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2 | Level: | 1 | AQUATIC MISFIT | Frieae ?????? | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Female Fuchsia | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | frolickingFishes [FF] | Land of ___ and ___ | Iron Trident | Standard clothing | Iron Trident | |||||||||||||||||||
5 | Your local backstreet Girl~💚✰#5591 | "O.o w...who's there?! o.O" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Fuchsia scarf | |||||||||||||||||||
7 | Athletics | Str | +0 | +0 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +3 | 0 | 0 | 12 / 12 | 1 | 1 | Iron Trident | Tier 0 TridentKind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +1 | Temporary HP | 100% | Hit Die Roll | A simple, iron trident. the only decoration is a single blue gem at the point where the prongs meet. | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +1 | 0 | 1d6+1 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +1 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +6 | Lesser slots | 2 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +3 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | looks just like a big fork. | ||||||||||||||
14 | Occult | Int | +0 | +4 | Initiative | +1 | 13 | Iron Trident | Tier 0 TridentKind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +3 | A simple, iron trident. the only decoration is a single blue gem at the point where the prongs meet. | |||||||||||||||||||
16 | Insight | Wis | +0 | +2 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +2 | Strength | 11 (0) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +3 | Constitution | 12 (1) | Fortitude | 11 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +4 | Dexterity | 13 (1) | +0 | Fade | 0 | looks just like a big fork. | ||||||||||||||
20 | Survival | Wis | +0 | +2 | Intelligence | 16 (3) | Reflex | 16 | Cripple | 0 | Standard clothing | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | -1 | Wisdom | 14 (2) | +0 | Setback | 0 | black, standard clothing. no special effect. | ||||||||||||||
22 | Intimidation | Cha | +0 | -1 | Charisma | 8 (-1) | Will | 7 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | -1 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | -1 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | "how do you even describe this?" | |||||||||||||||||||||||
26 | Resources | Fuchsia scarf | ||||||||||||||||||||||
27 | Name | Name | Name | Name | Name | Acts as a Psionic Focus. | ||||||||||||||||||
28 | | | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
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48 | Gladius | TridentKind | Tier | 0 | Stat | INT | Hit | +5 to hit | Radionics | Tier | 0 | Stat | STR | Hit | +2 to hit | |||||||||
49 | Type | Melee Versatile Brutality Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Thrust | Qd8+STR | 1d8 | Major action: Make a melee attack against a single target within 5 feet. [Base damage: Qd8+STR, basic] | Diagnosis, ability (affinity) | You gain a sixth sense attuned to biological anatomy. Your ability to Discern and Scrutinize extends to nearby biologicals within 100 feet, whether it be their health, afflictions, new or old injuries, etc. You can interchangeably use your psionic skill or Medicine for those abilities where necessary, and the SM may require such a check to tell specific details about a creature's biology, detect infection vectors in an area, or some other use for this sixth sense, at the SM's discretion. This affinity is used as a free action if an action cost is not given elsewhere. | ||||||||||||||||||
52 | Dive | Qd4+STR | 1d4 | Full-round action: Move to a single target, up to your movement speed, then make a melee attack against them. If you hit, the target is knocked Prone. This abilitech has the Lunge property. [Base damage: Qd8+STR] | Diagnosis, healing (affinity) | Your healing is more effective on creatures you have recently Scrutinized, or Discerned on the same turn as the heal. If rolling for healing, you may reroll the amount healed. If healing a flat amount, add your PCM to it. | ||||||||||||||||||
53 | Arc | Qd4+STR | 1d4 | Major action: Make a melee attack against three targets within range. [Base damage: Qd4+STR] | Diagnosis, rules (affinity) | You can spend a lesser slot to heighten this sixth sense, allowing you to sense and track the locations of living creatures within this range for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of living creatures, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing. | ||||||||||||||||||
54 | Throw | Major action: Make a ranged attack against a single target within range. You may choose to leave the trident in the target; you can retrieve it as a major action, repeating this abilitech with +1 die size but as a melee attack. [Base damage: Qd8+STR] | Lay On Hands (lesser) | Major action: You heal an ally for the listed damage. [Base damage: 2Pd3+PCM] | ||||||||||||||||||||
55 | Execute | Major action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd6+STR] | Lay On Hands (greater) | Major action: You heal all allies within 30 feet for the listed damage. You also heal yourself, but for half the listed damage. [Base damage: 2Pd6+PCM] | ||||||||||||||||||||
71 | Range: 5 feet (melee), 30 feet (ranged) Notes: TridentKind abilitechs against Exposed, Prone, or Stuck targets also inflict Doom (Q). | "I've got the cure for all that ails ya." Hands: Versatile, Range: Melee. Notes: If a target is unwilling to receive healing from any Radionics subpower, you must make an attack roll against their Fortitude resistance. Any healing received from Radionics cannot critically hit, damage from Radionics can. If you break resistance, the subpower works as described. Additionally, the healing done by Radionics subpower counts as an landing an attack (but cannot benefit from anything that specifies an attack roll), and the healing done counts as damage, for the purposes of interaction with Pillars and Paths, etc. For example, damage dice size increases and Assail would both increase the healing done. | ||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
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125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Iron Will Twice per short rest, when an attack would break your resistance, you treat it as if it failed to break resistance. Additionally, you gain +1 to your AC and resistances. | Sentinel | You are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Keeper, lvl 1, Sentinel | Your Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you. | Remember, you pick one Step every two levels! | Direction: Rapport | You find you excel when you have shared interests to leverage. If you can appeal to a common interest or goal, you add one Stakes die. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Cardboardgame Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Heavy | |||||||||||||||||||
150 | T1 | 0 | ||||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet. | |||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | Cardboardgame | Endurance | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 |