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Explanation BelowBONESCLOTHHORNLEATHERMETALWOODGEMSELEMENTS
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Click other viewers for chatBrittle FemurGiant BoneGoliath RibCotton FiberSilk WebMoon ThreadThin ShellSharp ClawDragon HornRagged PeltFluffy FurMinotaur HideIron OreTitaniteMithril ChunkSoft WoodEbonyYggdrasil BarkDiamondEmeraldSapphireRubyObsidianAlkahest DewVacuum CoreFrost ShardPrimal EmberBlessed Spark
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Colors as InfuserLight GreyMatt BlackIce BlueCrsytal BlueDeep AzureDark BrownDark GreenGoldJean BluePale GreenCamo GreenMoney GreenWashed PuprleRoyal PurpleDark GreySalmon PinkMellow YellowLight PurpleAngelic WhiteZesty LimeIce BlueCrimsonVioletBasic Grey
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as Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuseras Materialas Infuser
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HelmetMagic + DefenceMeleeRange + DefenceMeleeDefence + Carry CapacityAP Regen per TurnAP + Melee + DefenceMagicRange + DefenceMagicMagic + MP RegenChance to Cause BlindRange + DefenceIncreased Resistance to PoisonMelee + DefenceIncreased Item DropsDefence + HP Regen per TurnMP regen per HitMagic + DefenceRangeMelee + Defence + MagicRangeDefence + AP Regen per TurnAP Regen per TurnDefenceDefenceDefenceDefence + Chance to RecoilDefence + Ranged + Melee??Chance of Casting ShellDefenceChance of Causing CriticalDefence + HPChance of Causing ConfusionMelee (- Defence)MP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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ChestMagic + DefenceMeleeRange + DefenceMeleeDefence + Carry CapacityAP Regen per TurnAP + Melee + DefenceMagicRange + DefenceMagicMagic + MP RegenChance to Cause BlindRange + DefenceIncreased Resistance to PoisonMelee + DefenceIncreased Item DropsDefence + HP Regen per TurnMP regen per HitMagic + DefenceRangeMelee + DefenceRangeDefence + AP Regen per TurnAP Regen per TurnDefenceDefenceDefenceDefence + Chance to RecoilDefence + Ranged + Melee??Chance of Casting ShellDefenceChance of Causing CriticalDefence + HPChance of Causing ConfusionMelee (- Defence)MP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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GlovesMagic + DefenceMeleeRange + DefenceMeleeDefence + Carry CapacityAP Regen per TurnAP + Melee + DefenceMagicRange + DefenceMagicMagic + MP RegenChance to Cause BlindRange + DefenceIncreased Resistance to PoisonMelee + DefenceIncreased Item DropsDefence + HP Regen per TurnMP regen per HitMagic + DefenceRangeMelee + DefenceRangeDefence + AP Regen per Turn + AP DrainAP Regen per TurnDefenceDefenceDefenceDefence + Chance to RecoilDefence + Ranged + Melee??Chance of Casting ShellDefenceChance of Causing CriticalDefence + HPChance of Causing ConfusionMelee (- Defence)MP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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PantsMagic + DefenceMeleeRange + DefenceMeleeDefence + Carry CapacityAP Regen per TurnAP + Melee + DefenceMagicRange + Defence + MagicMagicMagic + MP RegenChance to Cause BlindRange + DefenceIncreased Resistance to PoisonMelee + DefenceIncreased Item DropsDefence + HP Regen per TurnMP regen per HitMagic + DefenceRangeMelee + DefenceRangeDefence + AP Regen per TurnAP Regen per TurnDefenceDefenceDefenceDefence + Chance to RecoilDefence + Ranged + Melee??Chance of Casting ShellDefenceChance of Causing CriticalDefence + HPChance of Causing ConfusionMelee (- Defence)MP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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NecklaceMagicMeleeRange + DefenceMeleeDefence + Carry CapacityAP Regen per TurnAP + MeleeMagicRangeMagicMagic + MP RegenChance to Cause BlindRangeIncreased Resistance to PoisonMeleeIncreased Item DropsDefence + HP Regen per TurnMP regen per HitMagicRangeMelee + DefenceRangeAP Regen per TurnDefenceDefenceDefenceDefence + Chance to RecoilDefence + RangedChance of Casting ShellDefenceChance of Causing CriticalDefence + HPChance of Causing ConfusionMelee (- Defence)MP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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RingMagicMeleeRange + DefenceMeleeDefence + Carry CapacityAP Regen per TurnAP + MeleeMagicRangeMagicMagic + MP RegenChance to Cause BlindRangeIncreased Resistance to PoisonMeleeIncreased Item DropsDefence + HP Regen per TurnMP regen per HitMagicRangeMelee + DefenceRangeAP Regen per TurnDefenceDefenceDefenceDefence + Chance to RecoilDefence + RangedChance of Casting ShellDefenceChance of Causing CriticalDefence + HPChance of Causing ConfusionMelee (- Defence)MP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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Head AccessoriesMagicMeleeRange + DefenceMeleeDefence + Carry CapacityAP Regen per TurnAP + MeleeMagicRangeMagicMagic + MP RegenChance to Cause BlindRangeIncreased Resistance to PoisonMeleeIncreased Item DropsDefence + HP Regen per TurnMP regen per HitMagicRangeMelee + DefenceRangeAP Regen per TurnDefenceDefenceDefenceDefence + Chance to RecoilDefence + RangedChance of Casting ShellDefenceChance of Causing CriticalDefence + HPChance of Causing ConfusionMelee (- Defence)MP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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Back AccessoriesMeleeRange + DefenceMeleeDefence + Carry CapacityAP Regen per TurnMagicRangeMagicMagic + MP RegenChance to Cause BlindRangeIncreased Resistance to PoisonMeleeIncreased Item DropsDefence + HP Regen per TurnMP regen per HitMagicRangeMelee + DefenceRangeAP Regen per TurnMeleeDefenceRanged Booster + Carry CapacityDefence + Chance to RecoilDefence + RangedChance of Casting ShellCarry CapacityChance of Causing CriticalBack Vault + Carry CapacityChance of Causing ConfusionMelee (- Defence)MP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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1 Handed SwordMelee + MagicMeleeMelee + DefenceMeleeAP Regen per TurnMagicMagicChance to Cause BlindIncreased Resistance to PoisonMelee + MagicIncreased Item DropsMP regen per HitRangeRangeAP Regen per TurnDefenceMeleeDefence + Chance to RecoilChance of Casting ShellMelee + DefenceChance of Causing CriticalChance of Causing ConfusionMP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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2 Handed SwordMeleeMeleeMelee + DefenceMeleeAP Regen per TurnMagicMagicChance to Cause BlindMelee + MagicIncreased Resistance to PoisonMelee + DefenceIncreased Item DropsMelee + Chance of ConfusionMP regen per HitRangeRangeAP Regen per TurnMelee + DefenceDefenceMeleeDefence + Chance to RecoilChance of Casting ShellMelee + DefenceChance of Causing CriticalMelee + DefenceChance of Causing ConfusionMagic + MP Regen per TurnMP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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DaggerMelleMeleeMeleeMeleeAP Regen per TurnMagicMagicChance to Cause BlindMelee + DefenceIncreased Resistance to PoisonIncreased Item DropsMelee + AP DrainMP regen per HitRangeRangeAP Regen per TurnDefenceMeleeDefence + Chance to RecoilChance of Casting ShellMeleeChance of Causing CriticalMelee + Random BonusChance of Causing ConfusionMP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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ClubMelee + DefenceMeleeMelee + DefenceMeleeAP Regen per TurnMagicMagicChance to Cause BlindMelee + HPIncreased Resistance to PoisonMelee + HPIncreased Item DropsAP + MeleeMP regen per HitRangeRangeAP Regen per TurnMelee + RecoilDefenceMelee + RecoilDefence + Chance to RecoilDefence + RecoilChance of Casting ShellMelee + RecoilChance of Causing CriticalChance of Causing ConfusionMagicMP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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BowRangeMeleeRangeMeleeAP Regen per TurnMagicMagicChance to Cause BlindRange + DefenceIncreased Resistance to PoisonIncreased Item DropsMP regen per HitRangeRangeAP Regen per TurnRanged + DefenceDefenceDefence + Chance to RecoilRangeChance of Casting ShellRanged + MagicChance of Causing CriticalRangeChance of Causing ConfusionMP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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CrossbowRangeMeleeRangeMeleeAP Regen per TurnMagicMagicChance to Cause BlindRange + DefenceIncreased Resistance to PoisonMelee + RangedIncreased Item DropsMP regen per HitRangeRangeAP Regen per TurnRangeDefenceRanged + MP Drain per HitDefence + Chance to RecoilChance of Casting ShellRanged + MagicChance of Causing CriticalRangeChance of Causing ConfusionRanged + MagicMP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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StaffMelee + MagicMeleeMelee + MagicMeleeAP Regen per TurnMagicMagicChance to Cause BlindMagic + RecoilIncreased Resistance to PoisonIncreased Item DropsMP regen per HitRangeRangeAP Regen per TurnMagic + DefenceDefenceDefence + Chance to RecoilChance of Casting ShellMagicChance of Causing CriticalMagicChance of Causing ConfusionMagic + MP RegenMP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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ShieldMagic + DefenceMeleeMagic + DefenceMeleeAP Regen per TurnMagicMagicChance to Cause BlindMelee + DefenceIncreased Resistance to PoisonIncreased Item DropsDefence MP regen per HitRangeRangeAP + MP Regen per TurnAP Regen per TurnDefenceDefenceDefenceDefence + Chance to RecoilDefence + HP Regen per TurnChance of Casting ShellDefenceChance of Causing CriticalChance of Causing ConfusionMP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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ThrowingRanged + RecoilMeleeRange + RecoilMeleeAP Regen per TurnMagicMagicChance to Cause BlindRange + Chance of ConfusionIncreased Resistance to PoisonRange + Chance of ConfusionIncreased Item DropsMP regen per HitRangeRangeAP Regen per TurnRangeDefenceRangeDefence + Chance to RecoilChance of Casting ShellRanged + RecoilChance of Causing CriticalChance of Causing ConfusionMP Regen per Turn% Divine Damage% Chance to Poison% Ice Damage% Fire Damage% Void DamageCarry CapacityChance of Casuing Sloth or HP Drain on Hit% Chance to Cause Frostbite% Chance of Causing IgnitionHP Regen per Turn
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I did not put the number of
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stats for the reason that it
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has difference based on the
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level of your smithing.
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As you can see it were
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sorted based n type and
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the colr f the background
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were based on the class.
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White, Green, Blue and
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Violet.
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Lets start:
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If you have Level 19 and
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belw smithing, you cannot
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use the Blue Materials.
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As you can see the types
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were divided "as Material"
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and "as Infuser".
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Let have an example:
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Template: Helmet
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1st box : Material
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--------Sharp Claw
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2nd to 4th box: Infuser
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--------Giant Bone
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--------Brittle Femur
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--------Soft Wood
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Results:
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------+ Melee
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------+ Melee
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------+ Change of causing
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Critical
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------------------------------
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------+ Melee
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So always remember to
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choose the higher class
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for the materials and the
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given stats.
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Smithing Guide
Ancient Dungeon of Noob
Mystic Swamp
Lost Shore
Enchanted Forest
Crystal Peak
Gaia's Scar