A | B | C | D | E | |
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1 | How to use | ||||
2 | 1) File > Make a copy... | ||||
3 | 2) Fill out cells in gold with data for the first run you would like to consider. | ||||
4 | 3) (Optional) Fill out cells in purple with data for the run you would like to compare against. | ||||
5 | Do not modify any of the other colours or any of the other sheets. | ||||
6 | Green cells contain the final analysis of the comparison. These are the most relevant results. | ||||
7 | Maroon cells are percentage differences between the two runs. | ||||
8 | (New!) Hybrid runs allow the user to use a certain looting level up to a specific zone, then respec and continue at a different (lower) looting level. Useful for setting bone portals. Recommended to overspec in Looting for the early part of a run, then respec into combat stats to push deeper towards the end. | ||||
9 | 1) "Respec Looting" levels are the looting level after respecing. | ||||
10 | 2) "Respec Zone" is the zone at which you want to respec. The calculator assumes you respec at the beginning of the specified zone. | ||||
11 | 3) Set final zone as usual. | ||||
12 | Constants | ||||
13 | Starting Helium Zone | 21 | Starting Helium Zone | 21 | |
14 | Corrupted Corruption Start | 60 | Corrupted Corruption Start | 60 | |
15 | Corrupted End | 191 | Corrupted End | 191 | |
16 | Corrupted Cell Loot | 0.075 | Corrupted Cell Loot | 0.075 | |
17 | Corruption Cell Loot | 0.15 | Corruption Cell Loot | 0.15 | |
18 | Spire | 200 | Spire | 200 | |
19 | Spire Multiplier | 0.02 | Spire Multiplier | 0.02 | |
20 | Looting Base | 0.05 | Looting Base | 0.05 | |
21 | Looting II Base | 0.0025 | Looting II Base | 0.0025 | |
22 | Variables | ||||
23 | Run 1 | Run 2 | |||
24 | Looting II | 240 | Looting II | 240 | |
25 | Looting | 64 | Looting | 64 | |
26 | Spire Row | 8 | Spire Row | 8 | |
27 | Run Void Maps | 201 | Run Void Maps | 201 | |
28 | Final Zone | 232 | Final Zone | 232 | |
29 | Average Void Maps | 10 | Average Void Maps | 10 | |
30 | Golden Map Frequency | 30 | Golden Map Frequency | 30 | |
31 | Golden Helium Bought | 5 | Golden Helium Bought | 50 | |
32 | Corrupted (C), Watch (W) or Daily (D) | W | Corrupted (C), Watch (W) or Daily (D) | C | |
33 | Daily Multiplier | 3.76 | Daily Multiplier | 3.76 | |
34 | Headstart Level | 2 | Headstart Level | 2 | |
35 | Hybrid Run? (Y/N) | N | Hybrid Run? (Y/N) | N | |
36 | Respec Looting II | 4500 | Respec Looting II | 4500 | |
37 | Respec Looting | 82 | Respec Looting | 82 | |
38 | Respec Zone | 335 | Respec Zone | 328 | |
39 | Challenge | 1 | Challenge | 0 | |
40 | Last Golden Helium | 150 | Last Golden Helium | 1500 | |
41 | Corruption Start | 166 | Corruption Start | 166 | |
42 | Modifier | 6.72 | Modifier | 6.72 | |
43 | Hybrid Modifier | 62.475 | Hybrid Modifier | 62.475 | |
44 | Final Helium | 18,832,349 | Final Helium | 28,761,989 | |
45 | Void Map Helium | 1,325,847 | Void Map Helium | 1,395,021 | |
46 | Spire Helium | 318,083 | Spire Helium | 334,679 | |
47 | Challenge Helium | 3,020,442 | Challenge Helium | 7,457,312 | |
48 | Run Helium | 14,167,978 | Run Helium | 19,574,977 | |
49 | Pre-respec Helium (Hybrid only) | 132,857,679 | Pre-respec Helium (Hybrid only) | 152,115,580 | |
50 | Post-respec Helium (Hybrid only) | 1,128,782,869 | Post-respec Helium (Hybrid only) | 1,262,900,075 | |
51 | % Difference in Helium | 65.48% | % Difference in Helium | 152.73% | |
52 | % Difference in Looting | 100.00% | % Difference in Looting | 100.00% | |
53 | % Difference in Voids | 95.04% | % Difference in Voids | 105.22% |