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Parameter NameDescriptionteaching
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rule_idunique rule identifier (name of rule). Refers to the name of the rule file (w/o extension) in the rules directory. NOT shown to the subject.
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max_boardsmax number of boards is a subject allowed to attempt for this rule (not including any bonus episodes)
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max_pointsthe maximum number of points a subject is allowed to earn from clearing a board (used as parameter F in the point calculation formula)
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min_pointsthe min number of points a subject is allowed to earn from clearing a board (used as parameter n in the point calculation formula)
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activate_bonus_atthis determines when (on which board) “Activate bonus” option is available to them.
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min_objectsminimum number of objects to be displayed on the board for this rule. (Note: this parameter and the next 5 params will be ignored if initial_boards is set).
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max_objectsmaximum number of objects to be displayed on the board for this rule
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min_shapesminimum number of unique shapes to be displayed on the board for this rule
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max_shapesmaximum number of unique shapes to be displayed on the board for this rule
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shapesthe set from which shapes are to be selected, e.g. "CIRCLE;OVAL;RING"
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min_colorsminimum number of unique colors to be displayed on the board for this rule
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max_colorsmaximum number of unique colors to be displayed on the board for this rule
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colorsthe set from which colors are to be selected, e.g. "RED;PINK;ORANGE"
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f[NOT USED] rate of point falloff
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m[NOT USED] max number of points possible for this rule
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n[NOT USED] y-offset (min points possible.. will be adjusted together with m)
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banother rate of point falloff parameter (parameter B in the reward calculation formula)
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clear_how_manyif they successfully clear the next clear_how_many boards, they get bonus_amt extra points2
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bonus_extra_ptsnumber of bonus points awarded for clearing clear_how_many boards successfully
25 cents?
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clearing_thresholddetermines what counts as successfully clearing a board. 1.2 means the person is allowed to make 1.2 * number_of_starting_shapes moves (move = putting object in a bucket or attempting to; in other words, a drag and release). This parameter should be the next integer higher than ct*noss.1.2
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feedback_switchesThis are switches controlling the degree of feedback that the game provides to the player. It may not be a part of the game, as it may be overridden by a control imposed per subject, in the experimental design
fixed = (current default). Unmovable objects are marked with an X
free = no objects are marked with X. Seeking to move an object is counted as some fraction of a move.
new_display_trigger = number of wrong drop attempts allowed. When this is exceeded a new display is draw. defaul = inf
free_trigger = number of wrong attempts to move an object, default=inf
=
free
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free_wrong_costFraction of a move charged for wrong attempt to move (i.e. an attempt to pick an immoveable object). non-negative real. default = 1.0. This paramter only matters when feeback_switches=free1
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stack_memory_depthcontrols how many dropped objects show in the stack or "beaker" next to each bucket. . Currently accomodates at least 16. Objects shrink as the stack gets too big.
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stack_memory_show_orderTRUE: the drop order of each move is displayed next to the object in the stack; default: FALSEFALSE
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grid_memory_show_orderTRUE: instead of a check mark, the drop order of the object is displayed over the image; default FALSEFALSE
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initial_boardsrefers to the directory (/opt/tomcat/game-data/boards/[initial_boards]) in which predefined board files and board order files are. If this parameter is present, the random distribution params (min_objects, min_shapes etc are ignored)
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initial_boards_ordereither ALPHA (for using predefined boards in the alphbetic order), or RANDOM (for using predefined boards in random order), or the name of the order file in the initial_boards directory (with a .csv extension)6 orders
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give_up_atThe number of the episode at which quitting is permitted. 0=the first board shown.
3rd board?
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initDEPRECATED. A number indicating what pre- and post- game resources are to be used.
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x2_afternumber of correct moves, after which the score is doubled
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x4_afternumber of correct moves after which the score is redoubled.
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pregameA text indicating which pre- and post- game resources are to be used.
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imagesa directory in game-data/shapes that contains any specific images, and a properties.csv file that matches images to the properties as defined in the trial-list.csv file(s)
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