A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||||||||||||||||
2 | Level: | 1 | Curious Apocryphyte | Ace Wickrow | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Female Human | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | irresoluteDamocles [ID] | Land of ___ and ___ | Old Rosaries | Casual Dress | Your Hand | |||||||||||||||||||
5 | Grima (wyrmstooth) | "Uhh, drugs aren't cool, friend. They—Jesus said that uh, taking them is like him taking them. Wh-What do you mean he never said that?" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Knitted Scarf | |||||||||||||||||||
7 | Athletics | Str | +0 | -1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +2 | 0 | 0 | 22 / 22 | 1 | 1 | Old Rosaries | Tier 0 FaithKind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +1 | Temporary HP | 100% | Hit Die Roll | A length of Rosary Beads, with a Cross at the very end. | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +3 | 0 | 1d10+2 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +1 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +2 | Lesser slots | 2 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +4 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | "Hail Mary!" | ||||||||||||||
14 | Occult | Int | +0 | +4 | Initiative | +1 | 12 | Your Hand | Tier 0 NothingKind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | Fistful of... zero dollars. | |||||||||||||||||||
16 | Insight | Wis | +0 | +2 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 8 (-1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +2 | Constitution | 14 (2) | Fortitude | 11 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +0 | Dexterity | 12 (1) | +0 | Fade | 0 | "Big. Meaty. CLAWS." | ||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 14 (2) | Reflex | 13 | Cripple | 0 | Casual Dress | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +6 | Wisdom | 10 (0) | +0 | Setback | 0 | A modest sweater-skirt combo, with sneakers to... not-boot. | ||||||||||||||
22 | Intimidation | Cha | +0 | +3 | Charisma | 16 (3) | Will | 11 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +5 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +4 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | "Drugs might seem cool, but you know what Jesus was toking? Love." | |||||||||||||||||||||||
26 | Resources | Knitted Scarf | ||||||||||||||||||||||
27 | Name | Name | Name | Name | Name | Kinda old and kinda small, but cherished. | ||||||||||||||||||
28 | | | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
47 | ||||||||||||||||||||||||
48 | Rosaries | FaithKind | Tier | 0 | Stat | CHA | Hit | +5 to hit | Card Tricks | Assist | Tier | 0 | Stat | CHA | Hit | +5 to hit | ||||||||
49 | Type | Special One-Handed Esoteric Weapon | Ammo/Charges | None | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | None | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Smack | Qd6+CHA | 1d6+3 | Major action: Make a melee attack against a single target within 5 feet. | Aid: Abet (affinity) | None | None | Your ability to guide others is subtly enhanced; you decide the physical signs of this ability if any exist. Your ability to Help has its range increased by 30 feet and is potent enough to count as a Stakes die. You can spend a lesser slot to push this ability, Helping as a free action; when Helping in this way, you can target yourself. | ||||||||||||||||
52 | Rosary Trip | Qd3+CHA | 1d3+3 | Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. | Guide: Direct (at-will) | None | None | Free action: When you Aim, add +1 die size. Major action: You Aim, but the Aim die has +1 die size and lasts 1 minute. | ||||||||||||||||
53 | Prayer: Beatdown | 3Qd3+CHA | 3d3+3 | Major action: Do one of two things: 1st) Pray with your Rosaries. 2nd) Unleash the prayer (fist wrapped with rosaries) and make a melee attack against a single target within range. This abilitech has the Encore property. | Guide: Direct (lesser) | None | None | Free action: When you Aim, the Aim die has +1 die size and lasts 1 minute. Free action: When you Help, it grants a second advantage. Major action: You Aim, but the Aim die has +1 die size, lasts 1 minute, and can benefit up to four targets within range. | ||||||||||||||||
54 | Prayer: Denounce | None | None | Major action: Make a ranged attack against all target within a 40 ft. cone, targeting Reflex resistance. For each target, if you break resistance, they are Exposed until the end of your next turn. 2nd) Make a ranged attack against all target within a 40 ft. cone, targeting Reflex resistance. For each target, if you break resistance, they are Exposed and Impaired for 2 rounds. This abilitech has the Encore property. | Allay: Protect (at-will) | None | None | Free action: When you Avert, add +1 die size. Major action: You Avert, but the Block die has +1 die size and lasts 1 minute. | ||||||||||||||||
55 | Prayer: Focus | None | None | Major action: You Aim, but you Aim on a target, and the die lasts until the end of your next turn. 2nd) You Aim, but you Aim on a target, and the die lasts until the end of your next turn. The target is Exposed while the die lasts. This abilitech has the Encore property. | Allay: Protect (lesser) | None | None | Free action: When you Avert, the Block die has +1 die size and lasts 1 minute. Free action: When you Defend, it lasts an additional round. Major action: You Avert, but the Block die has +1 die size, lasts 1 minute, and can benefit up to four targets within range. | ||||||||||||||||
56 | Prayer: Downfall | Qd2+CHA | 1d2+3 | Major action: You pray to whatever is listening for one's doom, making a ranged attack at a single target within range. If you hit, the target is Doomed (Q). Doom from Prayer: Downfall stacks thrice. | Sustain: Ease (at-will) | None | None | Free action: When you grant Block dice as a reaction, the recipient of the Block dice gains PCM temporary hit points. Major action: You grant up to four targets within range PCM+P temporary hit points. | ||||||||||||||||
57 | Sustain: Ease (greater) | None | None | Reaction: As a reaction to a creature within range taking damage, reduce the damage taken by thrice your Level. If multiple creatures are taking damage, you can distribute this damage reduction among all targets as you see fit. Major action: You cause up to four targets within range to heal for P hit points at the start of each of their turns for 1 minute (10 rounds). Alternately, you may limit it to one target to double the healing per turn. | ||||||||||||||||||||
58 | Impede: No (lesser) | None | None | Reaction: As a reaction to a creature making an attack roll or skill check, you force it to be made at disadvantage. Major action: You mark a target within range. Whenever the target uses a reaction or minor action, the target takes P true damage. This effect lasts for 1 minute. | ||||||||||||||||||||
59 | Impede: No (greater) | None | None | Major action: You mark a target within range. Whenever the target attacks, uses an ability, or is directly damaged by an attack, the target takes P true damage. This effect lasts for 1 minute. | ||||||||||||||||||||
60 | Mark: Pain (at-will) | None | None | Free action: When you impose some negative effect on a target, the next time the target takes damage they take an additional PCM damage. This effect does not stack. | ||||||||||||||||||||
61 | Mark: Pain (lesser) | None | None | Free action: When a target gains Exposed, Impaired, or Doom/Rupture, it lasts an additional round. If Fade or Sunder, its magnitude is increased by 2. If Doom/Rupture, its magnitude is increased by P. If multiple conditions are gained at once, you can amplify all such conditions. Major action: You predict pain for a target within range. You inflict DoT (P, 1 minute/10 rounds). Whenever the target takes damage from something other than this DoT, the DoT immediately activates, dealing damage and reducing its duration by 1 round. | ||||||||||||||||||||
62 | Bolster: Heroism (greater) | None | None | Major action: You Aim, Avert, and Assail, but each of them can benefit up to four targets within range, lasts for 1 minute. For this duration, whenever the recipient rolls bonus dice, they raise all of them to match highest die size in the pool, before rolling. Whenever they Assail, they add P to the magnitude. | ||||||||||||||||||||
63 | Further: Glory (greater) | None | None | Major action: You grant up to four targets within range +10 ft. to their base speed, Aegis (P), and +2 crit range for 1 minute. | ||||||||||||||||||||
71 | Range: 5 feet (melee), 40 feet (ranged) | "This the way." Hands: One, Range: 100 feet. Notes: Assist subpowers may target yourself, but a given subpower/affinity that modifies another action can only modify that action once. For example, if you Aim, you can modify it with the lesser slot version or at-will version of Guide: Direct, but not both. However, they can intersect; if you use Bolster: Heroism, you can use Guide: Direct and Allay: Protect in conjunction. | ||||||||||||||||||||||
72 | This specibus is a reflavoured Wandkind, to fit Ace's connection to religion. | |||||||||||||||||||||||
73 | ||||||||||||||||||||||||
125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Childhood: Well-Educated You gain an additional 6 skill points at character creation. | Sentinel | You are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Keeper, lvl 1, Sentinel | Your Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you. | Remember, you pick one Step every two levels! | Vision: Ruin | You're used to sizing up the weakest link in the room, whether it be a person or a thing or even the room itself. Easily intimidated bottom tier softies, the crack in that tank's armor, which one fuse switch will black out as much of the building as possible. When searching for such things, you add one stakes die. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | Despite her fair upbringing, kind demeanour, and overall good person-ness; Ace's Decors tend towards more negative or "spiteful" approaches. | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | Ace is much more of a support character, with a build geared heavily towards inflicting massive amounts of Doom and debuffs. She isn't built to do much damage herself, but makes sure her allies can absolutely slay out whilst her enemies have a harder time retaliating. | |||||||||||||||||||||||
140 | ||||||||||||||||||||||||
141 | ||||||||||||||||||||||||
142 | ||||||||||||||||||||||||
143 | ||||||||||||||||||||||||
144 | ||||||||||||||||||||||||
145 | ||||||||||||||||||||||||
146 | ||||||||||||||||||||||||
147 | ||||||||||||||||||||||||
148 | Grist and Boondollars | Sylladex (Letter-Charm Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Light | Generic Phone (Old) | ||||||||||||||||||
150 | T1 | 0 | Old Battered Laptop | |||||||||||||||||||||
151 | T2 | 0 | Your items can be ejected up to 60 feet, but you can only take items up to one size smaller than you, or smaller. (default is Small) | Ace Attorney: T&T for the DS | ||||||||||||||||||||
152 | T3 | 0 | Col. Sassacre's Daunting Text | |||||||||||||||||||||
153 | T4 | 0 | Flashlight | |||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | Almost Pristine Bible (Hollow) | ||||||||||||||||||||
155 | Boondollars | 0 | Leather Wallet (Empty (Broke)) | |||||||||||||||||||||
156 | (extra space) | 0 | Letter-Charm | Occult | Nintendo DS (Stylus Missing) | |||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | Dog-Eared Bible (Unhollowed) | ||||||||||||||||||||
158 | (extra space) | 0 | XXL Roll of Duct Tape | |||||||||||||||||||||
169 |