ABCDEFGHIJKLMNOPQRSTUVWX
1
2
Level:1AQUATIC MISFITFrieae ??????Dream MoonWardrobifier
3
0 XPNext level at 30 XPFemale FuchsiaClass of AspectHandWardrobeHand
4
frolickingFishes [FF]Land of ___ and ___Iron TridentStandard clothingIron Trident
5
Your local backstreet Girl~💚✰#5591"O.o w...who's there?! o.O"AccessoryAccessoryAccessory
6
SkillStatBonusTotalFuchsia scarf
7
AthleticsStr+0+0AegisHP lostHit PointsHD leftHD max
8
EnduranceCon+0+30012 / 1211Iron Trident | Tier 0 TridentKind
9
AcrobaticsDex+0+1Temporary HP100%Hit Die RollA simple, iron trident. the only decoration is a single blue gem at the point where the prongs meet.
10
Sleight of HandDex+0+101d6+1
11
StealthDex+0+1
12
EngineeringInt+0+6Lesser slots2Greater slots0
13
InvestigationInt+0+3Speed30 ft.Passive PerceptionProficiency+2looks just like a big fork.
14
OccultInt+0+4Initiative+113Iron Trident | Tier 0 TridentKind
15
Animal HandlingWis+0+3A simple, iron trident. the only decoration is a single blue gem at the point where the prongs meet.
16
InsightWis+0+2Ability ScoresArmor Class12Status Debuffs
17
MedicineWis+0+2Strength11 (0)+0Rupture0
18
PerceptionWis+0+3Constitution12 (1)Fortitude11Sunder0
19
SanityWis+0+4Dexterity13 (1)+0Fade0looks just like a big fork.
20
SurvivalWis+0+2Intelligence16 (3)Reflex16Cripple0Standard clothing | Tier 0 Apparel
21
DeceptionCha+0-1Wisdom14 (2)+0Setback0black, standard clothing. no special effect.
22
IntimidationCha+0-1Charisma8 (-1)Will7Max HP Redux0
23
PerformanceCha+0-1+0
24
PersuasionCha+0-1Hit Bonus+0Crit Range20Defense Bonus+0
25
"how do you even describe this?"
26
ResourcesFuchsia scarf
27
NameNameNameNameNameActs as a Psionic Focus.
28
| | | | |
29
30
CurrentCurrentCurrentCurrentCurrent
31
MaximumMaximumMaximumMaximumMaximum
47
48
GladiusTridentKindTier0StatINTHit+5 to hitRadionicsTier0StatSTRHit+2 to hit
49
TypeMelee Versatile Brutality WeaponAmmo/Charges0/0Bonuses to hit:0TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0
50
NameDiceDmgDescriptionNameDiceDmgDescription
51
ThrustQd8+STR1d8Major action: Make a melee attack against a single target within 5 feet. [Base damage: Qd8+STR, basic]Diagnosis, ability (affinity)You gain a sixth sense attuned to biological anatomy. Your ability to Discern and Scrutinize extends to nearby biologicals within 100 feet, whether it be their health, afflictions, new or old injuries, etc. You can interchangeably use your psionic skill or Medicine for those abilities where necessary, and the SM may require such a check to tell specific details about a creature's biology, detect infection vectors in an area, or some other use for this sixth sense, at the SM's discretion.

This affinity is used as a free action if an action cost is not given elsewhere.
52
DiveQd4+STR1d4Full-round action: Move to a single target, up to your movement speed, then make a melee attack against them. If you hit, the target is knocked Prone. This abilitech has the Lunge property. [Base damage: Qd8+STR]Diagnosis, healing (affinity)Your healing is more effective on creatures you have recently Scrutinized, or Discerned on the same turn as the heal. If rolling for healing, you may reroll the amount healed. If healing a flat amount, add your PCM to it.
53
ArcQd4+STR1d4Major action: Make a melee attack against three targets within range. [Base damage: Qd4+STR]Diagnosis, rules (affinity)You can spend a lesser slot to heighten this sixth sense, allowing you to sense and track the locations of living creatures within this range for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of living creatures, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing.
54
ThrowMajor action: Make a ranged attack against a single target within range. You may choose to leave the trident in the target; you can retrieve it as a major action, repeating this abilitech with +1 die size but as a melee attack. [Base damage: Qd8+STR]Lay On Hands (lesser)Major action: You heal an ally for the listed damage. [Base damage: 2Pd3+PCM]
55
ExecuteMajor action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd6+STR]Lay On Hands (greater)Major action: You heal all allies within 30 feet for the listed damage. You also heal yourself, but for half the listed damage. [Base damage: 2Pd6+PCM]
71
Range: 5 feet (melee), 30 feet (ranged)

Notes: TridentKind abilitechs against Exposed, Prone, or Stuck targets also inflict Doom (Q).
"I've got the cure for all that ails ya."

Hands: Versatile, Range: Melee.

Notes: If a target is unwilling to receive healing from any Radionics subpower, you must make an attack roll against their Fortitude resistance. Any healing received from Radionics cannot critically hit, damage from Radionics can. If you break resistance, the subpower works as described.

Additionally, the healing done by Radionics subpower counts as an landing an attack (but cannot benefit from anything that specifies an attack roll), and the healing done counts as damage, for the purposes of interaction with Pillars and Paths, etc. For example, damage dice size increases and Assail would both increase the healing done.
72
If there's any other notes about this specibus or power, put it here!
73
125
126
Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
127
Racial | Iron Will
Twice per short rest, when an attack would break your resistance, you treat it as if it failed to break resistance. Additionally, you gain +1 to your AC and resistances.
SentinelYou are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
128
Keeper, lvl 1, SentinelYour Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you.Remember, you pick one Step every two levels!Direction: RapportYou find you excel when you have shared interests to leverage. If you can appeal to a common interest or goal, you add one Stakes die.
129
Pick this when you have two Steps of your pillar!Pick this at level 3!
130
Pick this when you have four Steps of your pillar!Pick this at level 7!
131
Pick this when you have six Steps of your pillar!Pick this at level 9!
132
Pick this at level 13!
133
SpecializationsPick this at level 15!
134
Pick this at level 5!
135
Pick this at level 11!This is the blackboard, use it to write down any notes you have!
136
Pick this at level 17!
137
Pick this at level 19!
138
139
This is the blackboard, use it to write down any notes you have!
140
141
142
143
144
145
146
147
148
Grist and BoondollarsSylladex (Cardboardgame Modus)
149
T0Build Grist20What kind of captchalogue deck do you have?Heavy
150
T10
151
T20You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet.
152
T30
153
T40
154
T50What's your fetch modus? What skill does it take to use it?
155
Boondollars0
156
(extra space)0CardboardgameEndurance
157
(extra space)0Great! You use this skill when making attacks with your sylladex.
158
(extra space)0
169