| A | B | C | D | E | F | |
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1 | Current Listings | |||||
2 | ||||||
3 | GM Instructions: add your listing here, then copy the example sheet and modify it to fit your game | |||||
4 | GM | System | Brief Description | At Capacity | ||
5 | Bram Poirier | Pirate Borg | Nowhere is safe. The screams of the unhallowed dead fill the night, island-sized monsters emerge from the depths to swallow ships whole, and mermaid song drives entire crews to madness. And yet, the Caribbean is bursting with life: settlements clinging stubbornly to the coast, merchant ships heavy with gold and silver, and, of course, PIRATES. this game is: horror comedy, rules-light, roleplay heavy, character driven this game is not: crunchy, combat-heavy, murderhoboing, going in-depth into real historical atrocities | No | ||
6 | Josephine Schultz | Dungeons and Dragons, 5th edition | In the depths of Wildspace, the miasmic sea that exists between worlds your characters are wayfaring merchants and mercenaries just trying to get by out of the hub world of Eltherion. A mysterious employer has hired you and a few fellow sellswords to cross the Astral Plane and deliver a secure package the contents of which are a mystery to your crew. In return, your crew will be given access to a Spelljamming Galleon and enough gold to move past needing to do dangerous odd jobs for coin. What you don't know is that the very package you carry is a deciding factor in a war that could turn this plane upside down. In a realm where everything can be bought, your characters will need to be willing to give up anything to pave their own path across the Astral Sea. | No | No | |
7 | Ethan Young-Hoon Kang | D&D 5e/One D&D | Caustic clouds of white ash blanket this ruined city, obscuring the banners of a once proud nation. Welcome to Varilyn, a metropolis of fallen grace and desperate salvagers. Set in a post-apocalyptic world of wild magic, this campaign will see your characters traversing through the irradiated, ashen streets of the Varilyn Skyway. At the behest of the Clawmarked Stronghold, you will scavenge the city's treasures, drive off elemental threats and slowly unravel the secrets of the city's ruin. Get ready to explore an open world of modern magic and post-apocalyptic threats in the harrowing setting of Greyblade! | Yes | ||
8 | Jordan Smith | Disney Villains Victorious | What a Mess Practically overnight, the center of the United States became a wasteland. Cities emptied. Evacuees fled in the face of a new Dust Bowl desertification and choking dust storms. That’s the official story, anyway. But the cover doesn’t add up. There are strange reports of places inside that shouldn’t be possible. Besides, your employer knows different. Witches and goblins and aliens lurk among us. What’s one more oddity to add to the battling superheroes and living cartoons you see on the street? Well, an opportunity. That’s what it is. Your employer is a world famous CEO and eccentric (or downright mad) scientist who sees in this new Wasteland an opportunity to learn and an opportunity to get ahead in the petty games he plays with fellow corporate lords. Your task is to range into that Wasteland, to encounter the weird, wild and wacky things waiting for you, and bring back anything of interest. Do it for money, do it for Science, do it for whatever can justify the danger. Your employer is almost embarrassingly anxious for you to get started, so you’d best hurry. Given how petty he’s known to be, Heinz Doofenshmirtz is not a man best left waiting. | No | ||
9 | Lee Block | Dungeons and Dragons, 5th edition | Pirates! There will be ghosts, there will be treasure, there will be mermaids, there will be sea monsters. Combat-light and roleplay-heavy. | |||