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Level:1Slumbering SavageHamask RammurDream MoonWardrobifier
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0 XPNext level at 30 XPFemale PurplebloodClass of AspectHandWardrobeHand
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penitentBruiser [PBLand of ___ and ___Broken ShackleLusus PeltBinding Rock
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catboylenin#7457"yoou woouldn't like me when im... ANGRY!!!"AccessoryAccessoryAccessory
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SkillStatBonusTotalDrone Greaves
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AthleticsStr+0+4AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+60022 / 2211Broken Shackle | Tier 0 Macekind
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AcrobaticsDex+0+1Temporary HP100%Hit Die Roll
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Sleight of HandDex+0+101d10+3
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StealthDex+0+1
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EngineeringInt+0-1Lesser slots0Greater slots0
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InvestigationInt+0-1Speed30 ft.Passive PerceptionProficiency+2A thick manacle attached to a length of heavy chain. Once used to restrain her, she now uses the chain as a weapon.
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OccultInt+0-1Initiative+110Binding Rock | Tier 0 Shieldkind
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Animal HandlingWis+0+0
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InsightWis+0+0Ability ScoresArmor Class12Status Debuffs
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MedicineWis+0+0Strength15 (2)+0Rupture0
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PerceptionWis+0+0Constitution16 (3)Fortitude17Sunder0
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SanityWis+0+0Dexterity13 (1)+0Fade0A hunk of rock with a thick metal loop, once used to attach a chain. She now uses it as a makeshift shield.
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SurvivalWis+0+0Intelligence8 (-1)Reflex10Cripple0Lusus Pelt | Tier 0 Apparel
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DeceptionCha+0+1Wisdom10 (0)+0Setback0
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IntimidationCha+0+2Charisma12 (1)Will11Max HP Redux0
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PerformanceCha+0+1+0
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PersuasionCha+0+1Hit Bonus+0Crit Range20Defense Bonus+0
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The pelt of a large lusus- it's a ragged thing, torn from the flesh rather than cut with a blade.
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ResourcesDrone Greaves
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NameNameNameNameName
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CurrentCurrentCurrentCurrentCurrent
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MaximumMaximumMaximumMaximumMaximum
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MaceMaceKindTier0StatINTHit+1 to hitShieldShieldKindTier0StatSTRHit+4 to hit
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TypeMelee Versatile Brutality WeaponAmmo/Charges0/0Bonuses to hit:0TypeMelee One-Handed Brutality WeaponAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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ThrashQd8+STR1d8+2Major action: Make a melee attack against a single target within range. [Base damage: Qd8+STR, basic]SlamQd6+STR1d6+2Major action: Make a melee attack against a single target within range. [Base damage: Qd6+STR, basic]
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SmashQd6+STR1d6+2Major action: Make a melee attack against a single target within range. If you hit, they are knocked back 10 feet. [Base damage: Qd6+STR]BlockReaction: Impose one d4 Block die to one attack targeting AC. If you are a psion, this is reduced to a d3.
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CrashQd4+STR1d4+2Major action: Make a melee attack against a single target within range. If you hit, the target is Dazed for 1 round. [Base damage: Qd4+STR]PushMinor action: Make a melee attack against a single target within range. If you hit, they are knocked back 5 feet. If you are grappled, you have disadvantage on this attack.
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BashQd3+STR1d3+2Major action: Make a melee attack against a single target within range. If you hit, the target is Weakened for 1 round. [Base damage: Qd3+STR]ChargeFull-round action: Move half your speed in a line. You may move through enemies' spaces during this movement. You then make one Slam attack against each target within range at any point during this movement.
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MashQd3+STR1d3+2Major action: Make a melee attack against a single target within range. If you hit, the target is Impaired for 1 round. [Base damage: Qd3+STR]ThrowQd3+STR1d3+2Major action: Make a ranged attack against a single target within 30 feet. [Base damage: Qd4+STR]
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Range: 5 feet

Notes: Whenever you expend a major action on a non-damaging ability with this specibus equipped, your next MaceKind abilitech has +1 die size.
Range: 5 feet

Notes: Whenever you use or grant Block dice with this specibus equipped, the dice grant Aegis (Q) for their duration.
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If there's any other notes about this specibus or power, put it here!
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | High Fever: Berserk
Once per short rest, you enter a berserker rage as a free action, lasting 1 minute (10 rounds). You gain Aegis (Lvl/2), +2 crit range, 10 ft. to your base speed and can Assail as a free action once per turn for the duration.
SentinelYou are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
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Keeper, lvl 1, SentinelYour Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you.Remember, you pick one Step every two levels!Direction: DismantleYou find you excel when taking something apart. If you can act to destroy something, you add one Stakes die.
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (_________ Modus)
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T0Build Grist20What kind of captchalogue deck do you have?Skinning Knife
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T10Lusus Pelt
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T20You should pick a captchalogue deck!Bottle of Sopor
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T30Cell Phone
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0[insert name here]
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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