ABCDEFGHIJKLMNOPQRSTUVWXYZAA
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NOTES
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• You can replace 236AA enders with 236AAA and 236AA > 214A. All three enders give IAD safe jumps. The same applies to j.236AA enders.
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CHIE COMBOS
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StarterPositionComboDamageMeterComments
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5AMidscreen5AAA > 2B > 5BB > 236AA60180
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5AAA > 2B > 5A > 5BB > 236AA61320
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5A > 5B > 2B > 5AAA > 2C > 236AA62600
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5A > 5B > 5AAA > 2B > 2C > 236AA63000Won't work at maximum 5A range
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5BMidscreen5BB > 236AA49470Holding 6 during 236A, increases it's forwad travel distance
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5B > 2B > 5AAA > 2C > 236AA58330
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5B > 5AAA > 2B > 5A > 2C > 236AA60010Won't work at maximum 5B range
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5BB > 214B+C > 2B > 5BB > 214B > 5BB > 66 > 5A > 5B > J.A > J.236AAA110032Slightly delay the J.236A for maximum damage. This combo also doesn't work at maximum 5B range
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5BB > 214B+C > 2B > 5BB > 214B+C > 5BB > 214B > 236B136344 Microdashing the normals after the power charges (2B and 5B respectively) gives the combo more consistency
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Corner5BB > 214B+C > 5BB > 236AA > 5A > 5BB > 5A > 5B > J.A > J.236AAA115032It is actually possible to get J.AA > J.236AAA for a bit more damage, but the timing is very strict
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5BB > 236AA > 5A > 236AA > 5A > 2B > 5A > 5B > jB > jC75550jC tech traps and forces them to block. This allows you to go for an overhead fuzzy and convert.
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5BB > 214B+C > 5BB > 214B+C > 5BB > 236AA > 5A > 5B > J.A > J.236AAA148354
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2BMidscreen2B > 5AAA > 5BB > 236AA55120
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2CMidscreen2C > 236AA40570
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4A/2AMidscreen4A/2A > 5B > 5AAA > 2B > 5A > 2C > 236AA5295/48610
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ThrowMidscreenThrow > dash 2A > 5BB > 214B > 5A > 5BB 66 > 5A > 236AA50510Doesn't give knockdown
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Throw > 2A > 2B > 5BB > 236B > 5B > 2B > 5A > 236AA47740
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CornerThrow > 2C > 214B+C > 5A > 5BB > 5AA > 2C > 236B+C
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214BMidscreen214B > 5BB 66 > 5A > 2B > 5B > j.BA > j.236AA69450Only works at specific 214B ranges
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214CMidscreen214C > 5BB > 214B > 5A > 5B > j.BA > j.236AA71391Works at all ranges
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COUNTER HIT COMBOS
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StarterPositionComboDamageMeterComments
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5BMidscreen5B > 214B > 2B > 5BB > 214B > 2B > 5BB > 214B > 2C > J.236AAA 87870TK the J,236AA to get this combo to work
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236BCorner236B > 5BB > 236AA > 5A > 5BB > 5A > 5B > jc > J.A > J.236AAA 106850
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5BMidscreen5B > 66 > 5AAA > 2B > 5A > 5BB > 236AAA67100
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5B
Chie in Corner
5B > 214B > 2B > 5BB > 214B > 5BB > 66 > 369AB72290
Alternate 214B route to adjust for the screen positioning. The 5BB > dash cancel sets up for an IAD tech chase that catches all techs if done correctly.
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214BMidscreen214B > 236C > Air dash jB > 5BB > 214B > 2B > 5BB > 236B94751Point blank 214B. Punish is used as a grab bait. Make sure you hit the air dash jB as close to the ground as possible.
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5BCorner5B > 214B > 5A > 5B > j236C > 5BB > 5A > 5BB > 236B946615B > 215B > 5A does not work if Chie and the opponent are pushed against the corner. Replace 5A with 4A to adjust (8513)
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5BMidscreen5B > 236C > IAD > J.B > 5BB > 214B > 5BB > 66 > 5A > 5B > jc > J.A > J.236AAA1011415B > 236C is character specific
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5BMidscreen5B > 236C > J.236B > 5A > 2B > 5BB > 214B > 6A > 5B > jc > J.A > J.236AAA1062815B > 236C is character specific
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236CMidscreen236C > IAD > J.B > 5BB > 214B > 5BB > 66 > 5A > 5B > jc > J.A > J.236AAA121411236C starter is character specific
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5BCorner5B > 236C > 5BB > 214B > 5A > 5BB > 5A > 5B > jc > J.A > J.236AAA1037915B > 236C is character specific
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236CCorner236C > 236B > 5A > 5BB > 236AA > 5A > 5B > jc > J.A > J.236AAA131231236C starter is character specific
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5BMidscreen5B > 236C > J.236C > 5BB > 236B > 5A > 5B > jc > J.A > J.236AAA1171725B > 236C is character specific
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5BMidscreen5B > 236C > J.236C > 5BB > 214B > 5B > 5A > jc > J.A > J.236AAA1197325B > 236C is character specific
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236CMidscreen236C > J.236C > 5BB > 214B > 5BB > 66 > 5A > 5B > jc > J.A > J.236AAA150662236C starter is character specific
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5BCorner5B > 214BC > 5BB > 236AA > 5A > 5BB > 5A > 5B > jc > J.A > J.236AAA119842
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236CCorner236C > J.236C > J.236B > 5A > 5BB > 5A > 5B > jc > J.A > J.236AAA150262236C starter is character specific
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5BMidscreen5B > 214BC > 5BB > 214BC > 2B > 5BB > 214B > 5BB > 66 > 5A > 5B > jc > J.A > J.236AAA153484
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214BCMidscreen214BC > 5B > 236C > J.236C > 5BB > 214B > 5B > 5A > jc > J.A > J.236AAA189644DP Punish. 5B > 236C is character specific
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5BCorner5B > 214BC > 5BB > 214BC > 5BB > 236AA > 5A > 5B > jc > J.A > J.236AAA158084
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RESONANCE COMBOS
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StarterPositionComboDamageMeterComments
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5AMidscreen5A > 5BB > 236B > dl j214BC > 214BC (hold) > 5BB > 236B > j214BC17166 - 200076Damage depends on number of meteors hit. Kills the whole cast.
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