| A | B | C | D | |
|---|---|---|---|---|
1 | ||||
2 | ||||
3 | Flap top 10s | |||
4 | Flap WR Sheet | |||
5 | ||||
6 | ||||
7 | Mushroom Cup | |||
8 | Category | Entry time(s) | More information | Example runs |
9 | Luigi Circuit | Doesn't matter | WR | |
10 | Shortcut | |||
11 | ||||
12 | Luigi Circuit | Doesn't matter | Using the ramp is also faster with Spear, but the Spear BKT is still rampless. | WR |
13 | No-Shortcut | Fastest time with Spear (rampless) | ||
14 | Fastest ramp time with Spear and with video | |||
15 | ||||
16 | Moo Moo Meadows | 0:34 - 0:36 | Release your SSMT at 0:32 - 0:33. | WR |
17 | ||||
18 | Mushroom Gorge | Doesn't matter | If you are doing cookie strat or the old glitch method, shroom right on the line entering the lap. | WR |
19 | Glitch | Fastest time with Quacker | ||
20 | Example run with cookie strat | |||
21 | Example run with the old glitch method | |||
22 | ||||
23 | Mushroom Gorge | Doesn't matter | No cycles. | Fastest time with video |
24 | Wallride | Fastest time with Flame Runner | ||
25 | Fastest time without the beginning wallride and with Flame Runner | |||
26 | ||||
27 | Mushroom Gorge | Doesn't matter | No cycles. | WR |
28 | No-Glitch, No-Shortcut | Fastest time with Flame Runner | ||
29 | ||||
30 | Toad's Factory | 0:54.6 | Enter the lap slightly earlier if you need more time for the glitch. | WR |
31 | Shortcut | Stay behind the 2nd boost panel and touch it at around 0:50.3. | ||
32 | ||||
33 | Toad's Factory | 0:53.6 - 0:54.4 | Stay behind the 2nd boost panel and touch it at 0:49.5 - 0:50. | WR |
34 | No-Shortcut | There's two more shroom strats. The second one is recommended for beginners who aren't | Alternative shroom strat 1 | |
35 | good at the shroomless cut and low trick yet. You can enter the lap earlier for the second shroom | Alternative shroom strat 2 | ||
36 | strat as you don't shroom on the first turn like the other two shroom strats. | |||
37 | Flower Cup | |||
38 | Category | Entry time(s) | More information | Example runs |
39 | Mario Circuit | Doesn't matter | Use Firestone's checkpoint alignment ghost to get easy perfect lap counts. | WR |
40 | Glitch | Pay attention to the Goomba on the first turn if you are doing a 2 shroom flap and you should be fine. | Example run using 2 shrooms | |
41 | Checkpoint alignment ghost | |||
42 | ||||
43 | Mario Circuit | Doesn't matter | WR | |
44 | Shortcut | |||
45 | ||||
46 | Mario Circuit | Doesn't matter | WR | |
47 | No-Glitch, No-Shortcut | 0:32.5 rampless | You would have to be unlucky to get hit by the Chain Chomp when entering the lap randomly. | Example run without the ramp |
48 | Varies | Using Flame Runner is about as fast as using Spear without usage of the ramp. | Example run using Flame Runner | |
49 | Use the Goomba on the first turn as reference when using Flame Runner. | |||
50 | ||||
51 | Coconut Mall | Doesn't matter | There's a way to get lap counts more often by driving to the line before attempting the flap (see | Fastest time with video |
52 | Glitch | example runs), but it's slower by quite a bit. | Fastest time with Mach Bike | |
53 | Any out of bounds entry obviously works for the setup of the flap. | Consistent lap count method | ||
54 | ||||
55 | Coconut Mall | 0:48 / 1:24 / 2:07 | The three entry times listed are ones of many possible ones, these are just three that someone | WR |
56 | No-Ultra | used in a run of theirs at some point. | How to do the flap setup | |
57 | Any out of bounds entry obviously works for the setup of the flap. | |||
58 | Enter the lap at around 0:56 when doing the old flap strat. | Example run using the old flap strat | ||
59 | ||||
60 | Coconut Mall | 1:13 - 1:14 | If releasing an SSMT at the end of the parking lot like WR, release at 1:10.0~. Release | Fastest time with video |
61 | No-Glitch, No-Shortcut | slightly earlier or later depending on your capabilities. The goal is to make triple pad. | ||
62 | 1:00 | For the old strat stay behind the last boost panel and touch it at 0:56. | Example run using the old entry time | |
63 | ||||
64 | DK Summit/DK's Snowboard Cross | Use the Shy Guys as reference. | Fastest time with video | |
65 | ||||
66 | Wario's Gold Mine | Doesn't matter | You can bounce off of the pole into the lap to save time. | WR |
67 | Glitch | Old KCP hit strat | ||
68 | ||||
69 | Wario's Gold Mine | 0:43 - 0:45 | The first shroom used in the record saves little for how hard it is and is not recommended. | |
70 | No-Glitch | The minecart cycles are quite generous. | Easier shroom strat | |
71 | Example run without the detach | |||
72 | Star Cup | |||
73 | Category | Entry time(s) | More information | Example runs |
74 | Daisy Circuit | Doesn't matter | Move the six cones in the tunnel to save more time. | WR |
75 | How to move the cones | |||
76 | ||||
77 | Koopa Cape | Doesn't matter | No cycles. | WR |
78 | Glitch | |||
79 | ||||
80 | Koopa Cape | Varies | Use the zappers as reference for lap 2/3 flaps. Due to the track's difficulty at a high level, a lot of | WR |
81 | No-Glitch | people do the flap on lap 1. | ||
82 | There's another shroomstrat that is easier but slightly slower. | Alternative shroomstrat | ||
83 | ||||
84 | Maple Treeway | Varies | Use the net as reference if you're at the point where getting a triple trick on the net is important. | WR |
85 | Glitch | Spear is faster than Flame Runner but isn't used in WRs currently. | ||
86 | ||||
87 | Maple Treeway | 0:55 | Almost everyone just does the flap on lap 1 due to the turnskip's difficulty. | WR |
88 | Turnskip | Use the net as reference if you're at the point where getting a triple trick on the net is important. | ||
89 | ||||
90 | Maple Treeway | 0:55 | Use the net as reference if you're at the point where getting a triple trick on the net is important. | Example run |
91 | No-Glitch, No-Shortcut | |||
92 | ||||
93 | Grumble Volcano | Doesn't matter | Just do the flap before the rock falls lol. | WR |
94 | Glitch | Old strat | ||
95 | ||||
96 | Grumble Volcano | 0:59 - 1:06 | You may start the flap anytime before the rock falls, but attempting the flap while the rock is | WR |
97 | Rock-Hop | shaking makes it easier. Entering the lap at high 1:04 is the fastest as you can get the low trick at | ||
98 | the beginning. Release your SSMT at around 1:00 to enter the lap at high 1:04. | Example run which has the SSMT release in it | ||
99 | ||||
100 | Grumble Volcano | 0:40 | You would have to be unlucky to hit a fireball or firesnake when entering the lap randomly. | Fastest time with video |