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StatsClass/JobBaseNotes:
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Name:Ravusa EvomereThaumaturge(Freelancer)
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Health Points:55-1570Health Pool, when this number reaches 0, character is considered 'Knocked out'.
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Aether Points:22715
Action Pool, 1 aether point recovers per 1 round, if AP hits 0, user cannot use offensive actions for 5 turns. If AP usage is over 0, and results in negative, target suffers exhaustion. If user has over 5AP above max, user suffers aetherburn.
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Strength:22Primary melee stat.
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Dexterity:22Primary range stat, secondary melee stat.
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Vitality:22Primary physical defense stat.
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Intelligence:642Primary magic stat.
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Spirit:312Primary magic defense stat.
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Luck:00Primary chance stat. Each stat over 0 gives +100 to random rolls.
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Traits:
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Trait 1:Order of Nald'thal
Allows access to all astral and umbral unaspected spells, poison spells, as well as drain spells; bypass any requirements. Transcendence also gives 1 AP a turn.
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Trait 2:Bonded (Twincast)
Twincast, as long as Cae is in the same party.
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Command List:
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Pick STR or DEXAttackBasic attack (DEX)
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Default Command: Magic (Lv.3)
Cast spells under Magic (Lv.3)
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Command 1:Ravage
Allows use of ravage actions
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Command 2:
Blood Manipulation (Dance)
Allows use of dance actions
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Bonus Command:-
Used for Magic Lv.2 -> Lv.3 upgrade
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Limit Break:Sanguine Holocaust
(Raining Limit:) Attack (using INT) 2 times this turn; natural Area of Effect
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-Defend
Take half damage until next turn
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-ItemsUse an item
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-Equip
Enable\Disable Stance
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-MoveMove around
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-Run
Try to escape battle; run successful with a random roll over 700
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Active Stances:
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Base\Supportive:Transcendence
Base Stance: Astral and umbral spells do 2 more damage, all other elements do -2, all astral and umbral spells cost 1 more AP; gain 1 AP a turn
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Supportive:Blood Rite
Support Stance: User loses 2HP per round while stance is active, all spells do 4 more damage; can stack with other stances.
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Calculator:Damage:Base:Notes:
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Attack:
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Attack (STR)20
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Attack (DEX)20
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STR Damage Calculator:
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20
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Buff/Debuff 1:0
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Buff/Debuff 2:0
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Buff/Debuff 3:0
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DEX Damage Calculator:
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20
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Buff/Debuff 1:0
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Buff/Debuff 2:0
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Buff/Debuff 3:0
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INT Damage Calculator
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Banish131
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Buff/Debuff 1:0
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Buff/Debuff 2:Transcendence2
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Buff/Debuff 3:Blood Rite4
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VIT Protection Calculator:
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20
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Buff/Debuff 1:0
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Buff/Debuff 2:0
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Buff/Debuff 3:0
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SPR Protection Calculator:
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30
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Buff/Debuff 1:0
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Buff/Debuff 2:0
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Buff/Debuff 3:0
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Limit Break
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Sanguine Holocaust-10 x2(Raining Limit:) Attack (using INT) 2 times this turn; natural Area of Effect
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Ravage
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Transcendence--Base Stance: Astral and umbral spells do 2 more damage, all other elements do -2, all astral and umbral spells cost 1 more AP; gain 1 AP a turn (Order of Nald'thal Trait)
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Blood Rite--Support Stance: User loses 2HP per round while stance is active, all spells do 4 more damage; can stack with other stances.
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Exaltation--Gain 2 AP
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Dark Seal1-Next spell bypasses any defenses and hits, applies all damage
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Recall2-Roll Random; if number is over 800, previous spell repeats without the AP cost, if below 300, user hits self with spell. If in between, spell goes off with AP cost and the 2 AP, but has all the previous effects applied to it again.
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Bluff--Next spell does 4 more damage
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Blood Manipulation (Dance)
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Taint Blood (Dance)--Base Stance: Cannot act while using this stance. All enemies get -2 to all base stats except for luck
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Clot (Flirt)2-Roll random; if number is larger than 700, target loses it's next turn
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Twist (Nameless Dance)6-Each enemy rolls random; if number is below than 400, roller is confused; natural Area of Effect
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Drainja (Mincing Minuet)--Base Stance: Cannot act while using this stance. Drain 3 HP from each enemy per turn, costs 2 AP a turn to use
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Osmoja (Mystery Waltz)--Base Stance: Cannot act while using this stance. Drain 1 AP from each enemy per turn, costs 2 AP a turn to use
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Sanguine Spikes (Last Waltz)60 + 0 + 0 + 0Roll random; if number is larger than 800, attack 4 times this turn
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Magic (Lv.3)
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Astral
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Dia1-3Applies Dia; Applies Astral WeaknessLv.1
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Diara2-1Applies Dia; Requires 2 stacks of Astral Vulnerability on target to cast; Applies Astral Weakness; Adds 1 Astral Vulnerability stackLv.2
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Diaga31Applies Dia; Applies Astral Weakness; Adds Astral Vulnerability stack total to damage; removes Astral Vulnerability stacksLv.3
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Banish11Applies Astral VulnerabilityLv.1
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Banishra23Requires 2 stacks of Astral Vulnerability on target to cast; Adds 1 Astral Vulnerability stackLv.2
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Banishga35Adds Astral Vulnerability stack total to damage; removes Astral Vulnerability stacksLv.2
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Banishja46Requires 5 stacks of Astral Vulnerability on target to castTraitOrder of Nald'thal Bypass
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Holy103Adds Astral Vulnerability stack total to damage; removes Astral Vulnerability stacks; natural Area of EffectLv.3
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Searing Light127Adds Astral Vulnerability stack total to damage; removes Astral Vulnerability stacks; natural Area of EffectTraitAncient Knowledge Selectable
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Enlight3-Applies EnlightLv.2
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Barlight1-Applies BarlightLv.1
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Stygian Spikes2-Applies Stygian SpikesLv.3Order of Nald'thal Bypass
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Astral Casting--Support Stance: Elemental spells now do both astral aligned damage and the element. Elemental spell applies both astral and current element's vulnerability stacks. Spell that collapse and apply the elements stacks to damage, also apply the astral stacks. Spells get renamed to 'Holy (Element)', i.e. Holy Fire; stance can be used with other stancesLv.2Order of Nald'thal Bypass
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Umbral
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Bio1-3Applies Bio; Applies Umbral WeaknessLv.1
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Biora2-1Applies Bio; Requires 2 stacks of Umbral Vulnerability on target to cast; Applies Umbral Weakness; Adds 1 Umbral Vulnerability stackLv.2
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Bioga31Applies Bio; Applies Umbral Weakness; Adds Umbral Vulnerability stack total to damage; removes Umbral Vulnerability stacksLv.3