Brawling Action Table
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NPC Choice
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ChargeStrikeSweepDodgeBlock
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Player ChoiceChargeBothPCNPCPCNPC
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StrikeNPCBothNPCPCPC
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SweepPCPCBothNPCNPC
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DodgeNPCNPCPCBothPC
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BlockPCNPCPCNPCBoth
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Who is Damaged?
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(Winner's Strength - Loser's Dodge)
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Base012345
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MinDam55510152025Min
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MaxDam25252525252525Max
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Basic Overview of the Mechanics:
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If PCLevel > Level 10, then PC HP is treated as what it was at level 10 (effectiveHP), and damage done by the Brawler is scaled up proportionally. Otherwise, it uses current PC HP. Brawler HP is Brawler HP.
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PCs can elect to start a fight at less than full health, but Brawlers may not start a fight at anything less than full health.
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You start a fight with the Brawler, and it lasts for the current session. If you close the window, spam click faster than it can load so you get the Invalid Speech error, or opt to surrender, it ends the fight.
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Each fight consists of enough rounds to bring one (or both) of the combatants to 1 HP.
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Rounds:
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PC picks one of 5 options (Charge Strike Sweep Dodge Block), NPC randomly picks one of the same 5 options. Each choice has 2 win results, 2 loss results, and 1 tie result. (IE: it is Rock Paper Scissors Lizard Spock)
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Ties = Both parties are damaged.
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Win = NPC is damaged
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Loss = PC is damaged.
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Damage is Randomized, with the minimum possible damage being the Base Damage of 5 and the max damage 25 eHP.
The actual minimum damage done is dependent on how much difference there is between the Strength of the Hitter, and the Dodge of the Target. See the above table.
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After each round, you'll get options to end or continue with a new round. Giving up or Ending the session ends the fight and counts as a Technical Forfeit.

You can Repeat until one of the NPC or PC has 1 HP (per above Scaling rules for PCs > lvl 10) left.

Neither NPC nor PC can die from brawling.
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XP Awards:
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PCs will get 5XP per match won, up to a maximum of 50XP a day.

Right now, NPCs do not gain any XP.
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