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CharacterPreferred KDWake Up AttackTechOptimal PunishDamageNotes
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AquamanDBF3Trident Rush or Trident ScoopNeutral JumpJ3, 2, 2, 2, 123~DB2(MB), 123~DBF3472.98
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AtrocitusDBF3Rage ChargeDuckD1, 2, 123~DB2(MB), 2, 123~DBF3420.60
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BaneDBF3Venom Uppercut or Mercenaries Elbow (Armored)Walk BackF13~DB1(MB), F3, IADB3, 2, 2, 123~DBF3509.11
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BaneDBF3Bane Bomb (Armored)Neutral JumpJ3, 2, 2, 2, 123~DB2(MB), 123~DBF3525.53
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BatmanDBF3SlideDuckF13~DB1(MB), F3, IADB3, 2, 2, 123~DBF3509.11
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Black AdamDBF3Lightning Cage (Lol)S3S3~DB2(MB), 2, 2, 2, 2, 2, 2, 123~DBF3413.50Not hit confirmable so use DB2(MB) for pressure. If you read a block, tick with S3~DBF3
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Black CanaryDBF3Forward HandspringVery Slight Walk BackB12~DB1(MB), F3, IADB3, 2, 2, 123~DBF3481.70Hit Confirmable
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Blue BeetleDBF3Shield BashJump Back (land)S3~DB1(MB), B3, J3, F13~DBF3463.82Out of the corner
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Blue BeetleDBF3Mandible StrikeDuck22~DB1(MB), F3, IADB3, 2, 2, 123~DBF3448.48
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BrainiacDBF3Cybernetic ChargeMicro Step Forward 123123~DB2(MB), F3, 2, 2, 2, 123~DBF3417.29Plus After on Block
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Captain ColdDBF3Ice Wall (MB)Walk Back, Jump OverJ3, 2, 2, 2, 123~DB2(MB), 123~DBF3525.53If you block instead, MB B3 or F3 through 2nd hit
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CatwomanDBF3Rising ClawsWalk Back/BlockS3~DB1(MB), F3, IADB3, 2, 2, 123~DBF3518.59If you only duck block, she'll land on the other side.
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Catwoman113Rising Claws (Trait Available)Neutral JumpJ3, 2, 2, 22~DB2(MB), 113431.53J3 will hit on other side, but she'll float back into corner
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Catwoman113Rising Claws (Trait Unavailable)Neutral JumpJ3, 2, 2, 2, 123~DB2(MB), 123~DBF3525.53J3 will hit on other side, but she'll float back into corner
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Catwoman113Trait (1 Scratch)Neutral Jump12~DB1(MB), B3, J3, F13~DBF3448.61Out of the Corner
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Catwoman113Trait (2-5 Scratches)Neutral JumpB221~DB1(MB), B3, J3, F13~DBF3467.29Out of the Corner
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Catwoman113TraitJump Back (land)B221~DB1(MB), F3, IADB3, 2, 2, 123~DBF3485.71Keeps her in the corner, but if she wakes up with Rising Claws you'll get hit.
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CheetahDBF3Primal RageWalk Back/BlockF13~DB1(MB), F3, IADB3, 2, 2, 123~DBF3509.11If you only duck block, she'll land on the other side.
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CyborgDBF3Techno TackleSlight Walk Back, Jump Back (land)B221~DB1(MB), F3, IADB3, 2, 2, 123~DBF3452.21If no slight walk back, he ends up out of the corner.
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DarkseidDBF3Flying Knee (MB)(Easy) Instant J1J1, D1, 2, 2, 123~DB2(MB), 123~DBF3506.73
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DarkseidDBF3Flying Knee (MB)(Hard) Instant J1~DB3J1~DB3, D1, 123~DB2(MB), 2, 123~DBF3571.14
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DarkseidDBF3Palm StrikeDuckS3~DB1(MB), F3, IADB3, 2, 2, 123~DBF3608.79
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DeadshotDBF3Assassin Knee (MB)Jump Back 3J3, F21~DB2(MB), 2, 2, 123~DBF3430.56
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Dr. FateDB3Glyph of Osiris (-4)BackdashF21~DB3, D1, 123~DB2(MB), 1~DB3336.70Also does 2 ticks of 16.44 DOT. Beats tech roll wakeup.
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Dr. FateDB3Glyph of Anubis (-9)Duck12~DB1(MB), F3, IABD3, 2, 2, 123~DBF3468.00
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FirestormDBF3Fusion ChargeDuck22~DB3, D1, 123~DB2(MB), 123~DBF3444.03Punish before he hits the ground.
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FlashDBF3Fists of FuryJump Forward 3J3, 2, 2, 2, 123~DB2(MB), 123~DBF3489.29Can be countered with Sonic Lift
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Gorilla GroddDBF3Stampede (MB)Jump Back (land)F13~DB1(MB), B3, J3, F13~DBF3489.72First hit may whiff
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Green ArrowDBF3StingerJump Back 3J3, 2, 123~BF1(MB)425.70Out of the corner
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Green ArrowDBF3Hurricane BowJump Back 3J3, F21~DB2(MB), 2, 2, 123~DBF3430.56
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Green LanternDBF3Willpower Wall (MB)BackdashF13~DB1(MB), F3, IADB3, 2, 2, 123~DBF3458.20
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Harley QuinnDBF3Play DoctorDuckS3~DB1(MB), F3, IADB3, 2, 2, 123~DBF3518.59
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JokerDBF3Joy Buzzer123123~DB2(MB), F3, 2, 2, 123~DBF3447.89First hit will whiff, 2nd is a low, which beats parry.
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Poison IvyDBF3Kiss of DeathDuckS3~DB1(MB), F3, IADB3, 2, 2, 123~DBF3518.59
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Red HoodDBF3Fatal Drop (MB)D1S3~DB1(MB), F3, IADB3, 2, 2, 123~DBF3518.59Will knock Red Hood out of Lethal Lunge, but stay ducking to avoid MB Fatal Drop. S3 Punish.
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RobinDBF3Assassin StrikeBlock12~DB1(MB), F3, IABD3, 2, 2, 123~DBF3435.72
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RobinDBF3Sword Dance (MB)Block (D1 the gap)D1~DB1(MB), F3, IABD3, 2, 2, 123~DBF3419.04Not invincible but if you expect Assassin Strike and they wake with this, D1 the gap.
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Scarecrow113Fear ToxinNeutral Jump 1J1, 3~DB1(MB), F3, IADB3, 2, 2, 113464.60
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Scarecrow113TraumatizeNeutral Jump 1J1, 3~DB1(MB), F3, IADB3, 2, 2, 113464.60
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Sub-ZeroDBF3SlideDuckS3~DB1(MB), F3, IADB3, 2, 2, 123~DBF3466.74
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SupergirlDBF3Rising Sun StrikeD22, 2, 2, 2, 123~DB2(MB), 123~DBF3428.27Timed right, the D2 will whiff due to invul frames and you'll recover in time to full combo.
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SupergirlDBF3Space PortD2D2, 2, 2, 2, 123~DB2(MB), 123~DBF3334.74D2 will hit her out of wakeup due to no invul frames.
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SupermanDBF3Rising GrabTap Back, then D112~DB1(MB), F3, IABD3, 2, 2, 123~DBF3421.20If timed right, you'll block the Rising Grab and can punish.
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SupermanDBF3Flying PunchTap Back, then D1D1, 1, 1, 1, 123~DB2(MB), 123~DBF3368.24If timed right, you'll D1 him out of Flying Punch.
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Swamp ThingDBF3Refoliation (MB)Walk BackF21~DB3, D1, 123~DB2(MB), 123~DBF3355.67
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Wonder WomanDBF3Upward Amalthea Bash (MB)Jump Back 3J3, F31~DB2(MB), 2, 2, 123~DBF3430.62
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Wonder WomanDBF3Amalthea Bash (MB)Jump Back 3 (Will Whiff, Land)S3~DB1(MB), B3, J3, F13~DBF3448.36Out of the corner. (Not invincible so if you think they'll wake up with this, just 123 them out of it)
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