CDEFGHIJK
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Hand (Size 6):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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Blessing of LamashtuSteel Ibis LamellarBlessing of IomedaeBackbreaker MailGuide8
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Old SaltScale of DisguiseRandom from Discarded:Total Deck:
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Ring of Elemental CommandShy Ratani9
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Blessing of UrgathoaRandom from Hand:Random Card of Type:
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FencerAny
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Iron KnucklesReloaded:
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Push cards up to fill empty space.
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10
11
12
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Heal X cards.
Enter X Below.
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Set Aside:2
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Swallowtail Bracers
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 5
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1d10+4+1d4
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(Optional) Current Location:Cavern
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Mythic Charges:4Copy/paste from here:Recovery Text:
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Leave notes here for your team - Support/Other:[quote=Kess] [b]Hand: [url=]Blessing of Lamashtu[/url], [url=]Old Salt[/url], [url=]Ring of Elemental Command[/url], [url=]Blessing of Urgathoa[/url], [url=]Fencer[/url], [url=]Iron Knuckles[/url], [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 9 [b]Discard:[/b] 3 [b]Buried:[/b] 1
[b]Current Location: [/b]Cavern
[b]Hero Points:[/b] 5
[b]Mythic Charges:[/b] 4
[b]NOTES:[/b]
[b]Other: [/b]Always available to take local combats.
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Guide, Decemvirate Helm, Cook, Staff of Minor Healing, Blessing of Deskari, Horn of Battle Clarity, Smith, White War Paint
[b][i]Recharged: [/i][/b]Backbreaker Mail,
[b][i]Discard Pile: [/i][/b][s]Blessing of Iomedae, Scale of Disguise, Shy Ratani, [/s]
[b][i]Buried Pile: [/i][/b][s]Steel Ibis Lamellar, [/s][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc] [b]+4 mythic charges[/b]
[b]Melee: Strength +3[/b]
[b]Dexterity d6[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Acrobatics: Dexterity +1[/b]
[b]Constitution d8[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [b]+4 mythic charges[/b]
[b]Fortitude: Constitution +1[/b]
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Wisdom d4[/b] [ooc]☐ +1[/ooc]
[b]Charisma d8[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc]
[b]Diplomacy: Charisma +1[/b]

Role Card: Bruiser
Favored Card: [b]Ally[/b]
[b]Hand Size: [/b]5 [b]☑ 6[/b]
[b]Proficiencies:[/b]

[b]POWERS:[/b]
For your combat check, you may use Melee + 1d8 ([X] or Melee +1d12 and add the Magic trait).

On a your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.

When you discard or bury a card as damage, it counts as up to 2 (☐ 3) cards.

When you defeat a monster, you may heal a card (☐ or an ally).

[X] When you bless a local ([X] or any) combat or Diplomacy check, add 1d12 instead of the normal die.


[b]Guardian[/b]
Add your number of mythic charges to your Strength or Constitution check. Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll and dice that rolled a 1; take the new result.

When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.

Knights of Kenabres[spoiler]You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: [b]Strength, Constitution, Charisma, [/b][/spoiler]

[/spoiler]
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Always available to take local combats.
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REROLL: NOT USED
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[quote=Kess] [b]Hand: [url=]Blessing of Lamashtu[/url], [url=]Old Salt[/url], [url=]Ring of Elemental Command[/url], [url=]Blessing of Urgathoa[/url], [url=]Fencer[/url], [url=]Iron Knuckles[/url], [/b]
Character Name:Pronoun:Mythic Path:
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[b]Displayed:[/b] KessherGuardian
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[b]Deck:[/b] 9 [b]Discard:[/b] 3 [b]Buried:[/b] 1
Hand Size:Recovery Skill:Display Knights of Kenabres?
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[b]Current Location: [/b]Cavern
[b]Hero Points:[/b] 5
6Arcane
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[b]Mythic Charges:[/b] 4Draw from Reload first?Sort Hand on Push?
Display Champions of Mendev?
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[b]NOTES:[/b]
[b]Other: [/b]Always available to take local combats.
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[/quote]
Hide Warning Messages?
Card Type colors?
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Guide, Decemvirate Helm, Cook, Staff of Minor Healing, Blessing of Deskari, Horn of Battle Clarity, Smith, White War Paint
[b][i]Recharged: [/i][/b]Backbreaker Mail,
[b][i]Discard Pile: [/i][/b][s]Blessing of Iomedae, Scale of Disguise, Shy Ratani, [/s]
[b][i]Buried Pile: [/i][/b][s]Steel Ibis Lamellar, [/s][/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
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[b]Strength d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc] [b]+4 mythic charges[/b]
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[b]Melee: Strength +3[/b]
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[b]Dexterity d6[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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[b]Acrobatics: Dexterity +1[/b]
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[b]Constitution d8[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [b]+4 mythic charges[/b]
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[b]Fortitude: Constitution +1[/b]
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[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Wisdom d4[/b] [ooc]☐ +1[/ooc]
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[b]Charisma d8[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc]
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[b]Diplomacy: Charisma +1[/b]
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Role Card: Bruiser
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Favored Card: [b]Ally[/b]
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[b]Hand Size: [/b]5 [b]☑ 6[/b]
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[b]Proficiencies:[/b]
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[b]POWERS:[/b]
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For your combat check, you may use Melee + 1d8 ([X] or Melee +1d12 and add the Magic trait).
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On a your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
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When you discard or bury a card as damage, it counts as up to 2 (☐ 3) cards.
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When you defeat a monster, you may heal a card (☐ or an ally).
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[X] When you bless a local ([X] or any) combat or Diplomacy check, add 1d12 instead of the normal die.
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[b]Guardian[/b]
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Add your number of mythic charges to your Strength or Constitution check. Add your number of mythic charges to your Strength or Constitution check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20 and you may reroll and dice that rolled a 1; take the new result.
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When a character is attempting to close your location, you may expend 5 mythic charges; that character does not need to fulfill the When Closing requirement and automatically closes the location.
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Knights of Kenabres[spoiler]You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: [b]Strength, Constitution, Charisma, [/b][/spoiler]
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[/spoiler]
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