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Immersive Theatre, Defined: Five Elements in Sleep No More, Then She Fell, and MoreHowlRoundJonathan MandellDefines Immersive Theatre http://howlround.com/immersive-theatre-defined-five-elements-in-sleep-no-more-then-she-fell-and-more
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Theatre and the DigitalA bookBill BlakeA book that explores how the digital is providing new scope for how we think about the theatre, as well as how the theatre in turn is challenging how we might relate to the digitalhttp://www.amazon.ca/Theatre-Digital-Bill-Blake/dp/1137355778
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Theatre in a Mobile World: Critiquing Convention and Calling for InnovationHowlRoundKyle A. Thomas Discussion of theatre relating to, including, finding news ways to organize around technology and devices fairly thoughtful - gets a little bit into ideas not just what is happening. http://howlround.com/theatre-in-a-mobile-world-critiquing-convention-and-calling-for-innovation
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Made you look: How to tell stories, hold attention and trick brains with VRWareableSophie Charara"it's easy to put a headset on somebody and for them to say this is the future. That's different to someone saying this is what I want to experience again and again and again the same way we do with TV." A very good primer on the state of VR storytelling and where it's going. References how theatre is being used as a model for it. http://www.wareable.com/vr/story-telling-and-manipulate-attention-in-vr-eye-tracking
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POV: Theatre and New MediaPlaywright's Guild of CanadaJordan HallA good introduction to some of the ways playwrights are using New media in Theatre projects.https://www.playwrightsguild.ca/news/pov-theatre-and-new-media-jordan-hall
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Livestream: Senses of Liveness for Digital Times
IETMSally Jane NormanKeynote speech at 2016 IETM conference "Live Art in Digital Times". This speech examines how live performance both counters digitization as well as by nature is suited to embrace it. http://howlround.com/livestreaming-keynote-speech-senses-of-liveness-for-digital-times-by-sally-jane-norman-ietm
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Livestream: Mixed Reality and the Theatre of the FutureIETMJoris WeijdomKeynote speech at 2016 IETM conference "Live Art in Digital Times". Joris Weijdom asks questions and discusses what current developments like Mixed Reality, Transmedia and The Internet of Things mean for telling stories and creating theatrical experiences. How do we design performances on multiple ‘stages’ and relate to our audiences when they become co-creators?http://howlround.com/livestreaming-keynote-speech-mixed-reality-and-the-theatre-of-the-future-by-joris-weijdom-ietm
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Livestream: Interactive Storytelling - Video Games and TheatrePTC PTCPTC conversation from 2014. Video Games and Theatre is an extension of the conversations that have been taking place in our theatre communities around interactivity and what it means for aesthetics, our stories, and the audience. http://howlround.com/interactive-storytelling-video-games-and-theatre-live-on-howlround-tv-tues-may-20
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Podcast: Voices of Virtual Reality - The Four Different Types of Stories in VR The Voices of VRKent Bye, Devon Dolan Suggests a "framework" for approaching VR storytelling that focuses on whether the user is an "active" or "passive" character in the narrative world. Includes link to essay by Dolan "Redefining the Axiom of Story," discussing evolving narrative form to fit a 3D virtual environment.http://voicesofvr.com/292-the-four-different-types-of-stories-in-vr/
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Podcast: Voices of Virtual Reality - Rob Morgan on Narrative Design in VRThe Voices of VRKent Bye, Rob MorganDiscusses narrative design largely for a video game frame work. Rob Morgan highlights "social cues" in VR as being distinctive from usual 2D Narration - which applies to immersive vs. traditional 4th-wall theatre as well - and the importance of a strong fictional layer of reality imbedded into VR.http://voicesofvr.com/125-rob-morgan-on-narrative-design-in-vr-escaping-the-uncanny-valley-by-implementing-interactive-social-behaviors-in-npcs/
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