increase, and underrated due to its super low proc rate. The proc rate is indeed horrible, but when it does, it heals your character by 15% of their max hp twice over 2 turns. Overshadowed by candle which tanks and healers use to keep themselves and others alive, where as this one is strictly for self survival. | |||||||
48 | Loading... | 3 | OK | OK | Alternative option for tanks who do not want debuffs. If your tank gets disabled by certain debuffs, this could work. Do note you do not get to pick which debuff gets cleansed by this. | |||||||
49 | Loading... | 3 | OK | OK | Would have been amazing if it was above half hp... while 20% damage reduction sounds alot for just under 50%, remember that this does not activate as soon as you hit under half hp. If enemy one shots you, this artifact did nothing. If enemy kills you 90% of the way, well this won't save you either. | |||||||
50 | Loading... | 3 | OK | OK | Pretty much only option if your character has defense ratio and not going to be front line to proc candle. Sadly Aurius is upgraded version of this, unless you do not want your tank to be melted with redirected damage. | |||||||
51 | Loading... | 3 | NO | NO | Poorman's Rhianna... but too poor. That rate is just unusable. If you like dramatic game play, this will ensure burst of experience. But this is when you are attacked, not when you attack so might bring an interesting results. 99% of the time worse than candle since tanks just want more turns for cool down, not combos. | |||||||
52 | Loading... | 3 | OK | NO | Useful artifact for beginners, but late game when you build to make sure your character always crits, this does nothing. Best effectiveness in PVE for characters who lack just enough crit chance for this artifact to make 100% at max stack. | |||||||
53 | Loading... | 3 | OK | OK | Small shield for your characters. It has decent proc rate, only issue being that the shield amount is very small. If you know your character will be bombarded, totem, if not aqua rose will do better as totem has high risk of not proccing at all. | |||||||
54 | Loading... | 3 | OK | OK | stat boost under half. However speed can lead to interesting results if the fight comes down to 1v1, as 20% to atk and spd is not a small value. Still suffers the issue that at half hp, you are kind of just expecting death. Compared to Yaksha, due to the speed buff, is much more useful as near death character with damage increase should try to get its final attack out before getting finished off. | |||||||
55 | Loading... | 3 | OK | NO | stat boost under half. Sadly at this hp, defense won't help you much on survival. Also, 10%? seriously? Technically able to boost your def ratioed tank to do noticablely more damage when this procs, if you do not own any of the op tank artifacts. | <- copy paste bait. | ||||||
56 | Loading... | 3 | OK | NO | Resist for team, and it is actually quite a decent value. Sadly resist is the most useless stat in the game at this point, even tanks usually take effectiveness over resist. Kind of last resort option to those who have no form of stable cleasing against PVE bosses who spam deadly debuffs. | |||||||
57 | Loading... | 3 | OK | OK | Combat readiness reduction! too bad this is a 3star artifact! and does not proc on AoE! So what we have here is 5% at max reduction, which of course can be resisted if not you missed your attack. It is too small of a value to be noticable, but some people use it since most other 1s CR reduction play around 10~15% as well. In that sense, this is 50%~33% boost. Be wary of some PVE bosses are immune to CR reduction. | |||||||
58 | Loading... | 3 | YES | YES | Dust Devil for non thieves basically, Boost 1s damage very well, no requirements other than being 1s. Sadly most of the characters with amazing 1s are thieves who have Dust Devil, or archers who would be using Rosa and such. Often overshadowed by Tonfa as Tonfa is for everything if enemy is above half hp. Many Ravi users who couldn't draw Sigurd used this. | |||||||
59 | Loading... | 3 | YES | Why | Mucacha's passive on personal level. Really great for characters who are fast and needs turns fast, such as Tieria and Schuri. As Joker is popular for these characters as well, it basically means whoever equips this won't be expected to do damage at all and just prioritize at supporting. Couple fast support chars such as Lots could be using this, especially with his 2s to self to spam 3s combo. 10 stack won't be happening in PVP, does not last long enough. | |||||||
60 | Loading... | 3 | OK | Why | Sounds good on paper for high damaging characters, but even with attack set, the heal amount isn't really that great. At near death, you would be healed 900~1200 on end game 4k atk dps characters, who could have easily killed whoever caused the damage for this artifact to make up for. | |||||||
61 | Loading... | 5 | OK | OK | if you can max it, 64% chance to have some buff. While atk and crit rate buff is amazing, you risk 60% of not getting the crit buff and have dps char with 50% crit rate.. or you built your char that does not need crit buff. Kayron can use this for auto farming, incase dodging and tanking to get the atk buff is not your type. | |||||||
62 | Loading... | 5 | yes | yes | well, if you are using it correctly that is. Don't complain when you are hitting the wrong element. | |||||||
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1 | Priority | Task | Lead |
2 | 1 | Standardize the Summary column, as well as fill in any that are still missing. | Volunteer Needed |
3 | 2 | Include skill descriptions for each character in the far right column, listing S1, S2, then S3. | medbae |
4 | 3 | Add in the remaining Recommended Artifacts. | Volunteer Needed |
5 | 4 | Add in the remaining Recommended Sets. | Volunteer Needed |
6 | 5 | Add in primary (and secondary?) roles that explain what the character is best used for (e.g. support, buffer, debuffer, tank, dps, healer, CR). This is separate from their class. | Volunteer Needed |
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A | B | C | D | E | F | G | H | I | J | K | L | M | ||
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1 | Name | ★ | Element | Class | World | Arena | Boss | Total Score | Recommended Sets | Recommended Artifact | Recommended Artifact | Description | ||
2 | Loading... | Baal & Sezan | 5 | Fire | Loading... | 4atk / 2hit 4speed / 2hit | Loading... | Loading... | must get a kill with 2S to reset 3S | |||||
3 | Loading... | Coli | 4 | Ice | Loading... | 4speed / 2crit | ||||||||
4 | Loading... | Serila | 4 | Fire | Loading... | Loading... | ||||||||
5 | Loading... | Cartuja | 4 | Earth | Loading... | Suprisingly low damage even at near death. | ||||||||
6 | Loading... | Celestial Mercedes | 4 | Dark | Loading... | |||||||||
7 | Loading... | Gloomyrain | 3 | Light | Loading... | |||||||||
8 | Loading... | Gunther | 3 | Light | Loading... | |||||||||
9 | Loading... | Mirsa | 3 | Light | Loading... | speed/hit | ||||||||
10 | Loading... | Rikoris | 3 | Light | Loading... | Heals 30~45% team hp, reduce their cool down by 1, and gives speed buffs as well all in one skill. Also the cool down reduction applies to his 2s as well, allowing perma buff with soul burn. AoE dispel and def debuff on 1s is also very useful. | ||||||||
11 | Loading... | Enott | 3 | Ice | Loading... | |||||||||
12 | Loading... | Jena | 3 | Ice | Loading... | |||||||||
13 | Loading... | Mistychain | 3 | Ice | Loading... | 4atk / 2crit | ||||||||
14 | Loading... | Montmorancy | 3 | Ice | Loading... | 4hp / 2def | budget cleanser, main issue is that she can't really heal if your characters do not have debuffs. Soul burned 3s matches Destina's 3s (before skill lvl ups) | |||||||
15 | Loading... | Rima | 3 | Ice | Loading... | C | C | C | C | 4speed / 2crit 4crit / 2hit | budget cool down reducer, sleep debuff is useful at reducing enemy dps. | |||
16 | Loading... | Taranor Royal Guard | 3 | Ice | Loading... | 4hp / 2def | Amazing at keeping himself alive. | |||||||
17 | Loading... | Azalea | 3 | Fire | Loading... | 4atk / 2hp 4hp / 2crit | Relatively high skill ratio and base atk, on 1s and 2s, has tons of high proc rate debuff that are vital (speed debuff, heal ban, taunt) and has max hp based self heal on 1s. Budget Ravi if you only use 1s (Azalea has low def and hp however), and her skill cooldowns are somewhat long still. Recommended to use taunt to reduce the damage focused on your tank if you wish to use 3s and 2s. | |||||||
18 | Loading... | Butcher Corps Inquisitor | 3 | Fire | Loading... | Potential to be decent due to the passive, ensuring survival up to 3 hits no matter what. Sadly additional hits are not that rare in this game. | ||||||||
19 | Loading... | Carrot | 3 | Fire | Loading... | |||||||||
20 | Loading... | Judith | 3 | Fire | Loading... | Decent opening char for PVP due to 3s, followed with stun on next turn. Fails at doing damage. | ||||||||
21 | Loading... | Adlay | 3 | Earth | Loading... | Budget Kise | ||||||||
22 | Loading... | Falconer Kluri | 3 | Earth | Loading... | 4hp / 2def 4def / 2hp | Amazing 3s and rather high dps for 1s, but way too tanky for a character who lacks team utility. | |||||||
23 | Loading... | Helga | 3 | Earth | Loading... | 4atk / 2crit | ||||||||
24 | Loading... | Jecht | 3 | Earth | Loading... | Wonderous Potion vial for passive. | ||||||||
25 | Loading... | Kluri | 3 | Earth | Loading... | Taranor Guard earth version. | ||||||||
26 | Loading... | Mucacha | 3 | Earth | Loading... | Amazing speed battery but he himself has abyssal skill ratios which leads to very low damage. Need to approach that if he hits twice when enemy hits once, the ratio is higher than enemy. | ||||||||
27 | Loading... | Pearlhorizon | 3 | Earth | Loading... | |||||||||
28 | Loading... | Roozid | 3 | Earth | Loading... | Abyssal skill ratio, and not that high base speed. | ||||||||
29 | Loading... | Hurado | 3 | Dark | Loading... | C | C | C | C | Does counter buff heavy teams extreamly well, issue may be that he gains his turn so fast, he may have to dispel only the first of the 2~3 steps of enemy buff combo. He also makes heals half effective, making Destina turtling impossible. | ||||
30 | Loading... | Otillie | 3 | Dark | Loading... | Reduces AoE damage you take. | ||||||||
31 | Loading... | Requiemroar | 3 | Dark | Loading... | Gives permenant life steal, but low value. | ||||||||
32 | Loading... | Sven | 3 | Dark | Loading... | C+ | A+ | C | C+ | Suprisingly low dmg even at near death. |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | P | ||
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1 | Pending suggestions are in bright yellow, accepted changes are in gray. | Name | ★ | Element | Class | Arena | Hunt | Abyss | Raid | Total Score | Recommended sets | Recommended Artifact | Alternate Artifact | Summary | Skills | |
2 | Loading... | Judge Kise | 5 | Light | Loading... | 9.5 | 7.25 | 7.5 | 8 | 8.1 | speed/crit speed/hit | Loading... | Loading... | The majority of Kise's usefulness is loaded into her S3, which has a very long cooldown. This makes her excel in arena, but suffer eeverywhere else. Outside of this she's a fairly generic, but slightly above average damage dealer. | ||
3 | Loading... | Ruele of Light | 5 | Light | Loading... | 9.5 | 7.5 | 7.75 | 9 | 8.4 | ALL HP | Loading... | Loading... | Her S3 gives revive + invcinbile, making her really shine in arena, especially on defense. She's well rounded otherwise, but lacks AoE healing. | ||
4 | Loading... | Maid Chloe | 5 | Light | Loading... | 9.75 | 8 | 8.5 | 8.5 | 8.7 | ALL HP | Loading... | Loading... | |||
5 | Loading... | Chloe | 5 | Ice | Loading... | 6.25 | 8 | 7.5 | 6.75 | 7.1 | ATK/crit | Loading... | Loading... | Very strong in the Wyvern hunt, but only there. | ||
6 | Loading... | Krau | 5 | Ice | Loading... | 9.75 | 9.25 | 9 | 9.5 | 9.4 | HP/DEF | Loading... | Loading... | |||
7 | Loading... | Luna | 5 | Ice | Loading... | 8.5 | 9.75 | 9.5 | 9.75 | 9.4 | lifesteal/crit speed/crit | Loading... | Loading... | ONLY AVAILABLE IN KR SERVER AS OF NOW. As such, all ratings are based on KR meta, PvP especially. | ||
8 | Loading... | Sez | 5 | Ice | Loading... | 9.25 | 8.75 | 8 | 9 | 8.8 | ATK/crit speed/crit | Loading... | Loading... | Farmer - Very strong early on, but falls off as all enemies become progressively more durable. | ||
9 | Loading... | Sigret | 5 | Ice | Loading... | 8 | 9 | 9 | 9.5 | 8.9 | ATK/crit lifesteal/crit | Loading... | Loading... | |||
10 | Loading... | Tywin | 5 | Ice | Loading... | 8.75 | 6.5 | 6.5 | 7.75 | 7.4 | ALL HP HP/speed | Loading... | Loading... | |||
11 | Loading... | Yuna | 5 | Ice | Loading... | 9.5 | 8.5 | 8 | 9 | 8.8 | ATK/crit speed/crit | Loading... | Loading... | Gains .5 - 1 rating when paired with C. Dominiel. Deals AoE on every attack and has useful team buffs, but her damage is underwhelming. | ||
12 | Loading... | Diene | 5 | Ice | Loading... | 10 | 9.5 | 9.75 | 10 | 9.8 | speed/DEF speed/HP | Loading... | Loading... | Diene isn't a healer. She just makes your party do everything better. She has solid base speed for a healer, and with Magaraha's Tome can outpace even your fastest assassins. Try to pair her with characters who have self healing. | ||
13 | Loading... | Kise | 5 | Ice | Loading... | 9.5 | 9.5 | 10 | 9.5 | 9.6 | ATK/crit speed/crit | Loading... | Loading... | Wyvern Killer - Her skill delay is incredibly useful in all modes since it can be used against bosses, and can shut down pesky support characters like Diene in Arena. Note: For Wyvern, Dust Devil is a great artifact option due to her s1 property of bonus damage towards barriers. | ||
14 | Loading... | Aramintha | 5 | Fire | Loading... | 8.5 | 10 | 8.75 | 10 | 9.3 | ATK/hit lifesteal/hit | Loading... | Loading... | |||
15 | Loading... | Cecilia | 5 | Fire | Loading... | 8.75 | 7.5 | 8.25 | 8 | 8.1 | 2HP/DEF 2HP/hit | Loading... | Loading... | |||
16 | Loading... | Charlotte | 5 | Fire | Loading... | 8.5 | 8 | 8.5 | 8 | 8.3 | ATK/crit lifesteal/crit | Loading... | Loading... | |||
17 | Loading... | Haste | 5 | Fire | Loading... | 8.5 | 10 | 9.25 | 9.5 | 9.3 | ATK/crit speed/hit | Loading... | Loading... | |||
18 | Loading... | Ken | 5 | Fire | Loading... | 7 | 5.5 | 7.25 | 5.75 | 6.4 | HP/crit lifesteal/HP | Loading... | Loading... | |||
19 | Loading... | Ravi | 5 | Fire | Loading... | 8.5 | 8.25 | 9 | 9.25 | 8.8 | ATK/crit lifesteal/crit | Loading... | Loading... | A solid all-arounder who can vamp-tank well. She can be a solid threat in all modes if invested in heavily. | ||
20 | Loading... | Tenebria | 5 | Fire | Loading... | 9 | 7 | 7 | 8.25 | 7.8 | speed/crit ATK/crit | Loading... | Loading... | |||
21 | Loading... | Baal & Sezan | 5 | Fire | Loading... | 9 | 8.5 | 8.5 | 9.5 | 8.9 | ATK/hit speed/hit | Loading... | Loading... | |||
22 | Loading... | Kayron | 5 | Fire | Loading... | 9.25 | 8.25 | 8.5 | 8.75 | 8.7 | ATK/crit lifesteal/HP | Loading... | Loading... | |||
23 | Loading... | Basar | 5 | Earth | Loading... | 8.5 | 7 | 8 | 7.25 | 7.7 | ATK/crit ATK/hit | Loading... | Loading... | Primarily is used to deal AoE damage and buff removal. *** Kal'aldra is really damn good on him too. As all 3 of his moves have the ability to inflict debuffs. it gives him an innate boost in damage. S3 AOE buff removal and prevention debuff, S2 is AOE blindness, S1 transfers debuffs | ||
24 | Loading... | Destina | 5 | Earth | Loading... | 8.75 | 8.5 | 8.75 | 9.5 | 8.9 | ALL HP | Loading... | Loading... | Well rounded healler who excels in all modes. Can tank effectively since she scales with HP. The Prophetic Candlestick works well only when she's in frontline position. | ||
25 | Loading... | Iseria | 5 | Earth | Loading... | 8.75 | 9.25 | 9.5 | 9.75 | 9.3 | ATK/crit speed/crit | Loading... | Loading... | She is used in specific floors in the abyss that require buff removal + "unable to enhance". One specific floor would be floor 45 (ludwig). | ||
26 | Loading... | Ludwig | 5 | Earth | Loading... | 8.5 | 6 | 7.5 | 7 | 7.3 | ATK/crit | Loading... | Loading... | Gains .75 rating when buffed with Invincibility. | ||
27 | Loading... | Vildred | 5 | Earth | Loading... | 8.5 | 7.5 | 7.25 | 8.75 | 8.0 | speed/crit ATK/crit | Loading... | Loading... | Farmer - Great for speed grinding, and fairly strong in the Banshee Hunt. | ||
28 | Loading... | Yufine | 5 | Earth | Loading... | 9.5 | 9 | 9.25 | 8.5 | 9.1 | ATK/crit | Loading... | Loading... | *** Yufine also works really well with Tooth as her S3 and S1 are both single targets. Yufine works with hell cutter too/ Tonfa if you'll use her for arena as well | ||
29 | Loading... | Arbiter Vildred | 5 | Dark | Loading... | 9.5 | 7.75 | 7.5 | 9 | 8.4 | speed/crit ATK/crit | Loading... | Loading... | |||
30 | Loading... | Dark Corvus | 5 | Dark | Loading... | 8.5 | 8 | 8 | 8 | 8.1 | ALL HP counter/HP | Loading... | Loading... | Does well against stalling defense teams in arena, as with enough sustain, he will inflict "lethal damage" with his S3. | ||
31 | Loading... | Martial Artist Ken | 5 | Dark | Loading... | 10 | 9.5 | 9.75 | 10 | 9.8 | ATK/crit counter/crit lifesteal/crit | Loading... | Loading... | |||
32 | Loading... | Specter Tenebria | 5 | Dark | Loading... | 8 | 6.5 | 6.5 | 6.5 | 6.9 | ATK/crit | Loading... | ||||
33 | Loading... | Crimson Armin | 4 | Light | Loading... | 9.75 | 9 | 9.25 | 10 | 9.5 | speed/DEF HP/DEF | Loading... | Loading... | |||
34 | Loading... | Fighter Maya | 4 | Light | Loading... | 6 | 6 | 6 | 6 | 6.0 | DEF/HP | Loading... | ||||
35 | Loading... | General Purrgis | 4 | Light | Loading... | 9.5 | 8 | 8.25 | 8 | 8.4 | Speed/Hit Speed/crit | Loading... | Loading... | Mainly used in PvP due to his fantastic S3, but due to it's long cooldown, limits him in other modes. | ||
36 | Loading... | Guider Aither | 4 | Light | Loading... | 8.75 | 9.5 | 9.25 | 9.5 | 9.3 | ATK/crit speed/crit | Loading... | Loading... | A perfect fit for an all healer team since he provides great damage on top of consistent heals. Kal'adra is best used when paired with other debuffers so he can maximize the heal of his s3. | ||
37 | Loading... | Wanderer Silk | 4 | Light | Loading... | 7.5 | 8 | 9.5 | 8 | 8.3 | speed/hit speed/crit | Loading... | ||||
38 | Loading... | Watcher Schuri | 4 | Light | Loading... | 10 | 7 | 6.5 | 7.5 | 7.8 | speed/crit ATK/crit critD/crit | Loading... | Best arena (attacking) unit in KR. However, this is due to the fact that the meta there is TANK. Schuri is amazing in dismantling stalling comps, but does not fare well against speed comps. He is best utilized with Iseria and Twyin. | |||
39 | Loading... | Angelica | 4 | Ice | Loading... | 8 | 9.25 | 9.75 | 10 | 9.3 | ALL HP | Loading... | Loading... | |||
40 | Loading... | Clarissa | 4 | Ice | Loading... | 9.25 | 7 | 6.75 | 7 | 7.5 | ATK/hit ATK/crit | Loading... | Loading... | Has massive damage potential in arena, in particular when used as a finisher after another attack. | ||
41 | Loading... | Crozet | 4 | Ice | Loading... | 7.5 | 7 | 6.5 | 7 | 7.0 | DEF/hit 2DEF/HP | Loading... | Loading... | One of the few knights who'd prefer Hilag Lance over Aurius, Crozet is able to provide barriers to his wounded teammates. His awful speed makes it hard to activate further barriers (2 turn cooldown), but the lance helps with that. | ||
42 | Loading... | Dominiel | 4 | Ice | Loading... | 8.75 | 8.5 | 8.75 | 8.5 | 8.6 | ATK/hit speed/hit | |||||
43 | Loading... | Karin | 4 | Ice | Loading... | 8 | 8.5 | 8 | 8.5 | 8.3 | critD/crit (Needs 100% critical chance) | Loading... | The recommended artifact is essential for this character. | Gains 1 rating when equipped with Rhianna & Luciella. Great single target damage dealer who can chain several turns together. | ||
44 | Loading... | Romann | 4 | Ice | Loading... | 8.5 | 8 | 8 | 8 | 8.1 | ATK/crit speed/crit | |||||
45 | Loading... | Rose | 4 | Ice | Loading... | 8 | 8 | 7.75 | 8 | 7.9 | 2HP/DEF 2DEF/HP | Loading... | Loading... | |||
46 | Loading... | Zerato | 4 | Ice | Loading... | 6.5 | 6.25 | 7 | 5 | 6.2 | ATK/crit speed/crit | |||||
47 | Loading... | Coli | 4 | Ice | Loading... | 9.5 | 8.25 | 7.5 | 8.5 | 8.4 | speed/crit | Loading... | Loading... | |||
48 | Loading... | Achates | 4 | Fire | Loading... | 8.5 | 9.5 | 9.5 | 9.25 | 9.2 | ALL HP | Loading... | Loading... | |||
49 | Loading... | Corvus | 4 | Fire | Loading... | 6.5 | 6.5 | 6.5 | 6.25 | 6.4 | ALL DEF 2DEF/HP | Loading... | Loading... | Another tanky fighter, but provides support more than damage. Scales with defense, but takes a while to get warmed up. | ||
50 | Loading... | Dingo | 4 | Fire | Loading... | 6.75 | 8 | 8.25 | 8.5 | 7.9 | speed/crit speed/hit | Loading... | Loading... | A support fighter with lots of DoT's and debuff removal. Well rounded package for PvE, but lacks impact in PvP. | ||
51 | Loading... | Maya | 4 | Fire | Loading... | 6.5 | 7.25 | 7 | 6.5 | 6.8 | 2HP/hit HP/DEF/hit | Loading... | ||||
52 | Loading... | Mercedes | 4 | Fire | Loading... | 3 | 3.25 | 3 | 3.5 | 3.2 | ATK/crit | Loading... | Offers nothing but mediocre AoE damage. No buffs, no debuffs, no DoT's, nothing. Barebones character only useful as a placeholder when starting out. | |||
53 | Loading... | Schuri | 4 | Fire | Loading... | 8.75 | 9.25 | 9.25 | 9.25 | 9.1 | speed/crit (Needs 100% critical chance) | Loading... | Loading... | Difficult to build, as he requires 100% crit chance in order to fully take advantage of his S2, which is the best part of his kit. Doing so also leaves him squishly. As a ranger he's able to make use of Rosa Hargana, which synergizes with him perfectly. | ||
54 | Loading... | Surin | 4 | Fire | Loading... | 6.5 | 9.5 | 9 | 8.75 | 8.4 | ATK/crit ATK/hit | Loading... | Loading... | Have talked to people who use surin as a main DPS for world,Bleed is insane from her | ||
55 | Loading... | Serila | 4 | Fire | Loading... | 7.25 | 8.5 | 8.5 | 8.5 | 8.2 | ATK/crit | Very strong and spamable s2 that heals herself | ||||
56 | Loading... | Armin | 4 | Earth | Loading... | 8.75 | 9.5 | 9 | 9.5 | 9.2 | 2DEF/HP | Loading... | Loading... | |||
57 | Loading... | Cidd | 4 | Earth | Loading... | 10 | 9.25 | 9 | 9.75 | 9.5 | ATK/crit speed/crit | Loading... | Loading... | |||
58 | Loading... | Leo | 4 | Earth | Loading... | 9 | 8 | 7.5 | 7.5 | 8.0 | speed/crit speed/hit | Loading... | Great for getting off an early AoE stun in PvP. Outside of that he has limited use. Useful with stun, but thats a one and done-Nitex | |||
59 | Loading... | Lots | 4 | Earth | Loading... | 8.5 | 9.75 | 9 | 8.5 | 8.9 | 2HP/DEF speed/HP | Loading... | Loading... | |||
60 | Loading... | Purrgis | 4 | Earth | Loading... | 6.5 | 6.5 | 6 | 6.5 | 6.4 | counter/HP counter/DEF | Loading... | Loading... | Counter-attack machine. What he does, he does really well. Only problem is he doesn't do anything aside from conditional AoE damage. | ||
61 | Loading... | Rin | 4 | Earth | Loading... | 6.5 | 8 | 8.5 | 9 | 8.0 | 2HP/DEF 2HP/hit | Loading... | Loading... | |||
62 | Loading... | Silk | 4 | Earth | Loading... | 8.75 | 9 | 8.75 | 9.25 | 8.9 | speed/crit | Loading... | Loading... | |||
63 | Loading... | Cartuja | 4 | Earth | Loading... | 4.75 | 6.5 | 6 | 6.5 | 5.9 | ALL HP | Loading... | Loading... | Suprisingly low damage even at near death. A much worse version of Ravi. | ||
64 | Loading... | Assassin Cartuja | 4 | Dark | Loading... | 9.75 | 9.25 | 9 | 9 | 9.3 | lifesteal/crit | Loading... | Loading... | |||
65 | Loading... | Assassin Coli | 4 | Dark | Loading... | 10 | 9.25 | 9.25 | 8.5 | 9.3 | speed/crit | Loading... | Loading... | R&L is amazing on her for PVP and PVE also. As she is so fast i find her proccing it way more often then my other assasins due to sheer volume of attacks. | ||
66 | Loading... | Auxiliary Lots | 4 | Dark | Loading... | 9 | 6.5 | 7 | 6.5 | 7.3 | ATK/crit speed/crit | Loading... | ||||
67 | Loading... | Blood Blade Karin | 4 | Dark | Loading... | 9.5 | 8.25 | 8 | 9 | 8.7 | lifesteal/crit ATK/crit | Loading... | Loading... | |||
68 | Loading... | Challenger Dominiel | 4 | Dark | Loading... | 9.5 | 9.75 | 9.25 | 10 | 9.6 | ATK/crit critD/crit | Loading... | Loading... | Massive damage potential, possibly the strongest single target damage in the game. Mostly due to her stacking effects from her first two skills, but also because her crit chance boost lets her build crit damage on necklace. | ||
69 | Loading... | Shadow Rose | 4 | Dark | Loading... | 10 | 9.5 | 9.25 | 9.5 | 9.6 | speed/hit | Loading... | Loading... | Great mix of tankiness and utility. Has consistent DEF debuffs and a huge CR swing with her S3. Her formation bonus gives dual chance as well. Ideal for most content, but arena and raid in particular. | ||
70 | Loading... | Shooting Star Achates | 4 | Dark | Loading... | 10 | 8.5 | 8.5 | 9 | 9.0 | speed/DEF speed/HP | Loading... | Loading... | |||
71 | Loading... | Celestial Mercedes | 4 | Dark | Loading... | 8 | 9.25 | 9 | 9.25 | 8.9 | s2 scales dmg with enemy hp makes her viable in hunts, s3 is a strong aoe that gives her readiness as well as a two turn attk buff, easily farmed formation bonus as well for party c.chance. | |||||
72 | Loading... | Assassin Cidd | 4 | Dark | Loading... | 10 | 9.5 | 9 | 9.5 | 9.5 | speed/crit speed/hit Attack/crit | Loading... | Loading... | Due to his poison procs Dust devil is also viable on him for boss fights. Due to his extreme speed he can spam and stack poison pretty easily. | ||
73 | Loading... | Arowell | 3 | Light | Loading... | 6.5 | 7 | 6.5 | 7 | 6.8 | 2DEF/HP 2HP/DEF | Loading... | Loading... | |||
74 | Loading... | Celeste | 3 | Light | Loading... | 9.5 | 8 | 8.25 | 8.5 | 8.6 | speed/crit ATK/crit | Loading... | Loading... | fastest character in game, really shines in Arena. Can be used to get off constant AoE attacks. Has high potential. | ||
75 | Loading... | Doris | 3 | Light | Loading... | 6 | 10 | 10 | 9.25 | 8.8 | 2HP/DEF speed/HP | Loading... | The recommended artifact is essential for this character. | She is top tier for abyss and hunt because of her Def buff + sustain on S2, and massive 1target heal on S3. However her abysmal base speed (86 which is the slowest of all units in game) makes her a poor fit for arena. | ||
76 | Loading... | Elson | 3 | Light | Loading... | 7 | 6.75 | 6.5 | 6.5 | 6.7 | speed/HP | Loading... | Loading... | |||
77 | Loading... | Gloomyrain | 3 | Light | Loading... | 6.5 | 8.5 | 8 | 8.5 | 7.9 | ATK/crit speed/crit | Loading... | Loading... | |||
78 | Loading... | Gunther | 3 | Light | Loading... | 4 | 4.75 | 4.25 | 4.75 | 4.4 | ATK/hit | Loading... | Loading... | In theory Gunther should be a powerhouse, but his poor damage ratios really keep him from reaching his potential. His entire kit is built around doing damage, but he doesn't do solid damage. Nothing more to see here. | ||
79 | Loading... | Mirsa | 3 | Light | Loading... | 7 | 4 | 4.25 | 4 | 4.8 | Has low AD even for a unit with spd scaling and spd scaling is pitifully low, every single other rogue in the game is better then her raw output dmg wise, in arena you can do some silence / evasion sheaningins with her but dmg is so low it isnt worth. | |||||
80 | Loading... | Rikoris | 3 | Light | Loading... | 6.75 | 8 | 7.25 | 7.5 | 7.4 | speed/hit speed/HP | Loading... | Loading... | |||
81 | Loading... | Kikirat | 3 | Light | Loading... | 6.5 | 7.5 | 7.75 | 8.5 | 7.6 | ALL DEF 2DEF/HP | |||||
82 | Loading... | Aither | 3 | Ice | Loading... | 5.5 | 6 | 5.75 | 6 | 5.8 | ATK/HP ATK/DEF | Loading... | Loading... | |||
83 | Loading... | Taranor Guard | 3 | Ice | Loading... | 8 | 8 | 9 | 8 | 8.3 | ATK/crit lifesteal/crit ALL Unity | Loading... | Loading... | Decent at early game and outstanding when invested in heavily. Can fill role as DPS with ATK or Lifesteal/crit or debuffer with Speed/hit. His S2 boosts team CR by up to 25%. This skill frequently changes the battle table completely. | ||
84 | Loading... | Alexa | 3 | Ice | Loading... | 5 | 8 | 9 | 7 | 7.3 | critD/crit (Needs 100% critical chance) | Loading... | Loading... | Has amazing DPS, but only on her S1, and water already has Sigret, Karin, and Sez. S2 does have 4 ticks of Poison, useful against Fire Bosses Kiris fails to land debuffs on. | ||
85 | Loading... | Enott | 3 | Ice | Loading... | 1.25 | 6.25 | 6 | 3.25 | 4.2 | ATK/hit | Don't bother. | Seriously, don't. | A selfish, pitiful fool, with likely the worst S3 skill in the game. His stupid face says it all. | ||
86 | Loading... | Jena | 3 | Ice | Loading... | 1.5 | 2 | 1.75 | 1.25 | 1.6 | ATK/hit | You're joking, right? | Stop it. | Awful stats and forgettable abilities. Her S2 doesn't even do damage, it just has a 35% to debuff. Bottom of the barrel as far as mages go. | ||
87 | Loading... | Mistychain | 3 | Ice | Loading... | 6.5 | 8.5 | 8.5 | 8 | 7.9 | lifesteal/crit ATK/crit | Loading... | Loading... | Wyvern Killer - AoE heal for the team while also doing competent single target damage. Her debuffs are ideal against bosses. She lacks AoE damage and is fragile, but her ability to revive fallen allies (via a preemptive buff) can help out in a pinch. | ||
88 | Loading... | Montmorancy | 3 | Ice | Loading... | 3.25 | 4.5 | 4.5 | 8.25 | 5.1 | speed/HP | Loading... | Loading... | budget cleanser, main issue is that she can't really heal if your characters do not have debuffs. Soul burned 3s matches Destina's 3s (before skill lvl ups) | ||
89 | Loading... | Rima | 3 | Ice | Loading... | 4.5 | 4 | 4 | 4 | 4.1 | speed/crit | Loading... | Loading... | Her best ability targets an ally at random, so it's difficult to strategize with. She's a support character designed for long battles, but she provides nothing useful herself aside from the occassional heal. | ||
90 | Loading... | Taranor Royal Guard | 3 | Ice | Loading... | 2.5 | 6.5 | 5.5 | 5.25 | 4.9 | ALL HP | Loading... | Loading... | Great at removing buffs, and has built in healing, but other than that is a very basic tank. | ||
91 | Loading... | Bask | 3 | Ice | Loading... | 7 | 8 | 8.75 | 9 | 8.2 | ALL HP speed/HP | Loading... | Loading... | Great at maintaining buff control in a difficult fight. That's his entire purpose. That aside, he's an above average tank with decent damage. | ||
92 | Loading... | Carmainerose | 3 | Fire | Loading... | 7 | 8.5 | 8 | 8 | 7.9 | ATK/crit | Loading... | Loading... | Golem Killer - | ||
93 | Loading... | Hazel | 3 | Fire | Loading... | 6 | 8.5 | 7.75 | 8.75 | 7.8 | ATK/crit | Loading... | Loading... | |||
94 | Loading... | Nemunas | 3 | Fire | Loading... | 6.5 | 9.5 | 8 | 6.75 | 7.7 | ATK/crit | Loading... | Loading... | |||
95 | Loading... | Ras | 3 | Fire | Loading... | 7.25 | 7 | 6.5 | 7 | 6.9 | 2HP/DEF | Loading... | Loading... | |||
96 | Loading... | Tieria | 3 | Fire | Loading... | 5 | 6 | 5.5 | 6 | 5.6 | speed/crit speed/hit speed/DEF | Loading... | Loading... | The queen of combat readiness. Speeds up your whole team, while providing solid debuffs. El's Fist is best for PvP, Ranon's Memorandum is best for all other modes. | ||
97 | Loading... | Azalea | 3 | Fire | Loading... | 6.5 | 6 | 5.5 | 6 | 6.0 | ALL HP | Loading... | Loading... | Relatively high skill ratio and base atk, on 1s and 2s, has tons of high proc rate debuff that are vital (speed debuff, heal ban, taunt) and has max hp based self heal on 1s. Budget Ravi if you only use 1s, and her skill cooldowns are somewhat long still. | ||
98 | Loading... | Butcher Corps Inquisitor | 3 | Fire | Loading... | 5.5 | 6 | 5.25 | 6.25 | 5.8 | ATK/HP ATK/crit | Loading... | Loading... | A bare bones character with some decent buff removal and revenge mechanics. You could use him against bosses if you wanted to impress your friends with how you could clear hunt 8 with a scrub squad. But there's little other reason to use him. | ||
99 | Loading... | Carrot | 3 | Fire | Loading... | 5.75 | 6 | 5 | 6 | 5.7 | ATK/HP ATK/crit | A very generic mage with decent damage on her S3, but does little else. Her passive encourages you to build her as a tank, even though she has no scaling with HP or DEF. She loses a lot by not having a second active skill. | ||||
100 | Loading... | Judith | 3 | Fire | Loading... | 9 | 5.5 | 5.5 | 5.5 | 6.4 | speed/HP | Loading... | Loading... | Decent opening char for PVP due to 3s, followed with stun on next turn. Fails at doing damage. | ||
101 | Loading... | Kiris | 3 | Earth | Loading... | 5 | 9.5 | 9.5 | 7.5 | 7.9 | 2HP/DEF speed/hit 2HP/hit | Loading... | Loading... | |||
102 | Loading... | Adlay | 3 | Earth | Loading... | 7.75 | 5.25 | 5 | 5.25 | 5.8 | ATK/hit ATK/crit | Loading... | Loading... | As his background says, he's ordinary. You can build him as a stun mage or for damage, since the CR gain from his S2 is pretty nice. Has very niche use in arena. | ||
103 | Loading... | Falconer Kluri | 3 | Earth | Loading... | 9.5 | 9.5 | 9.75 | 10 | 9.7 | speed/hit speed/unity | Loading... | Loading... | 10 in Arena defense. Great team utility, covers several roles. Part healer, part CR support, full time tank. Also is easily the fastest tank in the game, helping to build up soul faster. | ||
104 | Loading... | Helga | 3 | Earth | Loading... | 2.75 | 4.25 | 3.75 | 4 | 3.7 | ATK/crit | Loading... | Loading... | Almost as weak as a character can get. Her only redeeming quality whatsoever is that she gives team ATK up. But it's only for 2 turns, and it's the entire effect of her S3. She sucks pretty hard. | ||
105 | Loading... | Jecht | 3 | Earth | Loading... | 8.5 | 8.75 | 8.25 | 8.75 | 8.6 | speed/HP | Loading... | Loading... | Wonderous Potion vial for passive, and a HoT on his S3, but his poor speed and lack of burst heal makes him a bad fit for arena. | ||
106 | Loading... | Kluri | 3 | Earth | Loading... | 6.75 | 4.25 | 4 | 4.5 | 4.9 | speed/HP | Loading... | Loading... | For having such a great class change, her base version is pretty pitiful. Just grin and bear it until you unlock her true potential. | ||
107 | Loading... | Mucacha | 3 | Earth | Loading... | 5.25 | 7.25 | 7 | 6.5 | 6.5 | speed/hit speed/crit attack/crit | Loading... | Loading... | With investment, Mucacha can be a solid option for a DEF Breaker (speed/hit) or DPS (speed/crit or attack/crit) on most content while bringing a +8 Speed buff to your party at SSS. | ||
108 | Loading... | Pearlhorizon | 3 | Earth | Loading... | 8 | 7 | 7 | 6.75 | 7.2 | An average damage dealer with some AoE and several debuffs. Her S3 has a 100% chance stun for 1 turn, which also does 20% max HP damage to one sleeping target, but since most bosses don't sleep would be difficult to execute. | |||||
109 | Loading... | Roozid | 3 | Earth | Loading... | 6.5 | 6 | 5.5 | 6 | 6.0 | speed/hit speed/crit | Loading... | Loading... | Abyssmal skill ratio, and poor base speed for a thief. He's as generic as a speed based character can get, with a mildly useful S3. | ||
110 | Loading... | Chaos Sect Axe | 3 | Dark | Loading... | 9.5 | 9.25 | 9.5 | 9.5 | 9.4 | lifesteal/crit ATK/crit | Loading... | Loading... | |||
111 | Loading... | Church of Ilryos Axe | 3 | Dark | Loading... | 8.25 | 9 | 9.25 | 9.25 | 8.9 | ATK/crit lifesteal/crit | Loading... | Loading... | |||
112 | Loading... | Commander Lorina | 3 | Dark | Loading... | 9 | 9.5 | 9.75 | 9.75 | 9.5 | ATK/crit lifesteal/crit | Loading... | Loading... | |||
113 | Loading... | Lorina | 3 | Dark | Loading... | 8.25 | 8.5 | 8.75 | 8.75 | 8.6 | ATK/crit lifesteal/crit | Loading... | Loading... | |||
114 | Loading... | Pyllis | 3 | Dark | Loading... | 9.5 | 9 | 9.25 | 9.5 | 9.3 | 2DEF/HP 2DEF/hit | Loading... | The recommended artifact is essential for this character. | |||
115 | Loading... | Wanda | 3 | Dark | Loading... | 8.25 | 8 | 7.5 | 7.75 | 7.9 | speed/hit ATK/hit | Loading... | Loading... | She is most commonly used in Wyvern team comps because of her S2. This is because Wyv stage 1-8 requires one active debuff on the Wyv to prevent it from attacking twice, and in 9 and 10, you are required to have at least 2 active debuffs on the Wyv. | ||
116 | Loading... | Hurado | 3 | Dark | Loading... | 9.25 | 7 | 7 | 7 | 7.6 | speed/hit ATK/hit | Loading... | Loading... | Does counter buff heavy teams extreamly well, issue may be that he gains his turn so fast, he may have to dispel only the first of the 2~3 steps of enemy buff combo. He also makes heals half effective, making Destina turtling impossible. | ||
117 | Loading... | Otillie | 3 | Dark | Loading... | 7 | 6 | 6 | 8 | 6.8 | ATK/hit speed/hit | Loading... | Loading... | Reduces AoE damage you take. Other than that is a very generic anti-buff mage. Could be useful in raid though. | ||
118 | Loading... | Requiemroar | 3 | Dark | Loading... | 9 | 9.25 | 9 | 9.25 | 9.1 | speed/hit ATK/crit 2HP/DEF | Loading... | Loading... | Gives teamwide lifesteal and combat readiness, while employing various debuffs. Great support who can be built a variety of ways. Note: No matter what sets you give her, she needs tanky substats/mainstats. She is very squishy and can be easily killed in high level PvE. | ||
119 | Loading... | Sven | 3 | Dark | Loading... | 8.75 | 6.75 | 6 | 6.75 | 7.1 | lifesteal/crit | Loading... | Loading... | Has Potential. At max skill his invincibility rests at 4 turns instead of 8. He needs heavy investment to really shine, but he loses a lot of his viability after awakening his S3 - which actually loses damage. |