DRAMATICA MOVIE ANALYSIS.xlsx
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DRAMATICA MOVIE ANALYSIS
FIRST CHOICESECOND CHOICETHIRD CHOICEAVOIDAVOID
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NATURE
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Actual Dilemma (Change + Success)
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Actual Work (Steadfast + Success)
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Apparent Dilemma (Change + Failure)
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Apparent Work (Steadfast + Failure)
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War story
Apparent Dilemma (Change + Failure)
Actual Dilemma (Change + Success)
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Thriller
Apparent Work (Steadfast + Failure)
Actual Work (Steadfast + Success)
AVOID Apparent Dilemma (Change + Failure)
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Sport
Apparent Work (Steadfast + Failure)
Actual Work (Steadfast + Success)
AVOID Actual Dilemma (Change + Success)
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Sci-Fi
Actual Work (Steadfast + Success)
Actual Dilemma (Change + Success)
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Romance
Apparent Dilemma (Change + Failure)
AVOID Apparent Work (Steadfast + Failure)
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Mystery
Actual Work (Steadfast + Success)
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Music
Actual Work (Steadfast + Success)
AVOID Actual Dilemma (Change + Success)
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Horror
Apparent Work (Steadfast + Failure)
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History
Actual Work (Steadfast + Success)
AVOID Actual Dilemma (Change + Success)
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Fantasy
Actual Dilemma (Change + Success)
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Family
Apparent Dilemma (Change + Failure)
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DramaAny
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Crime
Apparent Work (Steadfast + Failure)
Actual Work (Steadfast + Success)
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Comedy
Actual Dilemma (Change + Success)
Actual Work (Steadfast + Success)
Apparent Dilemma (Change + Failure)
AVOID Apparent Work (Steadfast + Failure)
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Biography
Apparent Work (Steadfast + Failure)
Actual Dilemma (Change + Success)
AVOID Apparent Dilemma (Change + Failure)
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Animation
Actual Dilemma (Change + Success)
Apparent Dilemma (Change + Failure)
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AdventureAny Except
AVOID Apparent Dilemma (Change + Failure)
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ActionAny Except
AVOID Apparent Dilemma (Change + Failure)
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ESSENSE
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Overwhelming Odds / Negative Feeling (Stop+Good or Start+Bad)
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Surmountable Odds / Positive Feeling (Stop+Bad or Start+Good)
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War
Overwhelming Odds / Negative Feeling (Stop+Good or Start+Bad)
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Thriller
Surmountable Odds / Positive Feeling (Stop+Bad or Start+Good)
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SportAny
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Sci-Fi
Overwhelming Odds / Negative Feeling (Stop+Good or Start+Bad)
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Romance
Overwhelming Odds / Negative Feeling (Stop+Good or Start+Bad)
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Mystery
Surmountable Odds / Positive Feeling (Stop+Bad or Start+Good)
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Music
Surmountable Odds / Positive Feeling (Stop+Bad or Start+Good)
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Horror
Surmountable Odds / Positive Feeling (Stop+Bad or Start+Good)
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History
Surmountable Odds / Positive Feeling (Stop+Bad or Start+Good)
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Fantasy
Overwhelming Odds / Negative Feeling (Stop+Good or Start+Bad)
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Family
Surmountable Odds / Positive Feeling (Stop+Bad or Start+Good)
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Drama
Surmountable Odds / Positive Feeling (Stop+Bad or Start+Good)
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Crime
Surmountable Odds / Positive Feeling (Stop+Bad or Start+Good)
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Comedy
Overwhelming Odds / Negative Feeling (Stop+Good or Start+Bad)
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Biography
Overwhelming Odds / Negative Feeling (Stop+Good or Start+Bad)
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Animation
Surmountable Odds / Positive Feeling (Stop+Bad or Start+Good)
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Adventure
Surmountable Odds / Positive Feeling (Stop+Bad or Start+Good)
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Action
Overwhelming Odds / Negative Feeling (Stop+Good or Start+Bad)
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TENDENCY
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Main Character facilitates Flow / Willing (Do-er+Action or Be-er+Decision)
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Main Character builds Resistance / Unwilling (Do-er+Decision or Be-er+Action)
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War
Main Character facilitates Flow / Willing (Do-er + Action or Be-er + Decision)
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Thriller
Main Character builds Resistance / Unwilling (Do-er + Decision or Be-er + Action)
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SportAny
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Sci-Fi
Main Character builds Resistance / Unwilling (Do-er + Decision or Be-er + Action)
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Romance
Main Character facilitates Flow / Willing (Do-er + Action or Be-er + Decision)
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Mystery
Main Character builds Resistance / Unwilling (Do-er + Decision or Be-er + Action)
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Music
Main Character facilitates Flow / Willing (Do-er + Action or Be-er + Decision)
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Horror
Main Character facilitates Flow / Willing (Do-er + Action or Be-er + Decision)
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History
Main Character facilitates Flow / Willing (Do-er + Action or Be-er + Decision)
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Fantasy
Main Character facilitates Flow / Willing (Do-er + Action or Be-er + Decision)
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Family
Main Character builds Resistance / Unwilling (Do-er + Decision or Be-er + Action)
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DramaAny
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Crime
Main Character builds Resistance / Unwilling (Do-er + Decision or Be-er + Action)
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Comedy
Main Character facilitates Flow / Willing (Do-er + Action or Be-er + Decision)
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Biography
Main Character builds Resistance / Unwilling (Do-er + Decision or Be-er + Action)
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Animation
Main Character builds Resistance / Unwilling (Do-er + Decision or Be-er + Action)
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Adventure
Main Character facilitates Flow / Willing (Do-er + Action or Be-er + Decision)
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Action
Main Character facilitates Flow / Willing (Do-er + Action or Be-er + Decision)
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AUDIENCE / REACH
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Both (Linear + Optionlock)
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Linear/Male (Linear + Timelock)
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Holistic/Female (Holistic + Optionlock)
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Neither (Holistic + Timelock)
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WarBoth (Linear + Optionlock)
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Thiller
Holistic/Female (Holistic + Optionlock)
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SportBoth (Linear + Optionlock)
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Sci-FiLinear only
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Romance
Holistic/Female (Holistic + Optionlock)
AVOID Linear
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MysteryBoth (Linear + Optionlock)
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Music
Holistic/Female (Holistic + Optionlock)
Neither (Holistic + Timelock)
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Horror
Holistic/Female (Holistic + Optionlock)
Neither (Holistic + Timelock)
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HistoryBoth (Linear + Optionlock)
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FantasyBoth (Linear + Optionlock)
Holistic/Female (Holistic + Optionlock)
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Family
Holistic/Female (Holistic + Optionlock)
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Drama
Holistic/Female (Holistic + Optionlock)
AVOID Neither
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CrimeLinear onlyUnless you are Dirk Gently
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ComedyBoth (Linear + Optionlock)
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Biography
Holistic/Female (Holistic + Optionlock)
Both (Linear + Optionlock)
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Animation
Holistic/Female (Holistic + Optionlock)
Both (Linear + Optionlock)
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AdventureBoth (Linear + Optionlock)
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ActionBoth (Linear + Optionlock)AVOID Holistic
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