ABCDEFGHIJKLMNOPQRSTUVWXYZAA
1
Faction#RarityTypeNamePoint CostMastsCargoBase MoveCannonsLinkAbilityFlavor Text
2
Portuguese001RareShipMadre de Deus816S5SCog. Secret Hold.It is said that thre crew of the Madre de Deus bath in the gold their legendary treasure ship brings in.
3
Portuguese002RareShipSanta Catarina815S+S4SCog. Parley.The Captain of the Santa Catarina would rather not see his mercantile business go up in flames, so thei crew Ialways willing to pay off their attackers
4
Portuguese003RareShipSao Jao y Felix715L3SCog. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure.The crew of the Sao Jao y Felix are a widley travelled bunch, taking their merchant ship far and wide and experiencing vast treasures.
5
Portuguese004RareShipMadeira412L5SThis ship may not be shot at while docked.Captain Zarco of the Madeira is very paranoid and only docks his ship where he knows it will be safe.
6
Portuguese005RareShipAzores513S+L4LAfter this ship resolves a shoot action, she may move as a free action.The crew of the Azores take their inspiration form the Goshawk, and their ship named in honor of their homelands and the birds that inhabit it inspire them to shoot and move in a graceful manner.
7
Portuguese006RareShipCabo Verde612S+L2LThis ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.The mysterious Cabo Verde is bright green and yet slips into ports at night and plunders the docks before silently escaping out to sea.
8
Portuguese007RareShipArguim412S+S2LThis ship gets +1 to her cannon rolls against Dutch ships.The crew of the Arguim will never forgive the dutch for capturing their homeland. This ship is named in honor of that land and will fight for it's freedom.
9
Portuguese008RareShipAno-Bom412L5LSpanish crew may use their abilities on this ship.The captain of the Ano-Bom is half spanisha nd the ship has repeatedly made peaceful greements with the spanish, enough so that the captain welcomes spaniards into his service.
10
Portuguese009CommonShipJoao Vaz1024S+S+S3S-3SCaravel. Once per turn, if this ship is within S of an island, you can mark the island as explored without docking at it. The island becomes unexplored in regards to all other players.Named for the legacy of a great explorer, the Joao Vaz is determined to finish it's namesakes voyages of the northern seas.
11
Portuguese010CommonShipGaspar1121L+L4S-4SCaravel. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captured crew becomes cargo worth its point cost in gold when unloaded at your home island.The crew of the Gaspar are seen as dispicable by the natives whose population the ship regularly captures. They delight only in the ships innability to cross the frequently frozen waters.
12
Portuguese011CommonShipMiguel1122S+S2S-2SCaravel. If this ship ends her turn in a fog bank, on her next turn she can use her move action to move out of any other fog bank in play.The crew of the Miguel have repeatedly been seen vanishing into fog only to return at later dates unscathed. The captain refuses to explain this ability, saying only that he uses it for the portuguese crown.
13
Portuguese012CommonShipDiogo Cao722S+S+S2S-5SCaravel. This ship’s base move becomes S when she reaches her cargo limit.The explorers of the Diogo Cao frequently load their ship up with unnecessary things, which slows the ship down more often than not.
14
Portuguese013CommonShipCabral923S+S+S4L-5LCaravel. This ship may dock and explore a wild island using the same move action.The entire crew of the Cabral is made up of would-be explorers eager to delve into newley discovered isladns and jungles.
15
Portuguese014UncommonShipElmina823S+S5S-5SOne of this ship’s treasures is worth +1 gold when unloaded at your home island.The Elmina is well known trading ship. It trafficks gold, ivory, peppers, and spices which it oftenr eceives from the arabs or berbers.
16
Portuguese015UncommonShipKongo723S+S2S-3SThis ship ignores terrain when she is given a move action (islands are not terrain).The Kongo and it's crew are supernaturally resistant to the hazards of the sea. They say it is because of the good luck granted tot hem by a tribal shaman they discovered deep in the jungles of Africa.
17
Portuguese016UncommonShipCabo da Cruz923S+L2L-2LThis ship's crew cannot be eliminated unless she sinks.The crosses which adorn this ship keep the faith of it's crew. The reputaion of this ship is that it has not lost a single man on any of it's mission yet and it doesn't intend to.
18
Portuguese017CommonShipSao Gabriel1636S+S3L-5S-4LVasco Da GamaCarrack. Once per turn, you can eliminate one of this ship’s crew to give her an extra action.Despite it's captains diplomacy, it is seldom that the Sao Gabriel makes it out of trouble without a few unintended casualties.
19
Portuguese018CommonShipSao Rafael1235S3L-4S-4LPaulo da GamaCarrack. This ship sinks when her last mast is eliminated.No matter how much money Captain Paulo pours into remedies and tonics, it seems that every man who boards his ship slowly becomes ill for no apparent reason.
20
Portuguese019CommonShipSao Miguel1535S+S3L-5S-4LGoncalo NunesCarrack. If this ship scuttles, transfer as much cargo as possible to any friendly ship or wild island within S of her.Goncalo Nunes knows that the cargo he carries is the lifeblood of his fleet, if his ship goes down he intends to make sure all the cargo is safe, before his own life.
21
Portuguese020CommonShipSanta Isabel1736S+S2L-5S-3LCarrack. Once per turn, one of this ship’s cannons can shoot again if it misses.
The crew of the Santa Isabel are skilled at fighting smaller ships, even if one manages to dodge one their cannons anotehr volley typically cathces them off guard.
22
Portuguese021CommonShipNossa Senhora da Conceircao1835S+S2L-3S-2LCarrack. Once per turn when this ship is given a shoot action, one of her cannons can shoot a fire shot. Declare which cannon will shoot the fire shot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast.After having part of their ship catch fire in a previous mission, the crew of the Conceircao coat their cannonballs in oil in hops of repaying foes the favor.
23
Portuguese022CommonShipCinco Chagas1734S2L-5S-3LCarrack. This ship eliminates two masts with one hit.The Cinco Chagas is well known for it's kill streak, blowing many smaller and larger ship out of the water. It is not without it's own battlescars, proving it's worth in combat.
24
Portuguese023CommonShipNossa Senhora da Quietacao1634S+S2L-5S-2LCarrack. Broadsides Attack.The Nossa Senhora da Quietacao often remains quiet without firing a shot until in range of a broadsides attack, decimated the galleys that dare threaten to board her.
25
Portuguese024CommonShipFrol de la Mar1235S4L-2S-4LAfonso de AlbuquerqueCarrack. This ship’s base move becomes S when she reaches her cargo limit.The Frol de la Mar is a magnificently large ship. Depsite this it's size makes it unwieldly when transferring cargo. Afonso, however saw other uses for the massive ship.
26
Portuguese025CommonShipBerrio1433S+S+S3S-4S-3SNicolau CoelhoCaravel. Once per turn, this ship can move S after loading cargo.The crew of the Berrio are often away from home for many months. Once they load their ship they are eager to return to their home ports.
27
Portuguese026CommonShipLa Pinta1833L+L2S-4S-2SMartin PinzonCaravel. S-range cannons can’t hit this ship.La Pinta has been used to quell the uprisings of natives in captured territories. The swift ship is hard to hit with more primitive weapons.
28
Portuguese027CommonShipSanta Clara1433L+L4S-3S-4SVincente PinzonCaravel. Once per turn, you can reroll any die roll you make for this ship; you must use the second die roll result.The Santa Clara is remarkably lucky, survivng two hurricanes and escaping capture from pirates. The captain has made last minute judgements which seem to be the ships saving grace.
29
Portuguese028CommonShipSantiago1532S+S2S-4S-2SCaravel. This ship gets +S to her base move if she has all of her masts.The Santiago is remarkably fast and it's captain wants to use it to circumnavigate the world. Unfortunately the ship has proven to be of cheap make and tends to get damaged easily.
30
Portuguese029CommonShipSao Henrique1432L+L3S-2S-3SCaravel. After this ship completes a move action, she can look at all treasure on all islands within L of her. The crew of the Sao Henrique named the ship after the famous navigator who inspires them to map the seas as they travel.
31
Portuguese030UncommonShipSao Christovao1332L3L-2S-4LBartolomeu DiasIf this ship has a crew with the Captain keyword, she gets +L to her base move.Bartolomeus leadership has allowed the Sao Christovao to travel to waters no other man has ever seen.
32
Portuguese031UncommonShipCabo da Tormentas830L2L-3S-5LWhen this ship hits an enemy ship, you may also eliminate one cargo from that ship.The Cabo da Tormentas seems almost always to be wreathed in storm clouds. It's cannons are well known for the damage they do to the cargo holds of their targets.
33
Portuguese032UncommonShipSao Lourenco1433S+S3L-3S-5LOnce per turn, one crew or ship within S of this ship cannot use its ability that turn.Much like those who visit the mysterious island of Madagascar, those who look upon the Sao Lourenco are often stunned and bewildered for a moment, which the crew of this ship capitalize on very often.
34
Portuguese033UncommonShipSao Filipe1846S+S2S-2L-2L-2SThis ship ignores the first hit she takes each turn as long as she has all of her masts.The Sao Filipe sails into combat, trusting their ships durability to carry them through.
35
Portuguese034UncommonShipSao Luis1346S+L5L-5L-5L-5LIf this ship has a Captain crew, she gets +1 to her cannon rolls.Despite the innacurate guns of the Sao Luis, they are able to find their mark by the inspiration of the ships commanding officer.
36
Portuguese035UncommonShipSao Marcos1043S+S4S-5L-5L-4SIf this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn.This ships gunns are old and outdated but the captain makes up for this by preying on the wounded ships left behind but other members of the armada.
37
Portuguese036UncommonShipSao Mateus1645S4L-3L-3L-4LTwo hits from the same shoot action are required to eliminate one of this ship’s masts.The Sao Mateus prays to saint matthew to deliver them from harm. Their prayers are answered quite frequnelty.
38
Portuguese037UncommonShipSao Bernado1745S4L-2L-2L-4LThis ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot.The crew of the Sao Bernado don't know when to quit. They keep shooting until their ship sinks, caring not for the wreckage around them.
39
Portuguese038RareShipSao Martinho2254S4S-3L-3L-3L-4SAlonso Perez de GuzmanBroadsides Attack. Friendly Portuguese ships within S of this ship get +1 to their cannon rolls.The Duke of Medina Sedonia has commission this great fleet to be invicible and the aura of his majestic flagship inspires courage and vigor in all it's allies.
40
Portuguese039RareShipSao Francisco1555S4L-3S-3S-3S-4LAs part of a move action, this ship can initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship can’t use any boarding bonuses.The Galleys that plague the indian route often attempt to board and capture the carracks that sail the gyre. They were not prepared to be boarded themselves.
41
Portuguese040RareShipSao Joao2054S+L3S-4L-4L-4L-3SThis ship gets +1 to her cannon rolls for every friendly Portuguese ship within S of her.Unable to inspire the vigor of it's sister ship, the Sao Martinho, the Sao Joao instead feeds off the inspiration and fervor of the armada and directs it into combat.
42
Portuguese041CommonFortSao Jorge da Mina4 gold3S-3S-3S-4L-4LYou may give this fort a repair action. It may only repair one cannon per turn.Sao Jorge da Mina was built on the Gold Coast amidst a thriving gold trade. It is consistently supplied with prefabricated building materials so that any damage is easily and quickly repaired.
43
Portuguese042UncommonShipNative Canoes1112S+S3SThis ship ignores terrain when she is given a move action (islands are not terrain).The people of the jungle are able to sail their canoes across reefs and sargassum without slowing down. A blessing a shaman granted to the crew of the Kongo as well.
44
Portuguese043RareCrewAlonso Perez de Guzman10Sao MartinhoCaptain. Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. Spanish crew may use their abilities on this ship. This crew may use it's abilities on Spanish ships.Alonso Perez de Guzman is the 7th Duke of Medina Sidonia and the commander of the "Invincible Armada"; a fleet of powerful galleons combating the english along the portugugese and spanish coast.
45
Portuguese044Super RareCrewFerdinand Magellan4ConcepcionExplorer. Navigator. This crew may use it's abilities on Spanish ships.Few men on the sea are as well known as the illustrious Magellan, the man who planned to circle the entire world by sea.
46
Portuguese045RareCrewVasco Da Gama4Sao GabrielExplorer. Parley.Vasco da Gama and his brother set out to travel to the far east by sea.He suceeded in doing just that, travelling as far as Japan.
47
Portuguese046UncommonCrewAfonso de Albuquerque8Frol de la MarLoyal: Portuguese. Captain. Once per turn, roll a d6. On a 5-6, this ship may be given an extra action.Afonso de Albuquerque is a mighty general in the portuguese fleet, dedicated to conquering the indian coastline and securing the spice trade for his home country.
48
Portuguese047UncommonCrewBartolomeu Dias6Sao ChristovaoCaptain. Explorer. Helmsman.Barolomeu Dias was the first to sail around the tip of Africa and it has since envigored him to fund and partake on a number of exploratory missions to the lands beyond.
49
Portuguese048UncommonCrewGoncalo Nunes9Sao MiguelCargo Master. Shipwright. Once per turn, when you give this ship the repair action while this ship is not docked, you can repair one ship within S instead.Goncalo signed on to sail to the far east with da Gama and his brother, captaining the expeditions supply ship. When the ships got damaged, Nunes himself tore his own apart to fix the others.
50
Portuguese049CommonCrewMartin Pinzon5La PintaCaptain. Eternal.Martin Pinzon and his brother were cotnracted by the spanish to sail their ships to the "new world". Martin however hides the secret that his ship is owned by someone else who expects it's safe return.
51
Portuguese050CommonCrewVincente Pinzon3La NinaCaptain.Vincente Pinzon and his brother were contracted by spanish explorers to find the "new world". But his brother has been acting awfully paranoid lately.
52
Portuguese051CommonCrewNicolau Coelho4BerrioCaptain. Explorer.Nicolau's caravel was by far the fasted ship in da Gama expedition, and this was made most useful on the retun trip home when Nicolau and his crew were tired and homesick.
53
Portuguese052CommonCrewPaulo da Gama4Sao RafaelWhen another face up crew on this ship would be eliminated, turn it face down instead.Paulo is Vasco da Gama's brother. He accepted his invitation to travel the world with him, eager to see his brother smile. He won't tell him that he has contracted afatal illness will likely not survive the journey.
54
Portuguese053CommonCrew/TCaptain3Captain.2,2,3,3,4,4,5,6,7
55
Portuguese054CommonCrew/TExplorer1Explorer.0,1,2,2,3,3,4,4,5
56
Portuguese055CommonCrew/TMusketeer3Muskteer.2,2,3,3,4,4,5,6,7
57
Portuguese056CommonCrew/THelmsman2Helmsman.1,2,2,3,3,4,4,5,6
58
Portuguese057CommonCrew/TCanoneer2Canoneer.1,2,2,3,3,4,4,5,6
59
Portuguese058CommonCrew/TOarsman1Oarsman.0,1,2,2,3,3,4,4,5
60
Portuguese059CommonCrew/TShipwright2Shipwright.1,2,2,3,3,4,4,5,6
61
Portuguese060CommonCrew/TChainshot Specialist2Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S of her. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn.1,2,2,3,3,4,4,5,6
62
Portuguese061CommonCrew/TSmokepot Specialist3Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn.2,2,3,3,4,4,5,6,7
63
Portuguese062CommonCrew/TStinkpot Specialist2Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities next turn.1,2,2,3,3,4,4,5,6
64
Portuguese063CommonCrew/TSilver Explorer3This ship may dock and explore a wild island using the same move action. Any treasure coin printed with a silver number that this ship unloads at your home island is worth +1 gold.2,2,3,3,4,4,5,6,7
65
Portuguese064CommonCrew/TCargo Master5Cargo Master. 3,3,3,4,4,5,5,6,7
66
Portuguese065CommonCrew/TNavigator2Navigator.1,2,2,3,3,4,4,5,6
67
Portuguese066CommonCrewFirepot Specialist2Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 5-6 remove the fire mast; on a 1-2 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action.
68
UTT-001RareTreasurePadroeThis ships base speed becomes S. This treaure can be unloaded on a wild island. The island becomes explored in relation to you and only friendly ships of the same faction may explore that island.6,5,4,3,2,2,1,1,1
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100