ABCDE
1
Guide/Rules For Traits
& Mutations
T1 / Common Traits
60% Chance
T2 / Uncommon Traits
30% Chance
T3 / Rare Traits
10% Chance
Mutation Traits
2
- Each Equuiossa Adopt Traits &
Mutations are rolled separately.
- Betweeen Tiers 1-3, the Equuiossa
gets the highest rolled and any traits from
lower Tier(s)
- There's a 5% chance to roll a mutation.
(1-5/100 Chance)
- Mutations Roll at 1-100;
--- 1 = 65% Chance (1-65)
--- 2 = 25% Chance (66-90)
--- 3 = 7% Chance (91-97)
--- 4 = 3% Chance (98-100)
- Equuiossa can have traits & Mutations.
- 1 Parent w/ Mutation = 25%
chance per Mutation
- 2 Parents w/ same Mutation(s) = 100%
chance for 1, 25% chance 2nd Mutation,
10% chance 3rd+ Mutation
- Hermaphrodite can have 1 or 2 horns
(Common)
- Teeth can be natural or unnatural with
skeleton color change, with the unnatural
teeth color trait however, their teeth can
be unnatural colored and different from the
unnatural colored skeleton.
- Flesh Areas = Inside Ears, Ear Tips,
and Nostril Holes.
Mare w/ 1 HornNo Horn(s)Mare w/ 2 HornsTop Tusks
3
Stallion w/ 2 HornsChimera Horn(s)Stallion w/ 1 HornBottom Tusks
4
Stallion w/ Beard (Not Required)Inner-Ear TuftsMare w/ BeardNose Spike
5
Mane & Tail HairEar Tip TuftsFully Fluffy BodyJaw Spikes
6
White/Tan/Beige/Light Browns Skeleton Black/Grey & Dark Brown Skeleton[ROYGBIV] Skeleton (1 color)Neck Spikes
7
Hairless[ROYGBIV] Teeth Color (Teeth only)Hermaphrodite
8
Jaw Fur[ROYGBIV] Horn(s)Gradient Skeleton
9
Butt Tufts[ROYGBIV] HoovesGlitter Skeleton
10
Elbow Tufts[ROYGBIV] FleshGlowing Skeleton
11
Tail Tip HairGlowing Horn(s)/Spike(s)
12
Snout FurGlowing Markings
13
Shoulder TuftsGlowing Hooves
14
Extra Leg FurGlowing Teeth
15
Upper Neck ManeGlowing Eyes
16
Forever Foal
17
Dwarf
18
Transparency Change [45-95]
19
Neck Scales (Large)
20
Body Scales (Tiny)
21
Body Scales (Large)
22
Antlers
23
24
25
26
27
28
29
30
31
32