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2 | INFO & Socials | Competitive BGs Discord | Website | ||||||||
3 | Maintained by MinderRoots | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Notes | ||
4 | Curve | 3 Gold | 4 Gold | 5 Gold | 6 Gold | 7 Gold | 8 Gold | 9 Gold | |||
5 | Basic Curve | Buy | Level to 2 | Sell, Buy 2 | Buy 2 | Buy, Level to 3 | Buy 2, Roll 2 | Level to 4, Roll, Buy | Stronger with a token start, turn 4 shop RNG weakness. No heropower requirement. | ||
6 | Fast Basic Curve | Level to 4, Roll | - | Same strengths and weaknesses as basic curve, but pushes to tier 4 immediately. | |||||||
7 | Jeef Curve | Buy | Buy, Roll | Buy, Sell, Level to 2 | Level to 3 | Buy 2, Roll | Buy, Sell, Level to 4; | - | Uses tier 1 economy and strong pairs for a flexible start to the game with its variations. | ||
8 | Fast Jeef Curve | Level to 3 | Level to 4; | Roll 2, Buy 2 | - | Pushes levels quickly. | |||||
9 | Slow Jeef Curve | Buy 2 | Buy, Sell, Level to 3 | Level to 4, Roll | - | Stays on tier 2 to solidify the board. | |||||
10 | Warrior Curve | Buy | Buy, Roll | Sell, Buy 2 | Buy 2 | Sell, Level to 2, Level to 3 | Level to 4, Roll | - | A highly valueable line if tier 1 economy and forced triples are strong | ||
11 | Extended Warrior Curve | Buy | Buy, Roll | Sell, Buy 2 | Buy 2 | Buy 2, Roll | Level to 2, Level to 3, Roll | Level to 4, Roll | A fallback option in case a triple hasn't shown up yet playing regular warrior curve. | ||
12 | Basic Yogg Curve | HP, Roll | Level to 2 | HP, Buy | Level to 3, Sell, HP | HP, Sell, Buy 2 | HP, Level to 4; | - | Uses a 2-cost heropower to get to tier 3 faster | ||
13 | Aggro Yogg Curve | Buy, Sell, HP | HP, Level to 2 | HP, Roll, Buy | Level to 3, HP | Level to 4; HP | - | Uses a 2-cost heropower to get good tier 1s on board before leveling to 3 faster | |||
14 | Rafaam Curve | Buy | Buy, HP | Buy, Roll, HP | Level to 2, Buy, HP | Level to 3, HP | Level to 4, HP | - | Clean leveling using 1-cost heropower, or 2-cost heropower with economy | ||
15 | Slow Rafaam Curve | Buy 2, HP | Level to 3, Buy | Level to 4 | Rafaam curve, cut off on tier 2 to get stronger | ||||||
16 | 3 on 3 (Level on 8) | Buy | Level to 2 | Sell, Level to 3 | Buy 2 | Buy 2, Roll | Buy, Level to 4 | Roll 3, Buy 2 | Sacrifices early health to get very fast access to tier 3 minions, then pushes levels | ||
17 | 3 on 3 (Level on 9) | Roll 2, Buy 2 | Level to 4, Roll 2, Buy | Sacrifices early health to get fill the board with tier 3 minions | |||||||
18 | 4 on 4 | Buy a Token | Level to 2 | Sell, Level to 3 | Sell, Level to 4; | Buy 2, Roll | Buy 2, Roll 2 | Buy 2, Roll 3 | A fallback option in case of a bad shop after 3 on 3; requires economy | ||
19 | Toki Curve | Buy | Level to 2 | Sell Buy 2 | Level to 3, HP | HP, Buy 2 | Roll 2, Buy 2 | Level to 4 | A way to use 1 cost heropowers that don't provide tempo | ||
20 | Pocky Curve | Buy | Level to 2 | Buy, HP, Roll | Level to 3, Sell, HP | Buy 2, HP | Level to 4, Roll, Buy | - | A very niche use for 1 cost heropowers | ||
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