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#NameObjectivesDeploymentLayoutSecondaryOther Notes
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11Retrieval Mission6Hammer & Anvil4 in No Mans, 1 per DZ
Minimize Losses: % of units left 5pts per 25% remaining
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12Scorched Earth6Dawn of War2 per DZ, 2 center line
Raze: Action to remove enemy DZ objectives, 6pts per
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13Vital Intelligence6Vanguard4 center line, 1 per DZ
Data Intercept: Action: pts per objective held if start and end solely holding 1 objective
Objectives remain held until taken by enemy
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21Surround and Destroy6Dawn of War2 per DZ, 2 center line
Surround Them: 4vp for holding both home and 1 away, or 8vp for all 4 DZ obj (Progressive and End Game)
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22Battle Lines4Hammer & Anvil2 center line, 1 per DZ
Vital Ground: 3VP for enemy Obj, 2vp per midfield - can't score first battle round
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23The Scouring5Modified H&A5 No Mans
Strategic Scan: Action - Scan once per obj controlled - VP for # scanned - 3 / 6 / 10 / 15
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31Overrun6Dawn of War1 in each DZ at midline, 4 in box formationOverrun: Control objectives in enemy table half
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32Sweep and Clear5Table Quarters1 per DZ, 3 no mans, box formation, 1 center
Direct Assault: 3vp for center or enemy Obj, 5 for both, at end of your turn
Objectives remain held until taken
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33Priority Target5Vanguard1 per DZ, 3 no mans, box formation, 1 center
Priority Targets: 3vp for one and 5vp for both Priority Obj held at end of turn
Priority Obj: Box objectives moved, one marked priority for each
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