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WEDNESDAY, FEB. 20thTitleAbstractInstitutionPresenters
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Session 1: 9:30am - 10:30am
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XR Station #1:Empathy Walk & Teaching Human Anatomy with Virtual Reality1) Inspired by the walk of privilege, Hamilton College Student Judy Zhou created a VR learning experience for diversity and inclusion. Participants are invited to go on a virtual "empathy walk" answering questions regarding their own privilege and can explore their relationship to avatars of anonymously surveyed students. 2)Experience how Hamilton College students utilized VR technology to create projects that transformed their thinking and learning in a Human Anatomy course.Hamilton College Benjamin Salzman
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XR Station #2:A virtual tour of campus: sharing the experienceJames Madison UniversityZack Allen, Thomas Knupp
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XR Station #3:
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Session 2: 11:00am - 12:00pm
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XR Station #1:Virtual Immersive Teaching and Learning (VITaL)This demo will highlight applications associated with the VITaL initiative at SDSU, including mixed reality tools that are currently being used across the pedagogical spectrum. Today, VITaL serves as an incubator to enable experiences that would be out of reach—if not impossible—in a traditional learning environment. San Diego State UniversityJames Frazee, Neha Nene, Sean Hauze
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XR Station #2:Reimagining College Campus Tours with XRCollege campus tours are a top recruiting tool, yet research shows that nearly 75% of prospective students conduct a self-guided tour. This session will review research and share how mobile apps, including augmented reality (AR), can reach students by transforming the campus tour experience.Cal Poly Pomona/Western University of Health SciencesTracy A. Moore
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XR Station #3:Digital Eleon Faculty and staff from Wellesley College have built a fully immersive and interactive VR environment that explores new possibilities for presentation and analysis of an ongoing research excavation in central Greece. This ‘tool’, which has been used in coursework at Wellesley and research more broadly, allows viewers to experience the excavation area as a physical space of individual tombs within a larger architectural complex. Within this environment, users can also manipulate 3D models of artifacts set in the place of their discovery.Wellesley CollegeJordan Tynes
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Session 3: 1:00pm - 2:00pm
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XR Station #1:The Parsons Fashion Study Collection Virtual Reality ExperienceThe Parsons Fashion Study Collection Virtual Reality Experience features a 1920s evening coat attributed to French designer Paul Poiret. The VR experience allows students to explore and study an invaluable and rare garment in 3D, learn how it is made and understand its cultural and historical significance. The project is a demonstration of how immersive technologies will transform learning.The New School Maya Georgieva
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XR Station #2:Classroom 3.0: Educating the Future Workforce when the Robots are already HereSee zSpace® technology demonstrated while simultaneously framed around pedagogy/andragogy and teaching/learning outcomes. zSpace® powers global delivery of spatial content, enabling experiential learning through student-centered activities aligning to core and career and technology education curricula. Millions of learners have experienced zSpace® and academic studies have demonstrated performance improvement averaging 16 percent.UCSDAmy Kaufman
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XR Station #3:A Higher Ed VR Classroom: An Enhanced Reality for TeachingWe will demonstrate ERT, our Enhanced Reality for Teaching tool: a virtual reality collaborative classroom. You will experience our open VR space alongside other live participants, test first-hand enhanced methodologies for student-instructor interaction, take notes, and even play with an embedded simulation.Cal Tech
LUCY CHEN, NETRA RAVISHANKAR, MAYA SRIKANTH, & SANTIAGO LOMBEYDA
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Session 4: 2:30pm - 3:30pm
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XR Station #1:Pain Terminator – A VR Game to Understand Painkillers
Pain Terminator is a game in Virtual Reality that explains the mechanism of action of painkillers (specifically nonsteroidal anti-inflammatory drugs (NSAIDs)) inside the human body. The game is set up as a museum installation for children. The purpose of making the game is to educate children and initiate discussion around the human body from an early age so that they are more thoughtful about their medicine intake in the future.Parsons School of Design, The New School
Designed by Akshansh Chaudhary; Presented by Maya Georgieva
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XR Station #2:Virtual Reality in Healthcare Education and TherapyLoma Linda University has developed VR learning environments as an extension of our clinic based learning experiences. These environments allow us to investigate human anatomy, simulate patient / provider interactions, explore our hospital environment, and expand the possibilities for therapy. Come, discover, explore.Loma Linda UniversityDP Harris, Ryan Haglund
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XR Station #3:Learning Spanish (and other langauages) in AR (Augmented Reality) app using Merge Cube; HPC (High Performance Computing) Tutorials in VR (Virtual Reality); 360 Tours of the Pomona College spotsPomona CollegeAsya Shklyar
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Session 5: 4:00pm - 5:00pm
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XR Station #1:HoloAnatomy DemonstrationCase Western Reserve University is using Microsoft HoloLens to transform learning in medical anatomy and a range of subjects, from art history to engineering. The mixed-reality headset allows students and professors to interact together with 3D holograms, providing a completely new way to apply visualization in the classroom.Case Western Reserve UniversityTina Oestreich, Cheryl Knight
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XR Station #2:Exploring the Optimal XR Platforms for a Reaching TaskThe use of eXtended Reality (XR) in physical therapy can enhance patient experiences and increase motivation and adherence to rehabilitation. With this as context, we investigated the user experience for both AR and VR platforms for a reaching task to inform further development of such applications.CSUSMTumay Tunur
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XR Station #3:Student and Faculty Projects from Wellesley CollegeTwo projects from Wellesley College: 1) One student project focuses on creating an interactive VR model of the train car in which Anna Karenina rides from Moscow to St. Petersburg in Tolstoy’s novel of the same name. 2) VREAL is a fully-immersive VR platform intended for the exploration and study of material pertinent to understanding human evolution and biological variation. The platform provides users with high- resolution 3D renderings of hominin fossils as well as human and non-human primate skeletal material for comparison, measurement, and manipulation. Wellesley CollegePresented by Jordan Tynes
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