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Issue NameIssue TypeBuild NumberDateIssue DescriptionOccurance (%)SeverityHow to reproduceAssociated Screenshot/videoReported byCommentsFixed in build/dateIssues with the fix
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Items on floor not savedItems on the floor of the shop, that have been dropped by a customer, are lost after saving and reloading the gameTobyDont think I will make them save, too many variables to track, maybe before the very end or post launch.
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Linux flashingThe game seems to launch ok now on linux, but all the flashing still appears even with the new visual option. Seems to be something to do with the lighting as it almost disappears in the evening phase, also happens a lot more inside the shopTobyIs this still an issue?This can still be an issue but since the inside lights have gone it seems to have improved, but it is still experienced by some people on linux can be solved with the -force-opengl launch command
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Another update on the linux flashing issueI have discovered that starting shoppe keep with the -force-opengl command on linux will fix all of the flashing issues. But the game will run around 10-20fps slower. I would guess the flashing is caused by a driver issue, drivers for linux are way behind those for windows and not everyone who plays this on linux even has this issue so...TobyIs this still an issue?As above
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Two applications on linuxShoppe Keep seems to open up two applications on linux, but there is only one instance of the game running and onyl one of the icons responds to clicking. Also the icon image is not displaying properlyhttps://www.dropbox.com/s/dc8wfxcn1r6jqfg/Screenshot%20from%202016-02-23%2012-08-32.png?dl=0TobyIt might have been an issue when both 23 and 64 bit linux versions were launched, care to try again?The launcher displays the right icon, but when the game actually starts it switches to white/grey. Happens on all different graphics settings
Might it be a unique Linux issue? Every build uses the very same icon....gonna look deeper...Gotta call DiCaprio now.
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Linux/OS X save namesOn the my shoppe panel where you choose form all the saves to load, the save file names are displayed as file paths, so each one looks like '/home/.steam/...'TobyFixed?No still happensIt will be different for each user, but on OS X it is: /Users/*USERNAME*/Library/Application Support/Steam/steamapps/common/Shoppe Keep/Shoppe Keep.app/Contents/*SAVENAME*.sk
For Linux it is: /home/*USERNAME*/.steam/steamapps/common/Shoppe Keep/Shoppe Keep_Data/*SAVENAME*.sk
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Interacting with customers lighting changeWhen you talk to a customer the graphics and lighting of the game change, the game looks a bit shadier and more vibrant, also if you have edge detection on it will not have any effect when talking to a customer.Just another camera is being toggled on that is stuck to each customerhttps://www.dropbox.com/s/jrnly1y7opts4kz/Screenshot%202016-04-07%2015.34.41.png?dl=0Toby
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Bot restock stealth glovesSometimes my helper bot will stock stealth gloves in places imprinted with health potionsCant replicate.Toby
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Imprint mode doesn't show as on right awayThe first time you open up a helper bot's window who has imprint mode turned on it won't display as on, but if you close the window and open it up again it will correctly show imprint mode being on. Hopefully that makes sense, it is a small issueFixedToby
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No pause menu with controllerThe pause menu doesn't display when using the controllerCannot replicatehttps://www.dropbox.com/s/vs6mcxglpye99pc/Screenshot%202016-05-03%2012.26.19.png?dl=0TobyNever happened again, so must have been a one time glitch / fixed
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Control Scheme blank Selecting Control Scheme from the main menu when using a controller brings up an empty windowHas not yet been made, just added the buttonToby
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Throwing star missing flavour textThere is no flavour text for the throwing stars in the order scrollFixed.Toby
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No Quest reward notificationIf you sell the last item of a quest by talking face to face with a customer, then you will not get the Quest Reward! notificationFixed.Toby
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Bug SnatcherSnatcher is missing a 't' in my name in the credits - thanks again for putting me in it's pretty coolFixedToby
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Cursor highlighting when using the controllerWhen using the controller although you can't see the cursor it can still interact with the game, this can be pretty annoying as everytime you try to load a save / open up the bot window / pick a quest / go on the options menu there will be 2 things highlighted making it a bit confusing, one thing that you are actually highlighting with the controller and another that is being highligted by the invisible mouse cursorThis is unavoidable, the best I can do (What I did) was to hide the cursor, I am unable to neither control the position of it (Or I would just made the cursor movable with the controller, and that would of saved me a lot of headaches with the UI) so anyone having this issue should just slap the mouse into the corner and forget about it. I tried to lock it to the middle now as well. maybe this will help somewhat, but there are some UI stuff that can be targeted in the middle of the screen, let's see how this goes.TobyWould be nice if there was a way to stop the mouse highlighting when controller prompts were enabled / stop controller highlighting when the mouse prompts were enabled
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Floating text bouncing above the doorThe floating green text above the shop door still says 'Press E while by the door to open shoppe' - when using a controllerFixed, as well open shop key is removed, now we use Action key (Default F PC/ X Xbox360 controls) Toby
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Wrong item displays / aura still shows when selling face to faceI'm sure you're getting bored of me reporting these issues now but similar to those other ones: if you sell your last item while talking to a customer the aura for it will still show on furniture, if you sell an item to a customer it's model will still show in your hand even though you're not holding it anymore, and if you buy an item from a customer you have to scroll the mouse wheel before you can place itFixedToby
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Build date numberThe build date number on the main menu says "Thursday 28th of January 2016".What....I guess it sees another date depending on the PC. so im reverting back to just the version numberChris
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Pause no longer works for Mouse and Keyboard or controllerFixed when rebinding keys, believe you have already told me this via Skype!)Chris
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Left click, right click and ctrl do not work when selecting mouse and keyboard set upLeft trigger and right trigger work with 360 controller... Though we were unable to use the ctrl on 360 pad which I believe is mapped to right stick... Rebinding keys on mouse & keyboard fixes this (believe you told me about this via skype already!!)Chris
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- & + keys functionalityThe - & + keys now work only when using the numpad keys instead of also functioning when using the keys in between 0 and back spacebecause I can only have a primary and alternative key binded to a function, I had tho choose which to drop either numpad, or those so I could bind alternatives as controller keysShould probably switch it to - & =, the numpad only seems to be causing confusion
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Rebinding keys changes UI spacingIf you rebind a key or return the keys to default, the size and spacing of the rebind menu changesfixedhttps://www.dropbox.com/s/rhsam5nlfdua5kw/Screenshot%202016-05-10%2009.59.37.png?dl=0Toby
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Key bindings appear to default when restartingIf you save some key bindings and then quit and reload the game, when you go back into the Key binding menu it will look like all the keys have gone back to their default binding. In game however the controls will remain what you set them toFixedToby
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Helper bots stock helper bots on the bot dock. If you give a helper bot a stack of helper bots and set them to restock, they will stock the helper bots onto any vacant helper bot dock. They place the bots in the actual chest and the player will be unable to add another helper boit or open the helper bot menuFixed.https://drive.google.com/file/d/0B6YkzSFf3c3uZUduRk1JM1FIOG8/view?usp=sharingChris
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Controller Jump?There is no Jump? control binded to the controllerNope no jump...just didint have any more buttons left for it.Toby
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Open multiple menus with the controllerWhen using the controller at the main menu it is possible to open up multiple windows, for example you can open up statistics and then scroll through back to the main menu and open Controller scheme at the same time, you can also do this with controller scheme and play gameEither I fixed it or I cant recreate it...Tied the controller with both controller prompts and keyboard promptshttps://www.dropbox.com/s/u4p3kctt8bg2agk/Screenshot%202016-05-11%2011.22.17.png?dl=0Toby
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Champion decimal damage with dragonboneThe champion can get some strange damage numbers with the dragonbone statue bonusDamage numbers get rounded to an integer, so no more decimals.https://www.dropbox.com/s/2ofs48h7n4lfkfi/Screenshot%202016-05-11%2011.18.54.png?dl=0Toby
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Champion controller promptsThere are no controller prompts on the champion window for the controller, can be hard to figure out how to navigate itPrompts addedToby
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Item received notificationsIf you get a particularly big order the item received notifications can fill the screen, might be nice if they were limited to a smaller area and scrolled or somethingThey do tend to go away pretty fast, so I dont see them being in the way. these prompts are mostly so people would know what they are picking up from trashcans and adventure loot (Which never is a big list of items)Toby
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RT shown as delete furnitureIn build state RT is shown as the control for deleting furniture, but it should be LTFixed.Toby
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Press X at choose state closes windowWhen choosing a state with the controller if you press X the window disappears FixedToby
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Champion window controller issuesI don't seem to be able to use RB to scroll down the adventure log. Also when you highlight the different adventure locations with the controller, the rotating image of the adventures doesn't change like it does when you highlight the different adventures with the mouseFixedToby
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Gold earned roundingNot a major issue but the g/m stat on the scroll shows quite a long decimal numberThats weird, I am rounding up that number. well used another rounding function, maybe this will helphttps://www.dropbox.com/s/4ompv5g81779a8r/Screenshot%202016-05-18%2015.55.46.png?dl=0TobyStill happens, it's not rounding
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Potion / gloves furniture collisionAgain another small issue, fire resist / wild growth potions and glove items sink a bit into furnitureFurniture meaning just pedestals? Fixedhttps://www.dropbox.com/s/lsqjgm872cx7n1n/Screenshot%202016-05-18%2016.06.53.png?dl=0Toby
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Main menu music fadeA small quality issue, would be nice if the main menu music faded out rather than cut out after loading up a save fileWill fix soonToby
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3d sounds of scroll The scroll sound effect can sound strange if you move off just as you put away the scroll, it sounds like the sound effect has been spawned in 3d space and you leave it behindJust for this I created a 2D sound emitter, fixedToby
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Skills textA couple of the skills have some '-n's in their text Localisation issue, fixedhttps://www.dropbox.com/s/hv5r437llve2dds/Screenshot%202016-05-18%2017.03.38.png?dl=0https://www.dropbox.com/s/az62oqpu28m8zwp/Screenshot%202016-05-18%2017.03.14.png?dl=0Toby
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Order animation on scrollThe order time animation on the the order scroll plays over the X button promptbah, later :Dhttps://www.dropbox.com/s/x2wokwlcoy0t7by/Screenshot%202016-05-19%2011.29.19.png?dl=0Toby
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Customer browser 360 controllerI can't seem to scroll through customers in the customer browser while using the 360 controllerFixed, if does not work, try pressing default keysTobyTried LB/RB, D-Pad, control stick...
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Rebind keys typosIn the rebind keys menu Break walls is spelt 'Brake' and Sift trash is spelt 'Sifth Trash'im not going to press it for now. it will bring comlications as that is how the action is called. next time.Toby
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Customer tutorialsIn the tutorials menu there are 2 entries labelled 'Customer' one about the customers and one about talking to them. I guess one of the titles isn't displaying properlyI renamed it to C. Interaction, as they just wont fit into the buttonToby
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Change Imprint 'Any' textWould be good to change the text for Current Imprint 'Any' to 'None' when no items are imprinted on a spotDoneToby
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Seasonal item questsMight be good to change it so that quests involving seasonal items can only appear in the season of the item. See a few people get annoyed because they took a wild growth potion quest after starting the game only to spend all their money on wild growth potions and not sell any because they didn't check the season.DoneTobyI seem to only to be able to get the quests available at start now, I'm not getting any new quests show up after getting the different skills for mages,druids, rogues etc
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Wild growth potion questThe flavour text for the wild growth potion quest now says 'Autumn are the Seasons...'I'm sure it used to say 'Spring and Autumn are the seasons...' Also I got the quest in autumn, but if you inspect a wild growth potion it says it is a spring itemMade the quest a Spring questTobyWild growth description still just says spring, also in that case the quest description doesn't make much sense now. It should be 'Autumn is the season for growth', but nothing really grows in autumn...
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Bots randomly returning to idleOne user has reported that helper bots set to zap thieves will randomly go idle throughout the day, even without running out of goldCan not replicate. It can only go down to Idle if there is not enough gold to drain after a minute.Steam User
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Getting liquid material shows wrong modelSimiar to all those issues I brought up before. If you drop all your items somewhere and then go and get a liquid material from the grinder it will show the model of the last item you were holding rather than the liquid materialFixed.Steam User
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Press F talk to customersWhen talking to customers the prompt has no brackets round the 'F' unlike the rest of the game where it is always 'Press (F) to...'FixedToby
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New adventureI can't send my champion to the new adventure yet, on the champion window Sky Island appears twice but I can't select the one at the bottom of the listFixed.Toby
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Tutorials UIThe tutorials can be quite hard to read without turning the UI size up quite a lot, the Tutorial window seems to be smaller than the other main menu windows. Also the green text for the controls can be a bit hard to see against the grey background when the text is smallIf I make it bigger at lower UI size, at big UI size it will bleed out outside the screen. Ill make the minimum biggerToby
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Champion adventure log decimalIf your champion pops a health potion while on an adventure, his health can turn into a really long decimal number in the adventure logRounded them allll upToby
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Memory LeakAs soon as you load up a save the RAM usage steadily rises by around 20mb a second, this isn't caused by anything special you can just load up the game and stand still and it will still risecant recreate, im holding steady 1.7-1.8 gb of ram total usage and 2.11 reservedToby
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Low/Medium quality wall textures inconsistentWhen playing on low quality a lot of the walls in the game still show the high res textures, which results in a weird contrast. Screenshot shows this, the front wall of the shop and personal house walls are low res as well as some of the town walls, but all the other walls including those of the buildings around town still look high res. Same thing happens on medium quality too.https://www.dropbox.com/s/sd6x53u19ruaysu/Screenshot%202016-06-01%2011.24.03.png?dl=0Toby
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Seasonal item tooltipWhen you start the game for the first time you seem to get the 'press 5...' tooltip as soon as you look down a bit, this can be a bit confusing as you don't have any items yet and this is probably the first tooltip you will encounter. It would be good if this tooltip would show after you pick up an item for the first time, or pick up your first order.Toby
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Freeze issueA few people on the forums have been having issues with the game freezing and going unresponsive after a few minutes of gameplay, I have no idea why and the only thing they seem to have in common is that they all use AMD CPUs. They've provided some details on the thread here: http://steamcommunity.com/app/381120/discussions/3/357286663692056435/
amd cpus and gpus have been littered with issues on all unity games for years. AMD chipsets might have some fun using -force-d3d9 on the launch properties tho
Toby
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Dead tree staff mage itemInspecting the dead tree staff shows it to be a mage item, but I can't equip it to my mage champion - I just sold one to a druid so I'm guessing it should say that it s a druid item in its descriptionFixedToby
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Customer voice volumeThe customers voices are still quite quiet, unless you are standing right beside them you can barely hear the customershave you increased the customer volume?
I cant understand why, but I hear the customer voices normally and perfectly
TobyI cant understand why, but I hear the customer voices normally and perfectly
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Necromancer robe text colourThe necromancer robe item name is not coloured blue like the rest of the setFixedToby
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New weapons not appearing on champion photoIf you eqiup a champion with the dead tree staff/dark cold dagger/skull shield it doesn't show in the image on the windowFixedhttps://www.dropbox.com/s/cnv3p5o8rtxuhzu/Screenshot%202016-06-02%2015.05.43.png?dl=0Toby
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Dead tree staff customer holdingIt doesn't look like customers/the champion are holding the dead tree staff quite right, like they are not holding the main part of the staffFixedToby
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Mausoleum too hard?The mausoleum adventure seems too hard to complete, my level 24 druid champion fully equipped with the rav set and the dead tree staff cannot beat it after 4 attempts
try giving him a legendary. mausoleum is designed to be super hard.
Lowered it's difficulty a "tad"Toby
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Seasonal special itemsYou are still able to buy the candy cane sword and the love arrow spell in this build, weren't they supposed to only be available for a week after launch?
I did mention that I am leaving them in for whoever wants them, and other seasonal made items will be available always as well, too many sour people backlashing at us for locking them.
Toby
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Item description tooltipsThe little item name tooltips that appear when your highlight items on the bot window, champion panel etc. remain there until you highlight a new item. They also go across different bot windows, so if you highlight a mana potion on one bot window that tooltip will display on all other bot windowsFixedhttps://www.dropbox.com/s/976tqygxclbjx8n/Screenshot%202016-06-10%2010.13.11.png?dl=0TobyFixed for bots, but they still stick around on the champion for the last item you give to them. For example if I have 5 health potions to give him the health potion tooltip will stay on the panel until I highlight another item some time
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Clipping through swingy doorsIf you walk into the edge of the doors you will clip through them, sometimes being thrown into the air a bitBlame nVidia PhysXhttps://drive.google.com/open?id=0B34o36uJduRMMDVqNTBaLUFCeEUTobyI'll be sure to send them a strongly worded letter
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Bot inventory overextends windowIf you add a lot of items to a bot's inventory all at once, the list of items will extend over the window Fixed. was making tooltips and experimenting by mistakehttps://www.dropbox.com/s/5kjboorbwx4scec/Screenshot%202016-06-10%2010.49.28.png?dl=0Toby
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Sombrero doesn't appear in champion photoThe sombrero won't appear in the photo of your champion on the champion panel, though not sure how it would fit if it did...Fixedhttps://www.dropbox.com/s/pfqlrfxui69z0sg/Screenshot%202016-06-10%2011.32.11.png?dl=0Toby
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Doors won't open unless you are facing themThe swinging doors won't open unless you are pretty much looking straight at them. If you try to strafe or walk backwards into them they won't open.Im trying to imagine situations when you open the door while running backwards or jumping sideways into one and simultaneusly using the door handle to open said door. Not a bug as most are trying to make it a bug.Steam User
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Statistics scroll press F promptWhen the controller prompts are selected, the statistics scroll will still show 'Press (F) to...'fixedToby
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Statistics scroll spins faster nowThe day statistics scroll spins around really fast nowLowered the speed in halfTobyAll these fast spinning issues still look a bit too fast, fast enough to look like they shouldn't be spinning that fast
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Loading hammer The loading screen hammer also spins insanely fastReduced speedToby
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Bot windows brokenWhen you open up a bot panel now your cursor disappears and you seem to be able to control the panel UI with the keyboard but this moves your character model around at the same time as well.No I only have the ! after choosing controller promptsSame issue happens with controller prompts, no items appear in the inventory lists on the panel eitherfixedToby
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New collidersThe new colliders do make picking items up off the floor easier, however it has made placing / picking up items that are close together more difficult. You sometimes have to put the cursor not exactly where you think it should be, and it can make placing items on tables where there a lot of items close together difficult to find the right spot to click on. Screenshot shows this, it looks like I should be selecting the wild growth potion from where my cursor is but I'm actually highlighting the stealth belt.That collider will turn on if an item is being droppedhttps://www.dropbox.com/s/032qno0ro5p1aei/Screenshot%202016-06-29%2012.26.29.png?dl=0Toby
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Anticipated request - new bot marginsI imagine when this update is released quite a few people will be asking for bots to place items out at different margins, as you can now set different prices for each item. This would be a nice feature to have, rather than just have the bots put everything out at the same marginToby
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Save file scrollingScrolling through save files in the main menu can be a bit frustrating, scrolling with the wheel doesn't really work as each file sticks to its postion at the top of the screen and clicking and dragging the list seems a bit clunky because of how the save files stick in the listClamped the window if controller is not usedToby
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Furniture rotate control animationsThe little spinning arrows that show you which way Q & E rotate furniture also spin really fastlowered speed.Toby
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Grinder animation speedAgain the grinder is spinning much faster now tooat what fps are you locking your game?60, in game my fps is usually 40-50Toby
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Furniture arrows always showingThe arrows that show which way furniture is facing in build mode are always visible nowyepToby
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Cauldron upgradeAfter upgrading the cauldron it is no longer interactableyepToby
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Grinder upgradeUpgrading the grinder has caused all the material text to disappear, I'm not sure I'm getting 2x materials eitheryephttps://www.dropbox.com/s/0onfkru7ftb9wpj/Screenshot%202016-06-30%2011.26.27.png?dl=0Toby
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Imprint offerings tableYou can imprint items on the offerings table outsideimprint blockedToby
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Sir poshington upgrade panelThe sir poshington upgrade panel has the same issue that the bot panel had with keyvboard controls, cursor dissappears etc.yepToby
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No 2x material from grinderThe grinder upgrade is not giving me 2x the amount of normal materials gained from grinding things, I'm just getting the usual amount.Got it, ill make sure the text is fixedOh so I am getting the extra materials it's just the output message text that shows the normal amountToby
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Reset days?For some reason my progress seems to have been reset to day 1 on my save fileif you save again and load it up will it reset your day count again? (Meaning if you play your reset save into let's say day 4, will it reset it back to day 1 again?)So either the day is not saved or it is not loaded. Plop me your save fileTobySeems to happen on all save files, if you still have mine from yesterday I just used that one
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No ShopAvatar.pngThere doesn't seem to be a default shop avatar file to replace, by default the banner just appears as blank white for meForgot to include it...Got it to work now though I had to rename it the ShopAvatar.pngToby
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Item slot auras persisting againAll those issues of the green auras persisting after you put your last item in a slot / the grinder / the cauldron / bot dock / chest / the champion / give it to a customer / any other way of putting your last item somewhere, have returned.Toby
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Upgraded furniture not appearing in build modeThe armour rack, weapon rack, hat rack, shelf and floor mats do not show their upgraded models in build modeTobyupgraded floor mats are invisible in build mode
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Invisible tablesAfter getting the upgrade for tables they become invisible after reloading / placing new tablesCannot recreateToby
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New cloudsI think I preferred the old clouds, the new 2d ones can look a bit odd as they can disappear, reappear and rotate as you move aroundstill working on the clouds, trying to find a proper one.Toby
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Clear cauldron items doesn't clear iconsUsing the clear cauldron button works but it does not clear the icons on the panel of the items you put in, the text also does not fit in the buttonhttps://www.dropbox.com/s/h7l02vuhurhc7nx/Screenshot%202016-07-01%2009.55.26.png?dl=0Toby
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Popular perk warningI don't see any barbarian warning in the popular perk descriptionReally? "And attracks barbarians"Hm nope, just says the shop is now 30% more popular. It's there in the new buildToby
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Last item placed cannot be picked upAlong with the persisting auras issue, when you place down the last item in your hand you cannot pick it back up again until you pick up somethign elseToby
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Sir poshington panelAfter you've bought an upgrade from sir poshington there is no visual indicator that you have purchased that upgrade on the panel, might be nice to show which upgrades you have boughtOh the sprite does not change? The buttons are unclickable if you purchased it, ill add something to itToby
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Tables, shelves and floor mats now invisibleUpgraded tables and shelves are now invisible, floor mats are invisible in build mode tooCannot recreateTobyStill invisible on my old save file will try with a new one
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ShopAvatarThe ShopAvatar.png is still not included in the buildIll include it on the final build, each time I build a build, it gets deleted for some reasonToby
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Invisible furnitureAfter buying upgraded furniture on a new save, I'm still finding that all tables and shelves that you place after getting the upgrade will be invisibleJust tables and shelves? Found the issue due to the save file and fixed it. Weird that only the save file showed this issue - which is no way influenced by the save datahttps://drive.google.com/open?id=0B34o36uJduRMbE5lTE5UaE53TEUTobyYeah it was just the tables and shelves
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Grinding items accidentallyIt can be very easy to accidentally grind items that you don't mean to. If you hold down RT or RMB you will rapidly put all your items in the grinderMoved the feature into a single clickToby
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Infinite grinding materials exploitOnce you have the upgraded grinder you can easily get infinite materials, as an example if you take out 1 liquid mirr and then put it back into the grinder you will get back 2 mirr this can be done with all materialsall Liquid materials will have a multiplier of 1x even if the grinder is upgradedToby
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Picking up item dropped by thief resets marginIf a thief steals an item then when you kill him and pick the item back up it will reset the margin of that item back to 100%cant recreateToby
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Furniture upgrade purchased panelAfter you buy a furniture upgrade while using a controller the purchased art doesn't display properly until you select another buttonhttps://www.dropbox.com/s/u91uwfey5aflg55/Screenshot%202016-07-04%2010.17.59.png?dl=0Toby
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Newer cloudsI like the new clouds now, but they spin round the world a bit too fast almost dizzying looking at them for a while, there are also quite a few clouds you would expect there to be a few less clouds than that is spring and summer maybeLowered the speedToby
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Giving items to bots with controllerPutting a lot of items in a bot dock can be tedious as you have to press LB after each time you put in an item in the dock from your inventory, the inventory list doesn't stay selectedmade a Wip of this, gonna add the same feature to the personal chestToby