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requirements:
yarns marked red used to be in the route but got replaced by faster yarns
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alpine for the timestop yarn, so 14 time pieces before basement
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38 yarn (sprint + brewer + time stop), hookshot for alpine
mu yarn11.5
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scfos boat5.5subtract 0.5s when combining these 2
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route:scfos ice5.0
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LevelYarnNotesscfos red vault8.0you can skip beach yarn instead but red vault is way more cringe imo
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wtmt2scfos umbreller6.0if combining with gvchest, subtract 1s from total
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lab+beach8.0(timed from umbreller pickup)
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scfos11boat+ice, any%, gvchest+ship, umbrella+beachscfos gvchest8.0
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bb1+ship7.0(timed from gvchest pickup)
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dbs3crates, then watertower, then any% chesttombstone6.0
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pp2before well timepiece10.0
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gallerymds spiders6.5
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co2dont forget rumbimds tree walljump6.0
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well6tombstone yarn before paintings, then any% yarnsbasement oob5.5
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manor1dbs watertower3.5
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mds2contract overlap route, spiders yarn before double shot and the tree walljump yarn before entering the traptoilet chest4.0
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pipetoilet ice4.0
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village2same as new atp routedbs crates6.0
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toilet2yarn inside ice at spawnpoint, then chest to the right of the hookshots
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timestop yarn1
toilet+village deemed better than murder+toe because of yarn routing (4 good yarns vs 1 good yarn), and the run is icehatless so toe is weaker than in any%
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basement3first yarn free, second yarn is lagwarp out of elevator (free), third is oob before fight. cant do fancy checkpoint abuse route because no ice hat.
considered routing out brewer but losing gallery is not worth
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total yarns:38
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run with this route: https://www.youtube.com/watch?v=V5aTabVy1wg
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