Dodge - Crit - Comparison
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ABCDEFGHIJKLMNOPQRST
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Base values
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Agility25000
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Dodge020,87%
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Crit2400061,85%
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Haste700079,36%
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Stacks/CritSwingtimerStacks/secondStacks/minuteEB-UptimeAverage Dodge
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2h3,632,0070838250,924458119655,4674871892,45%27,73%
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Now let's change the values one after each other (while the other values remain unchanged) and see, what results we get:
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Agility2600027000280002900030000
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Dodge%21,56%22,24%22,93%23,61%24,29%
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Gain0,69%0,69%0,68%0,68%0,68%
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Dodgerating10002000300040005000
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Dodge%21,61%22,35%23,08%23,81%24,54%
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Gain0,74%0,74%0,73%0,73%0,73%
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Crit2500026000270002800029000
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Dodge%28,48%29,23%29,98%30,72%31,47%
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Gain0,75%0,75%0,75%0,75%0,75%
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Haste80009000100001100012000
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Dodge%28,29%28,85%29,41%29,97%30,54%
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Gain0,56%0,56%0,56%0,56%0,56%
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Conclusion: At the beginning of tier 14 critrating will be quite close to dodgerating but not as good.
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Let's do a second calculation. But this time we will raise our stats to a level where they might be at the end of T14:
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Base values
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Agility15000
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Dodge013,89%
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Crit400020,58%
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Haste700079,36%
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Stacks/CritSwingtimerStacks/secondStacks/minuteEB-UptimeAverage Dodge
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2h3,632,0070838250,307550165918,4530099530,76%9,23%
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Now let's change the values one after each other (while the other values remain unchanged) and see, what results we get:
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Agility1600017000180001900020000
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Dodge%14,60%15,30%16,01%16,71%17,41%
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Gain0,71%0,71%0,70%0,70%0,70%
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Dodgerating10002000300040005000
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Dodge%14,65%15,41%16,16%16,92%17,67%
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Gain0,76%0,76%0,76%0,75%0,75%
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Crit50006000700080009000
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Dodge%9,97%10,72%11,47%12,22%12,96%
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Gain0,75%0,75%0,75%0,75%0,75%
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Haste80009000100001100012000
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Dodge%9,41%9,60%9,79%9,97%10,16%
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Gain0,19%0,19%0,19%0,19%0,19%
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Conclusion: Now we have nearly equal values of Dodge that we gain from dodgerating and critrating.
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Now let's have a look on a third table...the one that I think is the most interesting. We are going to raise all values at the same time:
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Base values
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Agility15000
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Dodge013,89%
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Crit600023,91%
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Haste600075,74%
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Stacks/CritSwingtimerStacks/secondStacks/minuteEB-UptimeAverage Dodge
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2h3,632,0070838250,924458119655,4674871892,45%27,73%
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Now let's change the values all at once and see, what results we get:
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Agility16000170001800019000200002100022000
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Dodgerating1000200030004000500060007000
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Dodge%15,35%16,81%18,26%19,70%21,13%22,55%23,96%
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Gain1,46%1,46%1,45%1,44%1,43%1,42%1,41%
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Crit70008000900010000110001200013000
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Haste70008000900010000110001200013000
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Dodge%11,82%13,19%14,60%16,05%17,55%19,09%20,68%
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Gain-15,91%1,36%1,41%1,45%1,50%1,54%1,59%
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Conclusion: While the value of additional AGI and dodgerating dimishes, the value of crit and haste raises as MoP goes on.
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