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Project NameGame Boy EmulatorDate3/9/2024Project ManagerTyson Peterson
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Project Summary (including redirection)Key TasksProgressStatusFinish
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Prototype demo was a success! Work continues on different parts of the Game Boy architecture. The CPU is parallelizing nicely. The PPU is coming along as well, now we just need to find a way to sync it up all of the individual components. Some known unknowns are stack and interrupts. Implement Gamepad input100%Complete15-Mar-24
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Draw out architecture100%Complete10-Feb-24
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Set up environments100%Complete21-Feb-24
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Implement UI100%On Track04-Mar-24
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Build CPU50%Possible Delays15-Mar-24
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Build PPU60%Possible Delays15-Mar-24
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Build Memory Map100%On Track01-Mar-24
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Build Emulator20%Possible DelaysMar 22
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Tasks CompletedTasks DelayedTasks Planned
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Assemble Team, Define Roles, Draw out architecture, Plan Requirements, Research GameBoy architecture, Set up environments, Implement UI (partial)- Complete CPU implementation
- Implement Interrupts and Stack operations
- Implement PPU features
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Team Members -- Billable HoursKey Project Risks and Issues
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NameRole/TaskHoursTypeRisks or Issue Description
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Tyson PetersonProject Manager5.0RiskComplete testing of each component requires most other features to be implemented.
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Darien CampbellChief Architect5.0
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Henry YoungDocumenter5.0
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Andrew PetersonResearcher5.0IssueSyncing the different hardware components could be tricky.
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Jackson PetersonQA
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Keiffer Da SilvaEngineer4.0
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Total24.0
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