Deathwatch Equipment
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Acquisitions
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Space Marines do not use money. Instead, they leverage their considerable respect and admiration within the Imperium to gain favours.
In order to obtain equipment, you can try to use your reputation to persuade others to help you. This is done by rolling a d100 and getting lower or equal to your current Renown.
Most items will modify the roll you need to make. The rarer the equipment you want, the lower you will need to roll. Renown is improved by assisting the Imperium and performing heroic deeds - Renown is lost through acts of cowardice or betrayal.

Renown is not "spent" when acquiring items, but you can usually only make one request per visit to a settlement. You may try again after returning from a mission.
Depending on the size of the settlement, the GM may decide to impose a further penalty (or bonus) due to limited availability. It's less likely to find a Plasma Cannon in a small rural village than it is on a Hive World or military facility.

You can improve your Renown by +5 by spending 500 Experience Points. This can only be done until you have 40 Renown or higher. For instance, if you had 37 Renown and bought +5, you would end up at 42 and so could not buy anymore. Beyond this point, Renown can only be improved by serving the Emperor.
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Examples
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Chainsword (+0)Exceptional quality (-10)Duellist's Grip upgrade (-10)Weapon Charm upgrade (-10)Scavenged downgrade (+10)Total: -20
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Plasma Cannon (-20)Common quality (+0)Ammo Glutton downgrade (+10)Total: -10
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Terminator Armour (-40)Poor quality (+10)2x Assistance (+20)Total: -10
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Thunder Hammer (-20)Master-Crafted quality (-20)Mono Edge (-10)Total: -50
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Weapon Charm (-20)1x Assistance (+10)Total: -10
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Assistance
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As with all tests, up to two other player characters can assist in an equipment roll. For each person assisting, the test becomes one step easier (+10). The assisting character does not need to roll.
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However, a character that chooses to assist another cannot make an acquisition roll for himself!
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Upgrades
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Attaching a weapon upgrade requires a Trade(Armourer) test with a difficulty depending on how many upgrades are already on the weapon.
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If the test is failed by 2 Degrees of Failure or more, the upgrade is damaged and must be repaired, which in itself is an Ordinary(+10) acquisition test.
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Number of Upgrades already presentTest Difficulty
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0+20
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1+10
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2+0
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3-10
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4+Not Possible
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Buying a weapon with upgrades already attached decreases the Availability by 1 step (-10 modifier) per upgrade. It is not possible to attach more than 4 upgrades.
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It's also possible to remove an upgrade from a weapon, for re-use on another weapon. This is always a +0 Trade(Armourer) test, no matter what weapon and configuration it is attempted on. If the test is failed by 2 Degrees of Failure or more, the upgrade is permanently destroyed. If it is failed by 4 Degrees of Failure or more, the entire weapon and all upgrades on it are destroyed.
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Buying a weapon with downgrades improves the Availability by 1 step (+10 modifier) per downgrade. You may put as many downgrades on a weapon as you wish. Downgrades cannot be added to an existing weapon (except by GM intervention).
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