A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
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1 | Duration | Card text | Solo? | Notes | Easter Eggs | ||||||||||||||||||||||
2 | WHEN PLAYED | Regress once on 3 different advancement tracks if possible, then advance three times on the remaining track. Do not gain any benefits or bonuses. | Y | If you are on the beginning of a track, you can still use that as "regressing" without actually moving the token. | |||||||||||||||||||||||
3 | Accademia | THIS ERA | Whenever you invent [TECHNOLOGY] or gain [TAPESTRY], gain <<3>>. | ||||||||||||||||||||||||
4 | Alleanza | THIS ERA | Choose an opponent. You cannot conquer each other's territories. Whenever they upgrade a [TECHNOLOGY], you gain the benefit after they do. | N | fut | ||||||||||||||||||||||
5 | Barone del carbone | WHEN PLAYED | Gain 1[TERRITORY] and explore with it. Your neighbors then each gain 1[TERRITORY]. | N | |||||||||||||||||||||||
6 | Capitalismo | THIS ERA | When you gain income, gain <<2>> per [COIN] earned. Whenever you gain [MARKET], also gain [COIN]. | Y | |||||||||||||||||||||||
7 | Codice dei pirati | THIS ERA | Whenever you conquer a territory tile, gain the benefit on that tile (in addition to the benefit of the conquer dice). You gain the tile benefit regardless of the outcome of the conquer action. | Y | |||||||||||||||||||||||
8 | Colonialismo | WHEN PLAYED | Choose a territory tile you control and gain each of the following resources based on its land terrain(s): mountain ([WORKER]), grassland ([CULTURE]), forest ([FOOD]), desert ([COIN]). | Y | |||||||||||||||||||||||
9 | Corporazioni | WHEN PLAYED | Pay <<5>>/<<10>>/<<15>> to gain 1/2/3 [RESOURCE] or pay 1/2/3 [RESOURCE] to gain <<5>>/<<10>>/<<15>>. You cannot spend VP you don't have. | Y | it | ||||||||||||||||||||||
10 | Democrazia | WHEN PLAYED | Draw 3 [TAPESTRY], then discard any number of [TAPESTRY] from your hand to gain <<2>> each. | Y | |||||||||||||||||||||||
11 | Diplomazia | WHEN PLAYED | Each player gains [RESOURCE]. You also gain 1 building from your income mat. | N | |||||||||||||||||||||||
12 | Distopia | WHEN PLAYED | Gain any landmark from the landmark board and place it in your capital city. | Y | Euphoria cover | ||||||||||||||||||||||
13 | Dittatura | WHEN PLAYED | Advance on any track and gain the benefit (you may pay to gain the bonus). Opponents may not advance on that track until after your next turn. | N | #REF! | ||||||||||||||||||||||
14 | Economia del commercio | WHEN PLAYED | Choose the current position of an opponent on any advancement track. You gain the corresponding benefit. If there is a bonus, that opponent gains it for free. | N | |||||||||||||||||||||||
15 | Economia di guerra | THIS ERA | All bonusus that cost [RESOURCE] are free. Example: [RESOURCE]:[TAPESTRY]. | Y | Crimea (Scythe) mechs | ||||||||||||||||||||||
16 | Empirismo | THIS ERA | If you advance on the science track, gain <<2>>. Whenever you roll the science die, instead roll it twice and choose 1 result. | Y | |||||||||||||||||||||||
17 | Età dell'oro | THIS ERA | Ignore upgrade prerequisites on tech cards. Whenever you upgrade, gain <<3>>. | Y | |||||||||||||||||||||||
18 | Età della navigazione | THIS ERA | Whenever you explore, draw a total of 3[TERRITORY]. Before you place a [TERRITORY], you may give 1[TERRITORY] to an opponent to gain <<3>>. | N | The 3 drawn are in ADDITION to tiles that may be drawn as part of a separate "gain territory" action associated with the explore | ||||||||||||||||||||||
19 | Età della scoperta | WHEN PLAYED | Roll the science die. All Players must advance on the resulting track; only you gain the benefit (you may pay to gain the bonus). | Y | Se più giocatori raggiungono la casella monumento se lo aggiudica il giocatore in ordine di turno a partire dal giocatore attivo | ||||||||||||||||||||||
20 | Età delle meraviglie | WHEN PLAYED | Gain 2[RESOURCE] if you have the fewest landmarks. If you have the most landmarks, gain <<12>>. Otherwise (and for ties), gain 1[RESOURCE] and <<6>>. | Y | St. Louis Arch | ||||||||||||||||||||||
21 | Feudalesimo | WHEN PLAYED | Either gain [RESOURCE] or <<3>> for each of you landmarks. | Y | Max 1 [RESOURCE], not per landmark. | ||||||||||||||||||||||
22 | Industrialismo | THIS ERA | Whenever you invent a [TECHNOLOGY], gain the [CIRCLE] benefit on it. The card remains in the bottom row for now. | Y | |||||||||||||||||||||||
23 | Magnate del petrolio | WHEN PLAYED | Choose an advancement track. Your neighbors and you may advance on that track; only you gain the benefit & may pay to gain the bonus (if any). | N | |||||||||||||||||||||||
24 | Magnate della ferrovia | WHEN PLAYED | Invent a face-up [TECHNOLOGY] and upgrade it. Your neighbors (right, then left) then each invent [TECHNOLOGY] from top of deck. | N | |||||||||||||||||||||||
25 | Matrimonio di stato | THIS ERA | Choose a track and an opponent. After they gain any benefit on that track, you gain it too (do not gain the bonus). | N | Walter and Biddy | ||||||||||||||||||||||
26 | Mediatore di pace | THIS ERA | You cannot advance on the military track. Each time an opponent advances on the military track, you gain <<3>>. | Y | |||||||||||||||||||||||
27 | Mercantilismo | THIS ERA | When you gain income, you may convert [FOOD] to any other resource. For each [FOOD] you convert, gain <<2>>. | Y | |||||||||||||||||||||||
28 | Meritocrazia | WHEN PLAYED | Invent [TECHNOLOGY], then gain <<2>> for each of your [TECHNOLOGY]. | Y | |||||||||||||||||||||||
29 | Militarismo | THIS ERA | Whenever you explore a territory, you may place an outpost on the newly explored territory. | Y | This does not count as a "conquer" action, thus the conquer dice are not rolled. | ||||||||||||||||||||||
30 | Monarchia | THIS ERA | Whenever you place an income building in your capital city, gain <<3>>. | Y | Charterstone symbols | ||||||||||||||||||||||
31 | Revisionismo | THIS ERA | Whenever you gain a landmark on a track, also gain [RESOURCE]. If you reach an already claimed landmark on a track, gain [ARMORY]. | Y | Marriage of State only triggers from the benefit directly on the board, and not via being copied by another instance o | ||||||||||||||||||||||
32 | Richiesta di aiuto | WHEN PLAYED | For each track where all tokens are more advanced than yours, gain <<2>> and [RESOURCE]. | Y | |||||||||||||||||||||||
33 | Rinascimento | WHEN PLAYED | Advance on each track exactly once. Do not gain the benefits. You may gain any resulting bonuses for free. | Y | |||||||||||||||||||||||
34 | Rivoluzione | WHEN PLAYED | Gain [RESOURCE] OR choose up to 3 territories containing your toppled outposts. Stand up these outposts and topple those opponent outposts. | Y | |||||||||||||||||||||||
35 | Saccheggio e razzia | THIS ERA | Whenever you conquer an opponent's territory, gain the results of both conquer dice. Traps cannot be played against you. | Y | |||||||||||||||||||||||
36 | Sede delle Olimpiadi | WHEN PLAYED | In order starting with you, each player may pay [WORKER] to gain <<10>>. If at least 1 opponent does this, you gain 1 building from your income mat. If no opponents do this, you gain [COIN]. | N | |||||||||||||||||||||||
37 | Sfruttamento | THIS ERA | Whenever you place a [TERRITORY] on the board, you may gain double the benefit on the tile. If you do, do not gain <<>>. | Y | |||||||||||||||||||||||
38 | Socialismo | WHEN PLAYED | Choose an advancement track. Advance or regress (your choice) to match the closest opponent. Do not gain the benefit/bonus. | Y | An opponent on the same space as you does not count as "closest". Choose advance or regress. Then move to closest opponent in that direction. | ||||||||||||||||||||||
39 | Spionaggio | WHEN PLAYED | Copy the ability of any [TAPESTRY] on an income mat. | N | |||||||||||||||||||||||
40 | Tecnocrazia | WHEN PLAYED | If you are the first player to enter this era, gain [TECHNOLOGY] and upgrade it. If you are not the first player to enter this era, gain <<3>> per opponent in the game. | Y | Technocracy played over an existing tapestry card | ||||||||||||||||||||||
41 | Teocrazia | THIS ERA | You cannot advance on the science track. Whenever you enter any new advancement tier (I-IV), gain <<4>>. | Y | |||||||||||||||||||||||
42 | Terraformazione | THIS ERA | You may construct buildings on impassable land in your capital city. Whenever you do, gain <<5>>. | Y | Gain <<5>> once per build, not once per impassable land covered. | ||||||||||||||||||||||
43 | Tirannia | THIS ERA | If you gain a [TAPESTRY], you may immediately play it on top of this card. The first and only time you do, gain <<5>>. | Y | |||||||||||||||||||||||
44 | Trappola | Special | You may discard this card from your hand when an oppenent tries to conquer your territory. If you do, gain [RESOURCE] and topple their outpost. | -2* | non può essere giocata come trappola dopo le entrate della quinta era | ||||||||||||||||||||||
45 | Vanto di superiorità | WHEN PLAYED | For each advancement track where there are no further-advanced tokens than yours, gain <<4>>. | Y | |||||||||||||||||||||||
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47 | WHEN PLAYED | If Played as a Tapestry card, gain <<10>> | |||||||||||||||||||||||||
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