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DurationCard textSolo?NotesEaster Eggs
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WHEN PLAYEDRegress once on 3 different advancement tracks if possible, then advance three times on the remaining track. Do not gain any benefits or bonuses.YIf you are on the beginning of a track, you can still use that as "regressing" without actually moving the token.
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AccademiaTHIS ERAWhenever you invent [TECHNOLOGY] or gain [TAPESTRY], gain <<3>>.
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AlleanzaTHIS ERAChoose an opponent. You cannot conquer each other's territories. Whenever they upgrade a [TECHNOLOGY], you gain the benefit after they do.Nfut
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Barone del carboneWHEN PLAYEDGain 1[TERRITORY] and explore with it. Your neighbors then each gain 1[TERRITORY].N
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CapitalismoTHIS ERAWhen you gain income, gain <<2>> per [COIN] earned. Whenever you gain [MARKET], also gain [COIN].Y
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Codice dei piratiTHIS ERAWhenever you conquer a territory tile, gain the benefit on that tile (in addition to the benefit of the conquer dice). You gain the tile benefit regardless of the outcome of the conquer action.Y
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ColonialismoWHEN PLAYEDChoose a territory tile you control and gain each of the following resources based on its land terrain(s): mountain ([WORKER]), grassland ([CULTURE]), forest ([FOOD]), desert ([COIN]).Y
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CorporazioniWHEN PLAYEDPay <<5>>/<<10>>/<<15>> to gain 1/2/3 [RESOURCE] or pay 1/2/3 [RESOURCE] to gain <<5>>/<<10>>/<<15>>. You cannot spend VP you don't have.Yit
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DemocraziaWHEN PLAYEDDraw 3 [TAPESTRY], then discard any number of [TAPESTRY] from your hand to gain <<2>> each.Y
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DiplomaziaWHEN PLAYEDEach player gains [RESOURCE]. You also gain 1 building from your income mat.N
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DistopiaWHEN PLAYEDGain any landmark from the landmark board and place it in your capital city.YEuphoria cover
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DittaturaWHEN PLAYEDAdvance on any track and gain the benefit (you may pay to gain the bonus). Opponents may not advance on that track until after your next turn.N#REF!
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Economia del commercioWHEN PLAYEDChoose the current position of an opponent on any advancement track. You gain the corresponding benefit. If there is a bonus, that opponent gains it for free.N
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Economia di guerraTHIS ERAAll bonusus that cost [RESOURCE] are free. Example: [RESOURCE]:[TAPESTRY].YCrimea (Scythe) mechs
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EmpirismoTHIS ERAIf you advance on the science track, gain <<2>>. Whenever you roll the science die, instead roll it twice and choose 1 result.Y
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Età dell'oroTHIS ERAIgnore upgrade prerequisites on tech cards. Whenever you upgrade, gain <<3>>.Y
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Età della navigazioneTHIS ERAWhenever you explore, draw a total of 3[TERRITORY]. Before you place a [TERRITORY], you may give 1[TERRITORY] to an opponent to gain <<3>>.NThe 3 drawn are in ADDITION to tiles that may be drawn as part of a separate "gain territory" action associated with the explore
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Età della scopertaWHEN PLAYEDRoll the science die. All Players must advance on the resulting track; only you gain the benefit (you may pay to gain the bonus).YSe più giocatori raggiungono la casella monumento se lo aggiudica il giocatore in ordine di turno
a partire dal giocatore attivo
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Età delle meraviglieWHEN PLAYEDGain 2[RESOURCE] if you have the fewest landmarks. If you have the most landmarks, gain <<12>>. Otherwise (and for ties), gain 1[RESOURCE] and <<6>>.YSt. Louis Arch
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FeudalesimoWHEN PLAYEDEither gain [RESOURCE] or <<3>> for each of you landmarks.YMax 1 [RESOURCE], not per landmark.
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IndustrialismoTHIS ERAWhenever you invent a [TECHNOLOGY], gain the [CIRCLE] benefit on it. The card remains in the bottom row for now.Y
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Magnate del petrolioWHEN PLAYEDChoose an advancement track. Your neighbors and you may advance on that track; only you gain the benefit & may pay to gain the bonus (if any).N
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Magnate della ferroviaWHEN PLAYEDInvent a face-up [TECHNOLOGY] and upgrade it. Your neighbors (right, then left) then each invent [TECHNOLOGY] from top of deck.N
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Matrimonio di statoTHIS ERAChoose a track and an opponent. After they gain any benefit on that track, you gain it too (do not gain the bonus).NWalter and Biddy
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Mediatore di paceTHIS ERAYou cannot advance on the military track. Each time an opponent advances on the military track, you gain <<3>>.Y
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MercantilismoTHIS ERAWhen you gain income, you may convert [FOOD] to any other resource. For each [FOOD] you convert, gain <<2>>.Y
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MeritocraziaWHEN PLAYEDInvent [TECHNOLOGY], then gain <<2>> for each of your [TECHNOLOGY].Y
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MilitarismoTHIS ERAWhenever you explore a territory, you may place an outpost on the newly explored territory.YThis does not count as a "conquer" action, thus the conquer dice are not rolled.
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MonarchiaTHIS ERAWhenever you place an income building in your capital city, gain <<3>>.YCharterstone symbols
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RevisionismoTHIS ERAWhenever you gain a landmark on a track, also gain [RESOURCE]. If you reach an already claimed landmark on a track, gain [ARMORY].YMarriage of State only triggers from the benefit directly on the board, and not via being copied by another instance o
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Richiesta di aiutoWHEN PLAYEDFor each track where all tokens are more advanced than yours, gain <<2>> and [RESOURCE].Y
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RinascimentoWHEN PLAYEDAdvance on each track exactly once. Do not gain the benefits. You may gain any resulting bonuses for free.Y
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RivoluzioneWHEN PLAYEDGain [RESOURCE] OR choose up to 3 territories containing your toppled outposts. Stand up these outposts and topple those opponent outposts.Y
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Saccheggio e razziaTHIS ERAWhenever you conquer an opponent's territory, gain the results of both conquer dice. Traps cannot be played against you.Y
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Sede delle OlimpiadiWHEN PLAYEDIn order starting with you, each player may pay [WORKER] to gain <<10>>. If at least 1 opponent does this, you gain 1 building from your income mat. If no opponents do this, you gain [COIN].N
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SfruttamentoTHIS ERAWhenever you place a [TERRITORY] on the board, you may gain double the benefit on the tile. If you do, do not gain <<>>.Y
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SocialismoWHEN PLAYEDChoose an advancement track. Advance or regress (your choice) to match the closest opponent. Do not gain the benefit/bonus.YAn opponent on the same space as you does not count as "closest". Choose advance or regress. Then move to closest opponent in that direction.
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SpionaggioWHEN PLAYEDCopy the ability of any [TAPESTRY] on an income mat.N
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TecnocraziaWHEN PLAYEDIf you are the first player to enter this era, gain [TECHNOLOGY] and upgrade it. If you are not the first player to enter this era, gain <<3>> per opponent in the game.YTechnocracy played over an existing tapestry card
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TeocraziaTHIS ERAYou cannot advance on the science track. Whenever you enter any new advancement tier (I-IV), gain <<4>>.Y
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TerraformazioneTHIS ERAYou may construct buildings on impassable land in your capital city. Whenever you do, gain <<5>>.YGain <<5>> once per build, not once per impassable land covered.
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TiranniaTHIS ERAIf you gain a [TAPESTRY], you may immediately play it on top of this card. The first and only time you do, gain <<5>>.Y
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TrappolaSpecialYou may discard this card from your hand when an oppenent tries to conquer your territory. If you do, gain [RESOURCE] and topple their outpost.-2*non può essere giocata come trappola dopo le entrate della quinta era
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Vanto di superioritàWHEN PLAYEDFor each advancement track where there are no further-advanced tokens than yours, gain <<4>>.Y
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WHEN PLAYEDIf Played as a Tapestry card, gain <<10>>
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