Quick look at MS generation changes
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300s fight
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Current values
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Raw MS generationES castsDamagesimc spell overrides
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LBLB OLLvBLvB OLAftershockES interval
ES executions
DPS
override.spell_data=effect.284316.base_value=10
LvB -> 10
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No talents625.7110.1333.458.6-14.4520.56013
override.spell_data=effect.279203.base_value=8
LB -> 8
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Aftershock601.8106.6328.158.3401.510.8826.66327
override.spell_data=effect.723962.base_value=4
LB OL -> 4
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Exposed Elements
625.7110.43333.6859.31-14.4220.56287
override.spell_data=effect.723963.base_value=5
LvB OL -> 5
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High Voltage622.2165.2333.159.3-13.8421.36264
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EE + AfS601.9106.3328.558.1398.710.9826.66579
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EE + HV621.616533459.4-13.8621.46544
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EE + HV + AfS598159327.758412.110.5727.66834
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Interesting data points
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Proposed changes
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Raw MS generationES castsDamage
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LBLB OLLvBLvB OLAftershockES interval
ES executions
DPS- Aftershock is affected less (-1.92 sec) by the changes than the spec with no talents (-2.89 sec) due to the amount of Maelstrom the talent refunds (seen in column F)
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No talents805.5141.8414.472.9-11.5625.66269
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Aftershock767135.8407.872.3492.48.9632.96642
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Exposed Elements
806142.341473.7-11.5725.66613- High Voltage has a slight effect on Earth Shock intervals, and experimentally we see the generation changes impacting the baseline spec more than High Voltage does, and the combination does not confer any additional synergy
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High Voltage799.5212414.573.1-11.1126.76534
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EE + AfS766.7135.4408.271.5493.48.9432.96955
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EE + HV799.3211.8414.573.4-11.0926.76872
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EE + HV + AfS760.7200.7406.371.4511.88.5734.27222
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Difference
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Raw MS generationES castsDamage
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LBLB OLLvBLvB OLAftershockES interval
ES executions
DPS
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No talents179.831.78114.3--2.895.1256
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Aftershock165.229.279.71490.9-1.926.3315
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Exposed Elements
180.331.8780.3214.39--2.855.1326
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High Voltage177.346.881.413.8--2.735.4270
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EE + AfS164.829.179.713.494.7-2.046.3376
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EE + HV177.746.880.514--2.775.3328
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EE + HV + AfS162.741.778.613.499.7-26.6388
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Mean:-2.465.73
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Takeaway:
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- We'll get to cast on average 5-6 more Earth Shocks per 300 second fight
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- Earth Shocks will be cast approx. 2.5 seconds more frequently
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- In essence, we're "saving" ~15 seconds of Maelstrom generation time
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