A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Issue Name | Issue Type | Build Number | Date | Issue Description | Occurance (%) | Severity | How to reproduce | Associated Screenshot/video | Reported by | Comments | Fixed in build/date | Issues with the fix | |||||||||||||||||
2 | Items on floor not saved | Items on the floor of the shop, that have been dropped by a customer, are lost after saving and reloading the game | Toby | Dont think I will make them save, too many variables to track, maybe before the very end or post launch. | ||||||||||||||||||||||||||
3 | Linux flashing | The game seems to launch ok now on linux, but all the flashing still appears even with the new visual option. Seems to be something to do with the lighting as it almost disappears in the evening phase, also happens a lot more inside the shop | Toby | Is this still an issue? | This can still be an issue but since the inside lights have gone it seems to have improved, but it is still experienced by some people on linux can be solved with the -force-opengl launch command | |||||||||||||||||||||||||
4 | Another update on the linux flashing issue | I have discovered that starting shoppe keep with the -force-opengl command on linux will fix all of the flashing issues. But the game will run around 10-20fps slower. I would guess the flashing is caused by a driver issue, drivers for linux are way behind those for windows and not everyone who plays this on linux even has this issue so... | Toby | Is this still an issue? | As above | |||||||||||||||||||||||||
5 | Two applications on linux | Shoppe Keep seems to open up two applications on linux, but there is only one instance of the game running and onyl one of the icons responds to clicking. Also the icon image is not displaying properly | https://www.dropbox.com/s/dc8wfxcn1r6jqfg/Screenshot%20from%202016-02-23%2012-08-32.png?dl=0 | Toby | It might have been an issue when both 23 and 64 bit linux versions were launched, care to try again? | The launcher displays the right icon, but when the game actually starts it switches to white/grey. Happens on all different graphics settings | Might it be a unique Linux issue? Every build uses the very same icon....gonna look deeper...Gotta call DiCaprio now. | |||||||||||||||||||||||
6 | Linux/OS X save names | On the my shoppe panel where you choose form all the saves to load, the save file names are displayed as file paths, so each one looks like '/home/.steam/...' | Toby | Fixed? | No still happens | It will be different for each user, but on OS X it is: /Users/*USERNAME*/Library/Application Support/Steam/steamapps/common/Shoppe Keep/Shoppe Keep.app/Contents/*SAVENAME*.sk | For Linux it is: /home/*USERNAME*/.steam/steamapps/common/Shoppe Keep/Shoppe Keep_Data/*SAVENAME*.sk | |||||||||||||||||||||||
7 | Interacting with customers lighting change | When you talk to a customer the graphics and lighting of the game change, the game looks a bit shadier and more vibrant, also if you have edge detection on it will not have any effect when talking to a customer. | Just another camera is being toggled on that is stuck to each customer | https://www.dropbox.com/s/jrnly1y7opts4kz/Screenshot%202016-04-07%2015.34.41.png?dl=0 | Toby | |||||||||||||||||||||||||
8 | Bot restock stealth gloves | Sometimes my helper bot will stock stealth gloves in places imprinted with health potions | Cant replicate. | Toby | ||||||||||||||||||||||||||
9 | Imprint mode doesn't show as on right away | The first time you open up a helper bot's window who has imprint mode turned on it won't display as on, but if you close the window and open it up again it will correctly show imprint mode being on. Hopefully that makes sense, it is a small issue | Fixed | Toby | ||||||||||||||||||||||||||
10 | No pause menu with controller | The pause menu doesn't display when using the controller | Cannot replicate | https://www.dropbox.com/s/vs6mcxglpye99pc/Screenshot%202016-05-03%2012.26.19.png?dl=0 | Toby | Never happened again, so must have been a one time glitch / fixed | ||||||||||||||||||||||||
11 | Control Scheme blank | Selecting Control Scheme from the main menu when using a controller brings up an empty window | Has not yet been made, just added the button | Toby | ||||||||||||||||||||||||||
12 | Throwing star missing flavour text | There is no flavour text for the throwing stars in the order scroll | Fixed. | Toby | ||||||||||||||||||||||||||
13 | No Quest reward notification | If you sell the last item of a quest by talking face to face with a customer, then you will not get the Quest Reward! notification | Fixed. | Toby | ||||||||||||||||||||||||||
14 | Bug Snatcher | Snatcher is missing a 't' in my name in the credits - thanks again for putting me in it's pretty cool | Fixed | Toby | ||||||||||||||||||||||||||
15 | Cursor highlighting when using the controller | When using the controller although you can't see the cursor it can still interact with the game, this can be pretty annoying as everytime you try to load a save / open up the bot window / pick a quest / go on the options menu there will be 2 things highlighted making it a bit confusing, one thing that you are actually highlighting with the controller and another that is being highligted by the invisible mouse cursor | This is unavoidable, the best I can do (What I did) was to hide the cursor, I am unable to neither control the position of it (Or I would just made the cursor movable with the controller, and that would of saved me a lot of headaches with the UI) so anyone having this issue should just slap the mouse into the corner and forget about it. I tried to lock it to the middle now as well. maybe this will help somewhat, but there are some UI stuff that can be targeted in the middle of the screen, let's see how this goes. | Toby | Would be nice if there was a way to stop the mouse highlighting when controller prompts were enabled / stop controller highlighting when the mouse prompts were enabled | |||||||||||||||||||||||||
16 | Floating text bouncing above the door | The floating green text above the shop door still says 'Press E while by the door to open shoppe' - when using a controller | Fixed, as well open shop key is removed, now we use Action key (Default F PC/ X Xbox360 controls) | Toby | ||||||||||||||||||||||||||
17 | Wrong item displays / aura still shows when selling face to face | I'm sure you're getting bored of me reporting these issues now but similar to those other ones: if you sell your last item while talking to a customer the aura for it will still show on furniture, if you sell an item to a customer it's model will still show in your hand even though you're not holding it anymore, and if you buy an item from a customer you have to scroll the mouse wheel before you can place it | Fixed | Toby | ||||||||||||||||||||||||||
18 | Build date number | The build date number on the main menu says "Thursday 28th of January 2016". | What....I guess it sees another date depending on the PC. so im reverting back to just the version number | Chris | ||||||||||||||||||||||||||
19 | Pause no longer works for Mouse and Keyboard or controller | Fixed when rebinding keys, believe you have already told me this via Skype!) | Chris | |||||||||||||||||||||||||||
20 | Left click, right click and ctrl do not work when selecting mouse and keyboard set up | Left trigger and right trigger work with 360 controller... Though we were unable to use the ctrl on 360 pad which I believe is mapped to right stick... Rebinding keys on mouse & keyboard fixes this (believe you told me about this via skype already!!) | Chris | |||||||||||||||||||||||||||
21 | - & + keys functionality | The - & + keys now work only when using the numpad keys instead of also functioning when using the keys in between 0 and back space | because I can only have a primary and alternative key binded to a function, I had tho choose which to drop either numpad, or those so I could bind alternatives as controller keys | Should probably switch it to - & =, the numpad only seems to be causing confusion | ||||||||||||||||||||||||||
22 | Rebinding keys changes UI spacing | If you rebind a key or return the keys to default, the size and spacing of the rebind menu changes | fixed | https://www.dropbox.com/s/rhsam5nlfdua5kw/Screenshot%202016-05-10%2009.59.37.png?dl=0 | Toby | |||||||||||||||||||||||||
23 | Key bindings appear to default when restarting | If you save some key bindings and then quit and reload the game, when you go back into the Key binding menu it will look like all the keys have gone back to their default binding. In game however the controls will remain what you set them to | Fixed | Toby | ||||||||||||||||||||||||||
24 | Helper bots stock helper bots on the bot dock. | If you give a helper bot a stack of helper bots and set them to restock, they will stock the helper bots onto any vacant helper bot dock. They place the bots in the actual chest and the player will be unable to add another helper boit or open the helper bot menu | Fixed. | https://drive.google.com/file/d/0B6YkzSFf3c3uZUduRk1JM1FIOG8/view?usp=sharing | Chris | |||||||||||||||||||||||||
25 | Controller Jump? | There is no Jump? control binded to the controller | Nope no jump...just didint have any more buttons left for it. | Toby | ||||||||||||||||||||||||||
26 | Open multiple menus with the controller | When using the controller at the main menu it is possible to open up multiple windows, for example you can open up statistics and then scroll through back to the main menu and open Controller scheme at the same time, you can also do this with controller scheme and play game | Either I fixed it or I cant recreate it...Tied the controller with both controller prompts and keyboard prompts | https://www.dropbox.com/s/u4p3kctt8bg2agk/Screenshot%202016-05-11%2011.22.17.png?dl=0 | Toby | |||||||||||||||||||||||||
27 | Champion decimal damage with dragonbone | The champion can get some strange damage numbers with the dragonbone statue bonus | Damage numbers get rounded to an integer, so no more decimals. | https://www.dropbox.com/s/2ofs48h7n4lfkfi/Screenshot%202016-05-11%2011.18.54.png?dl=0 | Toby | |||||||||||||||||||||||||
28 | Champion controller prompts | There are no controller prompts on the champion window for the controller, can be hard to figure out how to navigate it | Prompts added | Toby | ||||||||||||||||||||||||||
29 | Item received notifications | If you get a particularly big order the item received notifications can fill the screen, might be nice if they were limited to a smaller area and scrolled or something | They do tend to go away pretty fast, so I dont see them being in the way. these prompts are mostly so people would know what they are picking up from trashcans and adventure loot (Which never is a big list of items) | Toby | ||||||||||||||||||||||||||
30 | RT shown as delete furniture | In build state RT is shown as the control for deleting furniture, but it should be LT | Fixed. | Toby | ||||||||||||||||||||||||||
31 | Press X at choose state closes window | When choosing a state with the controller if you press X the window disappears | Fixed | Toby | ||||||||||||||||||||||||||
32 | Champion window controller issues | I don't seem to be able to use RB to scroll down the adventure log. Also when you highlight the different adventure locations with the controller, the rotating image of the adventures doesn't change like it does when you highlight the different adventures with the mouse | Fixed | Toby | ||||||||||||||||||||||||||
33 | Gold earned rounding | Not a major issue but the g/m stat on the scroll shows quite a long decimal number | Thats weird, I am rounding up that number. well used another rounding function, maybe this will help | https://www.dropbox.com/s/4ompv5g81779a8r/Screenshot%202016-05-18%2015.55.46.png?dl=0 | Toby | Still happens, it's not rounding | ||||||||||||||||||||||||
34 | Potion / gloves furniture collision | Again another small issue, fire resist / wild growth potions and glove items sink a bit into furniture | Furniture meaning just pedestals? Fixed | https://www.dropbox.com/s/lsqjgm872cx7n1n/Screenshot%202016-05-18%2016.06.53.png?dl=0 | Toby | |||||||||||||||||||||||||
35 | Main menu music fade | A small quality issue, would be nice if the main menu music faded out rather than cut out after loading up a save file | Will fix soon | Toby | ||||||||||||||||||||||||||
36 | 3d sounds of scroll | The scroll sound effect can sound strange if you move off just as you put away the scroll, it sounds like the sound effect has been spawned in 3d space and you leave it behind | Just for this I created a 2D sound emitter, fixed | Toby | ||||||||||||||||||||||||||
37 | Skills text | A couple of the skills have some '-n's in their text | Localisation issue, fixed | https://www.dropbox.com/s/hv5r437llve2dds/Screenshot%202016-05-18%2017.03.38.png?dl=0 | https://www.dropbox.com/s/az62oqpu28m8zwp/Screenshot%202016-05-18%2017.03.14.png?dl=0 | Toby | ||||||||||||||||||||||||
38 | Order animation on scroll | The order time animation on the the order scroll plays over the X button prompt | bah, later :D | https://www.dropbox.com/s/x2wokwlcoy0t7by/Screenshot%202016-05-19%2011.29.19.png?dl=0 | Toby | |||||||||||||||||||||||||
39 | Customer browser 360 controller | I can't seem to scroll through customers in the customer browser while using the 360 controller | Fixed, if does not work, try pressing default keys | Toby | Tried LB/RB, D-Pad, control stick... | |||||||||||||||||||||||||
40 | Rebind keys typos | In the rebind keys menu Break walls is spelt 'Brake' and Sift trash is spelt 'Sifth Trash' | im not going to press it for now. it will bring comlications as that is how the action is called. next time. | Toby | ||||||||||||||||||||||||||
41 | Customer tutorials | In the tutorials menu there are 2 entries labelled 'Customer' one about the customers and one about talking to them. I guess one of the titles isn't displaying properly | I renamed it to C. Interaction, as they just wont fit into the button | Toby | ||||||||||||||||||||||||||
42 | Change Imprint 'Any' text | Would be good to change the text for Current Imprint 'Any' to 'None' when no items are imprinted on a spot | Done | Toby | ||||||||||||||||||||||||||
43 | Seasonal item quests | Might be good to change it so that quests involving seasonal items can only appear in the season of the item. See a few people get annoyed because they took a wild growth potion quest after starting the game only to spend all their money on wild growth potions and not sell any because they didn't check the season. | Done | Toby | I seem to only to be able to get the quests available at start now, I'm not getting any new quests show up after getting the different skills for mages,druids, rogues etc | |||||||||||||||||||||||||
44 | Wild growth potion quest | The flavour text for the wild growth potion quest now says 'Autumn are the Seasons...'I'm sure it used to say 'Spring and Autumn are the seasons...' Also I got the quest in autumn, but if you inspect a wild growth potion it says it is a spring item | Made the quest a Spring quest | Toby | Wild growth description still just says spring, also in that case the quest description doesn't make much sense now. It should be 'Autumn is the season for growth', but nothing really grows in autumn... | |||||||||||||||||||||||||
45 | Bots randomly returning to idle | One user has reported that helper bots set to zap thieves will randomly go idle throughout the day, even without running out of gold | Can not replicate. It can only go down to Idle if there is not enough gold to drain after a minute. | Steam User | ||||||||||||||||||||||||||
46 | Getting liquid material shows wrong model | Simiar to all those issues I brought up before. If you drop all your items somewhere and then go and get a liquid material from the grinder it will show the model of the last item you were holding rather than the liquid material | Fixed. | Steam User | ||||||||||||||||||||||||||
47 | Press F talk to customers | When talking to customers the prompt has no brackets round the 'F' unlike the rest of the game where it is always 'Press (F) to...' | Fixed | Toby | ||||||||||||||||||||||||||
48 | New adventure | I can't send my champion to the new adventure yet, on the champion window Sky Island appears twice but I can't select the one at the bottom of the list | Fixed. | Toby | ||||||||||||||||||||||||||
49 | Tutorials UI | The tutorials can be quite hard to read without turning the UI size up quite a lot, the Tutorial window seems to be smaller than the other main menu windows. Also the green text for the controls can be a bit hard to see against the grey background when the text is small | If I make it bigger at lower UI size, at big UI size it will bleed out outside the screen. Ill make the minimum bigger | Toby | ||||||||||||||||||||||||||
50 | Champion adventure log decimal | If your champion pops a health potion while on an adventure, his health can turn into a really long decimal number in the adventure log | Rounded them allll up | Toby | ||||||||||||||||||||||||||
51 | Memory Leak | As soon as you load up a save the RAM usage steadily rises by around 20mb a second, this isn't caused by anything special you can just load up the game and stand still and it will still rise | cant recreate, im holding steady 1.7-1.8 gb of ram total usage and 2.11 reserved | Toby | ||||||||||||||||||||||||||
52 | Low/Medium quality wall textures inconsistent | When playing on low quality a lot of the walls in the game still show the high res textures, which results in a weird contrast. Screenshot shows this, the front wall of the shop and personal house walls are low res as well as some of the town walls, but all the other walls including those of the buildings around town still look high res. Same thing happens on medium quality too. | https://www.dropbox.com/s/sd6x53u19ruaysu/Screenshot%202016-06-01%2011.24.03.png?dl=0 | Toby | ||||||||||||||||||||||||||
53 | Seasonal item tooltip | When you start the game for the first time you seem to get the 'press 5...' tooltip as soon as you look down a bit, this can be a bit confusing as you don't have any items yet and this is probably the first tooltip you will encounter. It would be good if this tooltip would show after you pick up an item for the first time, or pick up your first order. | Toby | |||||||||||||||||||||||||||
54 | Freeze issue | A few people on the forums have been having issues with the game freezing and going unresponsive after a few minutes of gameplay, I have no idea why and the only thing they seem to have in common is that they all use AMD CPUs. They've provided some details on the thread here: http://steamcommunity.com/app/381120/discussions/3/357286663692056435/ | amd cpus and gpus have been littered with issues on all unity games for years. AMD chipsets might have some fun using -force-d3d9 on the launch properties tho | Toby | ||||||||||||||||||||||||||
55 | Dead tree staff mage item | Inspecting the dead tree staff shows it to be a mage item, but I can't equip it to my mage champion - I just sold one to a druid so I'm guessing it should say that it s a druid item in its description | Fixed | Toby | ||||||||||||||||||||||||||
56 | Customer voice volume | The customers voices are still quite quiet, unless you are standing right beside them you can barely hear the customers | have you increased the customer volume? | I cant understand why, but I hear the customer voices normally and perfectly | Toby | I cant understand why, but I hear the customer voices normally and perfectly | ||||||||||||||||||||||||
57 | Necromancer robe text colour | The necromancer robe item name is not coloured blue like the rest of the set | Fixed | Toby | ||||||||||||||||||||||||||
58 | New weapons not appearing on champion photo | If you eqiup a champion with the dead tree staff/dark cold dagger/skull shield it doesn't show in the image on the window | Fixed | https://www.dropbox.com/s/cnv3p5o8rtxuhzu/Screenshot%202016-06-02%2015.05.43.png?dl=0 | Toby | |||||||||||||||||||||||||
59 | Dead tree staff customer holding | It doesn't look like customers/the champion are holding the dead tree staff quite right, like they are not holding the main part of the staff | Fixed | Toby | ||||||||||||||||||||||||||
60 | Mausoleum too hard? | The mausoleum adventure seems too hard to complete, my level 24 druid champion fully equipped with the rav set and the dead tree staff cannot beat it after 4 attempts | try giving him a legendary. mausoleum is designed to be super hard. | Lowered it's difficulty a "tad" | Toby | |||||||||||||||||||||||||
61 | Seasonal special items | You are still able to buy the candy cane sword and the love arrow spell in this build, weren't they supposed to only be available for a week after launch? | I did mention that I am leaving them in for whoever wants them, and other seasonal made items will be available always as well, too many sour people backlashing at us for locking them. | Toby | ||||||||||||||||||||||||||
62 | Item description tooltips | The little item name tooltips that appear when your highlight items on the bot window, champion panel etc. remain there until you highlight a new item. They also go across different bot windows, so if you highlight a mana potion on one bot window that tooltip will display on all other bot windows | Fixed | https://www.dropbox.com/s/976tqygxclbjx8n/Screenshot%202016-06-10%2010.13.11.png?dl=0 | Toby | Fixed for bots, but they still stick around on the champion for the last item you give to them. For example if I have 5 health potions to give him the health potion tooltip will stay on the panel until I highlight another item some time | ||||||||||||||||||||||||
63 | Clipping through swingy doors | If you walk into the edge of the doors you will clip through them, sometimes being thrown into the air a bit | Blame nVidia PhysX | https://drive.google.com/open?id=0B34o36uJduRMMDVqNTBaLUFCeEU | Toby | I'll be sure to send them a strongly worded letter | ||||||||||||||||||||||||
64 | Bot inventory overextends window | If you add a lot of items to a bot's inventory all at once, the list of items will extend over the window | Fixed. was making tooltips and experimenting by mistake | https://www.dropbox.com/s/5kjboorbwx4scec/Screenshot%202016-06-10%2010.49.28.png?dl=0 | Toby | |||||||||||||||||||||||||
65 | Sombrero doesn't appear in champion photo | The sombrero won't appear in the photo of your champion on the champion panel, though not sure how it would fit if it did... | Fixed | https://www.dropbox.com/s/pfqlrfxui69z0sg/Screenshot%202016-06-10%2011.32.11.png?dl=0 | Toby | |||||||||||||||||||||||||
66 | Doors won't open unless you are facing them | The swinging doors won't open unless you are pretty much looking straight at them. If you try to strafe or walk backwards into them they won't open. | Im trying to imagine situations when you open the door while running backwards or jumping sideways into one and simultaneusly using the door handle to open said door. Not a bug as most are trying to make it a bug. | Steam User | ||||||||||||||||||||||||||
67 | Statistics scroll press F prompt | When the controller prompts are selected, the statistics scroll will still show 'Press (F) to...' | fixed | Toby | ||||||||||||||||||||||||||
68 | Statistics scroll spins faster now | The day statistics scroll spins around really fast now | Lowered the speed in half | Toby | All these fast spinning issues still look a bit too fast, fast enough to look like they shouldn't be spinning that fast | |||||||||||||||||||||||||
69 | Loading hammer | The loading screen hammer also spins insanely fast | Reduced speed | Toby | ||||||||||||||||||||||||||
70 | Bot windows broken | When you open up a bot panel now your cursor disappears and you seem to be able to control the panel UI with the keyboard but this moves your character model around at the same time as well. | No I only have the ! after choosing controller prompts | Same issue happens with controller prompts, no items appear in the inventory lists on the panel either | fixed | Toby | ||||||||||||||||||||||||
71 | New colliders | The new colliders do make picking items up off the floor easier, however it has made placing / picking up items that are close together more difficult. You sometimes have to put the cursor not exactly where you think it should be, and it can make placing items on tables where there a lot of items close together difficult to find the right spot to click on. Screenshot shows this, it looks like I should be selecting the wild growth potion from where my cursor is but I'm actually highlighting the stealth belt. | That collider will turn on if an item is being dropped | https://www.dropbox.com/s/032qno0ro5p1aei/Screenshot%202016-06-29%2012.26.29.png?dl=0 | Toby | |||||||||||||||||||||||||
72 | Anticipated request - new bot margins | I imagine when this update is released quite a few people will be asking for bots to place items out at different margins, as you can now set different prices for each item. This would be a nice feature to have, rather than just have the bots put everything out at the same margin | Toby | |||||||||||||||||||||||||||
73 | Save file scrolling | Scrolling through save files in the main menu can be a bit frustrating, scrolling with the wheel doesn't really work as each file sticks to its postion at the top of the screen and clicking and dragging the list seems a bit clunky because of how the save files stick in the list | Clamped the window if controller is not used | Toby | ||||||||||||||||||||||||||
74 | Furniture rotate control animations | The little spinning arrows that show you which way Q & E rotate furniture also spin really fast | lowered speed. | Toby | ||||||||||||||||||||||||||
75 | Grinder animation speed | Again the grinder is spinning much faster now too | at what fps are you locking your game? | 60, in game my fps is usually 40-50 | Toby | |||||||||||||||||||||||||
76 | Furniture arrows always showing | The arrows that show which way furniture is facing in build mode are always visible now | yep | Toby | ||||||||||||||||||||||||||
77 | Cauldron upgrade | After upgrading the cauldron it is no longer interactable | yep | Toby | ||||||||||||||||||||||||||
78 | Grinder upgrade | Upgrading the grinder has caused all the material text to disappear, I'm not sure I'm getting 2x materials either | yep | https://www.dropbox.com/s/0onfkru7ftb9wpj/Screenshot%202016-06-30%2011.26.27.png?dl=0 | Toby | |||||||||||||||||||||||||
79 | Imprint offerings table | You can imprint items on the offerings table outside | imprint blocked | Toby | ||||||||||||||||||||||||||
80 | Sir poshington upgrade panel | The sir poshington upgrade panel has the same issue that the bot panel had with keyvboard controls, cursor dissappears etc. | yep | Toby | ||||||||||||||||||||||||||
81 | No 2x material from grinder | The grinder upgrade is not giving me 2x the amount of normal materials gained from grinding things, I'm just getting the usual amount. | Got it, ill make sure the text is fixed | Oh so I am getting the extra materials it's just the output message text that shows the normal amount | Toby | |||||||||||||||||||||||||
82 | Reset days? | For some reason my progress seems to have been reset to day 1 on my save file | if you save again and load it up will it reset your day count again? (Meaning if you play your reset save into let's say day 4, will it reset it back to day 1 again?) | So either the day is not saved or it is not loaded. Plop me your save file | Toby | Seems to happen on all save files, if you still have mine from yesterday I just used that one | ||||||||||||||||||||||||
83 | No ShopAvatar.png | There doesn't seem to be a default shop avatar file to replace, by default the banner just appears as blank white for me | Forgot to include it... | Got it to work now though I had to rename it the ShopAvatar.png | Toby | |||||||||||||||||||||||||
84 | Item slot auras persisting again | All those issues of the green auras persisting after you put your last item in a slot / the grinder / the cauldron / bot dock / chest / the champion / give it to a customer / any other way of putting your last item somewhere, have returned. | Toby | |||||||||||||||||||||||||||
85 | Upgraded furniture not appearing in build mode | The armour rack, weapon rack, hat rack, shelf and floor mats do not show their upgraded models in build mode | Toby | upgraded floor mats are invisible in build mode | ||||||||||||||||||||||||||
86 | Invisible tables | After getting the upgrade for tables they become invisible after reloading / placing new tables | Cannot recreate | Toby | ||||||||||||||||||||||||||
87 | New clouds | I think I preferred the old clouds, the new 2d ones can look a bit odd as they can disappear, reappear and rotate as you move around | still working on the clouds, trying to find a proper one. | Toby | ||||||||||||||||||||||||||
88 | Clear cauldron items doesn't clear icons | Using the clear cauldron button works but it does not clear the icons on the panel of the items you put in, the text also does not fit in the button | https://www.dropbox.com/s/h7l02vuhurhc7nx/Screenshot%202016-07-01%2009.55.26.png?dl=0 | Toby | ||||||||||||||||||||||||||
89 | Popular perk warning | I don't see any barbarian warning in the popular perk description | Really? "And attracks barbarians" | Hm nope, just says the shop is now 30% more popular. It's there in the new build | Toby | |||||||||||||||||||||||||
90 | Last item placed cannot be picked up | Along with the persisting auras issue, when you place down the last item in your hand you cannot pick it back up again until you pick up somethign else | Toby | |||||||||||||||||||||||||||
91 | Sir poshington panel | After you've bought an upgrade from sir poshington there is no visual indicator that you have purchased that upgrade on the panel, might be nice to show which upgrades you have bought | Oh the sprite does not change? The buttons are unclickable if you purchased it, ill add something to it | Toby | ||||||||||||||||||||||||||
92 | Tables, shelves and floor mats now invisible | Upgraded tables and shelves are now invisible, floor mats are invisible in build mode too | Cannot recreate | Toby | Still invisible on my old save file will try with a new one | |||||||||||||||||||||||||
93 | ShopAvatar | The ShopAvatar.png is still not included in the build | Ill include it on the final build, each time I build a build, it gets deleted for some reason | Toby | ||||||||||||||||||||||||||
94 | Invisible furniture | After buying upgraded furniture on a new save, I'm still finding that all tables and shelves that you place after getting the upgrade will be invisible | Just tables and shelves? Found the issue due to the save file and fixed it. Weird that only the save file showed this issue - which is no way influenced by the save data | https://drive.google.com/open?id=0B34o36uJduRMbE5lTE5UaE53TEU | Toby | Yeah it was just the tables and shelves | ||||||||||||||||||||||||
95 | Grinding items accidentally | It can be very easy to accidentally grind items that you don't mean to. If you hold down RT or RMB you will rapidly put all your items in the grinder | Moved the feature into a single click | Toby | ||||||||||||||||||||||||||
96 | Infinite grinding materials exploit | Once you have the upgraded grinder you can easily get infinite materials, as an example if you take out 1 liquid mirr and then put it back into the grinder you will get back 2 mirr this can be done with all materials | all Liquid materials will have a multiplier of 1x even if the grinder is upgraded | Toby | ||||||||||||||||||||||||||
97 | Picking up item dropped by thief resets margin | If a thief steals an item then when you kill him and pick the item back up it will reset the margin of that item back to 100% | cant recreate | Toby | ||||||||||||||||||||||||||
98 | Furniture upgrade purchased panel | After you buy a furniture upgrade while using a controller the purchased art doesn't display properly until you select another button | https://www.dropbox.com/s/u91uwfey5aflg55/Screenshot%202016-07-04%2010.17.59.png?dl=0 | Toby | ||||||||||||||||||||||||||
99 | Newer clouds | I like the new clouds now, but they spin round the world a bit too fast almost dizzying looking at them for a while, there are also quite a few clouds you would expect there to be a few less clouds than that is spring and summer maybe | Lowered the speed | Toby | ||||||||||||||||||||||||||
100 | Giving items to bots with controller | Putting a lot of items in a bot dock can be tedious as you have to press LB after each time you put in an item in the dock from your inventory, the inventory list doesn't stay selected | made a Wip of this, gonna add the same feature to the personal chest | Toby |