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WHEN
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SUNDAY 2/20 at 1 PM EST
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WHERE
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Day of Defeat 1.3 Discord
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BRACKET
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https://challonge.com/y2f71s8v
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DOWNLOADS (rates config and map .wad's)
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https://www.mediafire.com/file/glazko8tvzubc2s/dod.rar/file
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GENERAL RULES
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Below are the required rates: using improper rates will lead to a forfeit loss
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(The best way to prevent any issues with rates is to insert them into an autoexec.cfg in your dod folder. Download config at link above)
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• rate 100000
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• cl_cmdrate 101
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• cl_updaterate 101
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• ex_interp 0
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Cheating is not allowed and will result in a forfeit for every match played by said player
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Map exploiting and glitching are not allowed and will result in action up to a forfeit loss (example: Roof on chemille, nade glitching)
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Aliasing on teams and in the draft pool is not allowed
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Players caught aliasing will be kicked from the event
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Teams caught using aliased players will be given a forfeit loss
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Ringers may be used if needed in later rounds (pending approval from admins or both teams)
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Unregistered ringers may not be used without an admin or both teams approval
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Players are expected to be in the draft lobby channel of the Day of Defeat 1.3 Discord by 1 PM EST in order to be drafted onto a team
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Team captains pick players in a serpentine order
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All players must record demos for the draft. Admins have the ability to pull demos at random. Failure to provide demos will result in a forfeit loss and the player will not be eligible to play remaining matches
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Captains are required to take end round screenshots
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Captains are required to post match results and screenshots in the draft chat
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If a player is disputed, they must submit match demos and screenshots to an admin
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If a player doesn't submit match demos on a dispute, then the match will be overturned and the player will not be eligible to play remaining matches
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Teams with at least 3 European or Brazilian players must be played on NY (For EU) or Dallas (For BR) servers to accommodate ping disadvantages
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Server info for matches will be shared with team captains
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ANY FORM OF HATE/DEROGATORY LANGUAGE WILL NOT BE TOLERATED
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MAP VETO RULES
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• Each team will play every opponent in their respective group for group play
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The Group Stage maps will be determined by a 3 map pool veto system
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The Group Stage map pool will vary each round
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Each team will veto one map per round and the remaining map will be played
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The lower seeded team (Based on draft pick order) will have the option to veto a map first or pick side first
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Captains should report any map veto issues to admins
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ROUND 1 MAP POOL: dod_anzio, dod_railroad2_b2, dod_halle (exec tpg_villa.cfg)
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ROUND 2 MAP POOL: dod_lennon_b2, dod_solitude2_b2, dod_chemille
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ROUND 3 MAP POOL: dod_harrington, dod_aleutian, dod_thunder_b2
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The Playoff maps will be determined by a 5 map pool veto system
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PLAYOFF MAP POOL: dod_anzio, dod_railroad2_b2, dod_harrington, dod_chemille, dod_lennon_b2
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The team with the highest point total from group play will have the option to veto a map first or pick side first for semis and finals
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Each team will veto two maps and the remaining map will be played
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BRACKET FORMAT
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Round Robin Group Stage
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Group Stage matches are a BO1 (1 map)
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Each team must play every other team in their respective group
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Total points determine the winner of a match
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The top two teams in each group with the most match wins advance to the Playoffs
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In case of a tie between two teams in the group stage, the team that won the head-to-head matchup will advance to the Playoffs
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In case of a tie between three teams in the group stage, the team with the highest total ticks over all matches will advance to the Playoffs
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The Playoffs include the top two teams from each group
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The Playoffs are single elimination
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Playoff matches are a BO1 (1 map)
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• The losing teams of the semi-finals have the option to play each other for a third place decider with the 3 map veto system
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