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This Sheet is getting as of now still updates and i would be happy about every type of constructive criticism and corrections.
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Thanks for anyone looking at this and/or downloading it. Please Make sure to give this an upvote to show me that you appreciate it.
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Now a few instructions on how to use and interpret different parts of this.
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How to use the Yield to produce calculator correctly on the example of wheat to bread
Most values in the "Base Values" table are from the XML and most things are calculated using these base values, so some things can still vary a little
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The Animal and fertilizer/lime amounts are real life tests in game and can therefore still have a margin of error, so pls dm me if you find smth that isnt 100% true
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1. Input your Wheat yield into the Grain Mill
Also regarding crops, i have just tested a few and dont have included any special properties of crops like rice only needing 1 stage of fertilizer
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2. click on the "Yield/Material" part of the bread production in the flour department
If someone can give me a COMPLETE overview of these properties i will change them. But as of now i dont have the time to test every crop completely
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3. type " = ", click on the " Product Amount" department of the wheat to flour part
In the Base Values table under crop prices there is still space if one wants to continue the table with modded crops. Everything in all tables uses it up to line 130
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4. Result
Everyone is encouraged to try to understand how i did things and change values to see where they are all used and/or change them because of modded maps having different prices.
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It should now look something like this
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Now a little more complex on the example of Kimchi.
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Here we need to navigate to a different table. I will use the medium sized Greenhouse.
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1. click on "Yield/Material" of the Nappa Cabbage
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2. type " = " now click on the Greenhouse table on the very bottom
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3. click on the "Product Amount/Month" part of Napa Cabbage of the Medium Green house. Which difficulty is not relevant here
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4. Do the same for the other ingredients
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5. Result
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It now looks like this
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MaterialYield/MaterialTime to deplete
Product Amount
Revenue
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