Publishers accepting submissions (Responses)
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Company NameCompany WebsiteURL / game submission infoNotesInterested inNot interested inCountry where the publisher is based
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Abacus Spielehttp://www.abacusspiele.de/?m=startseite
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Action Phase Gameshttp://www.actionphasegames.com
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Alderac Entertainment Grouphttp://www.alderac.com/game-submission/RPGs, CCGs, Variants on classic games, like a chess or poker variant, Games thematically dependent on acquiring a license.
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Amigo Spielhttp://www.amigo-spiele.de/index.php
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Ape Gameshttp://www.apegames.com/Family games, but they need enough meat on the bone for more serious gamersOverly-heavy games, CCG’s, RPG’s or wargames, Thematically no sports game, zombies or fantasy
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Arcane Wondershttps://store.arcanewonders.com/home.php
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Asmodeehttp://us.asmodee.com/Any games that can be translated and good in all languages.Games that we can’t make changes or already in production, send your projects to the distribution team instead, Concept around a trademark, without the rights, Older game with a new theme without the rights
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Atlas Gameshttp://www.atlas-games.com/information_writer.phpcard games – edgy or humorousAbstract games, CCGs and educational games
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Cambridge Game Factoryhttp://www.cambridgegames.com/documents/CGF_Submission_Letter.pdfThe kinds of games we're looking for are:
Stand alone, non-collectible card or board games (expandable is fine)
Simple components (e.g. chips, dice, pawns)--nothing electronic, no custom molding
Not dependent upon licencing (e.g. specific book or TV character)
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Clever Mojo Gameswww.clevermojogames.comRedirects to gamesalute
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Cosmic Wombat Gameshttp://www.cosmicwombatgames.com/Home_Page.htmlMedium to light games, about 30-60 minutes in length, unique themes and gameplayZombies, sci-fi, or D&D type of fantasy themes
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Crafty Gameshttp://www.crafty-games.com/contact
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Dan Verssen Gameshttp://www.dvg.com/
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Flatlined Gameshttp://www.flatlinedgames.com/contactplease use the contact form to send us first a short (one page max!) description of your game, including number of players and playtime, as well as the amount of playtesting it received so far.
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Foxtrot Gameshttp://foxtrotgames.com/Accessible and engaging strategy games, Light to medium Euros, Card-only games, Open to abstract games, Open to games with children’s themesCCGs, Heavy Euros, Party Games
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Game Salutehttp://gamesalute.com/games/submissions/Variants on classic games, like a chess or poker variant
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Gamewrighthttp://www.gamewright.com/gwintro.html
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Gigamichttp://en.gigamic.com/faqWE DONT REVIEW ANY GAME PROPOSAL BETWEEN OCTOBER AND MARCH, YOU CAN SEND YOUR PROPOSAL BUT IT WONT BE REVIEWED BEFORE MARCH
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Gozer GamesLightweight card games or medium weight Euro-style games, Nothing over 3 hours play time for board games, 45 minutes for card games, New or interesting theme – Space or Steampunk fine, Unique hook or interesting game mechanic, Should have a good number of players – 4 minimum, 6 preferred, Worker placement, Co-operative or competitive, Exploration games, Games where something is builtZombies, CCGs, Deckbuilding, Dice or “press your luck” style games, Party games, Trivia games, Children’s or Sports games, 2-player games
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Greenbrier Gameshttp://www.greenbriergames.com/gbg/Science fiction, military & Weapons, realistic, or plausible fantasy w/o magic, mad scientist, monster building, robots/mechs/cyborgs, traiter dynamic, moral ambiguity (tough choices), tactical miniature combat, trading, leveling, ecomnic, resource management, modular terrain, worldbuilding, micromanagement of simcity/civilization style games, worker placement, voluntary co-op or voluntary pvp, not forced.
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Gut Bustin’ Gameshttp://www.gutbustingames.com/
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Huch & FriendsHuch & FriendsHuch & FriendsFamily games and games for kids ages 7+.Violence.Germany
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Iello
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Indie Boards and Cardshttp://www.indieboardsandcards.com/publishers.phpa successful small publisher game tends to be smaller, shorter and lighter than the overall gaming market. We only look at finished games – having all the rules, components, mechanisms, and functional art/graphic design completed - we will worry about the final art ourselves! . I do want to make sure that you've already taken the game beyond the first steps of playtesting, and would look to get written feedback from at least five established BGG members who played your game “blindly”.We don't look at abstracts, wargames, 18xx, CCGs/LCGs though, it is just not our market space.

We prefer games that are not listed on BGG (yet!) and haven’t been web (PnP) published.
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JKLM GamesMarkusAWel@aol.combgdf says: Submission Info: email Markus Welborne, with a description of the game.
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Korea Boardgameshttp://www.koreaboardgames.com/info_eng.htmhttp://www.koreaboardgames.com/info_eng.htm
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Magic Meeple Gameshttps://www.magicmeeplegames.com
https://www.magicmeeplegames.com/contactus/game-design-submission/
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Minion Gameshttp://www.miniongames.comhttp://www.miniongames.com/store/contact-us.htmlRead my blogs: http://www.JamesMathe.comUnique theme with a great hookDeck builders, party and trivia games, sport simulations, abstracts, educational games, word games, twists on classic games
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Noris Spielehttp://www.noris-spiele.de/http://www.noris-spiele.de/en/service/guidelines-for-authors/Kids games & family games.Violence, too much complexity.Germany
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Toy Vaultwww.toyvault.comProduces licensed games and party gamesThemed games that fit their licenses. Currently their licenses include Dark Crystal, Labyrinth, Princess Bride, Firefly, Godzilla, and Monty Python. Games should be light to medium weight. They should be themed appropriately.Heavy weight games, wargames, games that do not fit their licenses. USA
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Chaos Publishingwww.chaospublishing.comhttp://www.chaospublishing.com/about/game-submissions/Actively seeking great new games to publish and bring to market. Send submissions to: submissions@chaospublishing.comWe look for games that are Fun, Thematic and Innovative. They should be Easy to Learn, Interactive, Engaging, Affordable, Versatile and Exciting. They should also have a Reasonable Playing Time as well as a Good Balance of Luck and Strategy. More than anything, we want our games to be timeless and have great replay value.Heavy Euros, solitaire-style games that lack or have minimal player interaction, games that take 2+ hours to play, miniatures games, component heavy games that are unreasonable for us to bring to the market, games that have limited replay value or that are too luck based.United Kingdom
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North Star GamesFamily Games, Party Games, Ideally no individual game turns, Light Strategy Games 1 hour or less, Crazy simple with lots of replayability, but with interesting decisionsHeavy/hard-core Euros games, No Wargames
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Numbskull Games
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Out of the Box Publishinghttp://www.otb-games.com/about-us-2/contact-us/product-submissions/Not currently taking submissions (26 Nov 2015)
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Playroom Entertainmenthttp://www.playroomentertainment.com/Contact.html
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Rio Grande Gameshttp://riograndegames.com/bgdf says: The only way to get Rio Grande to look at a game is to go see Jay at a convention, and you can demo your game for him there. They don't accept mail-in submissions.
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Schmidt Spielehttp://www.schmidtspiele.de/
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Spartacus Publishinghttp://spartacuspublishing.com/contact/index.htmlmight not acctually be for game submissions
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Stronghold Gameshttp://strongholdgames.com/contact-us/might not acctually be for game submissions
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Tasty Minstrel Gameshttp://playtmg.com/Sorry, but due to the hectic nature of game publishing we do not accept unsolicited submissions at this time. The best way to be discovered by TMG is to utilize the various resources for unpublished designers such as BGDF.com, Protospiel, and Unpub events. These resources will help you become a better designer, and they will help your games get discovered by publishers.Small dice games, medium-heavy euros, interesting card games, space / fantasyParty games, word games, children’s games, zombie stuff, horror
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The Flux Capacityjosh@thefluxcapacity.comThe Flux Capacity is looking for new designers all the time with some creative ideas and have an edge when it comes to gaming. Send us your ideas and maybe we can work together!
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Twilight Creationshttp://www.twilightcreationsinc.com/At the moment our production schedule is full and we are not accepting unsolicited game submissions. When that changes, we'll let you know.Board GamesNo overly complicated games
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Valley Gameshttp://valleygames.ca/email adress: service@valleygames.ca
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Van Ryder Gameshttp://www.vanrydergames.com/game-submissions/Currently not accepting outside submissions (26 nov 2015)War Games, heavy Euro games, Zombie games
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Wishing Tree Gameshttp://www.wishingtreegames.com/submit-a-game.htmlAt this time, we are specifically looking for micro-games in addition to the following guidelines:
Wishing Tree Games is looking for originality. If you have a game with a theme that is original, or a good hook that will convince us that it will sell as well as similarly themed games, we’re interested.
We are looking for original mechanics, or a unique blend of mechanics that have been used before. If you are using a mechanic in a different way that makes gameplay more fun and interesting, you have our attention.
We are looking for games that are unique and fun to play. The genre isn’t as important as a well put together game that creates a fun environment and unique experience. We are interested in card and board games of different genres and styles – euro, wargame, minis, deck-building, light, heavy, two-player, etc.
We are not currently looking for word, party, or trivia games.
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Z-Man Gameshttp://zmangames.com/contactez-nous.phpafter selecting "I want to submit a prototype," there's a funny problem with the "game title" sectionUnique with a great hookParty and trivia games, sport simulations, abstracts, educational games, word games, twists on classic games
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Zoch Verlaghttp://www.zoch-verlag.com/en/service/contact.htmlmight not acctually be for game submissions
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