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erky sparklegem20forest gnomemanneutralauppenser
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Character NameLevelRaceGenderAlignmentDiety
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smallbrownblue2'11''35hermit
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SizeHairEyesHeightWeightBackground
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ABILITY SCORESSAVING THROWSCLASSESCurrent XP
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STR13+1STR+7NameLvlHit DiceHPConall
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DEX20+5DEX+11monk20810360ki
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CON16+3CON+924
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INT12+1INT+7
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WIS20+5WIS+11MoveBase
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CHA12+1CHA+7Total:20103605525
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ProfMod
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SKILLSCOMBAT
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RollSkillProfAdvHit PointsACArmorDexArmor WornTypeACDexDAWt.
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+11Acrobatics (Dex)16320105NoneNone105
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+5Animal Handling (Wis)WisMisc 2ShieldShld
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+1Arcana (Int)5Total: 1050
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+7Athletics (Str)
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+1Deception (Cha)Hit DiceDeath SavesInitiativeAmmunition
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+1History (Int)20d8Success+5Arrows
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+5Insight (Wis)Failure
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+1Intimidation (Cha)
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+1Investigation (Int)Weapon & SpellsHit#AtkDamageRngCritTypeNotes
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+11Medicine (Wis)my fists+1121d10+5magic
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+1Nature (Int)baton+1121d10+5
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+5Perception (Wis)dagger+1121d10+5
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+1Performance (Cha)darts+1111d4+520/60
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+1Persuasion (Cha)
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+7Religion (Int)
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+5Sleight of Hand (Dex)
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+5Stealth (Dex)Special AttacksSpecial Defenses
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+5Survival (Wis)Adv on Int, Wis, and Cha saving throws against magic.
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1A Fire whips from hands, reach +10' for turn, hit=fire dam
1(A) deals an extra 1d10 fire damage
If dex save to halve damage, success=no damage fail=half
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15Passive Insight2B Make water whip shove unbalance, reach 30', dex save
On fail, 3d10 blud damage, plus an extra ki#1d10 blud dam
and pull 25' or prone
On suc half dam
1 If fail saving throw reroll it and take the second result
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15Passive Perception2c gust of wind. A End one charm/fright effect on yourself
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6c cone of cold.Immune to disease, poison, aging, hunger, thirst
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+6Proficiency Bonus
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PROFICIENCIESFEATURES & ABILITIES
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language: common, gnomish, everythingKi save DC = 8+6+5events will happen to disrupt the universe cycle
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darkvision 60 feetBa Extra unarmed attack
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Herbalism kit1Ba Make two extra unarmed strikes
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Simple weapons, shortswords 1Aa Con saving throw or be stunned until the end of your next turn.4A Become invisible for 1 minute. Res dam (-force)
8 Cast the astral projection spell, only on self
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1B Take the Disengage or Dodge or Dash action; jump distance x2
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R fall dam. -100
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R to deflect/catch the missile when you are hit by a ranged weapon attack. dam -1d10 +25. If new damage=0, you can catch the missile
1(r) If catch, make a ranged attack with caught item w/ prof. and monk bonus
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Unarmored Defense, Martial Arts, Ki, Unarmored Movement, Monastic Tradition, Deflect Missiles Slow Fall Extra Attack, Stunning Strike, Ki-Empowered Strikes, Evasion, Stillness of Mind, Purity of Body, Tongue of the Sun and Moon, Diamond Soul, Timeless Body, Empty Body, Perfect SelfElemental Attunement:
• Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.
• Instantaneously light or snuff out a candle, a torch, or a small campfire.
• Chill or warm up to 1 pound of nonliving material for up to 1 hour.
• Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute
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