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Maintained by MinderRootsTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6Turn 7Notes
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Curve3 Gold4 Gold5 Gold6 Gold7 Gold8 Gold9 Gold
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Basic CurveBuyLevel to 2Sell, Buy 2Buy 2Buy, Level to 3Buy 2, Roll 2Level to 4, Roll, BuyStronger with a token start, turn 4 shop RNG weakness. No heropower requirement.
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Fast Basic CurveLevel to 4, Roll-Same strengths and weaknesses as basic curve, but pushes to tier 4 immediately.
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Jeef CurveBuyBuy, RollBuy, Sell, Level to 2Level to 3Buy 2, RollBuy, Sell, Level to 4;-Uses tier 1 economy and strong pairs for a flexible start to the game with its variations.
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Fast Jeef CurveLevel to 3Level to 4;Roll 2, Buy 2-Pushes levels quickly.
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Slow Jeef CurveBuy 2Buy, Sell, Level to 3Level to 4, Roll-Stays on tier 2 to solidify the board.
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Warrior CurveBuyBuy, RollSell, Buy 2Buy 2Sell, Level to 2, Level to 3Level to 4, Roll-A highly valueable line if tier 1 economy and forced triples are strong
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Extended Warrior CurveBuyBuy, RollSell, Buy 2Buy 2Buy 2, RollLevel to 2, Level to 3, RollLevel to 4, RollA fallback option in case a triple hasn't shown up yet playing regular warrior curve.
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Basic Yogg CurveHP, RollLevel to 2HP, BuyLevel to 3, Sell, HP HP, Sell, Buy 2HP, Level to 4;-Uses a 2-cost heropower to get to tier 3 faster
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Aggro Yogg CurveBuy, Sell, HPHP, Level to 2HP, Roll, BuyLevel to 3, HPLevel to 4; HP-Uses a 2-cost heropower to get good tier 1s on board before leveling to 3 faster
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Rafaam CurveBuyBuy, HPBuy, Roll, HPLevel to 2, Buy, HPLevel to 3, HPLevel to 4, HP-Clean leveling using 1-cost heropower, or 2-cost heropower with economy
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Slow Rafaam CurveBuy 2, HPLevel to 3, BuyLevel to 4Rafaam curve, cut off on tier 2 to get stronger
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3 on 3 (Level on 8)BuyLevel to 2Sell, Level to 3Buy 2Buy 2, RollBuy, Level to 4Roll 3, Buy 2Sacrifices early health to get very fast access to tier 3 minions, then pushes levels
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3 on 3 (Level on 9)Roll 2, Buy 2Level to 4, Roll 2, BuySacrifices early health to get fill the board with tier 3 minions
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4 on 4Buy a TokenLevel to 2Sell, Level to 3Sell, Level to 4;Buy 2, RollBuy 2, Roll 2Buy 2, Roll 3A fallback option in case of a bad shop after 3 on 3; requires economy
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Toki CurveBuyLevel to 2Sell Buy 2Level to 3, HPHP, Buy 2Roll 2, Buy 2Level to 4A way to use 1 cost heropowers that don't provide tempo
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Pocky CurveBuyLevel to 2Buy, HP, RollLevel to 3, Sell, HPBuy 2, HPLevel to 4, Roll, Buy-A very niche use for 1 cost heropowers
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