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New Build0.9.0
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Attacking controls1-5 (5 being best)
1-5 (5 being best)
eFootball New Build Comments
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Shield50
Martinez held off defender as he moved body away from ball but ball ran through to goalie as he tried to latch onto it
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Ball Touch ControlN/A??
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Dash23
Double tap didn't work too well, response wise...need to use more.
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Sharp Touch5N/A
Loved the shooting, driven passes. Had some wild shots which will lead to some crazy goals.
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Kick FeintN/A3
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Throughball Low42
Not OP (overpowered) and felt like the ball was going where I wanted it to
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Throughball High42Same as above
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Lofted Pass25a little too floaty
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Cross32
crossing felt nice and the ball curved where I wanted it to go for the most part. Difficulty in adjusting height without modifier.
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Low Pass31
Passing is much slower, going to take some getting used to, leads to a more realistic game with plenty of turnovers
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Power Shot21
Weaker foot accuracy possibly needs nerfing.
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Finesse Shot21
Feel like the ball moved a bit too floaty & slow
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Chip Shot3N/A
Goalies seem susceptible to chips even if a few yards off the goal line
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Dink finishN/AN/A
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Player Movement / L-stick31
Players felt weighty, makes defending hard at times due to low responsiveness but applying dash correctly is key. Holding it down and you're doomed. Small touches for finesse dribbling. Some players will like, some will dislike
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Defending controls
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Physical defending40
Really enjoyed using this to battle for the ball. Players shouldn't be able to crash through another player without fouling though! could be used to close players down though. Similar to pressure button.
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Dash42
Loved the haptic adaptive feedback, meaning you can adjust how fast a player runs and it determines how fast you can turn. Fairly steep learning curve - if you don't adapt you're going to have SERIOUS problems. Make sure you don't change sprint to a shoulder button i.e. RB/R1
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Cursor change42
Improved player selection over 2021. I pressed it as a cross came in expecting the game not to select my player in time but it did and I ended up selecting the wrong player.
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GK PullN/AN/A
Didn't use this feature. Used the drop ball feature (double tap sprint)
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Sliding tackle5N/A
worked as well as expected - players slid where I wanted them to slide and from correctly angle with intelligence
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Standing tackle33
Worked well as expected
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Match up34
Didn't find all that much use for this other than to jockey / fine tune position
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GK selection55
Perfect in terms of selection, didn't try saves/saving/auto save checks
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R-Stick player selection52
Best R-stick player selection accuracy to date - essential
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Skills
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La Croqueta55
Responsive and found skills worked against AI (CPU) well which was nice to see
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Step over55
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Marseille turn44
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Neymar skill?55
Player disconnect between player and ball was superb - lack of magnetism
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Manual controls
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Low passingN/AN/A
Lack of time to test
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Lofted passingN/AN/A
Lack of time to test
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ShootingN/AN/A
Lack of time to test
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Throughball LowN/AN/A
Lack of time to test
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Throughball HighN/AN/A
Lack of time to test
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CrossingN/AN/A
Lack of time to test
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Player positions & considerations
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Goalies11PositioningLow savesMedium savesHigh savesPunch
Catch (high crosses?)
1 on 1 shots
1 on 1 rounding goalie
Long shotsGK pathing issues, I walked around a goalie accidentally without too much effort (ran in a straight line). Neuer came out to edge of penalty box under no pressure and parried it to my striker. Goalies didn't feel OP though! Weak generally... but there needs to be balance. In New Football Game Open Beta they were OP
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Central defendersN/APositioning TacklingSlide tacklingWork as unit?TrackingMarking
Defending is tricky with the haptic feedback....but improved as game went on
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Full backsN/ACrossingPositioningTacklingSlide tacklingMatch upLow passesLofted passes
Got forward well to support attack, tucked in unnecessary at times
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MidfieldersN/ALow passesLofted passesSpeedLong power stridesTacklingLong shotsDM tracking runners?
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Wide playersN/ACrossingLow passesLofted passesSpeedSkillsDribblingShootingTricks
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Wide forward playersN/ACrossingLow passesLofted passesSpeedSkillsTracking backDribblingShootingTricks
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Support strikerN/AFinesse shotPower shotThrough-ballsVolleys
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StrikersN/AFinesse shotPower shotHeadersVolleysOverhead kicks
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Other
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Player ID00
Neuer player ID in full effect coming out of goal to clear but I didn't have chance to truly feel much player ID during my playtime
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Ball physics44
Ball a bit too floaty for finesse shots/lofted passes but other than that... absolutely perfect.
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Player weightiness31
can be frustrating at times but leans more towards realism
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Player speed32
Players with the ball are only slightly slower than those without it
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Seemless play?52
Worked really nicely, goalie throw outs , ball wouldn't always land in the same place. Improved overall flow of the game
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Tactics 22
Shame instructions aren't as deep as usual, but the tactics are well implemented.
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Duel Cam22
Claustrophobic feel at times as camera zooms in
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Dynamic wide cam55
Best for gameplay / ease of use
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Stadium cam44
Best for looks but difficult to play
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Collisions/fouls20
Crashing/ghosting through back of my players when I turned my back to oncoming defender (if I forgot to press shield)
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Broadcast camN/A didn't test
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Is defending manual?yes - very much so!
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Is there pressing?
yes... physical defending button
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Secondary press?
no and I didn't miss it
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R-stick player selection
yes!! - you now select players based on BALL position and not from currently selected defending player.
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Questions/Statements for the day
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How many animations are there in eFootball in comparison to PES 2021?
Couldn't answer as didn't have info to hand
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Player ID has always been a strong point for the PES series. Has it been a challenge to get that player ID back with the new engine?
Didn't ask - just as well as I was disappointed with the lack of player ID in-game
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Duel cam - seems like a great idea but I'd like to have an option where it only zooms in when in the advanced parts of the pitch i.e. the final third as I find it zooms in at times when you want to see your whole team.
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One of the things I'd like to see in the future is the difficulty of the AI and goalies split i.e. Legend AI/CPU but Professional level goalies. In the past if you played on Legend difficulty, scoring from range was very, very difficult - even the most perfect of shots were saved.
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Initial feelings/Thoughts
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Better than expected...but expectations were low
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Graphics better than expected - like a AAA UE4 game but grass texture close up is poor but at a distance way better than 2021 for colour/saturation. Not a NEXT-GEN experience. Next-gen = See UE5 demo
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3D Surround Sound stadium atmosphere was incredible (mainly used - from the stands setting) - unexpectedly good.
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Dreadful and error prone commentary
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Player ratings with + / - displayed based on form arrow.
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Menus were a little sluggish in terms of moving players
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Replay frame rate drops - 20-25FPS at a guess?
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Tried all the tactics - quick counter and longball counter were the most effective. Although, all have pros and cons. I would say possession was the worst due to the pace of the game and width is important
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Best formation/tactics = [HIDDEN] - I actually found tactics that helped beat my online/offline opponents relatively easily! Will be tried again on launch before sharing.
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Dual cam - players in midfield felt claustrophobic. Prefer if it was final third. Dynamic wide camera is best. Stadium cam looked real nice from a graphical POV. 2-0-10
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AI cut in from wide area to shoot and turn shot and goal is difficult to stop with a deep defensive line
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Superstar difficulty challenging enough and the AI varied between the teams. Good variation of scorelines. Won 2-0 Vs Arsenal, 3-2 Arg Vs Portugal, Barca Vs Juve lost a couple. United Vs Barca lost 3-1
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Options found in different menus and parts of the screen...like turning off the cursors underneath. would be nice if all options were under one unified menu
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Finesse dribbling assigned to L-stick
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Re-learn the game! 2 hours wasn't enough but I tried as much as I could
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Seemless play is good!
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Players default to Level 1 passing (PA3 equivilant - most assisted! UGH)
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VERY slow/realistic pace - not going to be to everyone's liking.... the slowest paced football game to date. Concerned about how easy it might be able to play it around at the back / keep ball to drag out a win (I've not tested this theory yet though!)
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Whilst tactics are limited which is poor - less cheesy formations - but someone will find a way....
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Don't complain about the manual defending - adapt! Don't make it boring! IT IS VERY HARD! Casuals/FIFA-mites will moan I'm sure, sadly and change it for the worse.
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